Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Marty

Always more to find
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Battle mechanic issue:
Protective pads is preventing recoil from attacks such as Wild Charge, as seen in this battle https://replay.pokemonshowdown.com/gen7doublesou-705046183 (turn1)
It doesn't do this in usm, as seen in this battle video: CUZW-WWWW-WWWH-8NXZ
Good catch, fixed next update.
Yeah currently on ps, using hustle+photon geyser results in geyser's accuracy not being affected. Decided to check that on cart and as it turns out

Thats not how it works. Pretty minor but whatever
This was actually a race condition; it sometimes works and sometimes doesn't. Next update it will always work, thanks.
 

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
Turn 18: [Invalid choice] Can't undo: A trapping/disabling effect would cause undo to leak information

lol shit I forgot to save replay, instinctually closed tab after battle finished

Nonetheless, Wobbuffet doesn't have Shadow Tag in Gen 2 so it's pretty easy to recreate if you need to see it with your own eyes.

also I just got rejected from queueing with a once-valid team because Showdown just decided for no particular reason to change my Starmie's Attack DV to zero again :facepalm::fukyu: (which, of course, in Gen 2 means my HP DV can't be max so I had to open teambuilder to re-change it back)
 

pants

*dies inconveniently*
is a Battle Simulator Moderator Alumnus
Modlog in rooms with modjoin on currently leaves off the first letter of a users name when they are invited, although if you check modlog for the full name, it still works.

1518985193397.png

I did /modlog sirvivor for the above example, despite the S being left off
 
http://replay.pokemonshowdown.com/gen7randombattle-706437593

Opponent's Florges fainted, and then he sent out another, with a different set, but this wasn't represented on the sidebar. Instead it appeared as though his first florges had reentered the battle.

At the end of the battle, there was one Pokemon of his unrevealed, despite him losing.
The first florges, the one he lead with, was actually a zoroark. You just never broke the disguise so it never revealed.
 
There is a bug that occurs if you're playing in web browsers on your phone.

What happens is that when the opponent activates the timer, I lose my time even when I am unable to make any movement, while Pokémon is performing the "animation" of the moves , for example.

This has happened several times, and I always end up losing through inactivity, even though I have not been inactive.

I do not have any screenshot or replay, as it would be frustrating to go through it again, but it's something easy to verify anyway.

It would be good if you could fixed this.
 

Lionyx

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Ultra Necrozma requires Photon Geyser to Ultra Burst, but in randbats that is not the case. The set of the one in this replay is Swords Dance/Sunsteel Strike/Earthquake/Knock Off.

http://replay.pokemonshowdown.com/gen7randombattle-707058043
According to Bulbapedia, Photon Geyser isn't required in order to transform into Ultra Necrozma; it's just that Ultranecrozium Z can let its Ultra Necrozma use Light That Burns The Sky provided it knows Photon Geyser.

"In order to undergo Ultra Burst, Necrozma needs to be in either its Dusk Mane or Dawn Wings forms and be holding an Ultranecrozium Z. Once these conditions are met, the player must select a specific icon in order to activate the transformation. Once one turn has passed, Necrozma may use the exclusive Z-Move Light That Burns The Sky, provided it knows the move Photon Geyser."
 
There is a bug that occurs if you're playing in web browsers on your phone.

What happens is that when the opponent activates the timer, I lose my time even when I am unable to make any movement, while Pokémon is performing the "animation" of the moves , for example.

This has happened several times, and I always end up losing through inactivity, even though I have not been inactive.

I do not have any screenshot or replay, it would be frustrating to go through it again, but it's something easy to verify anyway.

It would be good if you could fixed this.
Can you check this, please? It's impossible to play like this, with less than 120 seconds to end the battle.
 

Genesis7

is a Past SCL Champion
RoAPL Champion
https://replay.pokemonshowdown.com/gen3ou-707685893

The endless battle clause does not seem to be working as intended. Blissey with Leftovers was not losing HP from Struggle but would eventually be knocked out by Skarmory' Struggle, who was also not losing HP from its own Struggle recoil. The game ended in a tie prematurely because PS could not recognize this. Turns 156 and 207 illustrate the issue.
 
https://prnt.sc/ij2iud I'm having an issue where my 'attack' and 'switch' options are very different than what they usually are. Usually he bottom left of the screen displays the moves and my team without the prompts shown in the screenshot. Is this intentional? (screenshot provided)

FYI: I am using PS through the Microsoft Edge browser on a Windows 10 laptop.
 

Merritt

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https://replay.pokemonshowdown.com/gen2ou-709024770
during this gsc game I used thief gengar vs opponent's leftovers gengar and I couldn't steal its item (turn 10)... yes I already checked my gengar set and I had not leftovers

https://replay.pokemonshowdown.com/gen2ou-709111809
in this game my friend tested and he succeeded to steal opponent's item
In gen 2, there's a 1/256 chance that secondary effects don't work - this includes Thief.

 
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