Ask a Simple Question; Get a Simple Answer & General Resources (OU Edition)

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I've been searching around for an answer to my simple question, and decided to just ask everyone here. I started using Smogon a few days ago, and I find it VERY helpful. I understand the tiers and everything. I'm looking at the movesets, however, and I see that there are a few different tabs for the tiers. For example, Chandelure's page shows its stats, then right below shows a bunch of different movesets, but also has the tabs "Underused" "Overused" "VGC '11" and "VGC '12". I understand these stand for separate tiers, but I wanted to know why one moveset exists under Underused and why one exists under Overused. Thanks in advance, and sorry if this is a trivial question!
 
I've been searching around for an answer to my simple question, and decided to just ask everyone here. I started using Smogon a few days ago, and I find it VERY helpful. I understand the tiers and everything. I'm looking at the movesets, however, and I see that there are a few different tabs for the tiers. For example, Chandelure's page shows its stats, then right below shows a bunch of different movesets, but also has the tabs "Underused" "Overused" "VGC '11" and "VGC '12". I understand these stand for separate tiers, but I wanted to know why one moveset exists under Underused and why one exists under Overused. Thanks in advance, and sorry if this is a trivial question!
The movesets in each tab are suited to that individual metagame. The sets in UU were designed based on the most common Pokémon in that tier, the sets in VGC 11/12 are designed to be more effective in doubles, and so on.

So, select the tab for the metagame you're making your team for, and it'll show you the most effective sets for that tier.
 
I've been searching around for an answer to my simple question, and decided to just ask everyone here. I started using Smogon a few days ago, and I find it VERY helpful. I understand the tiers and everything. I'm looking at the movesets, however, and I see that there are a few different tabs for the tiers. For example, Chandelure's page shows its stats, then right below shows a bunch of different movesets, but also has the tabs "Underused" "Overused" "VGC '11" and "VGC '12". I understand these stand for separate tiers, but I wanted to know why one moveset exists under Underused and why one exists under Overused. Thanks in advance, and sorry if this is a trivial question!

It's because although the pokémon in question is on a lower tier, it has a set that is viable in higher tiers. In case of Chandelure, it's Under-Used, but it has a set that is also powerful on Over-Used.

Edit: Sorry, voodoo, I didn't saw that you already answered the question.
 
Okay, what is the difference between a check and a counter?
I have an idea, but the problem is every single time Check and Counter gets brought up a million people start fights about what the definition is, and what's good etc.


Without any anger (for once), can someone please give me a clear and concise answer and maybe an example?
 
Okay, what is the difference between a check and a counter?
I have an idea, but the problem is every single time Check and Counter gets brought up a million people start fights about what the definition is, and what's good etc.


Without any anger (for once), can someone please give me a clear and concise answer and maybe an example?

A counter can come on just about any attack that the opponent uses, and then retaliate. A check cannot just come on any attack; it is at risk of being crippled, damaged or KOed by an attack that the opponent can use. But if it comes at the right attack, it can strike back.

Example of counter: Jellicent counters Scizor because it resists any move that Scizor can use, except Pursuit, wich doesn't deal much damage anyway as long as it stay in. Jellicent can then burn Scizor and cripple him for the rest of the match. It can even slowy wear it down with a combination of Water-type attacks and Recover.

A Breloom cannot just switch into a Swampert, as it risks being KOed by Ice Beam, and it is too frail to take a Superpower. But if it comes at the right attack, it can proceed to Spore or just destroy Swampert with a Grass-type attack. So, Breloom cannot counter Swampert, but it can check him pretty well.
 
Okay, what is the difference between a check and a counter?
I have an idea, but the problem is every single time Check and Counter gets brought up a million people start fights about what the definition is, and what's good etc.


Without any anger (for once), can someone please give me a clear and concise answer and maybe an example?

A counter stops a pokemon no matter what. For example, Celebi is a counter to Bulk Up Breloom. It doesn't fear either STAB, can Natural Cure away Spore, and decimates him with STAB Psychic. Celebi can switch in to anything Breloom throws out with little damage and will beat him one-on-one, and can reliably do so multiple times in a match since it can Recover off the damage.

A check is a less solid answer to a certain pokemon. This could be for a few reasons, such as not being able to switch into certain moves (Specs Jolteon can HP Ice an incoming Thundurus-T, for example). Or, they could have issues with certain sets (Gengar can beat most SD Lucario, but has trouble with the Double Priority and Agility variants). This makes them a check, since they CAN beat a pokemon, but it's not guaranteed.

One last example:
HP Fire Magnezone is a counter to Ferrothorn (unless it carries Bulldoze lol), but can only check Scizor since it fears Superpower.
 
Better answer: Stop whining. This is a competitive environment, and if you've ever played a competitive video game you should realize that there is an element of centralization. Some things are good, some aren't, and are used as such. You can either be creative like Lady Bug and others or you can be generic player #376. Since you've already accused me of giving a too harsh answer, I'll just make that so and say nobody cares that you aren't happy with the way that they build their teams and ladder. Why not use Scizor and Dragonite in OU? Because it isn't as fun as using Delibird or Stunfisk? That all just boils down to the simple concept of the competitive side of the game
You are mistaken, I am not complaining and I am not attacking.
Also, you didn't answer my question. I am inquiring about creative sets that can be played in OU, that is all.
This thread has misled me, it claims I will get a simple answer. Instead I am getting verbally assaulted by this person who doesn't know me, but is clearly uptight and very defensive about the current state of this game.
If you can't answer my question, then please let someone else.
 
You are mistaken, I am not complaining and I am not attacking.
Also, you didn't answer my question. I am inquiring about creative sets that can be played in OU, that is all.
This thread has misled me, it claims I will get a simple answer. Instead I am getting verbally assaulted by this person who doesn't know me, but is clearly uptight and very defensive about the current state of this game.
If you can't answer my question, then please let someone else.

Your question is getting answered, and Zacchaeus isn't being defensive at all. You just aren't accepting the answer being given. Also, you weren't inquiring about OU sets. You were asking why you should play OU instead of a more diverse metagame. Read your original question. If you think OU sucks, don't play it. I'm sure the people on the RU ladder would love to have another person playing if you want a tier with more diversity.

Don't expect OU to turn into a metagame where everything gets some use. It's competitive and centralized, and no one is going to use something dumb like Dunsparce just so other people will enjoy OU more.

So, to answer your question, you should play OU if you want to play against many smart and skilled battlers while using the best non-banned pokemon like Scizor. If that doesn't appeal to you, quit complaining and play a different tier or play a different game.
 
I got one.
Why play OU when I could play other tiers that have many more playable options and thus mean they will be less repetitive?
I mean, OU feels like the same 3 games over and over and over.
How do I bring originality to OU? I mean besides just using lower tier pokemon in OU regardless of tier, which is what I do.
My question is in bold, I stated that I had one question. You assume the other subjects in my post are other questions I want answered. Not only that, I find it amusing that you think I am being whiny, I am not. When I discuss reasons why I feel OU isn't original it doesn't mean I am whining. Pointing out that people obviously like certain strategies or pokemon and as such things become repetitive isn't complaining. It's pointing out the blatantly obvious.
Apparently the definition of whining isn't known here, so let me show you.
WHINING
1. To utter a plaintive, high-pitched, protracted sound, as in pain, fear, supplication, or complaint.
2. To complain or protest in a childish fashion.
3. To produce a sustained noise of relatively high pitch

I've done none of the following and I don't care for the insults.
Why is it so hard for you to answer a simple question with a simple answer?

I don't desire to make enemies and that was not my intention. I just want to know how to be original in OU. I'm not saying I have to be original and I am not arguing the competitive nature of the tier. So please, stop making accusations.
I posted here because it says "use this if you're new". I can only wonder why this is the reception new members get on this site.

Also: The defensiveness of your post alerts me to some insecurities you have about this game.
 
It says "use this if you're new" so you don't make a thread about a question like yours without lurking first. Ignoring everything except your bolded question, you already know the answer. http://www.smogon.com/forums/showthread.php?t=3468838 shows you the usage stats for Smogon tiers, including OU. If you want to be creative in OU, either use sets that aren't common or Pokés that aren't common. It's your job to be original and nobody else's. So unless you're posting to ask or otherwise promote others to join you in your quest for originality, I don't see how you're missing the simple answer
 
Heheheh.
Thanx

Btw, I am Jutsu.
I intend to make myself quite comfortable here, baby~<3

Heheh

P.S. How long before I can have a signature? Hmmmmm?
Since you're sooooo nice, surely you'll tell me. Huh, baby?
 
Heheheh.
Thanx

Btw, I am Jutsu.
I intend to make myself quite comfortable here, baby~<3

Heheh

P.S. How long before I can have a signature? Hmmmmm?
Since you're sooooo nice, surely you'll tell me. Huh, baby?

Anyone and everyone has access to signatures. Check under user CP>Edit Signature.
 
Yay, first post. (Hopefully the first of many.)

Let's say I have a Technician Scizor/Scyther, and It uses Acrobatics, with no held item...

Does Technician boost the base power from 55 to 82.5, then apply the double damage from not holding an item (Giving me 165 BP), or does the game double the damage first & negate the Technician boost?
 
Shield dust protects secondary effects like the paralysis of thunderbolt or flinch rate only or also things like spatk drop from draco meteor?
 
Yay, first post. (Hopefully the first of many.)

Let's say I have a Technician Scizor/Scyther, and It uses Acrobatics, with no held item...

Does Technician boost the base power from 55 to 82.5, then apply the double damage from not holding an item (Giving me 165 BP), or does the game double the damage first & negate the Technician boost?
Welcome to Smogon!

Acrobatics would not get the Technician boost, so it would only be 110 power. However, if Scizor holds a Flying Gem, the item is consumed before the attack is calculated, so then you would get both the 1.5x boost and the doubling for 165 power, at least for one turn.
Shield dust protects secondary effects like the paralysis of thunderbolt or flinch rate only or also things like spatk drop from draco meteor?
Only secondary effects. It's similar to Sheer Force on your opponent without the power boost.
 
Acrobatics would not get the Technician boost, so it would only be 110 power. However, if Scizor holds a Flying Gem, the item is consumed before the attack is calculated, so then you would get both the 1.5x boost and the doubling for 165 power, at least for one turn.
Just unintentionally tested this out myself against the Elite 4 to verify, and sure enough, no damage difference from Technician... (Cofagrigus' Mummy ability was a valuable research tool...)

Aerial Ace it is then.
 
Hi, I'm new and my question is: "Is there a up-to-date guide on building a B/W OU team and any other guides I need to see for a Wi-Fi first-timer?"
 
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