Good catch, fixed next update.Battle mechanic issue:
Protective pads is preventing recoil from attacks such as Wild Charge, as seen in this battle https://replay.pokemonshowdown.com/gen7doublesou-705046183 (turn1)
It doesn't do this in usm, as seen in this battle video: CUZW-WWWW-WWWH-8NXZ
This was actually a race condition; it sometimes works and sometimes doesn't. Next update it will always work, thanks.Yeah currently on ps, using hustle+photon geyser results in geyser's accuracy not being affected. Decided to check that on cart and as it turns out
Thats not how it works. Pretty minor but whatever
The first florges, the one he lead with, was actually a zoroark. You just never broke the disguise so it never revealed.http://replay.pokemonshowdown.com/gen7randombattle-706437593
Opponent's Florges fainted, and then he sent out another, with a different set, but this wasn't represented on the sidebar. Instead it appeared as though his first florges had reentered the battle.
At the end of the battle, there was one Pokemon of his unrevealed, despite him losing.
According to Bulbapedia, Photon Geyser isn't required in order to transform into Ultra Necrozma; it's just that Ultranecrozium Z can let its Ultra Necrozma use Light That Burns The Sky provided it knows Photon Geyser.Ultra Necrozma requires Photon Geyser to Ultra Burst, but in randbats that is not the case. The set of the one in this replay is Swords Dance/Sunsteel Strike/Earthquake/Knock Off.
http://replay.pokemonshowdown.com/gen7randombattle-707058043
It's as Lionyx said, Necrozma doesn't need Photon Geyser to Ultra Burst.Ultra Necrozma requires Photon Geyser to Ultra Burst, but in randbats that is not the case. The set of the one in this replay is Swords Dance/Sunsteel Strike/Earthquake/Knock Off.
http://replay.pokemonshowdown.com/gen7randombattle-707058043
Well there goes all those Partners in Crime/Shared Power/whatever Weak Armor + Defiant/Competitive shenanigans...Weak Armor's Defense drop is not supposed to be blocked by Mist
There is a bug that occurs if you're playing in web browsers on your phone.
What happens is that when the opponent activates the timer, I lose my time even when I am unable to make any movement, while Pokémon is performing the "animation" of the moves , for example.
This has happened several times, and I always end up losing through inactivity, even though I have not been inactive.
I do not have any screenshot or replay, it would be frustrating to go through it again, but it's something easy to verify anyway.
It would be good if you could fixed this.
This is fixed for all future entries as of next restart - old entries will be converted soon.Modlog in rooms with modjoin on currently leaves off the first letter of a users name when they are invited, although if you check modlog for the full name, it still works.
I did /modlog sirvivor for the above example, despite the S being left off
https://replay.pokemonshowdown.com/gen2ou-709024770
during this gsc game I used thief gengar vs opponent's leftovers gengar and I couldn't steal its item (turn 10)... yes I already checked my gengar set and I had not leftovers
https://replay.pokemonshowdown.com/gen2ou-709111809
in this game my friend tested and he succeeded to steal opponent's item
I missed that, thank youIn gen 2, there's a 1/256 chance that secondary effects don't work - this includes Thief.