Fixed. You can now play use Mr Mime, you better give it Eviolite!
Body press should use the user's defense stat as attack vs the opponent's defense stat. If you still believe there is a bug, could you please post a replay of the bug?
Thanks for the report, developers are working on this issue.
I believe this was fixed, I tested it and it came up on the right side, but it's possible that the bug appears occasionally. If you encounter this again, please let us know.
Thanks of the report! Since this is a visual and elusive bug, it's probably not going to be worked on. If it happens again, feel free to report it.
Thanks for the reports!
Regarding the Gmax moves, some have been added over the weekend.
Regarding the wording, if you have any suggestions it'd be appreciated.
Leek is now working with sirfetched!
This is a great idea.
Thanks for the report, missing gmax are being implemented one by one during this beta.
Thanks for the report. They look very similar to me, so this will not be looked into. If this happens with 2 more distinct sprites, you can report that and it'll be looked into.
Thanks for the ingame screenshots! Those really help.
Not sure about ditto copying. But Aura wheel type changes now work on regular morpeko, if you dynamax, the type of the max moves doesn't change, and this is a confirmed bug.
Thanks for the
report. dynamax substitute will probably get some attention now.
Steel beam has a chance of missing in the simulator, but teambuilder doesn't display the accuracy correctly. Thanks for the report!
Thanks for the report, this is being addressed. There are a lot of tooltip errors, but they usually don't affect actual damage calculations.
Thanks for the report, this will probably be adressed with a more general encore and disable dynamax fix.
Thanks for the report, this is probably linked to the Ditto Morpeko Aura wheel bug. Thanks for the replay and turn markers as well.
Not a bug.
Since dynamax pokemon are not locked, darm loses both choice item boosts as well as its ability boost.
There has been no development on this issue so far. It seems to be complex, but I understand it's a fun/important feature.
Thank you for adding video to the report! This helps a lot with alleged cartridge disparities. I'll let you know if this gets fixed.
Thanks for the reports, encore, disable ,struggle and choice issues on dynamax will probably be addressed soon.
I'll take a look at the rest of the bug reports in a while. I'm currently on page 81/sunday.
P.S: If you have a cartridge and want to help, try to find bugs that I've reacted to with a luvdisc/like, that's how I mark bugs that rely on an alleged difference between how mechanics work in the official game and how they work in the sim. If you can confirm the bug report, it'll move much faster.
Thanks.