Austin
Schismatic
Is this an important from PS or Smogon?it's because of the space at the end of first three moves, remove that and import
Is this an important from PS or Smogon?it's because of the space at the end of first three moves, remove that and import
what's the point? In only effects the Attackers HP not the defenders?Can we implement rocky helmet and other related contact mechanics in calculations? They're important to how battles function.
FixedNormalize doesn't appear to be boosting Normal-type moves. Quickly checked by manually setting Double-Edge to Electric-type and got a different result than Normal-typed Double Edge.
236 Atk Life Orb Normalize Skitty Double-Edge vs. 212 HP / 196+ Def Eviolite Spritzee: 12-16 (44.4 - 59.2%) -- guaranteed 2HKO after Stealth Rock
236 Atk Life Orb Skitty Double-Edge vs. 212 HP / 196+ Def Eviolite Spritzee: 9-13 (33.3 - 48.1%) -- 87.9% chance to 2HKO after Stealth Rock
Normalize should boost all damaging moves bar moves that can change type like Judgment or Weather Ball, even if they remain Normal.
Fixedhttps://i.imgur.com/xTYZZDD.pngcant select meowstic-f in the calculator?
The update isn’t instant please wait a bit, if you look at the changlog you will see it’s been addedhttps://i.imgur.com/7uemflF.pngstill cant select meowstic-f, im on firefox is that changes anything
Fixed sorry I fixed alt formes not getting their needed HP when switching and didn’t even realize that. I’m bad and don’t play PokémonHey. I've noticed that the calc isn't calculating Pokemons' HP properly and instead calculates Pokemons' HP stat as if it was any other stat. e.g The Kartana in the screenshot attached has a much lower HP stat than in reality, leading to a very wrong calc.
I actually don’t know what causes this so I’ll have to investigate, sorry about the delay but I promise this will get fixed.I made a post November 2018, but it seems the issue hasn´t been adressed. So in case you overlooked it:
Certain Blank Sets take over the HP from the Pokemon you looked up earlier. Example: If I open the calc, it shows me Abomasnow with 321 HP. Now I search for Muk (Blank Set) and Muk appears with 321 HP (at full HP). This is also true for Altaria (and I assume other Pokemon too).
Clear your cache and try againhello. For some reason my damage calcs are all kinds of wack and I cannot for the life of me figure out whats wrong. Am I being dumb or have I done something wrong?View attachment 172122
Clear your cacheHere I am again, and again with a mold breaker issue:
Mold Breaker Excadrill Earthquake vs. Levitate Rotom-Wash: 0-0 (0 - 0%) -- aim for the horn next time
Mold Breaker is supposed to break through levitate but here it doesn't. (same issue with teravolt)
fixedI don't know if it's just me but crit calcs are broken (the calcs are the same when I click "crit")
I also noticed with some friends that we don't have the same calcs which is weird (see the pics)
Not at the moment, at least not for me.Lycanroc has the correct speed already, it’s at 110?
They are ripped from smogon analysis’ so you’d have to complain to uu or ou cc I guess to change thatmanectric-mega has two sets on the calc (all out attacker and offensive pivot) which have the same moves and have the same evs (the only difference is that 4 def evs were moved to spdef but that makes no practical difference in almost any scenario)
edit can't read and just saw that one's uu and one's ou but there's still no difference between them so idk
DoneFire Fang should hit through Wonder Guard in Gen IV, but it doesn't currently register on the calc:
Arcanine Fire Fang vs. Wonder Guard Spiritomb: 0-0 (0 - 0%) -- aim for the horn next time
Beat Up, Future Sight, and Doom Desire all also deal typeless damage before Gen V and thus should hit through Wonder Guard in both Gen III & IV:
Gardevoir Future Sight vs. Wonder Guard Shedinja: 0-0 (0 - 0%) -- aim for the horn next time
Jirachi Doom Desire vs. Wonder Guard Shedinja: 0-0 (0 - 0%) -- aim for the horn next time
(I assume Beat Up isn't added because it'd be a nightmare to implement.)
fixedChanging forme to Zygarde 10%/50% to its Complete Forme will not change its HP stat:
View attachment 109640View attachment 109641
Also, the sandstorm damage is not counted:
64+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Whimsicott: 242-288 (92.7 - 110.3%) -- 56.3% chance to OHKO
64+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Whimsicott: 242-288 (92.7 - 110.3%) -- 56.3% chance to OHKO after sandstorm damage
The calc doesn’t update instantly, we gotta wait until Zarel syncs the live version with the GitHub versionIt doesn't seem for me
View attachment 174387View attachment 174388
Also this time the calc doesn't even read the sand/hail
View attachment 174389View attachment 174391
I got my hand sliced and have stitches on my hand + I have to move so I’ll take at look at it when I can use my hand and when I have everything set up but it seems like an easy enough fix :)hey austin, i discovered an issue with the way stat boots and drops are measured in gsc. in gens 1 and 2 when you drop your speed stat by one stage it's dropped to 66/100 and not 67/100 like in gen 3 and above. the damage calc however implements 67/100 for gen 2, which causes the following, for example:
in reality, a machamp after two curses and a snorlax after one curse speed tie at 104 speed, as seen here when machamp moves first:
i'm not sure what you guys can do with this, but i figured it was worth reporting.
No there isn’tIs there a nodejs version? I'd really like to use this in my own project. I tried to convert it by hand, but it was taking forever, and once an update comes out, well, I'd be screwed.
Why should it have block? Do you want to calculate how much damage it does?The calc doesn't have the move Block.