I would like to state more opinions about this suspect and address some obvious critics,
1. First thing's first, when did people start disregarding the broken checks broken argument?, that is mind blowing to me, for one, if you ban something's counters, of course it is going to become broken, its broken BECAUSE you banned its counters LOL. That is a bit ridiculous let me give an example, heatran and dragonite checks volcarona, you banned heatran and dragonite, of course it becomes broken, say garchomp has weavile and buzzwole as counters, of course if you have those two leave the tier garchomp would become broken, so u see this argument is immediately valid unless we control the tier based on bias and not in general, and lean toward balance and stall players, essentially leaning immediately towards what the ban supporters say. I NEVER said it was broken to begin with, people are indirectly saying its broken, its not even broken checks broken, its "ARGUABLY healthy pokemon is preventing another pokemon from being broken because its a counter" ,the reason a pokemon is broken is because it doesnt have counters, it has a counter that some people want to ban. Very simple, it has counters, you just decide to ban it because some people THINK its broken
2. Second thing i would like to address is the bias towards balance and stall players, notice how certain people say just because it hurts offense more than fat which is untrue to begin with cause if melmetal has the right set it can beat balanced or fat teams better than it beats offense, basically labelling melmetal broken because it can punch enough holes in teams to force progress, something this tier is lacking, someone mentioned other breakers like blaziken and crawdaunt, so what differs them from melmetal? Its bulk alone, people don't know how to handle and manuever around melmetal, they know how to handle blaziken and crawdaunt, talking as someone who builds roughly 5-6 teams a day and with the most experience in the tier, i know there are almost hundreds of ways to handle melmetal, people just can't innovate because they choose not to look into other pokemon,
A pokemon with that much counter measures doesnt even warrant a discussion, it should be A rank at best Leaning towards A+. The entire community should be happy with the suspect test outcome, not leaving several unhappy (the entire offense playerbase being disregarded for so many years) , so i urge the balance and stall players to look into other mons and innovate more, that will open your eyes and make you see its really not broken, you just did not know how to handle it.
3. The gen is ending it could have been suspected sooner, 2 years melmetal was in ou, people didnt care to look into it because the meta teams handled it well, now towards the end of the gen the metagame is detereorating and melmetal is beating a dead meta's teams, when you could have reused the same teams from a year ago to handle melmetal just fine, the gen is about to end, but smart changes should be made, melmetal completes and balances out this meta very well and since the gen is ending, the last thing we want is a past gen unstable meta with more threats unleashed because of an unnecessary suspect.
4. Notice how the last time a defensive pokemon was banned was the very end of gen 6, there are many defensive pokemon i stated that needs to be looked into, and yes this INCLUDES toxapex, pex is not good right now because everybody is checking their team to have 2-3 pex counters just to keep it in check, what if they just built a balance without that consideration?, they would realise and say "hey! pex was holding back so many pokemon, i was just too blind to see it because teams r focused on having a pex check). They are blinded by offense so they dont realise that defense has restricting capabilities.
5. Remember, as i stated above, stall and balance do not make a metagame, all playstyles contribute to and play an important role in the metagame, so please don't be biased toward stall and balance.
I hope this makes a good lecture and sheds light on those who responded to me (directly or indirectly), remember folks i state a third time because i am DEFIANT about this, every playstyle makes a metagame, not just stall and balance.