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Battle Tree Discussion and Records

Updated through here! turskain, I know the feeling about writeups quickly feeling like work, but yours, both old and newer, are a treat, so know at least that they are very much appreciated!

On my own front, I ended up having to replace my 3ds, but that's been done, and I've resumed climbing (slowly, but successfully) with Gliscor / Chansey / Mega Slowbro. I had another "should probably have lost" close call, so while the team is strong it definitely has exploitable vulnerabilities, but it may just be just solid enough to get to 1000. We shall see! I've tried to take good notes, so hopefully, when it is writeup time, the report will be helpful.
 
Posting a completed streak of 877 wins.
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Sorella (Greninja) (F) @ Focus Sash
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Grass Knot
- Ice Beam
- Mat Block

Fortissimo (Kommo-o) (F) @ Kommonium Z
Ability: Overcoat
Level: 50
EVs: 20 HP / 4 Atk / 4 Def / 244 SpA / 4 SpD / 228 Spe
Rash Nature
- Clanging Scales
- Close Combat
- Flamethrower
- Protect

Metallyticus (Scizor-Mega) (M) @ Scizorite
Ability: Technician
Level: 50
EVs: 156 HP / 252 Atk / 4 Def / 4 SpD / 92 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Protect

Navy (Primarina) (M) @ Aguav Berry
Ability: Liquid Voice
Level: 50
EVs: 220 HP / 244 SpA / 44 Spe
Modest Nature
- Hyper Voice
- Moonblast
- Energy Ball
- Protect

Mat Block is a unique move that blocks all damage from moves that come after it. Off of a great speed stat of 122, this means that Greninja can let Kommo-o set up safely on turn 1 against the likes of Salamence, Latios, Metagross, Azelf, Glaceon, and more. This move is the backbone of the team, and the sheer usefulness of it cannot be stressed enough. Mat Block + Clangorous Soulblaze is what I click in the majority of battles, and if the combo is successful then the battle is likely won. Holding a Focus Sash is a crucial part of the set, as it allows Greninja to use Mat Block even if one enemy is faster. After use of Mat Block, Greninja is a fighting type, and will often be targeted by attacks that Kommo-o loves to not be hit by, such as Brave Bird or Psychic. While this can be helpful, it isn't consistent enough to rely on except in a few cases. For example, Mega Blaziken always goes for Brave Bird into Kommo-o turn one, and then Brave Bird into Greninja turn two.

The coverage moves on Greninja need little explaining. Ice Beam is one of the best attacking moves to have, and it helps to deal with problems such as Shiinotic and Tsareena. Grass Knot helps my matchup versus most bulky water types, and also helps to trivialize sand teams. Dark Pulse hits opposing Psychics such as the lake spirits, and can help stop squishier TR setters such as Mega Slowbro and Cofagrigus. While the Protean-Boosted coverage Greninja provides is appreciated, it rarely gets OHKOs unless it's x4 effective, and it's best used for finishing off a pokemon weakened by Kommo-o. Also, while Ice/Grass/Dark is great coverage, it doesn't hit fairies well at all which makes fairy-heavy trainers tough to deal with with my frontline.
Clangorous Soulblaze + boosted Clanging Scales is a KO for most pokemon and often sweeps entire teams, with only Steels, Fairies, and specially defensive demons such as Snorlax4 and Blissey standing up to it. +1 Close Combat can deal with the Steels and bulky Normals (watch out for Chople Berry on Blissey4 though), and Flamethrower helps with some key threats such as Whimsicott, Shiinotic, and Mawile. Protect is a staple move, and is most often used after Mat Block + Soulblaze turn one with a fairy type lead as Scizor swaps in for Greninja.

A Rash nature does impair the special bulk of Kommo-o, and Modest is certainly better in most situations. I thought about breeding for the new nature, but with Modest I would have a roll to OHKO Electrode34 with +1 CC whereas Rash always kills, so I decided to keep using it. I'm aware that my EV spread isn't great, it doesn't maximize my stat gain, and some EVs are fairly useless, but it gets the job done. 228 EVs in speed hits the speed tier of 134 unboosted, and 201 at +1 which outspeeds base 130 pokemon such as Crobat and Jolteon. I have no clue why I have 20 EVs in HP, I have no clue what calc it lets me live. 4 EVs in Attack and both Defenses are probably the failed result of my terrible attempt to make a more balanced stat spread. 244 SpA allows me to KO any Rotom form with Dark Pulse + Soulblaze, which is amazingly convenient. I'll try to make a better EV spread if I ever try this team again. Some people say Overcoat as an ability is inferior to Bulletproof on Kommo-o. They're probably right, but I think Overcoat is still viable. Because Spore bypasses Mat Block, Amoonguss can ruin a Soulblaze sweep for this team, however, this is completely prevented by Overcoat, as it makes Kommo-o immune. Overcoat has also come in clutch against sand teams a few times when Kommo-o takes a hit that brings it to red HP, only to ignore the sand damage and sweep.
A Steel type is essentially a requirement on a Kommo-o team. Fairies are everywhere, and they stop my frontline cold. Scizor's role on this team is OHKOing or heavily damaging the vast majority of them with Bullet Punch. Many times I've shuddered at the sight of Veteran Xio and her mono-fairy roster, only for Scizor to solo the entire battle. Bug Bite is fairly strong and helps deal with Electric types that resist Bullet Punch (it even OHKOs Jolteon!), as well as KOing many of the Grass types that Primarina fears, and it's also good against Uxie, Cresselia, and other bulky psychics.. Superpower is rarely used, but I'm always glad I have it when Porygon2, Bastiodon, Magnezone, Rotom-Frost, and other such threats show up. Protect is great for baiting fire moves and letting the other team members clear out the danger.

Scizor has a hard time swapping into attacks since it needs to mega evolve to have good bulk. Fortunately, my leads discourage fire type attacks so Scizor is rarely sniped by one on the switch, but if swapped into a double target, there's a good chance that Scizor goes to red HP or is flat out KOed. It's important to keep this in mind against trainers Scizor is important for, such as Tamah, Xio, and Aino. The EV spread is the same one Turskain used for his 958 win streak; 92 speed EVs outspeeds the Rotoms, bar Fan4. Max Attack hits as hard as possible, the rest goes into bulk.
Hyper Voice is a very spammable move, as most spread moves are. It's good for chip damage, murdering Fire, Rock, and Ground types, and when used next to +1 Clanging Scales, not much can survive the ensuing chorus. Moonblast is more powerful than Hyper Voice and is selected whenever I want more damage on a single target, and it's a great tool for the dragons Kommo-o can't handle. Energy Ball allows Primarina to 2HKO the likes of Suicune, Primarina, Rotom-Wash, and most other bulky Water types, which is what elevates it above other pokemon that could fill this spot. Nearly nothing else has the bulk, utility, and coverage that Primarina does, and with emergency rations in the form of an Aguav Berry, it forms a perfect bulky glue for the team.

Unfortunately, Primarina leaves a bit to be desired on the physical side of bulk, although the berry mitigates this somewhat. It makes up for it by tanking super effective special hits such as Jolteon3 Thunder, Salazzle3 Sludge Bomb, Lilligant4 Solar Beam, and tons of weaker Charge Beams, Venoshocks, and Giga Drains. Primarina is fairly slow, but 44 speed EVs gets the jump on Glaceon and Walrein. 220 HP EVs prevent Primarina3 from 2HKOing with 2 max roll Moonblasts, and the remaining 244 go into special attack.
An early version of this team used Clefable in the Primarina slot with the hope of redirecting attacks and boosting Clanging Scales with Follow Me and Helping Hand. That version was murdered ruthlessly by Primarina4 three times in a row since I lacked a way to damage it well enough, Grass Knot and Bullet Punch were very unlikely rolls to 2HKO, Kommo-o couldn't hit it for shit, and Scizor got OHKOed by Hydro Vortex; Whenever I encountered Primarina4, my fate was sealed. It was around this time that the HA Alolan Starters were released, and as it turns out, Primarina is a pretty good Primarina check. It takes next to nothing from Primarina3 and 4, and it can 2HKO them back with Energy Ball. I wanted to maximize my special bulk, so I used an Assault Vest set at first, with Hydro Cannon over Protect for a last ditch effort nuke. It was able to shrug off nukes such as Mega Ampharos' Thunder, Lilligant4 Bloom Doom, +6 Special Attack Volcarona4 Hurricane, Serperior4 Leaf Storm, and pretty much every other special attack out there.

After a nasty loss against a speed trainer where Greninja and Weavile steadily chipped away at Primarina's HP until it died, I started looking into replacement items. Thanks to Eisenherz endlessly shilling 50% berries, I decided to give the team one last try, replacing the beloved Assault Vest with an Aguav Berry, and Hydro Cannon (which I used about twice throughout all the battles, it was a terrible move) with Protect. As much as I love Assault Vest, the 50% berry is undeniably better and has saved my ass countless times over the course of the streak.
The Biggest Threats:
primarina-1.gif

This pokemon was such a big threat before that I had to get my own simply to not automatically lose to it. I need to be careful to get Primarina in safely and to preserve it against any enemy that might have this since it's my only reliable answer. Primarina often comes paired with more big threats such as Magnezone or Braviary on Kukui's roster, or Mawile on Xio's roster.
alakazam-mega.gif

Outspeeds Greninja and OHKOs Kommo-o, hits monstrously hard, especially if it traces Protean. Scizor is the best answer to it, 2HKOing with Bullet Punch and OHKOing with Bug Bite. Unfortunately, there will be cases where you have to let Alakazam trace Protean, and if it does so then it will do a fuckload to Scizor with Focus Blast, and will also resist Bug Bite if it uses that move.
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Can TWave through Mat Block, dodge Close Combat with Bright Powder or survive the hit with Sturdy, kills Primarina with Thunder and does a lot to Scizor with it, also potentially limiting your switching ability. A Magnezone + Alakazam lead pair would be an absolute nightmare.

Big Threats:
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Talonflame4, Crobat3, Braviary3, and Tsareena4 more specifically. They all outspeed Greninja and OHKO Kommo-o, which makes the first turn quite hectic. My team has no flying resist, so swapping into any of the three birds above is challenging to do without taking heavy damage. Ice Beam + recoil from Flare Blitz/Brave Bird + another Ice Beam KOs Talonflame, Ice Beam is a 15/16 roll to OHKO Crobat, and Braviary is an 11/16 roll. Tsareena will sometimes HJK into Greninja so it's harder to neutralize without taking much damage. It also blocks Bullet Punch for the field, which can let fairy type partners tear through my team.
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These are all grouped together since they're immune to Soulblaze and have some special tool to fuck up my team.
Togekiss: TWave is unpredictable and devastating, not OHKOed by Ice Beam or Bullet Punch.
Whimsicott: Tailwind, can damage through Protect with Twinkle Tackle, set 4 survives Ice Beam and +1 Flamethrower from full HP, both sets survive Bullet Punch.
Mawile: OHKOs every member of the team. Kommo-o is the best answer to it, so keep it alive and healthy on trainers that carry this menace.
Mimikyu: Annoying to kill thanks to Disguise and Rocky Helm, but with a decent damage output you can't ignore it.
Aromatisse: Sets TR. Not OHKOed by Bullet Punch, Aromatic Mist can turn Primarina34 even deadlier by making them not 2HKOed by Energy Ball, Heal Pulse is never fun either.
Shiinotic: Effect Spore punishes Scizor, not OHKOed by anything, although a few attacks are rolls. Spore is also a humongous pain in the ass to play around.

Smaller Threats:
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Garchomp3 is neatly handled by Ice Beam + Protect in most cases, but it still deserves a place on the threatlist for how it restricts what you can do.
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(Possibly) Immune to Soulblaze, can set Light Screen, can possibly stop Mat Block with Taunt or a Thunder(bolt) paralyze. Never attacks Kommo-o though so that's nice. OHKOed by +1 Close Combat, but be wary of Static.
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Can stop Mat Block with Thunder(bolt) paralyzing, can also flinch with King's Rock. OHKOed by Bug Bite.
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TWave, Bulky as hell, can trace Protean, hits fairly hard, and generally just a pain.
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The three most notable TR setters. Audino gains a fairy type upon mega evolution which complicates things as it doesn't always mega. It also has a fire move for Scizor. Carbink can't touch my backline but can hurt the front quite a bit. Slowking hits fairly hard and is generally bulky and annoying.
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Scarf Guillotine goes before Mat Block and OHKOs, however, this usually goes for X-Scissor.
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Zapdos2 is incredibly hard to stop once it gets going since the best wall for it also has very little PP.
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QC is never fun, this is no exception. Can also pack Thunder Wave or Memento for crippling.
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No easy way around the Red Card since if it uses Baneful Bunker it still gets chipped by Soulblaze and swaps Kommo-o out. I also can't hit Water/Poison types very well.
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Crit Sludge Bomb kills Kommo-o, however it almost always goes for Thunderbolt into Greninja. I generally use Mat Block to prevent a possible Dazzling Gleam from set 3
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While every Rotom form is KOed by Dark Pulse + Soulblaze, Rotom-fan has an unpredictable scarf set that can Thunder and Air Slash it's way through the team.
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These are the scariest Fake Out users, the others don't have the offensive presence to really be scary. Fake Out either stops Mat Block or Soulblaze, and there's no way to know who it'll target as it seems like an even split between Kommo-o and Greninja. I can't really offer advice on how to get around it as the scenario changes greatly depending on the other lead pokemon.
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Hypnosis bypasses Mat Block, Fire Blast roasts Scizor, and Greninja can't do much to it. On the bright side, Energy Ball doesn't do shit to Primarina.
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While it is Scizor food, Ninetales1 can set up Veil and Hypnosis my team.
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Like Toxapex3, these have Red Card. However, they're rare and more forgettable so it's more likely that they erase your boosts by surprise
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The main reason for Overcoat on Kommo-o. Spore from this guy can ruin the game, and beyond that it can use Rage Powder, Clear Smog, and more to ruin your day. On the bright side it can't touch Scizor, and using Grass Knot with Greninja on it's partner makes Spore and Rage Powder useless.
Tamah: Lots of fairies, lots of bulky normals that Kommo-o can't deal with because of the fairies, Rotom-fan, some scary ground types such as Garchomp3.

Xio: Fairies everywhere. If Scizor goes down to Primarina4 or Mawile4 then you'll have a bad time, so don't let that happen.

Perri: Another fairy spammer. Also has some TR setters such as the slowthings. She has unique threats in the form of some set 2 pokemon no one else carries.

Raz/Granville: Speed trainers are the natural enemies of Mat Block, as it's extremely hard to get a turn one Soulblaze off. Alakazam + Birdspam is a deadly combo that happens quite a lot with these guys.

Kukui: Primarina and Magnezone form a fearsome roster, and being the sole trainer to have Braviary3 (I played on Ultra Sun) makes him even scarier to face since it outspeeds Greninja.

Savir: Lots of TWave users, Alakazam, Magnezone, Mawile, Porygon2, and Druddigon3 with a Quick Claw to top it all off.

Ezra: A threat to any team, this one is no exception. While Mat Block does make her easier to beat than usual, she still has 2 of the biggest threats to the team in Alakazam and Magnezone, with lots of situational threats littered throughout her roster.
The Loss:

KUNG-WWWW-WWWU-V7NQ
Battle 878 vs Ace Trainer Tamah (Porygon24/Togekiss4/Mamoswine4/Primarina4)

Turn One: Tamah leads Porygon2 and Togekiss, a very Kommo-o unfriendly combo. I wanted to get rid of Togekiss because it's more of a threat, so I went for Ice Beam and swapped Kommo-o for Scizor. My thought process was that I could either Bullet Punch or Ice Beam Togekiss on the next turn for the KO, depending on who got paralyzed. I clicked the wrong goddamn pokemon though and was greeted with absolutely no damage.

252 SpA Protean Greninja Ice Beam vs. 252 HP / 0 SpD Eviolite Porygon2: 46-55 (23.9 - 28.6%)

Meanwhile, Togekiss reveals itself as set 4 with Dazzling Gleam, dealing about 50% to Greninja. Scizor was TWaved by Porygon2, who also revealed itself as set 4.

Turn Two: I tried to salvage my mistake by KOing Togekiss with Bullet Punch + Ice Beam. Luck wasn't on my side though, and Scizor got fully paralyzed. Ice Beam did around 75% to Togekiss, who retaliated with an Aura Sphere KO on Greninja. Porygon2 went for TWave into Greninja, which redirected to Scizor, doing nothing.

Turn Three: Togekiss was still on the field, and there was no guarantee I would break through paralysis to KO it, so I was forced to send in Primarina. I went for Hyper Voice + Bullet Punch, and in retrospect Hyper Voice + Superpower would have been better, but Scizor was fully paralyzed again so it didn't matter. Togekiss got off another DGleam before dropping to Hyper Voice, and Porygon2 TWaved Primarina.

Turn Four: Mamoswine enters the field. I Bullet Punch + Hyper Voice since it lives either of them separately, it uses Earthquake, damaging the field and putting Primarina in berry range, Porygon2 uses Tri-Attack putting Primarina in red HP. Hyper Voice double KOs. Primarina comes in.

Turn Five: Scizor is fully paralyzed and fails to use Bullet Punch. Primarina (CPU) outspeeds Primarina (Mine) because of paralysis and KOs both Scizor and Primarina with Dazzling Gleam. I send in Kommo-o.

Turn Six: I used Protect, not like I could have won.

Turn Seven: Close Combat doesn't kill, what a shock. Dazzling Gleam OHKOs 3 times over
252+ SpA Primarina Dazzling Gleam vs. -1 20 HP / 4- SpD Kommo-o: 472-556 (308.4 - 363.3%)

"A Trainer who can't win is worthless! Leave the ring...immediately!" -Ace Trainer Tamah
no need to rub it in...

There was lots of bad luck, mostly in the form of paralysis and which pokemon Tamah had. However, I'm not blaming that for my loss, as I could have played better. I could have clicked the right pokemon and gotten rid of Togekiss. I also could have switched Primarina for Kommo-o on turn four. This would have preserved Primarina for the last pokemon and I could have Soulblazed on the weakened Porygon2 and Mamoswine.
Looking at all my old battles hurts, all my plays are so terrible.

8J7W-WWWW-WWWV-3Y8D
313 vs Weavile/Greninja/Aerodactyl/Crobat (Loss, Final battle with Assvest Prima)

If I hadn't lost here, I might have never swapped to 50% berry Primarina. Just bad plays all around, and a lot of bad matchups.

4XPG-WWWW-WWWV-3Y8K
280 vs Talonflame/Salazzle/Arcanine/Kangaskhan (Loss)

If I had swapped Kommo-o for Scizor at any point in this battle and baited fire moves with protect this would have been a lot better. I didn't though.

5ZBG-WWWW-WWWV-3Y9X
304 vs Florges/Shiinotic/Mimikyu/Primarina (Loss)

Turns out sacrificing Scizor against a trainer that only has fairy types doesn't pay off. Wack.

2XQG-WWWW-WWWZ-RNLV
192 vs Togedemaru/Audino/Florges/Slowbro (Loss, humiliation)

I almost lost faith in the team after this battle where it got beaten by Florges2, arguably the worst set in the tree.

672W-WWWW-WWWV-3YBZ
203 vs Gengar/Magnezone/Chandelure/Latios

Turn one Thunder Wave + Full Para into Greninja, I struggle to get off a Soulblaze all game and only win because the last pokemon was Latios.

PDKW-WWWW-WWWV-3Y8F
280 vs Sandslash-A/Abomasnow/Drampa/Glaceon

I needlessly sacrifice two pokemon to Drampa3 instead of just sending in Primarina, and then struggle to get the battle back under control.

LHQG-WWWW-WWWT-HKJK
482 vs Druddigon/Rotom-mow/Eelektross/Manectric

A surprise turn one Earthquake makes the battle a bit hard to manage, and Scizor/Primarina don't appreciate a dual electric backline at all.

9EHG-WWWW-WWWV-3Y89
689 vs Musharna/Slowking/Medicham/Gardevoir

Medicham and Mega-Gardevoir nearly sweep me in Trick Room.

RS9W-WWWW-WWWV-HKFP

561 vs Delphox/Moltres/Whimsicott/Charizard

Idiotic misplays lead to a 1v1 between 129 HP Primarina and Charizard-Y.
Solar Beam: (140, 142, 144, 146, 146, 148, 150, 152, 154, 156, 156, 158, 160, 162, 164, 166)
So yeah I was screwed. I had given up, but for some reason Charizard used Heat Wave, allowing me to KO with Hyper Voice. I have no clue why this happened, and I couldn't get it to use Heat Wave again in any mock battles.
When I first tried this team, I just wanted to beat my old best of 392. Even though I barely broke 300 with the assault vest version of the team over all 4 of it's attempts, I still felt that the team could go far. All of the losses were my fault, none of them were to hax, and it honestly stung a bit that the problem was with my skill, not the team. When I broke 392, I felt that I had finally gotten better. My plays were far less risky, and I knew the team like the back of my hand. I knew which scenarios were Soulblaze-safe and which weren't, I knew what to target and KO as soon as possible and how to mitigate the damage from top tier threats. Breaking 500 I was just happy that the team was getting the success it deserved after so many months of failed attempts. Going into the 800s I started thinking that this team could really break 1000, and that just made the loss that much more devastating. I still do think that it could get 1000 wins, but I'm sure as hell not gonna try for it anytime soon. Maybe next gen. In the meantime, I have tons of shitty gimmick teams to try out.

Thank you to Eisenherz, Smuckem, ReptoAbysmal, turskain, Coeur7, ExtendedFreezer, PikaCuber, HeadsILoseTailsYouWin, Josh C., Level 51, and everyone else in the discord! Y'all are great.

Thanks for reading!
 
Hello all, reporting a completed streak of 271 in Super Doubles

After taking a break from all things Tree related for several months, I thought I'd dive right back in. My team features the very underrated lead combo of Weavile and Tapu Koko. And since it seems like it's the highest streak involving Weavile yet, I'll go ahead and claim naming rights for the combo "Woko". Woko is actually a really good combo because you get the bolt beam combination in your leads, which is excellent coverage. And with Weavile having the fastest Fake out in the tree outside of Mega Lopunny, Weavile can flinch one foe while Koko nukes the other.

Anyways, the team-
Moveset-
Fake out
Knock off
Ice punch
Protect
Weavile is simply amazing bait, especially with the sash and protect. He's also the fastest fake out user other than mega lopuny, meaning i can fake out fake out leads like salazzle before they use it on me. About the ability, I've been meaning to change it to inner focus. [Edit: Just realized Weavile doesn’t even get inner focus. Scratch that then.]
Ev's- standard, attack and speed
Nature-Jolly
Item- Focus Sash
Ability- Pressure
Moveset-
Thunderbolt
Dazzling Gleam
Grass Knot
Volt Switch
Standard Koko specs set. It works brilliantly when combined with fast fake out support.
Ev's- special attack and speed
Nature- Timid
Item- Choice Specs
Moveset-
First Impression
Leech Life
Liquidation
Aqua Jet
Ok, this is where the team gets a little weird and suboptimal, admittedly. Don't get me wrong, I love Golisopod, it has amazing priority and did its job as a solid trick room check. However, the bug is weak to electric, and the terrain makes that worse. Sticking an assault vest on him helped with that a little bit, but there's no question he was the weak link in my team and that I only used because I didn't have anything better. The good thing is, he resists fighting and ground. With the latter resistance especially I liked switching out Koko when he was facing an Earthquake user (like Scarf Garchomp).
Ev's- Attack and HP
Nature- Adamant
Item- Assault Vest
Moveset-
Fake out
Return
Drain Punch
Sucker Punch
Ev's- Attack and Speed
Nature- Adamant
Item- Kangaskhanite
Pre-mega ability: Scrappy
Ah, good old Mega Kang. I felt he was the best mega available to me, especially for the nice fake out support. Drain punch is used over low kick as i want consistent damage regardless of weight, and more importantly I love the recovery. Why return over double edge? Simple, when I bred him I didn't do my homework and check his egg moves, didn't find out DE is an egg move until it was too late. After I lost I bred a new one with it though, so it's cool.

Sorry I didn't use pictures, I'm feeling lazy today. In other news, I redid the team, keeping three of them but replacing Golisopod with Life Orb Landorus Incarnate. The electric immunity is amazing and he resists fighting too, which is nice. He also hits a lot harder than Golisopod. Checking Trick Room might be harder though. Another change is that I bred a new Kang, this time with double-edge. Definitely an upgrade.
I'm at exactly 100 wins with the new team right now. Hoping to far outpace the above team with it- wish me luck.

Mega Steelix for sure. Powerful electrics. Oh, and evasion spammers.
Ah, almost forgot-
ok here are some vids-
PB2G-WWWW-WWWV-94DP
An annoyingly close battle thanks to the evasive zapdos2.

EMYW-WWWW-WWWV-94ED
Similar story except this time with Dugtrio2. Oh and my bad custap berry explosion prediction skills didn't help.

VC6G-WWWW-WWWV-94FU
The loss. For those who don't feel like watching, I'll summarize. I had again a bad encounter with a custap berry user, escavalier. Oh, and Druddigon3 reared his ugly head, his quick claw activating 4 out of 7 turns. That's 57% of the time for an 18% (I think?)proc. Despite all this, I could've won if not for a terrible misplay against brightpowder magnezone. I forgot to aqua jet it with golisopod, magnezone went first and ohko's him. Oops.

I decided to throw in a fun clip of the sun team I've been trying. Not too viable I'm afraid but it was a lot of fun.
4AWW-WWWW-WWWV-94MF

And another one, a tough fight-
CHEW-WWWW-WWWV-94NV

11/6 Edit- Unfortunately the new team lost, but it was a fluke and i'll redo it. I'm uploading the vid, which I recommend seeing just for the entertainment aspect (don't get me wrong, I misplayed, but it's still pretty flukish and comical)
PPNG-WWWW-WWWV-DYFP
 
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I'm starting to feel like I'm burning out on Tree-climbing and will probably have to step away for a bit, recharge for a while, and play, you know, other games. But, I wanted to leave myself in a situation beforehand where I would have options for when I come back, and see what strikes my fancy then. So, I went and carried out an assault on various facilities, trying to get back to 50 wins on all of them and with a different archetype in each case. I think I've managed to do that (all of these are ongoing):

IMG_1451.JPGIMG_1489.JPGIMG_1490.JPGIMG_1491.JPGIMG_1493.JPGIMG_1494.JPG
Castle Doubles: 56 wins (DisQuake with Zapdos/Scarf Flygon)
Subway Doubles: 56 wins (TerraCott)
Maison Triples: 51 wins (Roslindale Condores/Quetzales, Bench composed of an Imperfect platoon of Articuno1/Crobat3/Donphan4/Muk4 (or what is Muk2 today)/Lapras3/Nidoqueen3/Subway Tauros1/Subway Gengar3/Whimsicott3/USUM Rhyperior2)
Agency: Grade 50 (current rental is Sheer Force Landorus2, supported by Grade 50 Suicune1 & Terrakion2)
Sun Doubles: 50 wins (Dancer)
Ultra Moon Doubles: 60 wins (VGC ZapFini, not using Tapu Fini/Tyranitar)

I won't be disappearing from these forums or this thread while on hiatus--I encourage everyone to keep up the good fight, at least until SSBU comes out and everyone is sucked into that vortex. Happy climbing everyone!
 
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And do you know some place where i can see the names of the trainers in spanish? I dont have my game in english jajaja
Sadly not, though, almost none of those pokemon combination is unique to a specific trainer that is not a Special Trainer, so you don't need to run in the specific trainers shown in the leaderboard to get the same AI partner.
 
There hasn't been much in this thread since Mahler's Flight dropped, so I finally mustered up the willpower and spare time to record and upload a selection of 16 battle videos from my ongoing streak, as seen here:
Additionally, I took the time to detail my train of thought and battle plan during these videos, if you feel like turning on the subtitles.

This video was originally supposed to be for my 1500 post, but I reached 1500 months ago and... completely forgot to record the videos. Oops!
 
There hasn't been much in this thread since Mahler's Flight dropped, so I finally mustered up the willpower and spare time to record and upload a selection of 16 battle videos from my ongoing streak, as seen here:

[video snipped]

Additionally, I took the time to detail my train of thought and battle plan during these videos, if you feel like turning on the subtitles.

This video was originally supposed to be for my 1500 post, but I reached 1500 months ago and... completely forgot to record the videos. Oops!

Congrats on the continuing streak. Very good show!! I'm assuming you're past 1500 but not yet at 2000? While there hasn't been a ton of action of late, something cool did happen today:

725G-WWWW-WWWV-Q6XU

1000winsSuperSunSingles lowq.jpg


Gliscor / Chansey / Mega Slowbro got to four digits!! I'll get myself on the leaderboard once I put together a suitable writeup, but I'm quite pleased with how things have played out.
 
Yeah, I hit 1500 in late July and I'm well past that. Not going to post any definitive numbers until I either reach 2000 or lose, since I feel like my team has well overstayed its welcome in the Tree (i.e. that i should have faced a matchup/hax combination that caused me to lose). No point in posting an update at a non-milestone to lose only 3 battles later.
Speaking of, I had a near-loss during today's session, caused by a combination of lazy play and bad memory. Only won because the backups were very favorable.
 
We made it a long way, but Cynthia ended my Super Single run on the 410th battle... I had some poor luck in this match and I didn't play my best, especially at the end not directly knocking out Garchomp with Gyro Ball. You can view the replay of my final battle with this code: B96G-WWWW-WWWV-SN2E. For those interested, I will share the team that has brought me all this way with you. I'm so proud of them for making it this far <3
I'm a big fan of Generation 3, so at first I battled with Metagross over Ferrothorn. In order to test out a Ferrothorn I'd recently bred, I swapped him in and since then I just kept on winning. Honestly, I've never used any kind of resources like the ones listed in the original post and just created this team based on my previous experiences at the Battle Tree. I really like these Pokémon and I think they work very well together as team. I noticed that any combination of two members of this team would almost always be able to attain victory if the opponent also had one of their Pokémon knocked out. This is important because Blaziken and Latios's explosives powers can knock out or severely damage at least one Pokémon before fainting themselves. In doing so, the outcome of the match could already be decided. However, Dragon-type Pokémon can be troublesome and would often require the use of all three Pokémon together in order to bring them down.

~

257.gif

Blaziken (M) @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Thunder Punch
- Protect

A great and powerful Pokémon. Mega Blaziken can blow his foes away with his strong STAB attacks. I don't use Thunder Punch very often, though it can sometimes help against certain Water or Flying-type Pokémon. With his Speed Boost Ability he can turn around a lot of battles against Pokémon that would usually be faster and quickly steamroll through the opponent's team. His typing also works well with the other two members of this team. When facing Water-type Pokémon like Slowbro and Vaporeon, Latios and Ferrothorn can easily be switched in to take their hits. Earthquake users that can withstand a OHKO such as Rhyperior can be lured into going for the super effective hit when I switch to Latios and negate all damage with his Levitate Ability. Blaziken unfortunately has problems with Dragon-type Pokémon, like Salamence and Dragonite, who are also the among the biggest threats to this team.

~

381.gif

Latios (M) @ Dragonium Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Recover

As I mentioned before, Latos is strong against many Pokémon Blaziken is usually weak to with its defensive types and Ability. His most important attack is the devestating Devestating Drake, which alone is enough to knock out even defensive Pokémon in one hit. It is also useful to avoid the drop in Special Attack that goes along with the use of Draco Meteor, making Latios a strong attacker even after getting off his Z-Move. Psychic is not as strong, but since Blaziken can often deal with Dark and Steel-type Pokémon, it can be used very reliably. Surf deals with Ground and Rock-type Pokémon that trouble Blaziken. Other than that, Recover rounds out its moveset. I never really used it to much, but it came in handy a few times to stall out the PP of Sucker Punch against Bisharp and Honchcrow. With his Speed he can knock out most weakened Pokémon without taking damage.

~

598.gif

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 124 Atk / 36 Def / 92 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Power Whip
- Gyro Ball
- Leech Seed

Ferrothorn serves this team as a defensive tank that can soak up the remaining weaknesses Blaziken and Latios share. Of course, his Speed is extremely low and this can be a good or a bad thing. On one hand, he can turn the tables against Trick Room users like Bronzong and Slowking, on the other hand, his is very prone to suffer from secondary effects. There were many battles in which Ferrothorn was rendered unable to move because of status effects or flinching moves, as can be seen in my losing battle as well. In addition, his important Grass-type moves are inaccurate and this has caused me a lot of trouble before. Despite all this, his Leech Seed can slowly take down a great variety of Pokémon that aren't Fire-types and with his strong Power Whip he can knock out the problematic Water-type Pokémon Milotic and Gastrodon in one hit. Overall, he is a vital member of the team.
 
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We made it a long way, but Cynthia ended my Super Single run on the 410th battle... I had some poor luck in this match and I didn't play my best, especially at the end not directly knocking out Garchomp with Gyro Ball. You can view the replay of my final battle with this code: B96G-WWWW-WWWV-SN2E. For those interested, I will share the team that has brought me all this way with you. I'm so proud of them for making it this far <3
I'm a big fan of Generation 3, so at first I battled with Metagross over Ferrothorn. In order to test out a Ferrothorn I'd recently bred, I swapped him in and since then I just kept on winning. Honestly, I've never used any kind of resources like the ones listed in the original post and just created this team based on my previous experiences at the Battle Tree. I really like these Pokémon and I think they work very well together as team. I noticed that any combination of two members of this team would almost always be able to attain victory if the opponent also had one of their Pokémon knocked out. This is important because Blaziken and Latios's explosives powers can knock out or severely damage at least one Pokémon before fainting themselves. In doing so, the outcome of the match could already be decided. However, Dragon-type Pokémon can be troublesome and would often require the use of all three Pokémon together in order to bring them down.

~

257.gif

Blaziken (M) @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Thunder Punch
- Protect

A great and powerful Pokémon. Mega Blaziken can blow his foes away with his strong STAB attacks. I don't use Thunder Punch very often, though it can sometimes help against certain Water or Flying-type Pokémon. With his Speed Boost Ability he can turn around a lot of battles against Pokémon that would usually be faster and quickly steamroll through the opponent's team. His typing also works well with the other two members of this team. When facing Water-type Pokémon like Slowbro and Vaporeon, Latios and Ferrothorn can easily be switched in to take their hits. Earthquake users that can withstand a OHKO such as Rhyperior can be lured into going for the super effective hit when I switch to Latios and negate all damage with his Levitate Ability. Blaziken unfortunately has problems with Dragon-type Pokémon, like Salamence and Dragonite, who are also the among the biggest threats to this team.

~

381.gif

Latios (M) @ Dragonium Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Recover

As I mentioned before, Latos is strong against many Pokémon Blaziken is usually weak to with its defensive types and Ability. His most important attack is the devestating Devestating Drake, which alone is enough to knock out even defensive Pokémon in one hit. It is also useful to avoid the drop in Special Attack that goes along with the use of Draco Meteor, making Latios a strong attacker even after getting off his Z-Move. Psychic is not as strong, but since Blaziken can often deal with Dark and Steel-type Pokémon, it can be used very reliably. Surf deals with Ground and Rock-type Pokémon that trouble Blaziken. Other than that, Recover rounds out its moveset. I never really used it to much, but it came in handy a few times to stall out the PP of Sucker Punch against Bisharp and Honchcrow. With his Speed he can knock out most weakened Pokémon without taking damage.

~

598.gif

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 124 Atk / 36 Def / 92 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Power Whip
- Gyro Ball
- Leech Seed

Ferrothorn serves this team as a defensive tank that can soak up the remaining weaknesses Blaziken and Latios share. Of course, his Speed is extremely low and this can be a good or a bad thing. On one hand, he can turn the tables against Trick Room users like Bronzong and Slowking, on the other hand, his is very prone to suffer from secondary effects. There were many battles in which Ferrothorn was rendered unable to move because of status effects or flinching moves, as can be seen in my losing battle as well. In addition, his important Grass-type moves are inaccurate and this has caused me a lot of trouble before. Despite all this, his Leech Seed can slowly take down a great variety of Pokémon that aren't Fire-types and with his strong Power Whip he can knock out the problematic Water-type Pokémon Milotic and Gastrodon in one hit. Overall, he is a vital member of the team.
How did you deal with Salamence4-Mega (Dragon Rush, Double-Edge, two other moves)? As well as Charizard-4 (X)'s outspeeding and OHKOing the whole team after a Dragon Dance. I see you mentioned dragons being a problem, what happened in battles with two or more threatening dragons as foes such as these? Devastating Drake could check slower Dragons, but after using it Latios is very vulnerable to a large amount of Pokémon that could come in, such as Volcarona4. Did this become an issue at any point?
 
How did you deal with Salamence4-Mega (Dragon Rush, Double-Edge, two other moves)? As well as Charizard-4 (X)'s outspeeding and OHKOing the whole team after a Dragon Dance. I see you mentioned dragons being a problem, what happened in battles with two or more threatening dragons as foes such as these? Devastating Drake could check slower Dragons, but after using it Latios is very vulnerable to a large amount of Pokémon that could come in, such as Volcarona4. Did this become an issue at any point?
I don't know whate those numbers added to the Pokémon's names mean, but I assume it has something to do with their moves right? It was indeed difficult to deal with Mega Salamence... I had to rely on racking up recoil damage and hurting it with Iron Barbs from Ferrothorn so Blaziken would be able to deal the final blow.

Mega Charizard X was never really a problem for me, to be honest. When it would be sent out, I would usually be able to comfortably knock it out with Blaziken or Latios. Otherwise I could switch back and forth between Ferrothorn and Latios to damage it with recoil and Iron Barbs, until it would knock itself out. In this way I dealt with Dragon-type Pokémon that know Fire-type moves such as Fire Blast or Fire Fang, letting them knock themselves out or wasting all their PP. Since Ferrothorn has Protect, so that makes it easier as well.

As for Volcorona, it too was never really an issue. Blaziken can resist its most powerful attacks and is still faster after a boost in speed, even if Volcorona had used Quiver Dance, and can knock Volcorona out in one hit with Flare Blitz. Volcorona would always attack Latios with Bug Buzz, so I could easily switch Blaziken in and knock it out with Flare Blitz, it's the same situation with Ferrothorn, only then would Volcorona use a Fire-type move.
 
I don't know whate those numbers added to the Pokémon's names mean, but I assume it has something to do with their moves right?

Its their set number. Tree pokemon have 4 sets they pick at random, though most trainers pick either the first two or the last two sets depending on whether you've passed 40 battles. For instance, Salamence4 is the mega while set3 is a special set with yache berry, while Charizard 3 is Zard Y. Set1 and 2 of these pokemon are gimmicks, and hardly any set12 holds a mega stone.
 
I don't know whate those numbers added to the Pokémon's names mean, but I assume it has something to do with their moves right? It was indeed difficult to deal with Mega Salamence... I had to rely on racking up recoil damage and hurting it with Iron Barbs from Ferrothorn so Blaziken would be able to deal the final blow.

Mega Charizard X was never really a problem for me, to be honest. When it would be sent out, I would usually be able to comfortably knock it out with Blaziken or Latios. Otherwise I could switch back and forth between Ferrothorn and Latios to damage it with recoil and Iron Barbs, until it would knock itself out. In this way I dealt with Dragon-type Pokémon that know Fire-type moves such as Fire Blast or Fire Fang, letting them knock themselves out or wasting all their PP. Since Ferrothorn has Protect, so that makes it easier as well.

As for Volcorona, it too was never really an issue. Blaziken can resist its most powerful attacks and is still faster after a boost in speed, even if Volcorona had used Quiver Dance, and can knock Volcorona out in one hit with Flare Blitz. Volcorona would always attack Latios with Bug Buzz, so I could easily switch Blaziken in and knock it out with Flare Blitz, it's the same situation with Ferrothorn, only then would Volcorona use a Fire-type move.

Thanks for sharing your team and congrats on the streak! I had been thinking of trying it but it seems that it could have issues with Azumarill 3 and 4. Azumarill 3 runs Z-Belly Drum which can easily activate since Blaziken doesn't OHKOs with Thunderpunch (252+ Atk Blaziken-Mega Thunder Punch vs. 252 HP / 0 Def Azumarill: 132-156 (63.7 - 75.3%) -- guaranteed 2HKO) and it proceeds to destroy the rest of your team at +6 with Aqua Jet / Play Rough / Superpower while getting its HP back. Azumarill 4 also runs a Choice Band and it proceeds to hit anything on your team quite hard.

Also there is veteran Xio who runs all Fairy types on her team. In addition to Primarina and Azumarill, two troublesome pokemon on her rooster for your lead, she can also carry Slurpuff 4 which commonly runs Flamethrower to OHKO Ferrothorn and Dazzling Gleam to deal with Latios (In addition to Unburden which makes it faster than Latios and +1 Blaziken). Since your lead Blaziken can often get weakened with any damage potentially sustained in addition to the Flare Blitz recoil, how do you deal with Slurpuff if Blaziken is gone? I'll appreciate any advice and thanks!
 
Thanks for sharing your team and congrats on the streak! I had been thinking of trying it but it seems that it could have issues with Azumarill 3 and 4. Azumarill 3 runs Z-Belly Drum which can easily activate since Blaziken doesn't OHKOs with Thunderpunch (252+ Atk Blaziken-Mega Thunder Punch vs. 252 HP / 0 Def Azumarill: 132-156 (63.7 - 75.3%) -- guaranteed 2HKO) and it proceeds to destroy the rest of your team at +6 with Aqua Jet / Play Rough / Superpower while getting its HP back. Azumarill 4 also runs a Choice Band and it proceeds to hit anything on your team quite hard.

Also there is veteran Xio who runs all Fairy types on her team. In addition to Primarina and Azumarill, two troublesome pokemon on her rooster for your lead, she can also carry Slurpuff 4 which commonly runs Flamethrower to OHKO Ferrothorn and Dazzling Gleam to deal with Latios (In addition to Unburden which makes it faster than Latios and +1 Blaziken). Since your lead Blaziken can often get weakened with any damage potentially sustained in addition to the Flare Blitz recoil, how do you deal with Slurpuff if Blaziken is gone? I'll appreciate any advice and thanks!
Thanks for being so interested! I'd love to answer your questions in detail, but I can't really remember how I dealt with Azumarill and Slurpuff or if I've even encountered them at all. Hypothetically, it might be possible to make run Azumarill run out of PP for Superpower by switching between Latios and Ferrothorn, while making it take damage from Ferrothorn Iron Barbs at the same time. Superpower only has 5 PP and Azumarill would also be reducing its attack every time. In Slurpuff's case, I suppose keeping Blaziken on the field when the opponent sends in the next Pokémon would be your best bet.

In my time battling with this team, Blaziken always almost always gets knocked out in one hit or with recoil damage. I would advice to use Superpower conservatively and rely as much on Flare Blitz as possible. It is dangerous to lower Blaziken's Attack and then not being able to knock out the following Pokémon. Because Blaziken already weakens himself with Flare Blitz, he doesn't have the stamina to withstand many attacks. If you're relying on Blaziken to take direct hits from super effective or neutral attacks, you likely won't have much success. That's why it's important to keep Blaziken around as much as possible, no matter how much HP he has left. His attacks are so strong and with Speed Boost, he can still muster up the strengh for a powerful hit even when driven in a corner. I would advice to not mind Blaziken's remaining HP too much and instead prioritize keeping it able to battle.

Switching between the different Pokémon in general is a useful strategy, especially in seemingly hopeless situations. One time I faced a Cresselia that used Double Team six times... By switching my team members, I was able to make it use Struggle and eventually win. This kind of strategy works especially well if Ferrothorn has used Leech Seed on his foe. You can slowly drain the foe's health without attacking. When playing many games, always keep the option of switching in mind, even if it seems tempting to use a strong attack and let one the team members faint. Since Blaziken, Latios and Ferrothorn can cover each other weak points, it is important to thoroughly consider this option in most situations.

One more general tip I can give you is to not be afraid to use Latios' Z-Move. As I said before, it is not only super strong, but keeps Latios' Special Attack at the same level as well. When you're facing two remaining Pokémon and have the chance to certainly knock out one of them, go for it! This is only in case Psychic won't do the job or if you're not completely sure it will. I've never used Draco Meteor before using Devestating Drake. Draco Meteor can miss and that's a little scary to me... In a few battles, I got myself into a sticky situation because I was too hesitant to use Latios' Z-Move in order to conserve its use, so please learn from my mistakes.

I hope you'll find these tips useful if you decide to use this team. I'd say battle with it a few times and see if it fits your style :D
 
So that streak looks fishy to me, for a couple of reasons.

-No status protection
I'm not necessarily talking about just t wave, wisp, and toxic, but also 10% or 30% effects from attacks, such as thunderbolt, ice beam, and flamethrower. In particular, Latios and Ferro will be taking a bunch of Thunderbolts, and sooner or later one of them is going to get paralyzed and that's not fun to deal with.

-No setup moves
So you got a favorable matchup against the foe's lead. Great, now you have to get favorable matchups against their backups as well. Running setup moves means that if you get a good matchup against their lead, it doesn't matter if they have quick claw incineroar or moody glalie in the back - you can just mow through their team knowing you'll outspeed and ohko pretty much everything at +6. Your team doesn't even get put into an advantageous state if their lead is harmless. While setup isn't mandatory for a decently large streak, it heavily evens the odds.

-Heavy reliance on inaccurate and/or unreliable moves
No, I'm not talking about regular draco meteor here. I mean Ferrothorn's Power Whip and Leech Seed. Your Ferro set is so reliant on these moves hitting that it doesn't seem to be a good fit for your team at all.

-Unfamiliarity with tree sets
You don't use a set lookup or trainer cheat sheet of any kind, which is already a red flag, seeing as a lot of the tree's sets are horrendous for unprepared teams to face. Also legendaries are capable of being all four of their sets post-40, and some have sets straight out of left field like Zapdos3 (mixed rain dance + light screen).
You mention about how volcarona "isn't a big deal" for your team to face, but if you'd ever faced one you'd have realized that:
a) both post-40 sets run HP/Defense Bold and thus easily survive a flare blitz (252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 252+ Def Volcarona: 124-147 (64.5 - 76.5%) -- guaranteed 2HKO after Leftovers recovery)
b) Neither post-40 set OHKOes Latios at +0 with bug buzz and obviously is outsped by Latios, so they're much more likely to go for a Quiver Dance if they come out against lati. 0 SpA Volcarona Bug Buzz vs. 0 HP / 0 SpD Latios: 122-146 (78.7 - 94.1%) -- guaranteed 2HKO
c) one of the volcarona sets runs hurricane, which can ohko non-mega blaze and thus it is likely to go for that against a blaze that either hasn't mega'd or has taken some chip damage (say, from flare blitz recoil) 0 SpA Volcarona Hurricane vs. 0 SpA Volcarona Hurricane vs. 0 HP / 4 SpD Blaziken: 142-168 (91.6 - 108.3%) -- 50% chance to OHKO

-No backup plan

Alright, what happens when Salamence4 crits ferrothorn with double edge? What about when Walrein4 dodges Superpower with lax incense? Or when Double Team Tornadus gets a free substitute? Or when Noivern4 confuses Latios with Hurricane on the switch and you self-hit?
Your team doesn't need that much hax to lose, and is especially vulnerable to double threats. Picture this: You get a grass-type lead, say Venusaur. Blaziken OHKOes with flare blitz. Volcarona comes next. Either you sac Latios to it (which, by the way, risks confusion) or you sac Blaziken. Now, you're screwed if the last mon is something like Chandelure, which has a clean OHKO on Latios and Ferrothorn and takes nothing from Blaziken (who is already weakened). You need a contingency plan to deal with stuff in case your team is already weakened. You don't appear to have one aside from PP stalling, and your team can't even PP stall effectively.

All of these points make me believe that you backed up your save file at the start of every session you played, so that you could reload it if you lost, and only chose to keep the loss once you got to 400.
 
So that streak looks fishy to me, for a couple of reasons.

-No status protection
I'm not necessarily talking about just t wave, wisp, and toxic, but also 10% or 30% effects from attacks, such as thunderbolt, ice beam, and flamethrower. In particular, Latios and Ferro will be taking a bunch of Thunderbolts, and sooner or later one of them is going to get paralyzed and that's not fun to deal with.

-No setup moves
So you got a favorable matchup against the foe's lead. Great, now you have to get favorable matchups against their backups as well. Running setup moves means that if you get a good matchup against their lead, it doesn't matter if they have quick claw incineroar or moody glalie in the back - you can just mow through their team knowing you'll outspeed and ohko pretty much everything at +6. Your team doesn't even get put into an advantageous state if their lead is harmless. While setup isn't mandatory for a decently large streak, it heavily evens the odds.

-Heavy reliance on inaccurate and/or unreliable moves
No, I'm not talking about regular draco meteor here. I mean Ferrothorn's Power Whip and Leech Seed. Your Ferro set is so reliant on these moves hitting that it doesn't seem to be a good fit for your team at all.

-Unfamiliarity with tree sets
You don't use a set lookup or trainer cheat sheet of any kind, which is already a red flag, seeing as a lot of the tree's sets are horrendous for unprepared teams to face. Also legendaries are capable of being all four of their sets post-40, and some have sets straight out of left field like Zapdos3 (mixed rain dance + light screen).
You mention about how volcarona "isn't a big deal" for your team to face, but if you'd ever faced one you'd have realized that:
a) both post-40 sets run HP/Defense Bold and thus easily survive a flare blitz (252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 252+ Def Volcarona: 124-147 (64.5 - 76.5%) -- guaranteed 2HKO after Leftovers recovery)
b) Neither post-40 set OHKOes Latios at +0 with bug buzz and obviously is outsped by Latios, so they're much more likely to go for a Quiver Dance if they come out against lati. 0 SpA Volcarona Bug Buzz vs. 0 HP / 0 SpD Latios: 122-146 (78.7 - 94.1%) -- guaranteed 2HKO
c) one of the volcarona sets runs hurricane, which can ohko non-mega blaze and thus it is likely to go for that against a blaze that either hasn't mega'd or has taken some chip damage (say, from flare blitz recoil) 0 SpA Volcarona Hurricane vs. 0 SpA Volcarona Hurricane vs. 0 HP / 4 SpD Blaziken: 142-168 (91.6 - 108.3%) -- 50% chance to OHKO

-No backup plan

Alright, what happens when Salamence4 crits ferrothorn with double edge? What about when Walrein4 dodges Superpower with lax incense? Or when Double Team Tornadus gets a free substitute? Or when Noivern4 confuses Latios with Hurricane on the switch and you self-hit?
Your team doesn't need that much hax to lose, and is especially vulnerable to double threats. Picture this: You get a grass-type lead, say Venusaur. Blaziken OHKOes with flare blitz. Volcarona comes next. Either you sac Latios to it (which, by the way, risks confusion) or you sac Blaziken. Now, you're screwed if the last mon is something like Chandelure, which has a clean OHKO on Latios and Ferrothorn and takes nothing from Blaziken (who is already weakened). You need a contingency plan to deal with stuff in case your team is already weakened. You don't appear to have one aside from PP stalling, and your team can't even PP stall effectively.

All of these points make me believe that you backed up your save file at the start of every session you played, so that you could reload it if you lost, and only chose to keep the loss once you got to 400.
Thank you for pointing out my team's weak points, but I wish you wouldn't accuse me of cheating out of nowhere. I already explained how I used this team in detail. Of course it's not perfect and there are hypothetical situations in which it is vulnerable to a specific team or bad luck, otherwise I would never have had any chance of losing. If you don't want to believe me, that is your choice. I know that I played fair and square, and I only came here to share my final streak and my team I'm proud of. It's disappointing to me that you would react like this...
 
I'm not only accusing you of cheating, I'm waiting for you to provide tips and anecdotes on how you played your team. I, as well as most of the people who have made such accusations, have wanted you to give us some idea of how you dealt with those threats when switch stalling threatening moves isn't an option. You have failed to do so, and your threatlist is very incomplete. Compare your writeup to other writeups of teams that have achieved similar streak length (like this 407 win streak with cloyser), and you should understand why we're pressing you so hard. For instance, exactly what does Ferrothorn's unorthodox EV spread achieve, compared to a more standard specially defensive ferrothorn?
 
I'm not only accusing you of cheating, I'm waiting for you to provide tips and anecdotes on how you played your team. I, as well as most of the people who have made such accusations, have wanted you to give us some idea of how you dealt with those threats when switch stalling threatening moves isn't an option. You have failed to do so, and your threatlist is very incomplete. Compare your writeup to other writeups of teams that have achieved similar streak length (like this 407 win streak with cloyser), and you should understand why we're pressing you so hard. For instance, exactly what does Ferrothorn's unorthodox EV spread achieve, compared to a more standard specially defensive ferrothorn?
If I'm required to write up an entire essay on a team of three Pokémon in order to not be labeled a cheater on this website, then I would rather not have anything to do with it at all. There are many more valuable ways I can spend my time. Goodbye.
 
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