Ask a Simple Question; Get a Simple Answer & General Resources (OU Edition)

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Why has the Dream World subforum been moved to Cryonics?

~hoblaph

Since the beginning of the BW2 metagame era, there hasn't been enough activity in the tier to justify a separate subforum. There's a thread for it in Other Metagames now, and the ladder is still up on PS however.

How does Sleep Talk work with Choice items?

It functions like it does with any other move. You get locked into it, and the move functions as it normally does.
 
Thank god latias wasnt banned :D

And one last question: would this spread and moveset be worthwhle on latias? Or would it be better off having max hp and the standard?

Calm minder, Timid, 208 hp/48 def/ 252 spe, leftovers
Calm mind, dragon pulse, reflect, roost

I figured giving it max leftovers recovery was enough so i dumped the rest in defense. I thought this might actually help her have better defenses overall. Though if im wrong, please correct me :P
 
It's really up to you on that one. The EV spread you listed will make Latias a better physical defender, but weaker on the special side. Considering you have Calm Mind, it might not be a bad idea - however, you also have Reflect to help you with physical attacks, so I think sticking to the standard 252 HP / 4 Def / 252 Spe is going to work better for you.
 
Thank god latias wasnt banned :D

And one last question: would this spread and moveset be worthwhle on latias? Or would it be better off having max hp and the standard?

Calm minder, Timid, 208 hp/48 def/ 252 spe, leftovers
Calm mind, dragon pulse, reflect, roost

I figured giving it max leftovers recovery was enough so i dumped the rest in defense. I thought this might actually help her have better defenses overall. Though if im wrong, please correct me :P

The moveset is definitely a viable option for Latias. In fact, it is currently on site, with an HP and Speed maximizing EV spread listed as an alternative to the more defensive one that accompanies it.

With regards to the EVs, here is a comparison between the bulk, both separately and overall, of your spread and the standard 252 HP one:

Your Spread
Physical Bulk - 353 HP * 228 Def = 80,484
Special Bulk - 353 HP * 296 SpDef = 104,488
Overall Bulk - 80,484 + 104,488 = 184,972

Standard Spread
Physical Bulk - 364 HP * 217 Def = 78,988
Special Bulk - 364 HP * 296 SpDef = 107,744
Overall Bulk - 78,988 + 107,744 = 186,732

So you have greater physical bulk, but the decreased special bulk cancels it out and then some. However, the fact that you're using both Calm Mind and Reflect probably throws a bit of a wrench in that calculation, and I don't know what the extra defense or extra special defense does, so I'm not willing to say that moving those 44 EVs is inherently a bad idea.
 
Ok thanks you guys :) i think im going to keep max hp, just to keep the special bulk up as it serves important against rain sweepers when i havent got a calm mind up yet. And i have reflect anyway :P

And final question: if i give my SDef a spread of 248 hp/248 sdef/ 12 spe, is there anything particularly wrong about it? I orginally had 252/248/8. Ive been thinking a little about magic hp numbers and thought that keeping it at an odd number would let it switch into spikes/rocks five times, if it came to that. I think i got it wrong but i just want to make sure.
 
What are some good defensive sweepers (just a list nothing specific) that work on stall teams?

The type of Pokemon I have in mind are WishCM Jirachi, SubDD Dragonite, and CM Latias.
 
What are some good defensive sweepers (just a list nothing specific) that work on stall teams?

The type of Pokemon I have in mind are WishCM Jirachi, SubDD Dragonite, and CM Latias.

CM Reuniclus for sure.
NP or CM Celebi.
BU Conleldurr.
SD or Acrobatics Gliscor.
SubDD or DD Gyarados. (I guess to an extent, he has reasonable bulk)

That's all I can think of off the top of my head. Hope it helps :)
 
Ok, I hope this is the right place to ask.
Currently, I'm trying one of my made-up cores on PS, which is as follows:
Flygon @Choice Band
EVs: 252 Attk/252 Spe/4 HP
Nature: Jolly (+Spe,-SpAttk)
Ability: Levitate
Outrage
Earthquake
Superpower
U-turn

Magnezone @Choice Scarf
EVs: 252 SpAttk/252 Spe/4 HP
Nature: Modest (+SpAttk,-Attk)
Ability: Magnet Pull
Thunder
Volt Switch
HP Fire
Flash Cannon
I basically wanted to make a sweep team- where one Poke can sweep (of course late game, I am not talking about setting up and sweeping from turn 2). Now, my sweeper is Double Dancer Haxorus. What can you do to help it? Remove it's checks/counters. How do you do that? This is where my "FlyZone" duo come in. Zone is the obvious steel assassin, which Flygon can easily lure out and U-turn out. Removing stuff like Mamoswine/Weavile is also necessary, so I have plans for that. Mamo in particular, is the biggest reason I'm using Scarf Zone, as I can outrun and OHKO with Flash Cannon.
I'm basically looking for the third member of my core. I want it to provide some offensive, or at least defensive support, it would be excellent if it could do both. :) I've tried out crazy stuff like Specs Suicune, bulky Keldeo (not exactly, just a 252 Spe/252 HP CM Keldeo).
So tell me if there is any Poke that can suit my needs.
 
Ok, I hope this is the right place to ask.
Currently, I'm trying one of my made-up cores on PS, which is as follows:
Flygon @Choice Band
EVs: 252 Attk/252 Spe/4 HP
Nature: Jolly (+Spe,-SpAttk)
Ability: Levitate
Outrage
Earthquake
Superpower
U-turn

Magnezone @Choice Scarf
EVs: 252 SpAttk/252 Spe/4 HP
Nature: Modest (+SpAttk,-Attk)
Ability: Magnet Pull
Thunder
Volt Switch
HP Fire
Flash Cannon
I basically wanted to make a sweep team- where one Poke can sweep (of course late game, I am not talking about setting up and sweeping from turn 2). Now, my swee
per is Double Dancer Haxorus. What can you do to help it? Remove it's checks/counters. How do you do that? This is where my "FlyZone" duo come in. Zone is the obvious steel assassin, which Flygon can easily lure out and U-turn out. Removing stuff like Mamoswine/Weavile is also necessary, so I have plans for that. Mamo in particular, is the biggest reason I'm using Scarf Zone, as I can outrun and OHKO with Flash Cannon.
I'm basically looking for the third member of my core. I want it to provide some offensive, or at least defensive support, it would be excellent if it could do both. :) I've tried out crazy stuff like Specs Suicune, bulky Keldeo (not exactly, just a 252 Spe/252 HP CM Keldeo).
So tell me if there is any Poke that can suit my needs.

Rotom-W could provide you with a Volt-Turn, combined with Flygon. Seeing as you want support you can try a bulky standard set with Will-o-Wisp or Thunder wave to support Haxorus. He also relieves you of Mamoswine's main stabs.
 
Are there any other cores similar to FGW? 3 types that cover each one another?

Well, I don't know other 3-type cores that cover each other, but I know 2-types.

Fighting and Dark covers each others prety well both defensively and offensively. Fighting resist Bug attacks that Dark despises, while Dark takes the Psychic attacks that Fighting doesn't like. Offensively, they also cover each other pretty well, with Dark covering Psychic and Ghost-types that resist or are immune to Fighting while the latter takes care of Dark and Steel-types that laugh at Dark attacks.

Dragon, Flying and Steel may be a good core to you? Dragon protect Steel from Fire, Water and Electric attacks, Steel protect Dragon from Ice and Dragon attacks, and thogether they resist every type except Fighting and Ground, that Flying takes without problems. In fact, there are many Dragon/Flying types that covers most Steel-types pretty well. Try a core of Dragonite (or Salamence) + Forretress. This core resist every type except Rock, but nonetheless they have amazing synergy.
 
Technically there are - flying, fighting, and rock have the same rock-paper-scissors style of FWG, and so does Dark-fighting-psychic. However, these teams lack resistances like FWG does. The best you could probably do is something like a (just off the top of my head) Gliscor + milotic + Ferrothorn type combo, where you chose two defensive pokemon and find something that can resist what they don't. Steel-types are a good place to start, as they have large number of resistances, as do Water-types.
 
How does Fury Cutter on Scizor function as the BP increases?

I know it isn't awesome competitively, but slapping on a Choice Band, with STAB and Technician going, that first hit would be quite potent, but it doubles BP every turn, so the first 2 hits would get the Tech Boost.

On hit 3, it goes to 80 BP, then 160 BP where it stays. Would it get the Tech Boost after hit 3 or no?
 
No, it wouldn't get a technitian boost if the power is above 60. It's all academic, though, as fury cutter is horrible.
 
Would it get the Tech Boost after hit 3 or no?

No. Scizor's Fury Cutter initially benefits from Technician but Escavalier's Fury Cutter is stronger in the long run. Also Metronome will boost Fury Cutter more than Choice Band if used more than 5 times if I recall correctly, but that's unlikely in a competitive environment. Also Nincada has the only 100% accurate Fury Cutter

Fury Cutter is my favorite attack if you can't tell
 
No, it wouldn't get a technitian boost if the power is above 60. It's all academic, though, as fury cutter is horrible.

Well shoot, thanks anyhow :)

Was looking for a viable alternative to Bug Bite til BW2 comes out Stateside. Got a few pokes just waiting for Move Tutors now :)

No. Scizor's Fury Cutter initially benefits from Technician but Escavalier's Fury Cutter is stronger in the long run. Also Metronome will boost Fury Cutter more than Choice Band if used more than 5 times if I recall correctly, but that's unlikely in a competitive environment. Also Nincada has the only 100% accurate Fury Cutter

Fury Cutter is my favorite attack if you can't tell

It's very fun in-game for sure. Just trying to see if it was actually a BP increase or not.
 
X-scissor is probably your best bet, as you're only really losing out on 10 BP, 15 with stab, with doesn't really put you at a disadvantage.
 
If you use Guard Split on a Pokemon using an Eviolite, are the stat changes calculated before or after factoring in the Eviolite?

Specific hypothetical example: Shuckle has 614 Defense. Chansey has 119 defense (with Eviolite it's calculated as 178). Shuckle uses Guard Split on Chansey. Which one is true?
Eviolite after Guard Split: (614 + 119) / 2 = 366.5 Defense (with Eviolite Chansey's Defense becomes 549)
Eviolite before Guard Split: (614 + 178) / 2 = 396 Defense (with Eviolite Chansey's Defense becomes 594)
Eviolite somehow becomes nullified: (614 + 119 or 178) / 2 = 366.5 or 396 Defense (and no further boost due to Eviolite)
Or something else entirely?
 
If you use Guard Split on a Pokemon using an Eviolite, are the stat changes calculated before or after factoring in the Eviolite?

Specific hypothetical example: Shuckle has 614 Defense. Chansey has 119 defense (with Eviolite it's calculated as 178). Shuckle uses Guard Split on Chansey. Which one is true?
Eviolite after Guard Split: (614 + 119) / 2 = 366.5 Defense (with Eviolite Chansey's Defense becomes 549)
Eviolite before Guard Split: (614 + 178) / 2 = 396 Defense (with Eviolite Chansey's Defense becomes 594)
Eviolite somehow becomes nullified: (614 + 119 or 178) / 2 = 366.5 or 396 Defense (and no further boost due to Eviolite)
Or something else entirely?

It's the former; Eviolite isn't factored in to the average Guard Split calculates. When you think about it, this makes sense as, if it were done according to one of the other possibilities you list, Eviolite would be essentially activating twice or not activating on your full defense stat (which wouldn't fit with how the item works).
 
It's the former; Eviolite isn't factored in to the average Guard Split calculates. When you think about it, this makes sense as, if it were done according to one of the other possibilities you list, Eviolite would be essentially activating twice or not activating on your full defense stat (which wouldn't fit with how the item works).
Indeed, that makes the most sense. Just making sure.
 
After the General Suspect thread kind of exploded, will we ever get another chance to discuss suspects in general, or is that stuff going to be done more quietly from now on?
 
When running CM Latias, so you run Sub, Roar, or a coverage move for your last moveslot (assuming you're running CM/Recover/Dragon Pulse)

It depends, honestly; all three are viable options. (I've also seen Refresh used, though that's mostly inferior to Sub) Sub is best for working as a stallbreaker, Roar for using Latias as a defensive pivot who has the potential to sweep, and coverage for a more offensive sweeper.
 
In general,mis it better to go with a hasty or naive genesect for reveng killing? I keep weighing the pros and cons but i cant seem to decide... Theres the techniloom punch and outrage and whatnot, but then theres ice moves and draco meteor to resist.
 
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