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Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Flash Cannon
- Magma Storm

EVs can change too

Or taunt instead of rocks if you are running another rocker, or lava plume instead of magma storm (especially if you are not running taunt).
 
Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Flash Cannon
- Magma Storm

EVs can change too
magma runs taunt always, plume usually run rocks or ig toxic or taunt if you really want it
 
Why is mega aggron uu with those defences and that ability?

Simply put, a lot of defense plus a great ability that hinders Mono-Steel's few weaknesses sounds good on paper but in practice all those traits wasted on something with no reliable recovery, including no Leftovers.

Mega Aggron is a staple of UU Stall (although there's merit to Registeel or Mega Steelix over it, occasionally) as a reliable Stealth Rock setter that isn't particularly passive. It has a couple of viable sets (typically it's used for that really fat hazard setter that takes quite a bit to break past in UU, but it can also function as a powerful wincon with a Curse set) in that tier, and as a result of its versatility beyond just being fantastic on Stall - being able to beat some of the tier's strongest attackers 1v1 and force them out as a result - is why it's so good in UU. However, the levels of power seen throughout OU, what with heavy hitters like Zygarde, Koko and Lele, offensive variants of Lando-T, Heatran, powerful Z-move users, etc. being common on most teams, Mega Aggron struggles to tank hits and set up Stealth Rocks as reliably as, say, Clefable.

In my opinion, Mega Aggron suffers quite a bit from Xurkitree syndrome, as I'd like to call it: it's got a whole lot of good in one department but if it wants to truly be good at that thing it seems built to do it needs a little extra in another department. Mega Aggron has a whole lot of physical bulk and a non-negligible offensive presence to go with it, but that bulk isn't doing too much when a huge portion of the tier can take advantage of its gross lack of reliable recovery and just beat away at it over and over again (kinda like how Xurkitree has a ludicrous amount of Special Attack and a fantastic ability to pair with it but its lack of bulk to let it set up or speed to let it sweep or revenge kill stuff more reliably holds it back extremely hard) and I'd argue that, if you'd want to use it as a dedicated Stealth Rock setting tank, you'd just be better off using Clefable since it has a good typing, access to reliable recovery, a significantly more useful ability, and some versatility that Mega Aggron simply lacks by OU standards.

So to answer your question: Mega Aggron is UU (as opposed to RU; it would probably get quickbanned from RU though) because it's very good at what it does in UU. But Mega Aggron isn't OU because it's quite lackluster at doing what it does in UU in a higher tier.
 
What was the reason for the arena trap ban?
my friend wob did an excellent job at the explaining the ban reasoning on his article, here. You can also read the thoughts of each tier leader (at the time) here. But if you want a quicker response, it’s deemed uncompetitive because it completely removes the aspect of switching which ended up creating huge opportunities for the likes of Mega Charizard Y and Volcarona to demolish teams once their checks had been eliminated. The likes of Tapu Lele and Toxapex were forced to run Shed Shell thanks to its omnipresence and it was simply put unhealthy for the tier.
 
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I’m bad with explaining so I’ll link the article of my friend wob as he did an excellent job at the explaining the ban reasoning here. You can also read the thoughts of each tier leader (at the time) here.
Both sides made sense, but the no-ban side, at least to me, made more sense, given how the two other users besides dugtrio were rather weak, and that the meta naturally changed during that time.
Honestly, I get why it was banned, but it wouldn't have been bad if it wasn't.
 
I have a question about a garchomp set. Would giving it the lax incense work well with it's sand veil on with tyranitar as a partner

To put it simply, no. You would be relying on RNG too much, and while I'm sure you would hax your way to a few victories, the consistency of Life Orb or a Z-Move is much better for Garchomp. Also, Rough Skin is a much better overall ability.
 
magma runs taunt always, plume usually run rocks or ig toxic or taunt if you really want it

This is entirely incorrect. Steel-Z Heatran is most commonly seen lacking Taunt in lieu of Stealth Rock, for a plethora of reasons. Role compression is one, another is to ensure that after setting Rocks on the initial switch to Gliscor, you're able to take it out with Corkscrew after it next comes in on said Rocks, and you needn't use taunt to break Toxapex, as you should be running Modest, and Modest Magma+EPower+Magma Chip+EPower finishes off Toxapex without the need for taunt. Possibly the biggest reason is that whilst using Z-Steel or even Modest Flash Cannon, you're not dependant upon Taunt to check CM Clefable, which is, realistically, one of the biggest reasons to run taunt on Heatran in the first place.

FWIW, you should be using modest on Steel-Z Heatran as to aid with rolls vs M-Latios, Toxapex, and Gliscor.
 
This is entirely incorrect. Steel-Z Heatran is most commonly seen lacking Taunt in lieu of Stealth Rock, for a plethora of reasons. Role compression is one, another is to ensure that after setting Rocks on the initial switch to Gliscor, you're able to take it out with Corkscrew after it next comes in on said Rocks, and you needn't use taunt to break Toxapex, as you should be running Modest, and Modest Magma+EPower+Magma Chip+EPower finishes off Toxapex without the need for taunt. Possibly the biggest reason is that whilst using Z-Steel or even Modest Flash Cannon, you're not dependant upon Taunt to check CM Clefable, which is, realistically, one of the biggest reasons to run taunt on Heatran in the first place.

FWIW, you should be using modest on Steel-Z Heatran as to aid with rolls vs M-Latios, Toxapex, and Gliscor.
Alright fair enough, I didn't realise Modest Earth Power did so much to Pex. Although it should be noted that without Taunt you can't beat Chansey, but yeah you're right.
 
Is FEAR Rattata viable on any tier? Just for curiosity.
No, it is a gimmick. At this point, if people see a level 1 Rattata, most competent battlers will recognize the strategy and be able to counter it. Considering hazards, ghost-types and priority all shut it down (which are common in most tiers), there is not a tier where FEAR Rattata is viable. When it was first a thing in Gen 4, it could maybe surprise a few people, but not now
 
Is FEAR Rattata viable on any tier? Just for curiosity.

To be honest; like OrangeGuru and Lil Infant Tylenol said, it's very bad. The only one FEAR Pokémon which had a small niche is togedemaru, but watch out, it's a gimmick set, especially in single battle.

Him. (Togedemaru) (M) @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 172 Def / 92 SpD
Jolly Nature
- Fake Out
- Endeavor
- Spiky Shield
- Nuzzle / U-turn
 
To be honest; like OrangeGuru and Lil Infant Tylenol said, it's very bad. The only one FEAR Pokémon which had a small niche is togedemaru, but watch out, it's a gimmick set, especially in single battle.

Him. (Togedemaru) (M) @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 172 Def / 92 SpD
Jolly Nature
- Fake Out
- Endeavor
- Spiky Shield
- Nuzzle / U-turn
just to clarify, this and any strategy that involves a lv1 mon is unviable and doesn’t even have “a small niche”. theres nothing this set can accomplish in a battle other than giving you a deadslot and it’s beyond a gimmick, it’s just bad
 
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