Attack of the Slug! (OU RMT)

Now I'm no pokemon master, but I enjoy competetive pokemon. My only problem with the metagame is, however, that many useful pokemon capable of crippling many OU pokemon are dropped as far as NU. Thus I have created this team to bring two pokemon, overlooked in standard gameplay into the light.

I started by picking a pokemon who deserves more than it gets from the metagame, Gastrodon.
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Following this line of thought and keeping in mind the need of type-based synergy, I chose Typhlosion to lead my team. While countering the steel-type leads so prevalent in OU play, Typhlosin also burns away the scary plants who are out to get Gastrodon.
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Now it's my honest belief that a balance team has 3 fighters and 3 defenders and it just so happened that as I was building this team someone was talking about an unusual Weavile he had played against. After taking note of it and testing it in battle I found it to be very practical and of use in my team, especially since it counters alot of pokemon who wish to resist my fire and ground type attacks attacks.
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Now I needed to complete my Offense while cleaning up some gaps in my typing. Being the crazy person I am I pointed right at an offensive Celebi to fill the roll by warding off Water, Fighting, and Rock types.
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Here's where my creativity runs out. Being relatively unversed in defensive pokemon I chose the two most common defenders, while suiting them to my team. Foretress and Blissey do they're job well enough.
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Now I post my team here and only minutes later i start to get rates! Now here I got some good ideas from, but we'll start with the first suggestion. While Celebi is nice and all, Leaf Storm Wasn't exactly the every situation move and she wasn't that hard to tear up. In light of this, someone suggested a Scarfed Latias due to similar typing and funtions, while trick added a nice side-dish that I really hadn't used before. Not to mention a reliable DD-counter
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In the second rate I've gotten I tried both, but only one turned out to be a definate plus, Heatran. While not dealing as much damage, he provides Stealth Rocks and Will-O-Whisp support. At the same time he beats many common leads, bar Swampert, Infernape, and Aerodactyl.
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IN DEPTH ANALYSIS
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The Lead
Heatran @ Shucca Berry
Ability: Flash Fire
Nature: Mild
EVs: 4HP/252SpA/252Spe
-Flamethrower
-Stealth Rock
-Earth Power
-Will-O-Whisp​

Heatran is a better lead, while still providing the Fire-type necessary to this team. Grass-types have little chance against the monster and neither do Steel types. Switching Will-O-Whisp for Explosion is a viable option, but I'm not entirely sure, as Will-O-Whisp has been able to get me out of sticky situations. Either way the Stealth Rocks are a welcomed addition to my sleuth of entry hazards.​

Weavile.gif

The Bully
Weavile @ Liechi Berry
Ability: Pressure
Nature: Jolly
EVs: 40HP/252Atk/216Spe
-Substitute
-Ice Punch
-Night Slash
-Brick Break​

Many people recognize this dangerous pokemon, but not this set. Substitute is there to safely lower your HP to Liechi level or to be a shield while you beat down the other team. Weavile is fast enough to outrun most pokemon wanting to use status effects on him so the sub is up before the status and giving Weavile a turn to sub up is a very bad idea. Weavile is usually the one to sweep when Gastrodon is having a tough time stalling.​

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The Rescuer
Latias @ Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 4HP/252SpA/252Spe
-Draco Meteor
-Surf
-Thunderbolt
-Trick​

When the team needs help, Latias is there to to the rescue. Whether it's sweeping, revenge killing, or simply stopping DD-Mence before it can stomp all over my team, Latias gets the job done. Latias does what Celebi used to do, but can now also trick a choice scarf onto some unsuspecting wall. The only thing Celebi did that Latias doesn't is supply the sure fire counter for Swampert.​

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The Slug
Gastrodon @ Leftovers
Ability: Sticky Hold
Nature: Calm
EVs: 252HP/212Def/44SpD
-Stockpile
-Recovery
-Toxic
-Earthquake​

This is the star of the team and can effectively stall many, many pokemon. With this Gastrodon I have toppled the titans from their high thrones and conquered the gods!(A noob used Arceus on it, nuff said.) This little guy never ceases to amaze me and it takes tact to avoid injury... that or a good phazer. Depending on the opponent and the situation my method of attack can completely change, yet there are only a few sure fire counters to this guy. Skarmory, Crobat, and any Steel or Poison type who happens to have levitate. The applications I have used this Gastrodon are to many to list.​

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The Tactical Tank
Forretress @ Shed Skin
Ability: Sturdy
Nature: Relaxed
EVs: 252HP/112Atk/144Def
-Spikes
-Toxic Spikes
-Rapid Spin
-Gyro ball​

A typical Forretress set to set up those annoying entry hazard while ridding my side of entry hazards. Toxic Spikes certainly helps when a tormented Gastrodon is having a hard time getting Toxic in while setting up everything else. He also takes physical hits like a beast which is a useful plus. Like I said by the time I added him my creativity had run out.​

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Hello Nurse!
Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 24HP/252Def/232SpD
-Aromatherapy
-Softboiled
-Seismic Toss
-Thunder Wave​

Another uncreative, but useful addition. Status is a threat that I would preffer to use as a weapon than to fear, ergo a cleric is essential. Aromatherapy rids Gastrodon of harmful poison and my quick attackers of crippling paralysis. Seismic Toss is for steady damage, T-Wave for crippling enemy sweepers, and Softboil to keep Blissey in the game.​


Azelf: Wall it, Stall it, and keep it from causing real damage. Blissey, Forretress and Gastrodon do this well. Heatran can also absorb the explosion.

Breloom: Heatran has a chance to beat Breloom, but otherwise he's rather difficult to take out.

Celebi: Heatran can Flamethrower and Latias and Draco Meteor.

Dugtrio: Latias makes for an effective counter, Gastrodon also works

Electivire: Gastrodon counters Electivire beautifully and makes Electivire scared to leave his pokeball.

Empoleon: Latias T-bolt, Weavile Brick Break, Gastrodon EQ

Flygon: Weavile Ice Punch, Latias Draco Meteor

Gengar: Weavile and Latias Outspeed and OHKO, Forretress absorbs explosion

Gliscor: Weavile can Ice Punch, Gastrodon can stall and Forretress can Gyro Ball

Gyarados: Latias counters Gyarados without problems, but Gastrodon can also stall him out.

Heatran: Gastrodon is a hard-counter. Latias and Blissey can retaliate too, but Gastrodon, Forretress and Heatran can take the explosion and Heatran could Earth Power the opposing Heatran.

Heracross: Heatran can use Flamethrower and Gastrodon can stall, but not much else outside that.

Infernape: Latias counters any Infernape perfectly

Jirachi: Heatran get's 4x resist to Iron Head and two super effective move types.

Kingdra: Gastrodon can stall it out no matter the move set.

Latias: Forretress, Blissey, and Gastrodon can stall Latias into submission, especially with Gastrodon's trick immunity.

Lucario: Tears my team apart

Machamp: Latias is my only real counter.

Magnezone: Heatran and Gastrodon work fairly well, but Gastrodon can be easily stalled by using Magnet Rise. Blissey can shrug of special hits and widdle Magnezone down with Seismic Toss

Mamoswine: Gastrodon can Stall an unboosted Mamoswine, Forretress can attempt to wall.

Metagross: Heatran can outspeed and follow up with either Earth Power or Flamethrower. Gastrodon with 3 stockpiles can make unboosted Meteor Mash a 4-5HKO without using Recovery.

Ninjask: Most Ninjask today can do nothing but set-up for a BP team, but usually Heatran can flamethrower.

Porygon-Z: Scarf Latias Draco Meteor against non-Scarf versions, Gastrodon can possibly set up if it isn't Nasty Plot, Blissey can wall.

Rhyperior: Latias Surf, Gastrodon EQ and Toxic, Forretress Gyro Ball, and Heatran Earth Power.

Roserade: Heatran Flamethrower, Latias Draco Meteor, Blissey can wall.

Rotom-A: Rotom-H can be countered by Heatran, Weavile takes out most Rotom and Gastrodon can ruin them with toxic.

Salamence: Latias and Weavile outspeed and OHKO with STAB moves

Scizor: Heatran can counter CB Scizor stuck into BP, Latias can outspeed Scizor and 2HKO it, Gastrodon can set up on most Scizors.

Snorlax: Curselax always wipes my team, no true counter.

Starmie: Once again Latias and Blissy make Reasonable counters. Gastrodon is less likely due to Natural Cure

Suicune: Scarf Latias with Thunderbolt, Blissey walls it and widdles it down with seimic toss. Gastrodon can stall non-Rest versions.

Togekiss: Scarf Latias can come in to anything she has and answer with a thunderbolt. Weavile may also use Ice Punch.

Tyranitar: Weavile outspeeds for Brick Break, if Latias is already in then I'll go for Surf over switching out in case of a pursuit, but Crunch variants will give me trouble. DD variants are torn to pieces by STAB Gyro Ball from Forretress and Gastrodon can stall as long as it isn't the first to switch in.

Weavile: Gastrodon can stall any Weavile other than SD and SD Weavile won't have time to set up before Latias comes in and either I decide I can pull off and amazing Trick while it SDs or I take it out right away with Draco Meteor.

Yanmega: Heatran will resist anything Yanmega has and burn him down with Flamethrower. Gastrodon can stall and Blissey will absorb the special attacks while steadily dropping it's health with Seismic Toss

Zapdos: Zapdos can either be downed by a Draco Meteor beating by Latias or the less stallish versions can be taken out by Gastrodon by Toxic stalling.​
 
Hiya!

This looks like an innovative, and hopefully I can help it somewhat via a rate.

This team dies horribly to Ape, since Typhlosion is the only one that resists it, and everything else gets OHKO'ed by anything NP Ape & MixApe throws at it. So to remedy this, I will suggest you test out Scarf Latias over Weavile, or Vaporeon over Celebi. Scarf Latias will be able to revenge Ape as well other threats your team seems to have, i.e. DD threats. Vaporeon, however, only defends you from Ape and Gyara/Mence (Ice Beam or HP Electric argument), but in returun for the lack of threat coverage, you gain the cleric ability that Scarf Latias does not have. In fact, you can even replace both Weavile and Celebi for Vaporeon and Latias to benefit. Test those changes.

Hopefully I helped!
 
Hiya!

This looks like an innovative, and hopefully I can help it somewhat via a rate.

This team dies horribly to Ape, since Typhlosion is the only one that resists it, and everything else gets OHKO'ed by anything NP Ape & MixApe throws at it. So to remedy this, I will suggest you test out Scarf Latias over Weavile, or Vaporeon over Celebi. Scarf Latias will be able to revenge Ape as well other threats your team seems to have, i.e. DD threats. Vaporeon, however, only defends you from Ape and Gyara/Mence (Ice Beam or HP Electric argument), but in returun for the lack of threat coverage, you gain the cleric ability that Scarf Latias does not have. In fact, you can even replace both Weavile and Celebi for Vaporeon and Latias to benefit. Test those changes.

Hopefully I helped!

Thanks, I'll definately test those suggestions out and tell you my results, but to be honest I haven't seen an Infernape in ages, let alone one with Grass Knot to counter Gastrodon. Guess it's just my good luck? :D
 
Hello there

Weavile is a good pokemon, but I think it is out of place on a team of such a stallish nature. Right now you lack a Spin Blocker too, meaning all the entry hazards you worked so hard to set up can be removed if the opponent simply uses Rapid Spin. For these reason I recommend you replace Weavile with Rotom-a.

Rotom-a | Leftovers
Bold | 248 HP / 124 Def / 136 SpD
Thunderbolt | Will-o-Wisp | Rest | Sleep Talk

This Rotom uses Thunderbolt to deal damage, hitting things like Suicune and Skarmory. Cycling through Rest and Sleep Talk keeps Rotom in good health, so it can stick around to block Rapid Spin as long as possible. Will-o-Wisp causes Burn, and Burn cuts enemy Pokemon attack stats in half. This is useful in general, allowing you to stall things out easier. It also wards off Pursuit users, which could kill Rotom, and then Rapid Spin with Rotom out of the way.

Another Pokemon that is kind of out of place is Typhlosion. Again, since this team is of a stallish nature, Typlosion doesn't do the job so well. Furthermore, this team lacks a Stealth Rock user. Stealth Rock is an important move that all teams benefit from. It makes extremely strong pokemon like Gyarados and Salamence less threatening. I therefore recommend a Stealth Rock Heatran over Typhlosion.

Heatran | Shuca Berry
Timid | 4 HP / 252 SpA / 252 Spe
Flamethrower | Stealth Rock | Earth Power | Explosion / Will-o-Wisp

This gives you a Stealth Rock user, and will help immensely against strong attacks like Choice Band Scizor's U-turn. Will-o-Wisp is an option to weaken switch ins to this set such as Gyarados, Salamence, etc., without resorting to Explosion. Explosion can be used also, though.

Finally, I recommend changing your Scarf Celebi to a Scarf Latias. They have similar typing and their main attacks (Draco Meteor and Leaf Storm) are used similarly. However, Latias is fast enough to outrun Salamence after a Dragon Dance, who would otherwise run through your team easily. It also checks Gyarados just like Celebi does, and gives this team a second switch into opposing Heatran and the like. Finally, it can use Trick to cripple things like Blissey or Snorlax.

Latias | Choice Scarf
Timid | 4 HP / 252 SpA / 252 Spe
Draco Meteor | Surf | Thunderbolt | Trick
 
Hello there

Weavile is a good pokemon, but I think it is out of place on a team of such a stallish nature. Right now you lack a Spin Blocker too, meaning all the entry hazards you worked so hard to set up can be removed if the opponent simply uses Rapid Spin. For these reason I recommend you replace Weavile with Rotom-a.

Rotom-a | Leftovers
Bold | 248 HP / 124 Def / 136 SpD
Thunderbolt | Will-o-Wisp | Rest | Sleep Talk

This Rotom uses Thunderbolt to deal damage, hitting things like Suicune and Skarmory. Cycling through Rest and Sleep Talk keeps Rotom in good health, so it can stick around to block Rapid Spin as long as possible. Will-o-Wisp causes Burn, and Burn cuts enemy Pokemon attack stats in half. This is useful in general, allowing you to stall things out easier. It also wards off Pursuit users, which could kill Rotom, and then Rapid Spin with Rotom out of the way.

Another Pokemon that is kind of out of place is Typhlosion. Again, since this team is of a stallish nature, Typlosion doesn't do the job so well. Furthermore, this team lacks a Stealth Rock user. Stealth Rock is an important move that all teams benefit from. It makes extremely strong pokemon like Gyarados and Salamence less threatening. I therefore recommend a Stealth Rock Heatran over Typhlosion.

Heatran | Shuca Berry
Timid | 4 HP / 252 SpA / 252 Spe
Flamethrower | Stealth Rock | Earth Power | Explosion / Will-o-Wisp

This gives you a Stealth Rock user, and will help immensely against strong attacks like Choice Band Scizor's U-turn. Will-o-Wisp is an option to weaken switch ins to this set such as Gyarados, Salamence, etc., without resorting to Explosion. Explosion can be used also, though.

Finally, I recommend changing your Scarf Celebi to a Scarf Latias. They have similar typing and their main attacks (Draco Meteor and Leaf Storm) are used similarly. However, Latias is fast enough to outrun Salamence after a Dragon Dance, who would otherwise run through your team easily. It also checks Gyarados just like Celebi does, and gives this team a second switch into opposing Heatran and the like. Finally, it can use Trick to cripple things like Blissey or Snorlax.

Latias | Choice Scarf
Timid | 4 HP / 252 SpA / 252 Spe
Draco Meteor | Surf | Thunderbolt | Trick

Thank you for you input and I have thought of using these pokemon before, but as i stated in the team building I find a good team has a balance of stall and sweep, but I'll definately try these out and give you the results.
 
I got your PM so lets get started.

First thoughts- I think this team looked pretty solid with not much to change.

Heatran-Great lead to use and WoW cripples any swamperts and stuff that try to kill you with earthquake. Nicely done.

Weavile-You should use Low Kick instead of brick break because there is alot more heavy pokemon trying to wall weavile and the power could be worth it. But if you think brick break is good for the constant 75 power with stab go for it.

Latias-Don't even have to say anything. ScarfLatias counters the DDmence and DDgyarados in each OU team.

Fortress-Good but then do not use Gyro Ball. It can't really hit many things and the enemy must be extremely fast to take advantage of this. I recommend Earthquake or Payback instead of Gyro Ball so you can deal with ethier CM Latias or things like Lucario. With spikes lucario will be taking constant damage making EQ a OHKO. Also change Shed Shell not Shed Skin into Leftovers because you don't have a wish passer right now. Also Magenzones aren't common anymore so Leftovers is 10x more useful.

Blissey-It can be a Wish Passer if you want. Armotherapy is not bad ethier.

I didn't forget the star player!
Gastrodon-Works like the Stockpile Hipposet with Toxic Spikes and Toxic are reduntant. So I recommend Roar over Toxic. But if you find your Toxic Spikes are constantly getting Rapid Spinned keep toxic and you could have a spin blocker on your team, like what Zach recommended. But its nice to have some uncommon pokemon too.

Anyway good luck with this team and I hope I helped ^^
 
I got your PM and after a long inspection I realized that your team has 3 weak to fighting though 2 resist it could still pose a problem. But other then that I could find no huge gaping holes in it or anything else for that matter,
So first I agree Zach Rotom-H will nicely complement your team. Zach good call.

But I have more,
A heracross with night slash, Megahorn, Close Combat, and stone edge could dent your team fairly well. Close combat for heatran but no KO. Megahorn for laitas. Night slash for Rotom if you make the change, Close combat for Weavile now. Blissey Close combat. See the problem you will be facing half your team to 1 pokemon. So you could use a Skarmory. Over Forrertress. You lose the Rapid spin and the Toxic Spikes but you keep with similar typing and the stallish feel and spikes. And gain flying moves and whirlwind and a reliable recovery.

This set should work,

Skarmory @ Shed Shell or Leftovers
Nature Impish
Evs
252 HP / 64 Atk / 176 Def / 16 Spe
moves
-Roost
-Spikes
-Brave Bird
-Whirlwind

I think this set will help because not only does it get rid of Heracross. It is a good physical wall. Can stack spikes. Heal then mix up their whole team while racking up damage from entry hazards. It can help wall some threats and make your teams life a whole lot easier.


Well I hope I helped and you will find my rate pretty good. I hope that you will think about what I have said.
 
You asked for a rate, first of all I should say that I agree with Zach almost entirely. Weavile seems somewhat out-of-place on such a stallish team. The Rotom suggestion not only aids you in spin-blocking, but provides you with good resistances/immunities, and is a status absorber. This lets you run a Wish Blissey, which will heal your team, many of whom lack recovery.

However, I noticed that your team has a large Lucario weakness that needs covering. After an SD, it can OHKO every member of your team easily. The only ways I can think to deal with this are to run a significantly faster Rotom set, or possibly replacing your lead Heatran with a Gliscor. However, this would provide something of a water-weakness, which might make you want to consider the very similar Quagsire over Gastrodon. Gliscor would, however, also help to counter Tyranitar better, and is an effective lead.

Good luck.
 
I wake up and what else do I find than a ton of ratings! Abit overwhelming but I'll give my thoughts.

I got your PM so lets get started.

First thoughts- I think this team looked pretty solid with not much to change.

Heatran-Great lead to use and WoW cripples any swamperts and stuff that try to kill you with earthquake. Nicely done.

Weavile-You should use Low Kick instead of brick break because there is alot more heavy pokemon trying to wall weavile and the power could be worth it. But if you think brick break is good for the constant 75 power with stab go for it.

Latias-Don't even have to say anything. ScarfLatias counters the DDmence and DDgyarados in each OU team.

Fortress-Good but then do not use Gyro Ball. It can't really hit many things and the enemy must be extremely fast to take advantage of this. I recommend Earthquake or Payback instead of Gyro Ball so you can deal with ethier CM Latias or things like Lucario. With spikes lucario will be taking constant damage making EQ a OHKO. Also change Shed Shell not Shed Skin into Leftovers because you don't have a wish passer right now. Also Magenzones aren't common anymore so Leftovers is 10x more useful.

Blissey-It can be a Wish Passer if you want. Armotherapy is not bad ethier.

I didn't forget the star player!
Gastrodon-Works like the Stockpile Hipposet with Toxic Spikes and Toxic are reduntant. So I recommend Roar over Toxic. But if you find your Toxic Spikes are constantly getting Rapid Spinned keep toxic and you could have a spin blocker on your team, like what Zach recommended. But its nice to have some uncommon pokemon too.

Anyway good luck with this team and I hope I helped ^^


First I'd like to thank your consideration of Gastrodon! I didn't even realize Gastrodon could learn Roar, but I often wished this team had a phazer. I'll test how Roar works on this team and if I do go for it then I will be in need of a Spin-blocker(Edit: Gastrodon is incapable of learning Roar :[ ). As for Low-Kick the move never crossed my mind. I'll play a few games to see how many heavy pokemon actually do try to wall Weavile and if the low-kick is really necessary. I will also definately try out the Forretress suggestions. As for Blissey, it's not every game, but sometimes I wish I did have abit of healing for the rest of my team and since I'm usually going for Burn or Poison or Paralysis, I could switch out Softboil and T-wave for Wish and BP. I'll send you my results when I can.




I got your PM and after a long inspection I realized that your team has 3 weak to fighting though 2 resist it could still pose a problem. But other then that I could find no huge gaping holes in it or anything else for that matter,
So first I agree Zach Rotom-H will nicely complement your team. Zach good call.

But I have more,
A heracross with night slash, Megahorn, Close Combat, and stone edge could dent your team fairly well. Close combat for heatran but no KO. Megahorn for laitas. Night slash for Rotom if you make the change, Close combat for Weavile now. Blissey Close combat. See the problem you will be facing half your team to 1 pokemon. So you could use a Skarmory. Over Forrertress. You lose the Rapid spin and the Toxic Spikes but you keep with similar typing and the stallish feel and spikes. And gain flying moves and whirlwind and a reliable recovery.

This set should work,

Skarmory @ Shed Shell or Leftovers
Nature Impish
Evs 252 HP / 64 Atk / 176 Def / 16 Spe
moves
-Roost
-Spikes
-Brave Bird
-Whirlwind

I think this set will help because not only does it get rid of Heracross. It is a good physical wall. Can stack spikes. Heal then mix up their whole team while racking up damage from entry hazards. It can help wall some threats and make your teams life a whole lot easier.


Well I hope I helped and you will find my rate pretty good. I hope that you will think about what I have said.

I have definately notice the problems fighting types cause me and I've wondered if Skarmory was a good idea or not. I'll test him out a bit and tell you how he works out for the team.


You asked for a rate, first of all I should say that I agree with Zach almost entirely. Weavile seems somewhat out-of-place on such a stallish team. The Rotom suggestion not only aids you in spin-blocking, but provides you with good resistances/immunities, and is a status absorber. This lets you run a Wish Blissey, which will heal your team, many of whom lack recovery.

However, I noticed that your team has a large Lucario weakness that needs covering. After an SD, it can OHKO every member of your team easily. The only ways I can think to deal with this are to run a significantly faster Rotom set, or possibly replacing your lead Heatran with a Gliscor. However, this would provide something of a water-weakness, which might make you want to consider the very similar Quagsire over Gastrodon. Gliscor would, however, also help to counter Tyranitar better, and is an effective lead.

Good luck.

You'll be surprised at how wrong that statement is. When I tried Rotom for my team I was left with very little physical power and any special wall such as blissey walked all over me. Weavile supplies that offensive edge for when stalling simply isn't enough. As for that Lucario weakness, I have had problems with lucario many times, but even a lucario bosted with 3-4 turns of speed boost and 1 SD from a Ninjask lead can be beat by my Latias, yet it is a rather large threat to the rest of the team. Dusknoir could be a possibilty for a spin-blocker while still bringing physical strenght to the table.
 
You'll be surprised at how wrong that statement is. When I tried Rotom for my team I was left with very little physical power and any special wall such as blissey walked all over me. Weavile supplies that offensive edge for when stalling simply isn't enough. As for that Lucario weakness, I have had problems with lucario many times, but even a lucario bosted with 3-4 turns of speed boost and 1 SD from a Ninjask lead can be beat by my Latias, yet it is a rather large threat to the rest of the team. Dusknoir could be a possibilty for a spin-blocker while still bringing physical strenght to the table.

Standard SD Luke after one Swords Dance:

252 Adamant Life Orb Lucario +2 ExtremeSpeed vs. 4/0 Timid Choice Scarf Latias : 79.8% - 94%

You are looking at a OHKO much of the time after SR, and almost all of the time after SR + Sandstorm, or with any prior damage. Also:

Adamant Life Orb Lucario vs. 252 Timid Choice Scarf Latias Draco Meteor : 48.4% - 57.3%

This is your most powerful move against Lucario, and will not OHKO even when Lucario is at -1 special defence from close combat. Therefore the correct method of dealing with Lucario is actually by using Trick, which means you must still have your scarf to deal with him. Lockin him into SD, extremespeed or Crunch will deal with him. If he uses Close Combat as you do this, however, you get swept regardless, since Lucario will then outrun your whole team. If you opt for a Rotom, you will not be swept in this way since he is immune to Close Combat, and also beats all Lucario without Crunch.

Latias, Forretress and Blissey can all grant a chance for Lucario to set up.

As for Dusknoir, he is OHKOed by a +2 Crunch much of the time after SR, so this is far from the best way of dealing with it. Dusknoir's "physical strength" is weaker than Rotom-A's special strength. It won't even beat a Blissey short of Focus Punch. Rotom pretty much outclasses it.

(and by the way, Lucario will OHKO Latias at +2 with crunch, or even Close Combat if it has been passed speed)
 
hey, nice team you got here

well this team is beggining to look very well planned out but ihave 2 inputs 2 make
I
1. - feel bad about doing this but your gastrodon is completely outclasses by hippowdon except a better typing. so i recommend you use hippowdon stockpile set as he has significantly better stats and also y ou now havehave sandstorm to whittle away at your opponents HP with toxic.

2.- i you decide on hippowdon then you wont be able to use weaville to its full extentbut i recommend you use a different poke who may do better - mamoswine

mamoswine @ leftovers
252 atk / 252spd / 4hp
adament (+atk, -spAtk)
-ice shard
-stone edge
-superpower
-EQ

this set gives you extra insurance against the dragons, i bulkier poke immune to sandstorm, and a great late game sweeper.

Hope i helped!
 
On Heatran, there are a couple of things. First, I reccomend Explosion over W-o-W. While you lose staying power, you can open up a huge hole on a counter to one of your sweepers or even Gastrodon, making it easier to maneuver throughout the match. Even if you don't explode early, you can stick around to make sure there are no Lucario to kill, Scizor to Blast, ect. and THEN explode, leaving you at worst with a 1-1 tradeoff, hopefully better than that because of FB or EP snagging a kill or 2. Second, if you don't choose Explosion, change your nature from Mild to Modest because you don't have any physical moves that need not be weakened, and that 10% defense drop is literally useless.

Weavile is quite out of place for such a bulky and stall-heavy team, and if I were you I would get rid of it all-together. Although you don't like to hear it, you can really balance out the team this way. Being weak to SR, he starts out with 75% HP, and he already is such a fragile pokemon. He cannot provide ANY defensive coverage for you with switches and such. You could put in a RELIABLE Lucario counter, who, as mentioned, sweeps the team. Things like Salamence can provide you a good wallbreaking capability while checking Lucario. Also, you'd be using 2 dragons, which could actually work in your favor by overpowering counters that usually only are meant to check one. Idk who you would replace with, but Weavile should go away.
Even if he doesn't, the set should change. With this set, at BEST you sweep with 1+ attack, missing out on MANY 1-2HKO's that would otherwise be seen with SD. Because he is so fragile, many poke won't bother switching out when (if) weavile somehow comes out safely, prefering to take advantage of it's horrible def's. They also won't switch b/c of the tendancy to use pursuit on it, which does more damage when they switch. As such, you probably won't even sweep from behind a sub in the firstplace, destroying the one advantage you thought he had. If you keep him, use CB or SD Weavile.

I second Payback on Forretress, as it is useful for hitting pokemon that otherwise trouble your team for more than Gyro Ball will. Also, Gyro Ball gets crappy coverage and although it usually wont matter it has only 8 PP, letting you get PP stalled out easier.

On Blissey, you are already getting T-Spikes in, so T-Wave is kinda superfluous. While it may get SOME use, you are better off using a second attack move like Flamethrower or Ice Beam to maybe hit a 4x supereffective hit on the Scizor or Salamence switch, and for overall coverage and such.

Good luck!
 
In light of all of these ratings saying that Weavile doesn't belong in the team I will be switching him out and in order to think of how to best fill the spot I did what any reasonable person does when he needs an epiphany, sit on the toilet. Then it came to me. My problem with lacking a physical sweeper was special walls, *cough*Blissey*cough* when I realized how well prepared my team already was for walls with trick and entry hazards, forcing a wall to make more switches than it wants to while damaging/poisoning it each switch. I'm surprised I didn't notice before :| anyway, it made me realize I could go with the Rotom-A to be a spin blocker, but use a set that better counters Lucario or do some other thing that could also counter Lucario. Sorry for being a prick and doubting everyone's suggestions.
 
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