That one is a little unfair. If you've ever played with a crappy connection, you'd be peeved off too.Why should anyone be forced to waste time fighting someone with a crappy connection?
can you please try to make a rotation battle modeVacedit: this is not april fools... if it was it'd be lousy
Do not post metagame, tiering, or any non-PS suggestions here.
Post your suggestions for improving Showdown here! Suggestions posted in this thread will be archived in the OP - so be sure to read through it first before posting your suggestion and do not post previously-suggested ideas. Please be aware that we are not taking room suggestions. Note that this isn't a discussion thread.
Common suggestions that are already being worked on:
- Friends list
- Offline PMs
- Saving teams on your account
- Multi battles and free-for-all
Common suggestions that will never happen:
- Option to change username color
Common suggestions in which the answer is complicated:
- Mobile app (we'll make the web app better and more mobile-app-like, but a real mobile app is not happening)
We cannot guarantee that suggestions will be implemented.- ability to /ignorepms of a user while still seeing their messages in chatrooms (especially helpful with roomauth)
- Implement a more advanced find-a-user system, ie. search that allows you to see all usernames that have the specific word mentioned in it.
- ability to type /clear into a pm box and just clear all pms from that user as opposed to /clearpms clearing them from every user
- Notifications when a user goes offline/comes online
- group pms
- Allow modnotes to highlight staff members (potentially including "/hl add, notes:" for highlights for any notes.)
- Room specific highlights
- add parameters to modlog so you can prevent certain things from showing up such as /modlog lobby, !poll, !tour, !uno
- allow Voices + Drivers to use the minigame option commands (Uno and Hangman) similar to how Drivers could set up tournaments.
- allow room owners to add custom room ranks such as elite four
- a way for roomstaff to call globals when a room would be left authless
- /roomprojects command similar to /roomevents
- /poll edit command to fix mistakes in polls
- add time remaining column to /roomevents
- make /warn show autoconfirmed alts like muting/locking/banning someone does
- option to disable highlights + notifications from declares as well as html boxes/showimage
- allow room owners the option to allow mods to edit/add /roomevents
- notes feature on teambuilder
- a feature in the teambuilder where common sets pop up when you enter a pokemon
- remove suggested spreads button or improve them
- make a way to choose your HP type without having the move HP.
- ability to hide certain formats from showing when you do /rank
- Increase number of rooms you can autojoin
- add pokepast.es to link whitelist (used in a bunch of rooms)
- ability to change text size
- improve color of scrollbars and teambuilder boxes to better match dark mode
- make hidden avatars not reset each time you log on
- implement pokeballs - useful for certain pokemon which in game can only be obtained with a certain ball.
- have it show the speed of a pokemon after it would mega evolve in randbats by hovering over it
- refresh button on ladder screen
- show move effectiveness on moves like they do in sumo - if this is added, also make an option to disable it
- longer disconnect timer (people complaining that the timer does not give you enough time to reconnect if you dc)
- command such as /pokedex pikchu, to show pokedex entries for a pokemon
- make /hl delete require confirmation
- make /bch permanent
- have EV yield appear on /dt
- add unreleased parameter to /ds
- option to make icons not show with /ds
- In search replays, add an option to search for a specific pokemon being used in battles
- make <<replay>> link to the replays.pokemonshowdown.com
- in tournaments, have previous generations specify the gen. So rather than "UU tournament" it'd be "[Gen 6]UU tournament".
- ability to toggle tour notifications per room
- save the banlist from named tours so that they can be set quickly and easily
- a way for participants to easily see what the autodq is set at in a tour without having to scroll up in chat
- ability to see the full tour name on mobile, as it is currently blocked by user count
- have commands to be able to scroll a tour bracket, helpful for mobile users
- Ability to change name color
- Ability to use the /join command to join multiple rooms at once
- emotes in chat
- character counter in messages to show how many characters you have remaining.
- less sensitive caps/stretch filter
- See someone's peak on the ladder
- chat button not being grayed out when you click on your own name, or make it more obvious people can pm themselves
- After voting on polls make the option you voted more noticeable than it is, perhaps an asterisk or underline
- way to avoid being highlighted by tournaments without ignoring them completely
- add other language support
- link ps account to twitter
- return of seasonals
- warning that private replays can't be searched for
- freeze decay on inactive ladders
implemented | planned | Probably not
Mmm... I understand but the IPv6 contains the whole MAC Adress, and why is not visible in the server? they need to improve his Software, banning cookies helps because no much people knows how to delete it, cookies punishments is a great idea but I think is already added because in the Privacy Policy says that "PS! uses cookies to apply punishments" so I need to ask Staff if this is true (HoeenHero) thank you for help.already in place
pointless when anyone can just open a new tab or clear their history to evade
not even visible to the server
ipv6 isnt supported by ps
why should vpn users not be allowed to play?
"PS! uses cookies to apply punishments"
So yes, we may use both, though IPs are far more reliable than cookies (even with their flaws).PS Privacy Policy said:Information about your computer (such as your IP address and cookies) will be used to enforce mutes and bans.
IT used to be possible in BW however, with the "wonderr launcher" mode. If you don't remember, I won't blame you, this mode F* sucked.Those are not usable during normal Wi-Fi play, which the simulator is based on, so that won't happen for AG at least. Might be something for some other special metagame but I don't think that's a priority for any developer to make really.
Why one? True masters play 3+at once at all times! Wich by the way, please, make the windows a little more efficient. For example, WHY IN HELL you have to press Fly/Outrage/whatever you are using that spans multiple turns twice? It's not like you have a choice to do anything else!You could always just start a new battle and play two at once. That way you likely won't be waiting for anyone.
Emphasis on normal I guess.IT used to be possible in BW however, with the "wonderr launcher" mode. If you don't remember, I won't blame you, this mode F* sucked.
Open an incognito window, private window, or another browser. You will be able to login with a different name then.OH, and add an option to either challenge yourself or allow a player to open two accounts at the same time. This would make testing for bugs and exploring new strategies and combos WAY easier.
Sadly, when /kick got removed, /die (kicks yourelf out and leaves a funny message) got removed too./ignore [username]
, /kick is not a command due to the fact that its pretty easy and tempting to abuse it (kick someone as a joke) w/o much consequence.
We don't really need joke commands serverside.Sadly, when /kick got removed, /die (kicks yourelf out and leaves a funny message) got removed too.
Wish they re-implemented it, and make the message only visible to the user so people won't spam it to troll anymore.
That said, a fake /kick (maybe a /kill, to resonate with the good ol' /die) command, only putting a message mentioning that whoever you /kill'ed died in a random way, would be a good idea to implement too.
Players have 60 seconds to reconnect after disconnecting, or less if the regular timer was under 60. (If the timer was on in the first place.) We do this so that matches without a player have an end point.Make it so if the mobile looses signal, you don't instantly forfeit the match.
And revise the goddamn RNG... I swear it does not work the way it should. I volunteer to take a look at it myself if needed. That video game programmer degree is not just for show.
I have experienced similar things before, as well as not being able to turn off timer when the opponent started it even though they are lagging and I wanted to wait.Is there a way for the battle timer to not be controlled by a single user? I've had some games where the my opponent would turn off the timer and turn back on the timer really quickly to refresh the timer and give himself extra time. I think a better modification for the PS layout would be that once a timer is turned on, neither player can touch it. I feel that this makes the most sense and hopefully this appeal gets through