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how do I get the password to a private replay? it says ask me but I do not know, or does it mean they have to log in to my account to watch to see it

When one of the players access the hidden replay with their username, the can copy paste the replay link, that will have some extra characters at the end compared to a regular replay link. That's it, just share that link and anyone with it will be able to access it.
 
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: arceus-water : --> :arceus-water:
I'm aware the sprites used in the various Ubers Old Gens hub VRs use custom sprites (very well colored custom sprites, in fact), but I'm curious as to why Showdown or Smogon Forums haven't implemented these the same way that they have for Gen 8/9 mons. This is more relevant now than it ever has been due to Arceus formes now being visible on Team Preview for the first time. It would also increase convenience and visibility simultaneously when referring to a specific forme within the forums, like in a post in the Ubers VR for example.
 
is there any chance "Basculegion-M" and similar nicknames could be forbidden? I find them annoying to run into, but I don't want to remove nicknames

(I ran into a female basculegion named that way)
 
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is there a reason why we aren't using the sprites from here for gen 9?
A lot of the sprites used there are already from our project. The others are KingOfTheCrossRoads' personal sprites. Some of his sprites are used for the project like bombirdier, and others are qc'd to be adapted better to the gen 5 style, like kingambit.

As far as the "reason" we aren't using those sprites goes, it's because we try to avoid using placeholders as much as possible. If there's no way to communicate to players which sprites are placeholders and which are finished, it will lead to a lot of players being generally dissatisfied and critical of the sprites in showdown. Everything we make is painstakingly quality controlled.
 
A lot of the sprites used there are already from our project. The others are KingOfTheCrossRoads' personal sprites. Some of his sprites are used for the project like bombirdier, and others are qc'd to be adapted better to the gen 5 style, like kingambit.

As far as the "reason" we aren't using those sprites goes, it's because we try to avoid using placeholders as much as possible. If there's no way to communicate to players which sprites are placeholders and which are finished, it will lead to a lot of players being generally dissatisfied and critical of the sprites in showdown. Everything we make is painstakingly quality controlled.

I see.This explains a lot, thank you. Wishing you good luck in the future of sprite art.
 
So I'm trying to make a custom free for all match to play with some friends, but I can't fix the challenge command I'm using to allow generational transfer moves in the match. So far, this is the code I'm using:

/challenge gen9freeforall@@@gen9nationaldexag, Gen 9 OU, !Species Clause, +All Pokemon, +All Moves, +All Abilities, +All Items, Max Team Size = 3, +Nonexistent, +Toxic, +Swagger, +Baton Pass

What do I add to allow generational transfer moves into this custom game? I'm stumped...
 
So I'm trying to make a custom free for all match to play with some friends, but I can't fix the challenge command I'm using to allow generational transfer moves in the match. So far, this is the code I'm using:

/challenge gen9freeforall@@@gen9nationaldexag, Gen 9 OU, !Species Clause, +All Pokemon, +All Moves, +All Abilities, +All Items, Max Team Size = 3, +Nonexistent, +Toxic, +Swagger, +Baton Pass

What do I add to allow generational transfer moves into this custom game? I'm stumped...

Adding the "!Min Source Gen" parameter allows transfer moves to be used. Assuming you are trying to create a 3v3v3v3 National Dex AG Free-For-All format that allows nonexistent Pokemon, this challenge code should work: "/challenge [Gen 9] Free-For-All @@@ Standard Natdex, !Min Source Gen, !Sleep Clause Mod, !Species Clause, !Nickname Clause, !OHKO Clause, !Evasion Moves Clause, Max Team Size = 3, +Nonexistent, +Annihilape, +Arceus, +Calyrex-Ice, +Calyrex-Shadow, +Chi-Yu, +Dialga, +Dialga-Origin, +Eternatus, +Flutter Mane, +Giratina, +Giratina-Origin, +Groudon, +Hoopa-Unbound, +Iron Bundle, +Koraidon, +Kyogre, +Landorus-Base, +Magearna, +Mewtwo, +Miraidon, +Palafin, +Palkia, +Palkia-Origin, +Rayquaza, +Spectrier, +Ursaluna, +Urshifu-Base, +Zacian, +Zacian-Crowned, +Moody, +Shadow Tag, +Toxic Debris, +Acupressure, +Aromatic Mist, +Baton Pass, +Court Change, +Final Gambit, +Flatter, +Follow Me, +Heal Pulse, +Last Respects, +Poison Fang, +Rage Powder, +Spicy Extract, +Swagger, +Toxic, +Toxic Spikes"
 
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When will the cries for the new Pokemon Legends additions (i.e. Enamorus forms, Ursaluna, Basculegion) be implemented onto Showdown? It seems a bit weird that they aren't there by now.
 
Trying to verify a bug reported here: https://www.smogon.com/forums/threads/pokémon-showdown-damage-calculator.3593546/post-9725747

When applying the Expert Belt boost, does the DPP damage formula round to the nearest integer or always round down?

Following the damage formula listed here:
  • 82 * 2 / 5 = 32.8, round to 32 (level is 82)
  • (32 + 2) * 70 * 194 / 50 = 9234.4, round to 9234 (base power is 70, SpA is 194)
  • 9234 / 166 = 55.6, round to 55 (SpD is 166)
  • (((55 * 1) + 2) * 1 * 1 * 100) / 100 = 57 (Mod1, CH, Mod2 are 1, R is 100)
  • 57 * 1 * 2 * 2 = 228 (STAB is 1, Type1 and Type2 are 2)
  • 228 * 1.2 = 273.6, rounding down gives 273 whereas rounding to the nearest integer gives 274
From that article, I'm lead to believe that the number should be rounded down after the Expert Belt modifier is applied (with rounding to the nearest integer only being done in Gen 5 and up), meaning that the correct maximum damage should be 273. It seems that Showdown is applying the Expert Belt modifier with rounded multiplication, which from what I've read, seems to be the incorrect behavior.
 
Does Sleep Clause only impact moves that directly put opposing pokemon to sleep?

Mainly asking this to see if it interacts with Dire Claw, and if so what happens to the status rolls in relation to Dire Claw if a pokemon is already asleep?
 
Does Sleep Clause only impact moves that directly put opposing pokemon to sleep?

Mainly asking this to see if it interacts with Dire Claw, and if so what happens to the status rolls in relation to Dire Claw if a pokemon is already asleep?
Dire Claw works just like other sleep moves. The move stays the same if a pokemon is already asleep, but if it would put another one to sleep there will be a notification that sleep clause has been activated and the pokemon won't fall asleep.
Had this happen in a match recently and thought it was really interesting
 
Question :
Is it possible to make private already public-replays we have on our profiles when going to Replays - Pokémon Showdown (pokemonshowdown.com) ?

Normally, you'd use the command /hidereplay while being in-game to successfully hide the replay, but it happened more than once to me to forget using this command and have some I'd have prefered being hidden.
There's no way for you to do it once the battle room has expired. An Admin has the ability to do it but generally we'd only do it in the case of something really bad being in the battle that should be hidden (something like personal info being revealed) and not just because someone doesn't like the replays.
 
Hello all, I'm very new to this. is there any tips for building a team based on favorites? An ideal team for me would be Crobat, Toxicroak, Mamoswine, Snorlax, Emboar and Bannette. My issue is that even though I'm 30 and have played since the beginning, I still struggle to understand EV's and IV's though I've done a fair bit of Googling. Anyone that can help or even help me with their preferred (and hopefully importable) builds for these Pokemon or ways to round them out? Also the different formats confuse me. I appreciate anything to just get started. Thank you!

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When I try to backup my teams it comes up as a large block of text instead of something I can paste into a pokepaste. Is there an easy way to solve this?

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When I try to backup my teams it comes up as a large block of text instead of something I can paste into a pokepaste. Is there an easy way to solve this?

You have too many teams, so to prevent your browser from freezing and crashing when you open the backup/restore all page, it gives you your teams in a compressed format known as packed format. You can import a packed team into showdown just like an unpacked one, you can also restore all your teams from that large list of packed ones.

As for saving it to pokepaste, why can't you just save it there? Its just text like anything else. The only thing is you wont be able to scroll through and view the details on the pokemon easily. If you actually can't consider an alternative storage medium like emailing yourself, pastebin, or saving it to a text file on your computer.
 
Not sure where to go to find out a good learning format for new players. is there any non outdated threads or videos i missed. (I know how to use showdown its just just learning to play the game)
 
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Idk if this is a bug or not, but I'm the curious type so I'm trying to figure out what is happening.

I logged in on Smogtours today and saw that my teambuilder was empty. Then I got onto main, and saw that my teambuilder had all the stuff on it. But when I selected Gen 1 OU as the format to challenge an opponent (on main), it said I had no Gen 1 OU teams to select from. I had to play someone on stours so I copy-pasted 3 teams on there. I was in a rush so unfortunately, I do not have a screenshot from this time when it said on both domains that I had no Gen 1 OU teams to play with.

Now later, I log out and pick a different alt. On main everything is normal, I can select any team to play someone in Gen 1 OU, but the 3 teams I pasted aren't there. Whereas on Smogtours, the builder has only those 3 teams. The issue I had with selecting a team for ladder on main...is that a bug?
Also, I made a new account on another computer, will update with screenshots later: cookies were the same between main and Smogtours. Why did the teams I made get deleted from Smogtours on my home computer?
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Edit: It seems changing alts had no effect, it was just a coincidence.
 
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Hello,

Why can't Basculegion use aqua tail in showdown?
I tried several formats in gen IX
Serebi & Bulbapedia states, that it can learn the attack (through breeding according to bulbapedia)
 
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