Texas Cloverleaf
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Been busy to play too much lately but I'm at a point where I'm far enough to start providing input on mons through various stages of the game again. Today I surpassed Wattson who to this point has been the only real challenge and am just out the other end of Fiery Path. Reminder that my end game party will be Seaking / Muk / Banette (unless I end up ditching it again for Sableye :s) / Raichu / Rhydon / Xatu (Swellow)
Grimer - Careful, lv 17
Sludge / Pound / Disable / Rock Tomb
- Just acquired it so little input so far, but my early impression is favorable. Sludge right away at level 14 means it can pack an immediately usable punch with some of the preceding trainers offering useful points for it to start to catch up to speed (Machop, Nuzleaf, Lombre). Expecting good tanky things out of this.
Goldeen - Docile, lv 24
Horn Attack / Peck / Tail Whip / Flail
- It's been pretty alright tbh, nothing of any particular note about it but it's kept pace well enough. Peck was satisfactory for the early stages with Brawly's gym to feed off of and Horn Attack is always a valuable early attack for any mon at these levels. Expecting to start to see a drop off soon, but probably nothing notable until precisely when I hit Norman and then it will evolve soon after. Interestingly enough I haven't really missed the STAB, Water type isn't a particularly relevant attacking type up until the point where I am, though it will be now with Hikers and the Fire gym, but to this point Horn Attach has been fine. tl;dr, it's usable.
Swellow - Timid, lv 25
Wing Attack / Quick Attack / Focus Energy / Double Team
- It's Taillow / Swellow, it's the usual early game beatstick people know and love, though I still support it dropping to B for the severe drop off in prowess post-level 40. Interestingly enough having a -Atk nature has been very relevant, there's at least 3 notable moments I remember where I barely missed out on a Wing Attack OHKO vs a threatening enemy as a result of the nature hindrance.
Sableye - Rash, level 26
Night Shade / Shock Wave / Thief / Fake Out
- I've been reasonably impressed relative to the low expectations I had for it. Was expecting to have a gross time trying to catch it up but it turns out that having an entire gym that can't touch you makes for good training grounds. Not much in the way of OHKO power since it's been reliant on Night Shade to this point but obviously fine for route trainers. Managed to solo Wattson with difficulty, out of necessity given the rest of my time, but pulled it off nonetheless. Voltob and Electrike were minimal threats and it took down Magneton relatively easily, getting the level 26 bump from Magneton meant that it had juuust enough bulk to tank Manectric's Shock Waves (the Rash nature being the problem here naturally) without getting 2HKOed, and so with appropriate sequencing for healing and such it took him down. Probably will drop off too much soon and let me feel fine about going to Banette but who knows, it's been aight.
Azumarill - Naive, lv 19
Strength
- Evolved it and then stopped using it once I picked up Goldeen and Sableye. Pretty great early game mon, took on Nosepass 1v1 and Huge Power Tackles rolled through the rest of the early game. Now that it would have had Strength I'd have liked to see what it could do for the rest.
Torchic - Brave, lv 11
Cut / Rock Smash / Strength
- Best early game HM slave <3
Grimer - Careful, lv 17
Sludge / Pound / Disable / Rock Tomb
- Just acquired it so little input so far, but my early impression is favorable. Sludge right away at level 14 means it can pack an immediately usable punch with some of the preceding trainers offering useful points for it to start to catch up to speed (Machop, Nuzleaf, Lombre). Expecting good tanky things out of this.
Goldeen - Docile, lv 24
Horn Attack / Peck / Tail Whip / Flail
- It's been pretty alright tbh, nothing of any particular note about it but it's kept pace well enough. Peck was satisfactory for the early stages with Brawly's gym to feed off of and Horn Attack is always a valuable early attack for any mon at these levels. Expecting to start to see a drop off soon, but probably nothing notable until precisely when I hit Norman and then it will evolve soon after. Interestingly enough I haven't really missed the STAB, Water type isn't a particularly relevant attacking type up until the point where I am, though it will be now with Hikers and the Fire gym, but to this point Horn Attach has been fine. tl;dr, it's usable.
Swellow - Timid, lv 25
Wing Attack / Quick Attack / Focus Energy / Double Team
- It's Taillow / Swellow, it's the usual early game beatstick people know and love, though I still support it dropping to B for the severe drop off in prowess post-level 40. Interestingly enough having a -Atk nature has been very relevant, there's at least 3 notable moments I remember where I barely missed out on a Wing Attack OHKO vs a threatening enemy as a result of the nature hindrance.
Sableye - Rash, level 26
Night Shade / Shock Wave / Thief / Fake Out
- I've been reasonably impressed relative to the low expectations I had for it. Was expecting to have a gross time trying to catch it up but it turns out that having an entire gym that can't touch you makes for good training grounds. Not much in the way of OHKO power since it's been reliant on Night Shade to this point but obviously fine for route trainers. Managed to solo Wattson with difficulty, out of necessity given the rest of my time, but pulled it off nonetheless. Voltob and Electrike were minimal threats and it took down Magneton relatively easily, getting the level 26 bump from Magneton meant that it had juuust enough bulk to tank Manectric's Shock Waves (the Rash nature being the problem here naturally) without getting 2HKOed, and so with appropriate sequencing for healing and such it took him down. Probably will drop off too much soon and let me feel fine about going to Banette but who knows, it's been aight.
Azumarill - Naive, lv 19
Strength
- Evolved it and then stopped using it once I picked up Goldeen and Sableye. Pretty great early game mon, took on Nosepass 1v1 and Huge Power Tackles rolled through the rest of the early game. Now that it would have had Strength I'd have liked to see what it could do for the rest.
Torchic - Brave, lv 11
Cut / Rock Smash / Strength
- Best early game HM slave <3