There was a mistake when applying a fix manually, it should not happen again.https://gyazo.com/3c0a551cb29ebf1964dfefc1a33db3fe I've apparently been inactive for 11 years
Also thats ~114 years.
There was a mistake when applying a fix manually, it should not happen again.https://gyazo.com/3c0a551cb29ebf1964dfefc1a33db3fe I've apparently been inactive for 11 years
This should now be fixed. Thanks for reporting it!Doubles OU isn't triggering Recycle properly after the 1st successful Recycle of a Psychic Seed while Psychic Terrain is activated. It recycles as a ( found a !) and the item doesn't load into command prompts properly afterwards.
Happens in the real game. It did that up to gen 3. Not a bug, but it's weird.Context: In RBY, toxic poison reverts back to regular poison when a Pokemon switches out.
This one is a bug though.While the reverted regular poison dealt a constant -6% damage to my Alakazam, the UI still used the TOX marker, while saying "Next damage: 12%/18%/etc."; this was a bit confusing. I swear it used to go from "TOX" -> "PSN" on the switch before; what happened, exactly?
Hi dragonmirror
Hi dragonmirror
Without a replay, we can't address the issue properly. Did you happen to save a replay of the battle?I've just had an issue with defeatist which proccessed while my Archeops was at 57% HP while it's supposed to only apply under 1/2 of max HP
The image can't be found.So uhh, since I can't send images on PS I'll report it here.
As you can see, my name is grey, when I'm online, not AFK or idle. Since you can't send images on PS, there was no way to find out there, so I'm sending this here. If it is a bug, this needs to be fixed
MaxAlex has already informed me about it. I'm looking for ways to where the image will stayThe image can't be found.
lol.If it is a bug, this needs to be fixed
Please read over the specification for the Endless Battle Clause and let me know which clause was broken. At a glance, no side appears to have been inflicted-stale and so everything looks to be working as intended.https://replay.pokemonshowdown.com/gen7followtheleader-942394383 battle lasted 1000 turns because the endless battle clause could not correctly activate. basically leppa recycle on one side never losing hp or pp from switching on the other side is not triggering the endless battle clause
My pokemon was forced into a stale state, but my opponent was stale because of their switching, and was never really forced.Please read over the specification for the Endless Battle Clause and let me know which clause was broken. At a glance, no side appears to have been inflicted-stale and so everything looks to be working as intended.
Nothing in this battle is inflicted-stale AFAICT. Heal Pulse/Floral Healing was not used, and the Leppa Berry did not switch sides from what I can see from searching (please point me to the exact turn this occurred if I'm mistaken, I'm not sitting through an 1000 turn battle, sorry). Furthermore, repeated switching does not make a side stale through the new specification, so by my interpretation I see one side with internal staleness and the other side not stale at all which is why the battle did not end before turn 1000. Even if the side with the Leppa Berry was inflicted-stale, that's still only one side which is stale and so the battle would not end early in that scenario either.My pokemon was forced into a stale state, but my opponent was stale because of their switching, and was never really forced.
This replay is from the old, implementation-defined version of the Endless Battle Clause which was significantly more aggressive but which was opaque to users and resulted in numerous false positives. The new Endless Battle Clause is implemented per the specification I linked in my prior response. I think your interpretation of 'stale' is being influenced by the old implementation which is no longer relevant.I'll leave a replay of what should be the behavior: https://replay.pokemonshowdown.com/gen7anythinggoes-855676453 "Ditto isn't losing PP or HP from repeatedly switching. If this continues, it will be classified as being in an endless loop"
/back no longer has any effect on blocking pms/challenges. Use the UI box to edit those settings or the commands for them.- /back doesn't recognize when you've had blockpm or bch ticked in the UI
|updatechallenges|
message, but not displaying the box you get in a PM when you receive a challenge.Kyurem is not weak or resistant to ground, as Ice and Dragon arent weak/resistant to ground. Maybe your getting confused with Rock which is super effective vs Ice?https://replay.pokemonshowdown.com/gen7randombattle-943299532
Turn 17. My incineroar used earthquake agaisnt a kyurem and it wasnt very efective.
Sry if its the wrong place to post this, am new here.
Wrap causes you to not be able to switch.https://replay.pokemonshowdown.com/gen7hackmonscup-943362267
If this is accurate to game then let me know, but it feels like it's probably a bug, so: early on (first few turns) my Pokemon with Mummy makes contact with an opponent with Shadow Tag. However, even after that Pokemon's ability is changed to Mummy, I'm still not allowed to switch. The buttons to click to switch Pokemon aren't on the screen (as I had clicked them earlier).