If I were to make some suggestions, drop the points from the right tree except aux tanks and 1 point in energize. That way you can still take advantage of the legendary enforcer, but the healing from zero hour is awful from my experienceand not worth it and termination protocols is...interesting. I'd rather have 5 points in divert power to continually loop emergency response and never go down than get a FFYL bonus. Also, you should pick up afterburner, as reload times in this game are awful and everything helps. Much more useful overall boost to DPS than venom bolts.
(I'd take targeting scope over man and machine but that's a personal thing, as well as the fire rate boost skill, but I know you hate kill skills )
I'm mostly using lasers so Targeting Scope is useless :| The only bonus I would get is on crit damage, but right now a lot of the crit points on enemies are too small to try and aim for properly. I guess with the beam lasers and their "easier" time aiming might benefit from the crit damage... But doesn't seem worth it.
http://bl2.jamesdaily.com/#/class/enforcer?build=550010000005510050505153100000000
Switched it up a little. Problem is I want to try and benefit my friends a little bit, that's why I have the point in laser guided. 25% extra damage from all sources is going to be really nice vs some of the bigger bosses later in play through two. After playing with the shoulder cannon a bit more, trying a build to keep it active at most points is really good, it does really nice damage and can set things on fire when inside an atmosphere. Plus it has a really cool noise :) I just wish it lasted a teeeeeny bit longer than 12 seconds.