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ASB Trading Thread

TheWolfe has agreed to accept my Togetic Serenity for the above Zweilous.

176.png

Togetic (Serenity) F
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (Innate)(DW Locked) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 3
DC: 2/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Nasty Plot
Psycho Shift

Shadow Ball
Flamethrower
Grass Knot
Toxic

Total Moves: 16

Proof is in sig
 
Okay, I like Murkrow, but I really don't like Honchkrow. :( So, off you go, hopefully!

430.png

Honchkrow(*) (whatever you want) (F)
Nature: Quiet (+SpA | Spe/1.15 | -10% Eva).

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks (15):
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Sucker Punch

Brave Bird(*)
Roost(*)
FeatherDance(*)
Taunt

Hidden Power Fighting 7(*)
Snarl(*)
Calm Mind(*)
Link to profile: http://www.smogon.com/forums/showpost.php?p=3320564&postcount=61

List of stuff I will probably trade for (even if you just used 2 TCs to get it):
- Blaziken line (Neutral nature)
- Kitsunoh line (Adamant)
- Krilowatt line (Mild or Rash)
- Arghonaut line (Adamant)
- Haxorus line (Adamant)
- Armaldo line (Adamant)
- Meganium line (Neutral if possible, Quiet otherwise)
 
Well, I'm going to go back to working toward the Normal gym, so I'll be trading my Cradily today

346.png

Cradily [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:2
DC:4/5

Attacks (14):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid

Mirror Coat
Recover
Barrier

Protect
Toxic
Rock Slide
Double Team

I'm open for a few things, but here are the main things I want

Blissey line
Minccino line
Castform
Collossoil line
Hydregion or Salamence line
Lucario line
Metagross line
 
Trading my Castform for Maxim's Cradily.

351.png

Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Clear Smog
Disable
Hex

Protect
Thunder
Shadow Ball

Also trading my Pit Boss (Granbull) for smashlloyd20's new Munchlax!

210.png

Granbull - Pit Boss (M)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (45/1.15v)

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar

Close Combat
Crunch
Heal Bell

Work Up
Fire Blast
Earthquake

Trainer Profile
 
Offering my Scratchet for trade. Looking for a decent Fire type that is NOT of the following families:

Charizard
Pyroak
Chandelure
Darmanitan
Houndoom
Arcanine
Volcarona

ScratchetM.png


Scratchet [Jeremy] (M)
Nature: Rash (+Special Attack, -Special Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 2 (-)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Nature Power
Roost
Stealth Rock

Brick Break
Focus Blast
Taunt

Total Moves: 11

Profile link is in sig.
 
Offering my Torchic for Floras Honchkrow,

255.png

Torchic (Hazel) (F)
Nature: Serious (No changes)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks (16):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Flamethrower

Agility
Counter
Endure

Fire Blast
Rock Slide
Dig
Hidden Power Grass (7)
Protect

Approval link here, cause i dont really have time atm to stick it in my profile
 
Lookin' to trade this here Magneton for something more Supportive / Speedy.
Magneton(*)
iaza12878720773500.png
Electronica (U)

Nature: Timid (+15% Speed and provides a flat 11% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 2
DC: 5/5

Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)

Explosion(*)
Light Screen(*)
Wild Charge(*)
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam


Things I'm lookin' for in particular...

Breezi / Fidgit (Modest, Timid, or Calm)
Sableye (Sassy)
Cottonee / Whimsicott (Timid, Modest)
Gastly / Haunter (Timid, Naive, Hasty)
Almost anything that's good. lol

Similar counter investment would be nice. As such, a few additional moves would be cool as well.

Bumpin' this offer. Shoot, any middle stage mons sound appealing right now.
 
Confirming I'm trading this for Galladiator's Scratchet:

255.png


Torchic [Kyle] (M)

Nature: Hasty (+Spe, +9% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge

Also just reaffirming the trade of Granbull for Munchlax.

EDIT: This is the munchlax I'm receiving:


Ok spending 4 TC on a Munchlax for SDS

In addition, I will be spending my 4 RC to buff its EC to 3 and MC to 1
446.png

Munchlax (Roadblock) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 4 (5 / 1.15) (-)

Evolution Counter: 3/6
Move Counter: 0
Dream Counter: 1/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Substitute
Zen Headbutt

Earthquake
Fire Blast
Ice Beam
 
OK, I'm putting quite a few pokemon up for trade that I couldn't be stuffed putting up before now.

396.png

Starly - Sora (F)
Nature: Adament Nature: +1 in attack, -1 in Sp.Attack
Type: Normal/Flying
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12



EC: 0/9
MC: 0
DC: 0/5



Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Attacks (14):
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavour
Whirlwind
Aerial Ace


Fly
U-Turn
Protect


Roost
Detect
Revenge
041.png

Zubat- Probat (M)
Nature: Serious Nature, Neatral
Type: Poison/Flying
Poison STAB: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW) (Locked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (15):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Aerobatics
Poison Fang


Taunt
Toxic
Fly


Giga Drain
Hypnosis
Zen Headbutt

The two above trades are open. However, my skarmory below is reserved for Voldemort for his Druddigon.

iaza12878748259000.png

Skamory - Metal Phoenix (M)
Nature: Careful Special Defence increased by*; Special Attack reduced by *

Type: Steel/Flying
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (15):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Drill Peck

Whirlwind
Pusuit

Taunt

Toxic
Fly

EDIT: Also, my Starly for Galladiator's Larvitar has been agreed on, waiting for Gallad to confirm in the thread.
 
Metal Bagon's skarmory for my Druddigon. Lets do this...

621_druddigon_front_norm.png

Druddigon* (M)
Nature: Adamant (+1 attack -1 defence)
Type: Dragon
Dragon: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc).

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Attacks (14):
Leer *
Scratch *
Hone Claws *
Bite *
Scary Face *
Dragon Rage *
Slash *
Crunch *

Sucker Punch *
Thunder Fang *
Poison Tail *


Dig *
Taunt *
Toxic *

Profile link.

Please approve!
 
Mah Profilleo

Trading:
100voltorbfrontnorm.png

Voltorb [Trode-chan] (Male)
Nature:
Timid
Type:
Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: *
Def: **
SpA: **
SpD: **
Spe: 115
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Total : 0/0/0
Abilities:
Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Ability 2: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Dream World: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Attacks:
Level-up
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct
Electro Ball
Magnet Rise
Mirror Coat
BW-TM
Rain Dance
Thunder
Volt Switch

Seeking: I really dont have a preference, but preferably a pokemon who is able to learn Metal burst in one of its evos.

This trade is still open...if...if anyone wants it...
 
Confirming that I am trading Bart the Larvitar for MB's Starly.

Link in sig. Hide tags freaked out on me, so I'm going to c/p everything back where it belongs.

246.png


Larvitar [Bart] (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Outrage
Iron Defense
Pursuit

Earthquake
Dig
Stone Edge

Total Moves: 14

EDIT: For some reason, the Hide tags are making everything invisible on my profile...I should probably get rid of a Pokemon or two or something.

EDIT 2: That didn't work. Any ideas?


EDIT 3: Fix'd.
 
Yo terrador here is that trapinch you ordered:

328.png

Trapinch
Nature: Naive (+Speed, -Special Defense) (+5% Accuracy)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (10*1.15=12)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter
: (Innate) This Pokemon always keeps its pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks (20):
Bite
Sand-Attack
Faint Attack
Sand Tomb

Endure
Earth Power
Flail

Double Team
Rock Slide
Substitute

I would like spinarak in return.

btw, its for real
 
Putting up my Zweilous for trade. Sorry Asmodeus, but I don't feel too good having half my team weak to one type. I hope someone else can put him too good use. :\

Profile
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Asmodeus - Zweilous (M)
Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
KOs: 4

Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 6

Attacks:
-Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Outrage
-Double Hit

-Fire Fang
-Ice Fang
-Thunder Fang
-Draco Meteor
-Earth Power

-Toxic
-Taunt
-Thunder Wave
-Torment
-Protect

Total Moves: 20
Looking for: Dragonite line, Togekiss line, Porygon line (all preferibly at 2nd stage).

TheWolfe has agreed to accept my Togetic Serenity for the above Zweilous.

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Togetic (Serenity) F
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (Innate)(DW Locked) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 3
DC: 2/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Nasty Plot
Psycho Shift

Shadow Ball
Flamethrower
Grass Knot
Toxic

Total Moves: 16

Proof is in sig

Accepting. Thanks! :D

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<=>
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The following trades are approved:
I should be able to approve trades D:
Terrador and Leethoof
Metal Bagon and Voldemort
Metal Bagon and Galladiator
TheWolfe and rickheg
 
So I haven't actually used this thing since the day I evolved it, nor do I see myself in the future. With that in mind I'm open to considering most reasonable offers for him, hoping something takes my fancy.

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Omastar [Spika] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Rock/Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor: [DW LOCKED] (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Constrict
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Ancientpower
Brine
Shell Smash
Hydro Pump

Ice Beam
Protect
Rock Slide
Scald

Muddy Water
Bide
Wring Out

Move Total: 18
 
Alright, after some delay, I've decided to trade my newly bought Happiny for Engineer's Scyther.

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Happiny [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC:1/9
MC:0
DC: 0/5

Attacks (11):
Pound
Charm
Copycat
Refresh
Sweet Kiss

Heal Bell
Counter
Endure

Thunder Wave
Toxic
Flamethrower
 
Accept!

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Scyther (Imoji) (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats: 70 / 110 / 80 / 55 / 80 / 105

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 105

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Counter
Night Slash
Reversal

Brick Break
Substitute
Protect

Move Count: 16
I don't think I battled with you even once o_O

For those who do not believe I have a Scyther (I think there's only one post of mine involving it), .
 
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