USUM 1v1
Ruleset - Obtainable, Species Clause, Nickname Clause, Moody Clause, OHKO Clause, Evasion Moves Clause, Accuracy Moves Clause, Swagger Clause, Endless Battle Clause, HP Percentage Mod, Cancel Mod, Team Preview
Bans - Arceus, Darkrai, Deoxys-Base, Deoxys-Attack, Deoxys-Defense, Dialga, Giratina, Groudon, Ho-Oh, Kangaskhan-Mega, Kyogre, Kyurem-Black, Kyurem-White, Lugia, Lunala, Marshadow, Mewtwo, Mimikyu, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palkia, Rayquaza, Reshiram, Salamence-Mega, Shaymin-Sky, Snorlax, Solgaleo, Tapu Koko, Xerneas, Yveltal, Zekrom, Focus Sash, Perish Song, Detect + Fightinium Z
VR Council:
Rosa,
Squirtell 1v1,
Elo Bandit,
TheShadowClaw,
Close,
rumia
VR Spreadsheet:
https://docs.google.com/spreadsheets/d/1RteIA0rOipjlxWLf4FO8AR9cKXqtO7Lp5vUnO0Rg6YE/edit?usp=sharing
Resources:
General Resources:
https://www.smogon.com/forums/threads/1v1-general-information-resources-ask-questions-here.3646761/
Sets VR:
https://www.smogon.com/forums/threads/1v1-sets-viability-rankings.3646825/
Set Compendiums:
https://pokepast.es/802faa48aaddc3db https://pokepast.es/f83a6a502d0141ca (Old)
Sample Teams:
https://www.smogon.com/forums/threads/1v1-sample-teams.3646826/#post-7094792
Speed Tiers:
https://www.smogon.com/forums/threads/1v1-speed-tiers.3646928/
Time for USUM, the objectively best metagame. I hope they didn't ruin my baby :<
Just optimizing EVs
Old Set:
Anti Dnite (Tapu Lele) @ Psychium Z
Ability: Psychic Surge
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Skill Swap
- Reflect
- Draining Kiss
- Psychic
New Set:
Anti Dnite (Tapu Lele) @ Psychium Z
Ability: Psychic Surge
EVs: 248 HP / 204 Def / 52 Spe
Timid Nature
IVs: 0 Atk
- Skill Swap
- Reflect
- Draining Kiss
- Psychic
Same Def and Speed, but you have 4 EVs leftover. Honestly I would invest in speed for the speed creep personally, unless theres a roll for a MU that needs to be improved.
Old Set:
Z-Cel HP Fire (Meloetta) @ Normalium Z
Ability: Serene Grace
EVs: 240 HP / 76 Def / 72 SpA / 28 SpD / 92 Spe
Bold Nature
IVs: 0 Atk
- Celebrate
- Laser Focus
- Hyper Beam
- Hidden Power [Fire]
New Set:
Z-Cel HP Fire (Meloetta) @ Normalium Z
Ability: Serene Grace
EVs: 240 HP / 156 Def / 76 SpA / 28 SpD / 8 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Laser Focus
- Hyper Beam
- Hidden Power [Fire]
Same Def and Speed, 1 more Special Attack.
Old Set:
Bold Z-Celebrate (Victini) @ Normalium Z
Ability: Victory Star
EVs: 248 HP / 64 Def / 196 Spe
Bold Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Taunt
New Set:
Bold Z-Celebrate (Victini) @ Normalium Z
Ability: Victory Star
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Taunt
same defense, 1 more speed (rounds up from from 284 to 286, so nothing can go in Special Attack, unfortunately)
Old Set:
Anti Dnite (Victini) @ Icium Z
Ability: Victory Star
EVs: 248 HP / 60 SpA / 4 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Glaciate
- Blue Flare
- Taunt
New Set:
Anti Dnite (Victini) @ Icium Z
Ability: Victory Star
EVs: 248 HP / 160 SpA / 4 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Glaciate
- Blue Flare
- Taunt
Same Special Attack, 1 more speed (same condition as one above)
Old Set:
Anti Zygarde (Zygarde) @ Dragonium Z
Ability: Power Construct
EVs: 8 HP / 108 Atk / 244 Def / 148 Spe
Jolly Nature
- Coil
- Dragon Dance
- Outrage
- Substitute
New Set:
Anti Zygarde (Zygarde) @ Dragonium Z
Ability: Power Construct
EVs: 8 HP / 124 Atk / 124 Def / 252 Spe
Impish Nature
- Coil
- Dragon Dance
- Outrage
- Substitute
Same Speed, same defense, 4 more attack, carries into Zyg-C
Old Set:
Adamant SpDef (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 8 Atk / 244 SpD / 8 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Taunt
- Metal Burst / Swords Dance / Fire Fang
New Set:
Adamant SpDef (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 112 Atk / 140 SpD / 8 Spe
Careful Nature
- Sucker Punch
- Play Rough
- Taunt
- Metal Burst / Swords Dance / Fire Fang
Same Spdef, 2 more Attack
Old Set:
Brave SpDef (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Brave Nature
IVs: 18 Spe
- Sucker Punch
- Play Rough
- Taunt
- Metal Burst
New Set:
Brave SpDef (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 112 Atk / 148 SpD
Sassy Nature
IVs: 18 Spe
- Sucker Punch
- Play Rough
- Taunt
- Metal Burst
Same SpDef and Speed, 2 more Attack
Old Set:
Anti Dnite (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
IVs: 24 Spe
- Sucker Punch
- Play Rough
- Taunt
- Protect
New Set:
Anti Dnite (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 108 Atk / 148 SpD
Careful Nature
IVs: 24 Spe
- Sucker Punch
- Play Rough
- Taunt
- Protect
Same SpDef, 2 more attack
Old Set:
Anti Fairy/Steel (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 240 HP / 8 Atk / 248 SpD / 12 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Fire Fang
- Magnet Rise
New Set:
Anti Fairy/Steel (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 240 HP / 112 Atk / 144 SpD / 12 Spe
Careful Nature
- Sucker Punch
- Iron Head
- Fire Fang
- Magnet Rise
Same SpDef, 2 more Attack
Old Set:
Z-Iron Defense (Celesteela) @ Steelium Z
Ability: Beast Boost
EVs: 188 HP / 60 SpA / 88 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Iron Defense
- Metal Sound
- Flamethrower
- Giga Drain
New Set:
Z-Iron Defense (Celesteela) @ Steelium Z
Ability: Beast Boost
EVs: 188 HP / 68 SpA / 252 Spe
Calm Nature
IVs: 0 Atk
- Iron Defense
- Metal Sound
- Flamethrower
- Giga Drain
Same speed, one more spdef, 2 more special attack
Old set:
Anti Dnite (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 24 Def / 252 SpD
Impish Nature
- Leech Seed
- Protect
- Substitute
- Heavy Slam / Autotomize
New Set:
Anti Dnite (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 12 Atk / 120 Def / 144 SpD or 232 HP / 120 Def / 144 SpD / 12 Spe or 232 HP / 132 Def / 144 SpD
Careful Nature
- Leech Seed
- Protect
- Substitute
- Heavy Slam / Autotomize
Same SpDef, and either 3 more attack, 3 more speed, or 3 more defense. Idk which one is best for this, i'd do speed or attack personally.
Old Set:
Mixed Bulk 2A (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 72 Def / 168 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Leech Seed
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
New Set:
Mixed Bulk 2A (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 72 Def / 112 SpA / 56 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Leech Seed
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Same Special Attack, 1 more SpDef (unfortunately can't get extra spa)
Old Set:
Sleep 3A (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 28 Def / 180 SpA / 24 SpD / 28 Spe
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
New Set:
Sleep 3A (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 140 Def / 68 SpA / 24 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Same defense, 1 more special attack
Old Set:
Timid Scarf (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 160 HP / 200 SpA / 148 Spe
Timid Nature
IVs: 30 Atk
- Hidden Power [Ice]
- Dark Pulse
- Psychic
- Gunk Shot
New Set:
Timid Scarf (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 160 HP / 108 SpA / 240 Spe
Modest Nature
IVs: 30 Atk
- Hidden Power [Ice]
- Dark Pulse
- Psychic
- Gunk Shot
same speed, 17 more special attack
Old Set:
Elemental Punches (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 120 HP / 4 Atk / 196 Def / 188 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Ice Punch
New Set:
Elemental Punches (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 120 HP / 132 Atk / 196 Def / 60 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Ice Punch
Same Speed, 2 more Attack
Old Set:
Rain Dance Hydration (Manaphy) @ Waterium Z
Ability: Hydration
EVs: 240 HP / 48 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Acid Armor
- Rest
- Rain Dance
- Surf
New Set:
Rain Dance Hydration (Manaphy) @ Waterium Z
Ability: Hydration
EVs: 240 HP / 152 SpA / 116 Spe
Timid Nature
IVs: 0 Atk
- Acid Armor
- Rest
- Rain Dance
- Surf
Same Speed, 2 more spa
For some reason, your Adamant Z-Giga Impact Ambipom has a Jolly nature.
Old Set:
Metronome (Kyurem) @ Metronome
Ability: Pressure
EVs: 248 HP / 48 Def / 4 SpA / 8 SpD / 200 Spe
Calm Nature
IVs: 0 Atk
- Noble Roar
- Roost
- Ice Beam
- Earth Power
New Set:
Metronome (Kyurem) @ Metronome
Ability: Pressure
EVs: 248 HP / 48 Def / 20 SpA / 92 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Noble Roar
- Roost
- Ice Beam
- Earth Power
same speed and spdef, 4 more spa.
Old Set:
Def Tomb (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 176 HP / 68 Atk / 252 Def / 12 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Rock Tomb
New Set:
Def Tomb (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 176 HP / 68 Atk / 156 Def / 108 Spe
Impish Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Rock Tomb
Same defense, 263 speed instead of 262 (though you can put the extra 4 evs into attack if you want)
Old Set:
Jolly Scarf (Sawk) @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 224 Spe
Jolly Nature
- Close Combat
- Poison Jab
- Ice Punch
- Stone Edge
Uhhhhhhhhhhhhhhhhh
Old Set:
SpDef Flame Charge (Type: Null) @ Eviolite
Ability: Battle Armor
EVs: 248 HP / 20 Def / 180 SpD / 60 Spe
Impish Nature
- Confide
- Iron Defense
- Rest
- Flame Charge
New Set:
SpDef Flame Charge (Type: Null) @ Eviolite
Ability: Battle Armor
EVs: 248 HP / 116 Def / 84 SpD / 60 Spe
Careful Nature
- Confide
- Iron Defense
- Rest
- Flame Charge
Same SpDef, 1 more Def
Old Set:
Bulky Reflect Stall (Zapdos) @ Electrium Z
Ability: Static
EVs: 240 HP / 28 SpA / 236 SpD / 4 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hidden Power [Ice]
- Roost
- Reflect
New Set:
Bulky Reflect Stall (Zapdos) @ Electrium Z
Ability: Static
EVs: 240 HP / 36 SpA / 136 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Thunder
- Hidden Power [Ice]
- Roost
- Reflect
same Speed and SpDef, 2 more SpA
Old Set:
SpDef Sub (Araquanid) @ Waterium Z
Ability: Water Bubble
EVs: 248 HP / 120 Atk / 140 SpD
Adamant Nature
- Liquidation
- Substitute
- Laser Focus
- Mirror Coat
New Set:
SpDef Sub (Araquanid) @ Waterium Z
Ability: Water Bubble
EVs: 248 HP / 240 Atk / 20 SpD
Careful Nature
- Liquidation
- Substitute
- Laser Focus
- Mirror Coat
Same Spdef, 10 more Attack
Old Set:
Anti Zard/Tapus (Muk-Alola) @ Rockium Z
Ability: Poison Touch
EVs: 188 HP / 68 Atk / 252 SpD
Adamant Nature
- Stone Edge
- Shadow Sneak
- Gunk Shot
- Payback
New Set:
Anti Zard/Tapus (Muk-Alola) @ Rockium Z
Ability: Poison Touch
EVs: 188 HP / 176 Atk / 144 SpD
Careful Nature
- Stone Edge
- Shadow Sneak
- Gunk Shot
- Payback
Same SpDef, 1 more Attack
Old Set:
Z-Aqua Tail (Azumarill) @ Waterium Z
Ability: Huge Power
EVs: 200 HP / 120 Atk / 100 Def / 88 SpD
Adamant Nature
- Protect
- Aqua Tail
- Play Rough
- Aqua Jet
New Set:
Z-Aqua Tail (Azumarill) @ Waterium Z
Ability: Huge Power
EVs: 200 HP / 200 Atk / 20 Def / 88 SpD
Impish Nature
- Protect
- Aqua Tail
- Play Rough
- Aqua Jet
Same Defense, 4 more Attack (though it feels like you can consolidate the HP/Def/SpD stats a bit more, idk what they're eved for tho
You could change this set to have more Special Attack, but idk what the shadow claw is for, and if it needs to OHKO/2HKO smth specifically.
Bulletproof Shadow Claw (Kommo-o) @ Kommonium Z
Ability: Bulletproof
EVs: 168 HP / 184 SpD / 156 Spe
Sassy Nature
- Clanging Scales
- Flamethrower
- Shadow Claw
- Substitute
Wow this one took way longer than I thought. A whole bunch of small stuff + a few major things.
Elo Bandit I believe this is your compendium, so-
great number of diverse sets though, honestly exactly what a compendium should be