Will NC 2000 + Crystal Moves be a format that all players can play? Seems pretty competitive.
/challenge USERNAME, gen2nintendocup2000 @@@ ! Nintendo Cup 2000 Move Legality
using this command lets you play that version of NC2000
Will NC 2000 + Crystal Moves be a format that all players can play? Seems pretty competitive.
In order to use Rapid Spin Golem, you must prove that you were in New York City 21 years ago. I strongly propose this rule as it makes the game more faithful to cartridge play.and exclusive to those who lived in New York 21 years ago.
Yes, can't remember exactly but I think Fear (correct me if I'm wrong) used it to last-mon Lax sweep a stall team as it beats Curse Skarmory. It pulled it off. The only problem is that you pretty much have to play with 3 moveslot Lax for the rest of the game. This isn't too much of a problem in the right circumstances though.Has anyone ever brought a Rollout Snorlax to a match? How did it go? Theorycrafting it actually shouldn't be terrible, you hit some interesting damage thresholds and there aren't a ton of Rock resists in the tier. Curse Snorlax can also just slot it in over Earthquake or Thunder, etc without shooting itself in the foot too badly. Would wonder if anyone would bring it to a high stakes match
Hi, everyone. First post here, and I’ve just started to really get into competitive Pokémon over the past month or so, starting with GSC because it’s my favorite gen.
Anyway, has anyone experimented with running Hidden Power Grass on OU Zapdos? While Quagsire isn’t the most common mon in the tier, it shows up every once in awhile, and HP Grass seems like a quick solution to it (80.2-94.5%). It also deals just as much damage to Rhydon and Golem as HP water, and could even be useful for getting some decent damage off on the occasional Cloyster (61.7-72.6%) that wants to stay in on Zapdos instead of switching to a mon that could better tank a Thunder/Thunderbolt, especially if that Cloyster is in OHKO range. The only downsides seem to be losing some bulk (which is understandably somewhat of a concern) and not being able to hit Steelix for super-effective damage, as could be accomplished with HP water.
Hi, everyone. First post here, and I’ve just started to really get into competitive Pokémon over the past month or so, starting with GSC because it’s my favorite gen.
Anyway, has anyone experimented with running Hidden Power Grass on OU Zapdos? While Quagsire isn’t the most common mon in the tier, it shows up every once in awhile, and HP Grass seems like a quick solution to it (80.2-94.5%). It also deals just as much damage to Rhydon and Golem as HP water, and could even be useful for getting some decent damage off on the occasional Cloyster (61.7-72.6%) that wants to stay in on Zapdos instead of switching to a mon that could better tank a Thunder/Thunderbolt, especially if that Cloyster is in OHKO range. The only downsides seem to be losing some bulk (which is understandably somewhat of a concern) and not being able to hit Steelix for super-effective damage, as could be accomplished with HP water.
I agree completely. Nidoking is quite defining in today's meta plus Hidden power Water could make Nidoking's life fighting Zapdos even easier due to lowered bulk.To highlight what I think is the most important part of Siatam's answer:
The matchup against Nidoking is key, especially in today's metagame. HP Grass transforms that from a good to a bad matchup, which actually screws up a lot of builds. Quag is the only reason to really consider HP Grass over other options, and Quag is neither common nor, frankly, impactful enough to warrant such a serious downside.
Also, I figured I may as well bring up HP Fire. It's not great. Mostly because of that same Nidoking problem, in addition to some new Marowak & Rhydon problems. It's mostly notable for a thought experiment of Borat's from a decade ago. It does, however, OHKO Forretress, particularly lead Forretress that will probably try to stay in on your Zapdos. That's probably a better justification than HP Grass offers, honestly.
I am not sure if this is even what you would consider a simple question but...I will take the opportunity to ask:
which is best for forretress in most cases when facing the meta?
hp ghost or hp bug?
I have seen several players leaving explosion aside, before they prefer toxic or giga drain (which is not effective against cloyster), what do they think of that?
It kinda depends of the purpose of your team - unlike Cloyster, you're gonna need to address not only the value of your Forretress as a Spiker, but as a Spinner too (usually). Overall, i'd like to suggest these approaches:I will take the opportunity to ask:
which is best for forretress in most cases when facing the meta?
hp ghost or hp bug?
I have seen several players leaving explosion aside, before they prefer toxic or giga drain (which is not effective against cloyster), what do they think of that?
Misdreavus is ranked 18th on the OU viability ranking at the moment, so it is considered pretty good although I believe it to be one of the more controversial ranks. Mean Look + Perish Song is always a threat one has to keep in mind when facing it, but nowadays utility sets are more common. It is one of the best counters for Snorlax lacking Earthquake while also being able to block Rapid Spin. Here is the analysis for reference. Sleep Talk + Rest on it is now likely considered more viable than at the time the analysis was written and Thief has fallen a bit out of favor.How good was Misdreavus actually? I heard this was its best gen for it with support and such, also I know this generation has the God-Lax, how do I run him? I played in future generations and Snorlax is pretty OK, but in this gen its a God, how do I play him?
I would also like to add that this is due to the change in the mechanics of the game between gen 2 and gen 3also I know this generation has the God-Lax, how do I run him? I played in future generations and Snorlax is pretty OK, but in this gen its a God, how do I play him?
Rollout also allows Curselax to beat combinations of Pokemon that no other two-attack combination can. e.g. Curse Skarmory + Rest Misdreavus or Rest Tyranitar.Since the only special thing Rollout does is allow lastmon Curselax to beat Curse Skarm, there's no reason to use it over typical coverage options.
I think HP Bug is being underrated on Forry. Beating Starmie to scare off Spin attempts is comparably useful to running Fire to beat other Forry. Eggy can be a huge offensive threat, and versus Jynx it's notable that HP Fire isn't guaranteed to break a Substitute plus the loss of bulk certainly isn't helping either. It can actually even beat non-Fire Ttars, and simply having access to passable direct damage shouldn't be underestimated sometimes -- it's especially nice on non-Explosion sets so you're not letting Lax in for literally free, which it can abuse to recover from low health.
Most players would agree that Snorlax is the best mon in OU and Ubers. Most players also agree that there is no need to ban Snorlax from OU. Bans are not created based of a mon's usage or perceived viability, but rather if it creates an "unbalanced metagame."Is any Uber pokemon considered better than Snorlax? I think I heard Snorlax is still the best Pokemon in Uber and the only reason it isn't Uber is because you can't take away the one thing the tier is designed around
The chance of an egg is based on what the daycare people say, you will have a chance as long as they don't say anything along the lines of "the two prefer to play with others". The more favorable the phrasing (it changes throughout different gens so I dont remember the exact ones for gen2), the better your chances are. The chance to get an egg is also initiated after a certain amount of steps generally 256. So long story short, yes your luck is probably that bad, just keep chugging along.Hi all, got a question on breeding using the Gameboy Virtual Console for Crystal Version. I am attempting to make a Belly Drum Charmander using a Male Snorlax with Belly Drum and a Female Charizard. However in about 20 hours of cycling up and down, using a string attached to a fan and cycling road, I have yet to produce a single egg. Is there something I am doing wrong or something I can do better? I have a hard time believing my luck is that bad but it very well could be. Any help/advice would be greatly appreciated.
Try checking your pokes DVs. Gen 2 tries to prevent inbreeding if your pokes have the same Def and Special DV (or Special DV plus or minus 8). These pokes will never produce an egg.Hi all, got a question on breeding using the Gameboy Virtual Console for Crystal Version. I am attempting to make a Belly Drum Charmander using a Male Snorlax with Belly Drum and a Female Charizard. However in about 20 hours of cycling up and down, using a string attached to a fan and cycling road, I have yet to produce a single egg. Is there something I am doing wrong or something I can do better? I have a hard time believing my luck is that bad but it very well could be. Any help/advice would be greatly appreciated.
This topic got brought up in a Gen 2 hack I'm following, and now I'm curious what all it affects.
I know that in Gens 1 and 2, end-of-turn effects trigger after each Pokémon acts individually (unlike in later gens where it's a universal thing at the end of the turn). I know some aspects like Poison/Burn damage get ignored if you KO an opponent, but I'm not sure what else gets "skipped" if you KO an opponent. So, I'm looking for answers! Most of my "competitive" Gen 2 experience is via Stadium 2 but the Stadium games can have slightly altered mechanics.
Here are a few possible things that I think might get skipped:
-Sandstorm damage
-Curse/Nightmare damage
-Healing items (Leftovers/Berries -- I guess I could just watch a competitive match to check Lefties, but IIRC berries trigger after a Pokémon acts in Gen 2 and its cure trigger is met, not immediately when the trigger is met, right?)
Something else mentioned by one of the hack devs was that secondary move effects like stat boosts don't trigger if you KO an opponent (so, like Metal Claw's Attack boost). Is this accurate? It's an expanded hack and a few other aspects got mechanically messed up (Hyper Beam somehow reverted to its Gen 1 behavior lol), so this might be another unintentional mechanics mistake.