Time to talk about something I'd really like to see removed from the tier.
Mimikyu
I really don't like the effect Mimikyu has on this metagame. It's such a pain in the ass to build in SS largely because of Mimikyu. While in most match up charts solely include Mimikyu's match-up spreads I think its greatest strength lies in being a partner. With partners this thing becomes an absolute menace because it can shut down anything and everything, and it will. Mimikyu can fill so many roles very well that it will usually cover the weaknesses of any other mon and when a partner also covers Mimikyu's short list of answers it becomes a hassle.
The largest issue to me is there aren't that many reliable checks to Kyu. Exca is easily the best but it's also the only one. Haxorous, slow band. Whimsi, Taunt Kyu. Speed control, white herb. I guarantee you that Kyu can beat anything it wants with the right set and to me it really doesn't trade off much to obtain a whole new list things it beats.
There are four pillars of Mimikyu sets and I'll go through what you lose changing up the set.
Kyu is such a massive pain in the ass. I really don't like having to run a check on every team I build, sometimes multiple tailored to different sets. You have to hope that Kyu isn't the set that 3-0s your team which is incredibly unhealthly to me. This thing imposes such a massive strain on building and I think the meta would not only be healthier with it gone, but much more fun. Mimikyu's sheer diversity in sets is basically the same issue people had w/ Necrozoma, and imo it's an even worse offender. SS is in a very weird spot rn and removing Kyu would be a huge step towards making SS a more appealing meta.
I really don't like the effect Mimikyu has on this metagame. It's such a pain in the ass to build in SS largely because of Mimikyu. While in most match up charts solely include Mimikyu's match-up spreads I think its greatest strength lies in being a partner. With partners this thing becomes an absolute menace because it can shut down anything and everything, and it will. Mimikyu can fill so many roles very well that it will usually cover the weaknesses of any other mon and when a partner also covers Mimikyu's short list of answers it becomes a hassle.
The largest issue to me is there aren't that many reliable checks to Kyu. Exca is easily the best but it's also the only one. Haxorous, slow band. Whimsi, Taunt Kyu. Speed control, white herb. I guarantee you that Kyu can beat anything it wants with the right set and to me it really doesn't trade off much to obtain a whole new list things it beats.
There are four pillars of Mimikyu sets and I'll go through what you lose changing up the set.
Standard LO beats Dragons, Ghosts, and Darks. Aegislash is scary because it 50/50s speed control for the most part beats this archetype.
LO imo is slept on, it beats Sturdy stuff which runs Rock Blast for other Kyu which is LO's main appeal.
Depends on what move you're dropping but you usually would drop SD
+Rhyperior, Gastro, and whatever random bulky water. If you don't drop SD you can beat Milotic, not likely still.
-ID Mandi if you drop SD, Sub Disable Pult becomes 50/50 if you drop Sneak
+Rhyperior, Gastro, and whatever random bulky water. If you don't drop SD you can beat Milotic, not likely still.
-ID Mandi if you drop SD, Sub Disable Pult becomes 50/50 if you drop Sneak
A kinda niche set but it gets the job done
+Rotom-W, Milotic, Rhyp, random bulky waters
-Makes Aegi & Pult a pain and if you drop Play Rough you can't break Mandi
+Rotom-W, Milotic, Rhyp, random bulky waters
-Makes Aegi & Pult a pain and if you drop Play Rough you can't break Mandi
This is easily the most spammed Kyu set and for good reason. Most things slower than 96 will lose. Notable exceptions are the Sturdy mons currently running Rock Blast.
CurseKyu doesn't really need anything outside of three moves so the item and fourth moveslot are open to customization.
+Speed control (tomb,bulldoze, electroweb)
-N/A
-N/A
+Scarf mons slower than 96
-N/A
-N/A
Over Phantom Force this one requires think sometimes although if you run Figy it makes the set much safer but Herb can occasinaly take it against the rare Taunt Whimsi.
+Mons that spam recovery, notable Milotic, Arcanine, and Gastro
-No Phantom Force means it's tougher in some matchup as you'll need for turns and w/ the Disguise damage you can only Sub once.
+Mons that spam recovery, notable Milotic, Arcanine, and Gastro
-No Phantom Force means it's tougher in some matchup as you'll need for turns and w/ the Disguise damage you can only Sub once.
Scarf doesn't really have much variation. Moves change up and most of these are self explanatory. Protect+Toxic is something I learned about recently and it makes stall matchups way in Kyu's favor. Scarf is anti stall and has the added bonus of beating most Scarfers lower than 96 speed and speed control. This set is super good and makes building for Kyu even more of a pain in the ass.
This was mostly a tech for Necro but it still has some usage. Sturdy mons don't appreciate a banded Phantom Force and assuming they don't get lucky w/ blast Kyu should win. It also makes Aegi and Pult more consistent albeit they are still 50/50s assuming opp guesses set.