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Has anyone tried to use Superpower on Thundurus-T? I tried to use, and simply failed, as Superpower fails to do significant damage against many threats, even with a Naive nature. It doesn't even 3HKO Ferrothorn, Blissey and Chansey, wich should be the main targets of Superpower. I found Focus Blast to be much more effective even with it's shitty accuracy, as it is based on Thundurus-T much higher SpA. And if I were to invest in Atk, I would pretty much use Landorus instead.

it's probably better off on Landorus-T or a bulk up Tornadus/ Tornadus-T set. I haven't actually tested physical tornadus-t but I like the idea in theory
 
Whats the best Stealth Rocker who can abuse sand to use on a team consisting of Tyranitar, Amoongus, Latios, Rotom-W, and Gyarados

Skarmory comes to mind, not only can he set up rocks but spikes as well. He has reliable recovery in roost and can even phaze things out with whirlwind if you really want. He also has sky high defense which works well with a specially defensive amoonguss. alternatively even a CB T-Tar can make room for stealth rocks in situations.
 
it's probably better off on Landorus-T or a bulk up Tornadus/ Tornadus-T set. I haven't actually tested physical tornadus-t but I like the idea in theory

As far as I know Tornadus-I is effective with a physical set, and I think that it's more effective than it's special set despite his higher SpA, as you can lure many opponents into thinking that it's about to Hurricane you, only to be blasted by Acrobatics instead. With a boost or two from Bulk Up and a Flying Gem intact, Tornadus-I can even OHKO Hippowdon. Physical Tornadus-I can even be used outside of a rain team, but you want to use him in a rain team since that's how Tornadus-I can humbug your opponent, and outside of rain team, your opponent will know that you are using a physical set and all surprise value is lost. It's also a great check to Tyranitar; if you are having problems with special walls or Tyranitar on your rain team, I seriously recommend you to use a physical Tornadus-I. It's amazing.

Tornadus-T, on other hand, I never saw anyone using with a physical set. Most people use him with Choice Specs, as it's speed is already high. I think that Tornadus-T would not be effective with a physical set like Tornadus-I is, because of it's lower offensive stats. But I never used Tornadus-T to know what is more effective.

Speaking of wich, has anyone tried to use Grass Knot on Thundurus-T? I am using this instead of Volt Switch. While I can no longer scout, I have coverage against many threats. For example, with Thundurus-T as my lead against rain teams, I use Grass Knot instead of Thunderbolt against their Politoed (for example). This is because the opponent thinks that I am about to use Thunderbolt, and then they switch to a thing like Gastrodon, only to be defeated by Grass Knot. Even if the opponent decides to stay, Grass Knot would already did significant damage to their Politoed, but Grass Knot is obviously not sufficient to OHKO Politoed. Nevertheless, Thundurus-T can even OHKO Hippowdon after Stealth Rock damage, while previously Hippowdon could survive 2 Hidden Power Ices and phaze Thundurus-T or OHKO him with Ice Fang. Grass Knot is also a safer attack to use against Terrakion, instead of Focus Blast; the two have the same base power as Terrakion is heavy. I found Grass Knot to be a very effective attack on Thundurus-T and I would like to know what do you think.
 
Speaking of wich, has anyone tried to use Grass Knot on Thundurus-T?

I feel like the lack of scouting is a negligible when you consider that you can finally smack gastrodon in the face. that things pretty much walls any thundurus-t set without it. and frankly gastro gives most rain teams a lot of trouble so it tends to help.
 
What is the best 5th Gen web-based damage calculator? Thanks in advance.

http://kalashnikov.pokecenter.ru/damage/

I feel like the lack of scouting is a negligible when you consider that you can finally smack gastrodon in the face. that things pretty much walls any thundurus-t set without it. and frankly gastro gives most rain teams a lot of trouble so it tends to help.

Yes, and Grass Knot, as said above, is a far more effective attack than Hidden Power Ice, against most Ground-types. Ironically, should Breloom die, wich happens often due to it's fragility, Thundurus-T becomes my main check to Ground-types.

The loss of scouting never was a problem, and using Grass Knot actually far helped me since now I have a backup way to defeat bulky Ground-type should my Celebi or Breloom die.
 
http://kalashnikov.pokecenter.ru/damage/



Yes, and Grass Knot, as said above, is a far more effective attack than Hidden Power Ice, against most Ground-types. Ironically, should Breloom die, wich happens often due to it's fragility, Thundurus-T becomes my main check to Ground-types.

The loss of scouting never was a problem, and using Grass Knot actually far helped me since now I have a backup way to defeat bulky Ground-type should my Celebi or Breloom die.
OK that's really cool. Thanks!
 
What's a good alternative to CM Latias acting as a special wall? I run my Latias fast - 252 HP, 252 Spe, Timid, with CM, Recover, Roar, Dragon Pulse.

While Latias is amazing, it doesn't help that she shares a common weakness with her other team-mates Tyranitar, Starmie, Landorus, and Reuniclus. Having 4 Pokemon weak to U-turn = demolition derby by Scizor.

I tried running Sableye as a cheeky pseudo-defensive spinblocker, but he has his limitations.

Please help!

Thanks.

EDIT: Did I mention I also have HUGE Mamoswine problems?
 
Can a Meloetta Aria Forme ohko standard specially defensive Tyranitar with Close Combat? Meloetta having an ev spread of 232 Attack /84 Special Attack/200 Speed (Naive Nature)? Lemme know what the difference in damage output would be between one holding an Expert Belt and one holding a Life Orb!
 
Can a Meloetta Aria Forme ohko standard specially defensive Tyranitar with Close Combat? Meloetta having an ev spread of 232 Attack /84 Special Attack/200 Speed (Naive Nature)? Lemme know what the difference in damage output would be between one holding an Expert Belt and one holding a Life Orb!

No item:
232 Atk Meloetta Close Combat vs 252 HP/0 Def Tyranitar: 83.17% - 98.02%

Expert Belt:
232 Atk Expert Belt Meloetta Close Combat vs 252 HP/0 Def Tyranitar: 99.75% - 117.57%

Life Orb:
232 Atk Life Orb Meloetta Close Combat vs 252 HP/0 Def Tyranitar: 107.92% - 126.73%
 
Anyone know the range for Pokemon IDs is in Black and White? I just got a Pokemon that has its OT ID "000001" and I'm a bit skeptical. Can that number be RNGed?
 
It's 00000 to 65535, actually. The Agonist has RNG'd a TID of 00000 before, and it's technically obtainable randomly as well. That said, you should be very suspicious of it unless you know the OT is legit.
 
it's probably better off on Landorus-T or a bulk up Tornadus/ Tornadus-T set. I haven't actually tested physical tornadus-t but I like the idea in theory


I have recently been running Tornadus T with Sub, Hurricane, U-turn and Superpower but to be honest, the only thing that superpower is good for is hitting Tyranitar, Heatran and Blissey. Most of the time it's just sub when the opponent tries to status me then spam hurricane - flying is definitely my favourite stab right now.
 
Would you guys say N's Zorua is good for competitive use? At base 105 speed, I don't think there's anything Zoroark will lose to with one less speed point.

Hasty nature is also pretty decent, I suppose a set that could work is

*Dark Pulse
*Flamethrower/HP Fighting?
*U-turn
*Sucker Punch

I'm really interested in this because Zoroark is one of my favorite new Pokemon and getting a competitive one for free would be great news for me.
 
Sounds like it should be absolutely fine; Mienshao is probably the only real base 105 threat and it's not like you are going to be hanging around him anyway.

Any combination of the moves you listed could work really, flamethrower over hp fighting unless you intend on taking on heatran/ttar. Sub is a great move with sucker punch obviously too.
 
Hi
I got a lillipup with the ability pickup, but it will change when it evolves. Is there a way to prevent it from losing the ability pickup when it evolves?
Thank you in advance!
 
I need help finding the best coverage for a 3 attacks Espeon. And 4 attacks too for that matter.

Options:

Psyshock / Psychic
Shadow Ball
Grass Knot
Hidden Power Ice
Hidden Power Fire
Hidden Power Ground
Hidden Power Fighting

Picking the right HP type is really hard. Any help would be great. And please take into consideration the OU metagame when calculating coverage.
 
I need help finding the best coverage for a 3 attacks Espeon. And 4 attacks too for that matter.

Options:

Psyshock / Psychic
Shadow Ball
Grass Knot
Hidden Power Ice
Hidden Power Fire
Hidden Power Ground
Hidden Power Fighting

Picking the right HP type is really hard. Any help would be great. And please take into consideration the OU metagame when calculating coverage.

I would recommend Psychic/Grass knot/HP fire/Shadow Ball. Grass knot hits Ttar hard so HP fire can be used for Scizor. Psychic is STAB and shadow ball hits other psychic types.
 
I need help finding the best coverage for a 3 attacks Espeon. And 4 attacks too for that matter.

Options:

Psyshock / Psychic
Shadow Ball
Grass Knot
Hidden Power Ice
Hidden Power Fire
Hidden Power Ground
Hidden Power Fighting

Picking the right HP type is really hard. Any help would be great. And please take into consideration the OU metagame when calculating coverage.

I would recommend Hidden Power Fire to get past one of the main counters to Espeon: Scizor. With Hidden Power Fire, Scizor's only hope is to use Bullet Punch, wich may not OHKO if Reflect is up or Espeon is at good health. If you have many ways to get past Scizor on your team, however, you can use Hidden Power Fighting as it help Espeon get past Tyranitar, another solid counter to her, but take care that Tyranitar can survive if it has Chople Berry.

I still recommend Hidden Power Fire, as with Psychic/Psyshock and Shadow Ball, you will have problems getting past Steels. As they are more common than Dark-types, and most Steel-types are weak to Fire but take neutral damage or are immune to Fighting and Ground, Hidden Power Fire is your only hope against them. If you are really paranoid about Dark-types or Heatran (wich is the only Steel-type in OU that doesn't fear Fire), however, use Hidden Power Fighting.

I wouldn't recommend Hidden Power Ground as Ground is the least effective type to take Steel-types, as there are many Steel-types on OU that are neutral to Ground, and many of them also carry Air Baloon, so even if you use Hidden Power Ground you may not get past Steel-types at all.

As for the choice between Psyshock and Psychic, I generally use Psyshock, as with that, Espeon can get past special walls such as Blissey and can win Calm Mind wars, not to mention that she can act as if she were a mixed sweeper. But if you fear Fighting-types that can survive an unboosted Psyshock and retaliate, such as Conkeldurr, then use Psychic.
 
I need help finding the best coverage for a 3 attacks Espeon. And 4 attacks too for that matter.

Options:

Psyshock / Psychic
Shadow Ball
Grass Knot
Hidden Power Ice
Hidden Power Fire
Hidden Power Ground
Hidden Power Fighting

Picking the right HP type is really hard. Any help would be great. And please take into consideration the OU metagame when calculating coverage.

Hmm... Psyshock, Shadow Ball, Grass knot and HP fighting means you have unresisted coverage. the other 3 are less generalized. Ground works better vs Heatran. Ice wrecks dragons and Gliscor/the Genies. Fire works well agains ferothorn/foretress, and it works well with a sun team.

I can create an OU war story?
 
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