ARTICUNO'S IN THE BUILDING SO PREPARE FOR THE FLOW
GLORIOUS, UPROARIOUS, GET YOUR MASTERBALLS, HOE
CAN'T HANDLE THE PRESSURE, YOUR 'PP'S ARE GETTIN' LOW
SHEER COLD? IT AIN'T NOTHIN' BUT A ONE HIT K.O
IF IM SIPPIN ON A POTION THIS ATTACK MAY MISS
BUT I COME BACK WITH AN ICE BEAM CAUSE YOU CANT FUCK WITH THIS
Articuno @ Lum Berry
Trait: Pressure
EVs: 248 HP / 172 Def / 56 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Roost
- Toxic
- Ice Beam
This is the standard Toxic Substaller Articuno but with a slight adjustment of EVs and item to help prevent random hax happening. Substitute prevents status and critical hits, Roost keeps Articuno healthy, Toxic beats Licki and Missy, and Ice Beam is pretty much filler. The speed EVs allow Articuno to outrun both Lickilicky and Misdreavus, allowing it to Sub before they move.
0 Atk
Lickilicky Body Slam vs 250 HP/173 Def
Articuno:
17.49% - 21.15% (5-6 hits to KO)
Articuno is safe to come in against any move on Lickilicky because Lum Berry protects it from Paralysis and set up a Sub. From there Articuno is able to Roost safely knowing that Lickilicky will never be able to break its Sub in one shot. Articuno's Toxic wins against Heal Bell because it has more PP, and Ice Beam wins against Body Slam because it has more PP (due to Pressure). Not that Ice Beam even needs to be used much, Articuno could just spam Toxic until Licki dies.
0 SpAtk
Misdreavus Shadow Ball vs 249 HP/56 SpDef
Articuno (+SpDef) :
14.1% - 16.71% (6-8 hits to KO)
0 SpAtk
Misdreavus Shadow Ball vs 249 HP/56 -1 SpDef
Articuno (+SpDef) :
21.15% - 25.07% (4-5 hits to KO)
0 SpAtk
Articuno Ice Beam vs 252 HP/0 SpDef Eviolite
Misdreavus:
23.46% - 27.78% (4-5 hits to KO)
Again Articuno is safe to come in on any attack that Misdreavus can use, and this is where the Spdef investment comes into play - even if Misdreavus gets a Spdef drop with Shadow Ball, Articuno can still make unbreakable subs so it is safe to come in no matter what. The only slight problem is if it comes into Taunt; Articuno will have two turns where it can't Sub or Roost but Misdreavus cannot 2HKO Articuno even with a Spdef drop and the worst case is Articuno gets hit with a Burn, which it doesn't mind much because of unbreakable Subs, Toxic and Pressure allowing Articuno to safely Roost up at anytime.
@CBB: Your misdreavus loses if the opposing Misdreavus gets a crit on Shadow Ball at any time or if it comes in on Shadow Ball and the first one causes a Spdef drop. The chances of this happening if Misdreavus comes into Shadow Ball are 21% or just over 1 in 5 (1/[15/16*9/10*15/16]). The possibility is also there if Misdreavus comes into Wisp and the opposing gets a crit on Shadow Ball the following turn, which is of course a standard 6.25% chance.
@Emma Watson: Clefairy cannot come into Taunt on Misdreavus, and even if it avoids it, Clefairy must spam Magic Coat for fear of a Taunt and Pain Split has many more PP than Magic Coat so Misdreavus can hypothetically win the PP war if it comes down to it. Also 5 full paras in a row is a 0.1% chance which is better than winning the lottery and many ppl win the lottery so yeah, Lickilicky could potentially hit the jackpot and beat Clefairy.