FixedView attachment 539465
Normalize should not turn Struggle into a Normal-type move.
FixedView attachment 539465
Normalize should not turn Struggle into a Normal-type move.
Blissey Present vs. Vaporeon: 308-363 (66.5 - 78.4%) -- guaranteed 2HKO after Leftovers recoveryIs there any plan to update the Calc for Gen 2 Present damage/glitch? It's probably the single most difficult thing to understand for new players to GSC and even non-new players in how much damage Present will do in Gen 2 to something, and currently the Calc does not reflect it accurately and hasn't for years. It will basically obliterate you if you don't know the damage.
Blissey Present vs. Vaporeon: 308-363 (66.5 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
Blissey Present vs. Cloyster: 370-435 (122.1 - 143.5%) -- guaranteed OHKO
Blissey Present vs. Raikou: 339-399 (92.3 - 108.7%) -- 53.8% chance to OHKO
These are all 120 BP, coming straight from the damage calc.
Zoroark does not have a set level in Randbats. Its level is set equal to the level of the last member of your team, since otherwise the incorrect level could give away that it's a Zoroark.View attachment 545241
This is the default zoroark display in rands for both of them. Puts both level 0 and funnily enough display the level 100 speed.
Shouldn't it displays them to the level they are supposed to be in rands?
Fixed.Hey, currently Dipplin is showing on the calc as unaffected by Eviolite when in-game and in showdown battles eviolite does actually affect its defenses.
Fixed.https://replay.pokemonshowdown.com/dl-gen9nationaldexdraft-102046
https://replay.pokemonshowdown.com/dl-gen9nationaldexdraft-102047
Problem
These replays show some calcs with surging strikes. A friend and I played a draft game and I noticed my surgin strikes calcs were off so we tested two things above. We showed the calc vs sylveon which said the max was 62% and I did 75%. We brainstormed a few things and tried it vs a shell armor mon to see if the critting is causing a bad calc. So in game 2 the damage was correct. We then thought maybe critting was bugged so we ran a game with shifu single but that game was correct. So somewhere surging strikes is bugged wether its on showdown or on the pokemoncalc site.
Edit: We also tested in both Pre-DLC Natdex and Regular Natdex and the outcome was the same. This is also in the custom servers bug report incase it is an issue for them.
Howdy! I wanted to inquire and opine about a calculator implementation, so I bit the bullet and signed up for the forums after putting it off for quite some years. It may be a little bold for a first forum post, but hey, Smogonbird taught me to live fast and die hard. Speaking of Fire-types ...
I see Ogerpon-Hearthflame-Tera's Embody Aspect (Hearthflame), when set as the Ability, automatically adds +1 to its Attack- not adding it to the stat boost drop-down menu, but rather planting it directly into the calculation. I can see how this could be convenient, but isn't there a lot of potential for player confusion if one (example: myself, haha) fails to notice the automatically-added +1 in the calculation and adds +1 manually, as many instinctively would for other Pokémon? In that event, their calculations would become +2 and be thrown off; I know the calculation reflects the +2, but again, if a user hasn't noticed it on account of its being different ... The point is, I personally feel it works somewhat counter-intuitively to how many players use the calculator.
Additionally, in my opinion, the fact that Ogerpon-Hearthflame-Tera can lose that +1 to battle events such as Intimidate, Haze, etc. isn't sufficiently reflected with this implementation, as a player would need to set its Attack to -1 in the dropdown in order to calculate for a +0 Attack stat. That doesn't seem especially intuitive to me, and creates further room for player error in the name of something only slightly more convenient than manually setting the +1 Attack boost, which many players would do anyways. I also recognize that changing it now could create further confusion in those who understand how the Ability currently works in the calculator, but I feel it's a fair trade-off: temporary confusion now in players who will quickly pick up the change, versus a lot of confusion over a long time in players who don't know going in that it works differently from expected.
I'm no pro, but I figured it was worth voicing my thoughts as a semi-casual player, which I'm quite sure is also true of a great many of the calculator's users. Apologies in advance if I made any oversights or for any disrespect- none is meant, and I have only gratitude for all the hard work put into maintaining the calculator.
Thank you for your time and consideration!
Hi, the calc for Urshifu-Rapid seems bugged, as the calc shows that Scizor isnt OHKO'ed by Surging Strikes, but the replay shows otherwise:
https://replay.pokemonshowdown.com/gen9monotype-1951778371
The calc:
252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 40 HP / 0 Def Scizor in Rain on a critical hit: 215-255 (73.8 - 87.6%) -- approx. 2HKO after Leftovers recovery
Thankie in advance
The calc for Urshifu-Rapid Surging Strikes seems to be bugged when factoring in defense drops that the opponent has (calc is showing a lot more damage than what happens in game).
The calc:
252 Atk Punching Glove Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. -1 0 HP / 4 Def Urshifu on a critical hit: 415-491 (121.7 - 143.9%) -- guaranteed OHKO
Replay showing otherwise:
https://replay.pokemonshowdown.com/gen9ubers-1954659299
For reference, this is the calc without the defense drop, which is correct in-game. A -1 def drop would not be enough to double the damage from the attack:
252 Atk Punching Glove Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 0 HP / 4 Def Urshifu on a critical hit: 207-246 (60.7 - 72.1%) -- approx. 2HKO
Thanks in advance.
Are you referring to its Tera type?greavard(ZU physical wall default set) is displayed as a dark type when its a pure ghost type