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Ask a simple question, get a simple answer — Mk II

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In another thread I asked whether Imprison should prevent execution of a move by a slower Pokemon if the faster Pokemon uses Imprison on the same turn the slower Pokemon attempts to use a move it has.

The answer was yes.

If this is the case, I believe there is a bug in shoddy as it does not currently do this.
Can anyone confirm?
 
About crating pokemon (not inside the CAP project), where can I make such implementations? And how could I use this for a private server? I'd want to make something for casual and personal interest (making stuff for a game is fun for me)
 
Ah, I'm assuming you were on Doug's Create-a-Pokemon Server for that battle then. ShadowStrike is the custom move for the Pokemon Kitsunoh there, being a physical Ghost-type move with 80 BP and a 50% chance of lowering the opponent's defense. It is one of only two custom-moves implemented on the server, with the other being Stratagem's Paleo Wave, a special Rock-type attack with 85 BP and a 10% chance of lowering the opponent's defense.

Anyway, since you were playing on the CAP-server, where those moves exist, they got into Metronome's selectable move-list, and thus ShadowStrike appearing.
The weird thing is that we weren't playing on the CAP server! I don't have the CAP team builder update downloaded, but my opponent did. This means that there is an error in Metronome that lets it choose moves from other servers' team builder extensions if you've downloaded them.
 
Full Feature/Clauseless Battle

Shoddy's ladder system records battle statistics and trends on Pokemon usage, and uses popular competitive clauses. These help shape the various tiers, like OU, UU, and NU, as trends and experience give us a sense of what works and what doesn't. For awhile, I've been wondering what the tiers would look like and how dramatically the battle environment would shift if certain restricting clauses were removed, like sleep, freeze, evasion, and OHKO. Additionally, I'd like to see item clause picked up as well, as being a fan boy from the stadium days, I've always felt that item clause had an official feeling to it. It's not that I don't think the sleep clause doesn't have an official feeling to it either, but stadium only had three Pokemon used in a battle, but with six Pokemon you have a little more leeway for planning for such factors. Evasion might be annoying, but there are plenty of ways around it these days, and such moves are rarely seen with a lack of evasion usage. As it is, the battle environment is a bit over centralized around key features in a Pokemon, but I wonder how dramatically the battle scene would shift if a full feature battle tier were set up. I'm not proposing that the current battle system be eliminated either, just for this one to be given it's own ladder, to see what would pan out, and what Pokemon would be in what tier in such a battle system.
 
Is there a way for me to not see the main chat immediately? The best method I have at the moment is private messaging myself.

No, but you probably can make the recommendation in one of the Shoddy Battle 2 threads.

ive been lookin to sign up for the smogon tutorin program where can u sign up

Here. Once a new round is posted (which should be sometime very soon), follow what it says in the first post, and you should probably get a tutor.

Shoddy's ladder system records battle statistics and trends on Pokemon usage, and uses popular competitive clauses. These help shape the various tiers, like OU, UU, and NU, as trends and experience give us a sense of what works and what doesn't. For awhile, I've been wondering what the tiers would look like and how dramatically the battle environment would shift if certain restricting clauses were removed, like sleep, freeze, evasion, and OHKO. Additionally, I'd like to see item clause picked up as well, as being a fan boy from the stadium days, I've always felt that item clause had an official feeling to it. It's not that I don't think the sleep clause doesn't have an official feeling to it either, but stadium only had three Pokemon used in a battle, but with six Pokemon you have a little more leeway for planning for such factors. Evasion might be annoying, but there are plenty of ways around it these days, and such moves are rarely seen with a lack of evasion usage. As it is, the battle environment is a bit over centralized around key features in a Pokemon, but I wonder how dramatically the battle scene would shift if a full feature battle tier were set up. I'm not proposing that the current battle system be eliminated either, just for this one to be given it's own ladder, to see what would pan out, and what Pokemon would be in what tier in such a battle system.

There have already been discussions about this, and nobody really said yes. Plus, the competitive community doesn't care if a clause has an "official feeling" to it. If you really feel strongly about this, make your own server.

How do you find out how high you on the LeaderBoard? eg. No. 4 in OU, No. 9 in UU, ect...

It's located here, on the shoddy battle leaderboard page.
 
Jumpluff is currently listed as having the illegal moveset of Encore + Aromatherapy; however, according to Serebii, Clefairy can learn Aromatherapy through breeding in HG/SS and can learn Encore by level up, so it should be legal now. Is this something that the server owner has to take care of (and if so, who should I inform about this?), or is this something programmed into Shoddy itself and thus will have to wait until Shoddy Battle 2?
 
Colin linked on shoddy once for a site that was chronicling Shoddy2's development. Does anyone have the link?

Like, it said things like May 2, Curse implemented.
 
I would like to add that it appears that you must choose "Smogon University" from the "Team Builder" section of the welcome screen, rather then "Standard Metagame". For some reason, only teams to be built for Smogon will have the HG/SS moves in them. This confused me for a long time before I figured it out... But if you build the team from inside the Smogon University server, then it automatically uses "Smogon University" so the moves will be there. It also seems that you cannot edit an old pre-HG/SS team to have HG/SS moves, you must remake the team completely.

There is no patch. The Smogon Server updates itself. To access the new moves, go to file -> new team. I think you can also edit your existing teams with the new moves.

Thanks guys, but it was my question was more along the lines of trying to help my buddy update his server. Im sorry for wording my question badly. XD

Anyways, is there a way to update/add the HG/SS moves to a server since the patch hasnt been released yet ? I mean Smogon, TU and a few others have the updates so there must be a way to implement them, so does anyone know how to do this ? (Hopefully this was a little better worded haha). I already PM'd Colin etc but sadly no reply, i guess he is busy and stuff, but yeah lol.
 
Quick question.

Recently I've been having some trouble with shoddy.All I'm getting are empty servers e.g 0/500. I have gotten a wireless router, which port/s do I need to have open in my router settings to be able to play on shoddy servers. Kinda new to this router business.
 
Quick question.

Recently I've been having some trouble with shoddy.All I'm getting are empty servers e.g 0/500. I have gotten a wireless router, which port/s do I need to have open in my router settings to be able to play on shoddy servers. Kinda new to this router business.

Well, I dont know much about ports, but I dont need to mess around with them. My Shoddy finds the servers just fine. Try putting the ports and whatever back to default, then try again.
EDIT: Make sure you have a Firewall exception for Shoddy Battle. Your Firewall could be blocking the servers from contacting you properly.
 
Jumpluff is currently listed as having the illegal moveset of Encore + Aromatherapy; however, according to Serebii, Clefairy can learn Aromatherapy through breeding in HG/SS and can learn Encore by level up, so it should be legal now. Is this something that the server owner has to take care of (and if so, who should I inform about this?), or is this something programmed into Shoddy itself and thus will have to wait until Shoddy Battle 2?

It probably didn't get put into the patch. That being said, I don't think Doug or Colin (or whoever else assembles the patches) are planning on making a patch. I could be wrong, but I'm pretty sure they're waiting until Shoddy2 comes out.

Will Shoddy ever get the double battle system?

Yes. Shoddy Battle 2 will have full support for double battles.

Thanks guys, but it was my question was more along the lines of trying to help my buddy update his server. Im sorry for wording my question badly. XD

Anyways, is there a way to update/add the HG/SS moves to a server since the patch hasnt been released yet ? I mean Smogon, TU and a few others have the updates so there must be a way to implement them, so does anyone know how to do this ? (Hopefully this was a little better worded haha). I already PM'd Colin etc but sadly no reply, i guess he is busy and stuff, but yeah lol.

No, I'm pretty sure you have to patch it manually. I don't really know how to this though.
 
Well, I dont know much about ports, but I dont need to mess around with them. My Shoddy finds the servers just fine. Try putting the ports and whatever back to default, then try again.
EDIT: Make sure you have a Firewall exception for Shoddy Battle. Your Firewall could be blocking the servers from contacting you properly.
Tried that, but it didn't work, same thing comes up...empty servers.

Thanks though.

Edit: I seem to keep getting this in java console maybe that has something to do with it.
Unimplemented intrinsic ability: Stall
Unimplemented move: Natural Gift
Unimplemented move: Recycle
There are 2 unimplemented moves.
The move library is 100% implemented.
Anyone know what that means?
 
Please don't delete my post .

Yow, sorry, my english is not perfect ... I'm french .
So, with one of my friends, we decided to create a server for shoddy battle .
The name on the server is FR - POKEMON TRASH .
We decided to create for all POKEMON TRASH members (and whoever wants to connect) .
I followed the tutorial in the shoddy battle website . But the link at the end doesn't work (the link where we must ask for the permanent listing...) .
I just want to now what I can do to see our new server in the shoddy battle servers list .
Help Us

Thanks, Ace .
 
Quick question:
Is there any clause that prevents intentional use of critical hits?
(I.e. Using scope lens on Absol/Honchcrow and using night slash)
would not be any intentional attempt to do crits, maybe I was mistaken...
I Thought strict damage clause implied that there would be no attempt to do critical hits, unless I am wrong.
Thanks!
 
Quick question:
Is there any clause that prevents intentional use of critical hits?
(I.e. Using scope lens on Absol/Honchcrow and using night slash)
would not be any intentional attempt to do crits, maybe I was mistaken...
I Thought strict damage clause implied that there would be no attempt to do critical hits, unless I am wrong.
Thanks!
No, not that I known of. All strict damage clause does, is if an attack would do more than 100% damage to an opponent, like say 150% or whatever, it would only show the amount as having been 100%, since it's impossible in-game to actually know if you've done more than 100% damage without knowing the opponent's spread and having done damage calculations.
 
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