In that case, is it possible to have all of my ladder battles hidden by default?If you hide the room (disallow spectators) it hides the replay as well
In that case, is it possible to have all of my ladder battles hidden by default?If you hide the room (disallow spectators) it hides the replay as well
Yes, when you check the "don't allow spectators" option it will save your preference.In that case, is it possible to have all of my ladder battles hidden by default?
Zarel has been working on a few design changes on PS and this is simply part of the new design.Why did the Showdown icon change?
This is indeed an intentional mechanic. If a pokemon using rapid spin gets knocked out by Iron Barbs, Rocky Helmet or Rough Skin, it will not clear the hazards. The same applies for Knock Off which will not knock off the opponent's item if the user faints due to the affomentioned abilities / item.Hey, as you read in the Title i ran into a little problem just now. I was in a SV-OU match where my opponent set 3 layers of Spikes withclodsire. I wanted to remove them with my
Brambleghasts Rapid Spin. My opponent swapped in his :Corviknight :Corviknight after i finished his :Clodsire :Clodsire off. And then i went for Rapid Spin against the
Corviknight with Rocky Helmet.
Brambleghast died to the helmet but didnt clear the hazards away. There were still 3 layers of spikes on my site left.
And heres my question is it some intentional gimmick or was it some bug? [not like I lost bc of that but i am curios]
Also if i have posted this in the wrong Area please tell me where I have to put it. ^^
I also have the replay saved if anyone wants to take a look.
I believe this is intentional and is the case for a few other formats too. The reason is due to the ungodly size of the challenge menu. I believe a rework of the challenge menu has been in the works for a little bit now but I don't have any other updates unfortunately.Is there a reason why Gen 6 battle factory isn't on the list of challengeable formats? I was playing with a friend and found it odd it wasn't there and had to type out the challenge manually
ah i see, thank you ^^This is indeed an intentional mechanic. If a pokemon using rapid spin gets knocked out by Iron Barbs, Rocky Helmet or Rough Skin, it will not clear the hazards. The same applies for Knock Off which will not knock off the opponent's item if the user faints due to the affomentioned abilities / item.
Unfortunately, no. All you can do is reset W/L.Is it possible to reset all my elos when doing /rank without just resetting the win loss only? (pretty much just hard resetting GXE and elo as a whole)
or just to delete formats off /rank since my main account is super clogged with random OM leaderboards and I only want it to show OU and randbats
Complex ubans (unbanning a specific move or combination of moves on a Pokemon) are unfortunately not possible. The best you can do is remove the Obtainable Moves rule (e.g. "/challenge [user], [format] @@@ !Obtainable Moves") or add a moveset altering rule such as Sketchmons Move Legality (e.g. "/challenge [user], [format] @@@ Sketchmons Move Legality") and have the battlers make a gentlemen's agreement to only use the desired move(s) on the desired Pokemon. (Remember when using challenge codes to remove the [user] parameter if the command is used in PMs, and that the square brackets are just to show that what is inside them is a changeable parameter; do not include them when you use the challenge code.)Is there a way to add legality checks to give certain pokemon moves/abilties in challenge codes? Like making it so Flareon with Sacred fire for example could be legal with just a challenge code.
When one of the players access the hidden replay with their username, the can copy paste the replay link, that will have some extra characters at the end compared to a regular replay link. That's it, just share that link and anyone with it will be able to access it.how do I get the password to a private replay? it says ask me but I do not know, or does it mean they have to log in to my account to watch to see it
A lot of the sprites used there are already from our project. The others are KingOfTheCrossRoads' personal sprites. Some of his sprites are used for the project like bombirdier, and others are qc'd to be adapted better to the gen 5 style, like kingambit.is there a reason why we aren't using the sprites from here for gen 9?
I see.This explains a lot, thank you. Wishing you good luck in the future of sprite art.A lot of the sprites used there are already from our project. The others are KingOfTheCrossRoads' personal sprites. Some of his sprites are used for the project like bombirdier, and others are qc'd to be adapted better to the gen 5 style, like kingambit.
As far as the "reason" we aren't using those sprites goes, it's because we try to avoid using placeholders as much as possible. If there's no way to communicate to players which sprites are placeholders and which are finished, it will lead to a lot of players being generally dissatisfied and critical of the sprites in showdown. Everything we make is painstakingly quality controlled.
Adding the "!Min Source Gen" parameter allows transfer moves to be used. Assuming you are trying to create a 3v3v3v3 National Dex AG Free-For-All format that allows nonexistent Pokemon, this challenge code should work: "/challenge [Gen 9] Free-For-All @@@ Standard Natdex, !Min Source Gen, !Sleep Clause Mod, !Species Clause, !Nickname Clause, !OHKO Clause, !Evasion Moves Clause, Max Team Size = 3, +Nonexistent, +Annihilape, +Arceus, +Calyrex-Ice, +Calyrex-Shadow, +Chi-Yu, +Dialga, +Dialga-Origin, +Eternatus, +Flutter Mane, +Giratina, +Giratina-Origin, +Groudon, +Hoopa-Unbound, +Iron Bundle, +Koraidon, +Kyogre, +Landorus-Base, +Magearna, +Mewtwo, +Miraidon, +Palafin, +Palkia, +Palkia-Origin, +Rayquaza, +Spectrier, +Ursaluna, +Urshifu-Base, +Zacian, +Zacian-Crowned, +Moody, +Shadow Tag, +Toxic Debris, +Acupressure, +Aromatic Mist, +Baton Pass, +Court Change, +Final Gambit, +Flatter, +Follow Me, +Heal Pulse, +Last Respects, +Poison Fang, +Rage Powder, +Spicy Extract, +Swagger, +Toxic, +Toxic Spikes"So I'm trying to make a custom free for all match to play with some friends, but I can't fix the challenge command I'm using to allow generational transfer moves in the match. So far, this is the code I'm using:
/challenge gen9freeforall@@@gen9nationaldexag, Gen 9 OU, !Species Clause, +All Pokemon, +All Moves, +All Abilities, +All Items, Max Team Size = 3, +Nonexistent, +Toxic, +Swagger, +Baton Pass
What do I add to allow generational transfer moves into this custom game? I'm stumped...