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Double Battle Metagame.

Mr. Mime opens by Fake Outting something that threatens Smeargle with Speed, then Smeargle Dark Voids both foes. Mr. Mime switches out for Machamp while Smeargle attempts a Sheer Cold, Machamp then uses Mimic on Smeargle while Smeargle Role Play's Machamp's No Guard, and now you have two No Guard Sheer Colders :D and I believe Machamp is Scarfed



Ahahah! Bitchin'!
 
well there's a bit more of better OHKO thing, I thought of the base strategy, but a Japanese guy beat me to making the team itself >_>
anyway it involves a Smeargle paired up with Mr. Mime or something for Fake Out

Mr. Mime opens by Fake Outting something that threatens Smeargle with Speed, then Smeargle Dark Voids both foes. Mr. Mime switches out for Machamp while Smeargle attempts a Sheer Cold, Machamp then uses Mimic on Smeargle while Smeargle Role Play's Machamp's No Guard, and now you have two No Guard Sheer Colders :D and I believe Machamp is Scarfed
I really don't see how people would let this work. At least one of your leads should have Lum/Chesto Berry, Protect or Fake Out which will save it from being put to sleep which will lead to a dead Smeargle. Even best case scenario you Sheer Cold the two sleeping pokemon and then Smeargle is KO'd by whatever they bring in. Mr. Mime is pretty worthless so that puts you ahead 2.5-2. You should also use Weavile so you're not outsped by other Fake Outers, and really Smeargle shouldn't be the one using the OHKO moves you might as well use something bulky like Arcticuno or Rhyperior.
 
Jolteon @ Damp Rock
Timid (252 SpA/252 Spe/4 HP)
Volt Absorb
- Rain Dance
- Protect
- Thunder
- Shadow Ball


Crobat @ Damp Rock
Jolly (252 Speed/252 HP/4 Atk)
Inner Focus
- Brave Bird
- Taunt
- Protect
- Rain Dance


Toxicroak @ Black Sludge
Jolly (252 Atk/252 Speed/4 HP)
Dry Skin
- Fake OUt
- Cross Chop
- Sucker Punch
- Taunt


Scizor @ Life Orb
Adamant (252 Atk/240 HP/16 Speed)
Technician
- Bullet Punch
- Protect
- Superpower
- Quick Attack


Kingdra @ Life Orb
Modest (252 SpAtk/96 Speed/160 HP)
Swift Swim
- Surf
- Rain Dance
- Dragon Pulse
- Ice Beam


Ludicolo @ Lum Berry
Modest (252 SpAtk/196 Speed/60 HP)
Swift Swim
- Surf
- Fake Out
- Ice Beam
- Grass Knot


Here is the team I'm using. I don't have the time to comment it (I've already spent an hour explaining it in Italian, maybe I'll translate the comments in English tomorrow and post the team in Team Rating); it's build to slow down the opponent with Fake Out/Taunt while opening a sweep; pretty unoriginal, but it wins - at least 'till now.
 
I really don't see how people would let this work. At least one of your leads should have Lum/Chesto Berry, Protect or Fake Out which will save it from being put to sleep which will lead to a dead Smeargle. Even best case scenario you Sheer Cold the two sleeping pokemon and then Smeargle is KO'd by whatever they bring in. Mr. Mime is pretty worthless so that puts you ahead 2.5-2. You should also use Weavile so you're not outsped by other Fake Outers, and really Smeargle shouldn't be the one using the OHKO moves you might as well use something bulky like Arcticuno or Rhyperior.
Generally yes, but note I said I only thought of the base, where Machamp Mimic's a OHKO move, the team itself was built by a Japanese person, and my friend was completely destroyed by the team, since Smeargle was also carrying Protect, my friend attack the Smeargle who Protected with Brick Break from Weavile, but was then hit by Sheer Cold from Machamp... I'm not entirely sure what all their attacks were again, but Mr. Mime probably had the advantage in being a replacement, due to Mr. Mime being able to learn Fake Out, Role Play, and Mimic, therefore if Smeargle goes down Mr. Mime can jump in and replace him...
Edit:actually I'm not even sure if it was a Japanese player who thought of the team.. I forgot how my friend thought of that >.>, though it does seem that the Japanese players have more crazy strategies in doubles...
 
I think you are thinking of King's Rock instead of Razor Claw; when you fling King's Rock it guarantees another flinch. ;)


A pretty big problem with this Sheer Cold strategy is that let's say you flinch one of their leads and Dark Void both(hoping it hits both, which it has a good chance of doing). One of them has Lum or Chesto Berry, and then sets up rain or Trick Room. Even if the opponent's partner is asleep, you have something that can kill Weavile and seriously damage Smeargle, probably leaving it at 1 HP. Smeargle uses Sheer cold, but let's say it misses, since it probably will anyways. Then you can switch in Machamp. You then have to use Sheer Cold again, so that Machamp can Mimic it; otherwise, if you Role Play, Machamp Mimics role play and you only have Smeargle with No guard and Sheer Cold. Let's say Smeargle's second Sheer Cold misses a second time. This is the third turn for the second pokemon's sleep, and it has probably woken up and killed Smeargle. then your strategy is done, and you will probably lose.

Let me quickly sketch out what I am saying in a readable format. :P I'll post it when it is done. If you see any errors, please point them out.
 
Weavile: @ King's rock

Fake-out
Fling
Ice Punch
Night Slash/Brick Break


Smeargle: @ Focus Sash

Dark Void
Sheer Cold
Agility
Role Play

Machamp @ Choice Scarf

Mimic
Close Combat
etcetcetc


I just copied from one of the above posts and edited it to explain the most likely situation for a good double battle. I am using the hypothetical situation of Kingdra and Ludicolo as their leads, with Kingdra holding Lum Berry and Ludicolo not holding a Chesto Berry.


1st Turn: Fake-out + Dark Void. (Kingdra has a Lum berry, and you used Fake out on Ludicolo to protect from his Fake Out. Kingdra can now use Rain Dance; rain is set up, and Ludicolo is asleep from Dark Void.)



2nd Turn: Switch + Sheer Cold (You switch Weavile for Machamp; Kingdra uses Surf, Smeargle survives due to Focus Sash, and a 252 HP neutral nature Machamp takes 46-54% from Surf; Smeargle will most likely uses it's Focus Sash right now [small chance of it not activating due to it surviving normally with max HP, but it doesn't really matter anyways]. Depending on if you give Machamp any Speed EVs or not, Machamp might or might not outspeed Jolly Smeargle. Let's say Machamp outspeeds Smeargle, because if the one you had didn't outspeed, there is really no need for Choice Scarf in the first place. Anyways, Smeargle has to use Sheer Cold so the faster Machamp can Mimic it next turn. Let's say that Sheer Cold misses, because chances are it will anyways. Ludicolo is still asleep.



3rd Turn: Mimic + Role Play (This is the turn where you Mimic Sheer Cold with Machamp and Role Play No Guard with Smeargle, but wait! Kingdra is much faster than both Scarfchamp and Smeargle in rain and kills both of you with Surf. there goes your strategy and probably the game for you.)



Even if you Dark Void turn 2 again to bypass the Lum Berry, you will have a faster Machamp(assuming you have Choice Scarf) that can only Mimic Dark Void(unless you decide to keep Weavile in, but Kingdra will use surf and seriously damage weavile, but won't KO it). Then Ludicolo and Kingdra are asleep. Turn 3 of this situation is where you would switch out to Machamp with Weavile and use Sheer Cold with Smeargle so that Machamp can Mimic it. Let's say Sheer Cold will miss, which is probably will. both Ludicolo and Kingdra are asleep. Turn 4 of this situation is where Machamp mimics sheer Cold and smeargle Role Plays No guard.

However, it has been the average 3 turns that sleep lasts and by this time Ludicolo has probably woken up and killed Smeargle and has damaged Machamp with Surf; you would then send out Weavile. Kingdra is asleep still. Turn 5 likely has one thing dying, but then the rain team sends out something that can seriously damage if Kingdra or Ludicolo faint, either via Sheer Cold or Machamp's brute force. Then their team just cleans up the mess they made while decimating your strategy and the majority of your team.




So, yeah, that strategy will only work if neither opponent has Lum or Chesto, or Vital Spirit/Insomnia, or Safeguard up. Obviously, it is gimicky and will really only work in a handful of situations where the sleep luck is with you and the opponent is not a smart one.
 
Code:
[quote="hhjj, post: 1677297"]Better Yet:
 
Weavile: @ Razor Claw
 
Fake-out
Fling
Ice Punch .=\Added for Coverage and power when you have used up item/is past 1st turn in battle
Brick Beak =/
 
 
Smeargle: @ Focus Sash
 
Dark Void
Sheer Cold
Agility
Role Play
 
With Razor Claw you can use Fling, if needed, to guarantee 1 more Flinch after Fake out, Fling also works on Ghosts.
 
 
1st set: STANDARD
 
1st Turn: Fake-out + Dark Void
 
2nd Turn: Switch + Sheer Cold [Focus Sash allows you to survive the hit of the non-sleeping foe if Dark Void misses, or Sleep Clause is on].
 
3rd Turn: [Scarf Machamp] Mimic + Role Play [Machamp Mimics Sheer Cold, as Smeargle copies Machamps Ability, but Smeargle is likely going to die this round since Focus Sash is used up. If Smeargle lives it can Sheer Cold, otherwise send Weavile back in.]
 
4th Turn: Sheer Cold + Fake-out [Scarf Machamp Sheer Cold to kill an opponent since Smeargle is likely dead, while Weavile comes in since Smeargle likely died last round and uses Fake Out on whichever opponent Machamp isn't targeting with Sheer Cold so as to protect Machamp from being hit.]
 
5th Turn: Sheer Cold + Fling [Machamp continues to sweep with Sheer Cold, as Weavile Flings a Flinching Razor Claw at the foe that isn't being targeted with Sheer Cold so as to protect Machamp from being hit].
 
6th turn: Sheer Cold + Whatever attack [Machamp Sheer Colds the next foe as Weavile tries to finish off the foe it was previously flinching before Machamp likely gets KOed due to Weavile being unable to protect Machamp with Flinching moves]
 
The Set Stats: 1 Pokemon is asleep, 1 Pokemon Sheer Colded during 4th turn, 1 Pokemon Sheer Colded during 5th turn, 1 Pokemon Sheer Colded during 6th turn. 3 KOed, 1 Asleep.
 
OR
 
The best Scenario is probably- *Bigger chance of suceeding, but relies on Machamp to kill opponents, rather than Smeargle.
 
1st Turn: Fake-out + Dark Void
 
2nd Turn: Switch + Agility [Switch in Scarf Machamp, as Smeargle maxes its Speed and holds on with Focus Sash against the non-sleeping foe *In the case of Sleep Clause/Dark Void missing 1 foe].
 
3rd Turn: [Scarf Machamp] Mimic + Sheer Cold [Machamp Mimic's Smeargle's Sheer Cold right before Smeargle dies since it likely held onto 1 HP from last round. *The advantage here is if Smeargle's Sheer Cold does actually hit, it has Agility under its belt, meaning it will likely go first and save itself from 1 attack which means if the foe Sheer Cold didn't target goes after Machamp, then Smeargle is safe].
 
4th Turn: Sheer Cold + Fake-out [Scarf Machamp Sheer Cold to kill an opponent since Smeargle is likely dead, while Weavile comes in since Smeargle likely died last round and uses Fake Out on whichever opponent Machamp isn't targeting with Sheer Cold.]
 
5th Turn: Sheer Cold + Fling [Machamp continues to sweep with Sheer Cold, as Weavile Flings a Flinching Razor Claw at the foe that isn't being targeted with Sheer Cold].
 
6th turn: Sheer Cold + Whatever attack [Machamp Sheer Colds the next foe before it dies (no more Flinching protection) as Weavile tries to finish off the foe it was previously flinching with its 2 attacking moves.]
 
The Set Stats: 1 Pokemon is asleep, 1 Pokemon Sheer Colded during 4th turn, 1 Pokemon Sheer Colded during 5th turn, 1 Pokemon Sheer Colded during 6th turn. 3 KOed, 1 Asleep.
 
 
UBERS VERSION
 
Darkrai: @ Razor Claw
 
Dark Void
Fling
Dark Pulse .=\Added for Coverage and power when you have used up item/is past 1st turn in battle
Focus Blast =/
 
 
Smeargle: @ Focus Sash
Technician
 
Fake-out
Sheer Cold
Agility
Role Play
 
Since many Ubers are faster than Smeargle (Mewtwo, Lati@s, Skymin, opposing Darkrai, etc.) it never hurts to have a faster Dark Voider, so have Smeargle Fake-out (in case of Scarfers like Kyogre whom are faster than Darkrai) while Darkrai Dark Voids.
 
1st Turn: Fake-out + Dark Void [This time instead of Weavile using Fake-out, Smeargle is, while Darkrai is using Dark Void. Darkrai's ability is also extra helpful as it can cause 12.5% damage to the sleeping foes]
 
2nd Turn: Switch + Agility [Switch in Scarf Machamp, as Smeargle maxes its Speed and holds on with Focus Sash against the non-sleeping foe *In the case of Sleep Clause/Dark Void missing 1 foe].
 
3rd Turn: [Scarf Machamp] Mimic + Sheer Cold [Machamp Mimic's Smeargle's Sheer Cold right before Smeargle dies since it likely held onto 1 HP from last round].
 
4th Turn: Sheer Cold + Fling [Machamp continues to sweep with Sheer Cold, as Darkrai Flings a Flinching Razor Claw at the foe that isn't being targeted with Sheer Cold].
 
5th turn: Sheer Cold + Whatever attack [Machamp Sheer Colds the next foe before it dies (no more Flinching protection) as Darkrai tries to finish off the foe it was previously flinching with its 2 attacking moves.]
 
The Set Stats: 1 Pokemon is asleep, 1 Pokemon Sheer Colded during 4th turn, 1 Pokemon Sheer Colded during 5th turn. 2 KOed, 1 Asleep.
[/quote]

Darkrai is broken enough last night I faced a team full of 6 of them not fun, he double Dark Voided which really screwed me over.
 
Weavile: @ King's rock

Fake-out
Fling
Ice Punch
Night Slash/Brick Break


Smeargle: @ Focus Sash

Dark Void
Sheer Cold
Agility
Role Play

Machamp @ Choice Scarf

Mimic
Close Combat
etcetcetc


I just copied from one of the above posts and edited it to explain the most likely situation for a good double battle. I am using the hypothetical situation of Kingdra and Ludicolo as their leads, with Kingdra holding Lum Berry and Ludicolo not holding a Chesto Berry.


1st Turn: Fake-out + Dark Void. (Kingdra has a Lum berry, and you used Fake out on Ludicolo to protect from his Fake Out. Kingdra can now use Rain Dance; rain is set up, and Ludicolo is asleep from Dark Void.)



2nd Turn: Switch + Sheer Cold (You switch Weavile for Machamp; Kingdra uses Surf, Smeargle survives due to Focus Sash, and a 252 HP neutral nature Machamp takes 46-54% from Surf; Smeargle will most likely uses it's Focus Sash right now [small chance of it not activating due to it surviving normally with max HP, but it doesn't really matter anyways]. Depending on if you give Machamp any Speed EVs or not, Machamp might or might not outspeed Jolly Smeargle. Let's say Machamp outspeeds Smeargle, because if the one you had didn't outspeed, there is really no need for Choice Scarf in the first place. Anyways, Smeargle has to use Sheer Cold so the faster Machamp can Mimic it next turn. Let's say that Sheer Cold misses, because chances are it will anyways. Ludicolo is still asleep.



3rd Turn: Mimic + Role Play (This is the turn where you Mimic Sheer Cold with Machamp and Role Play No Guard with Smeargle, but wait! Kingdra is much faster than both Scarfchamp and Smeargle in rain and kills both of you with Surf. there goes your strategy and probably the game for you.)



Even if you Dark Void turn 2 again to bypass the Lum Berry, you will have a faster Machamp(assuming you have Choice Scarf) that can only Mimic Dark Void(unless you decide to keep Weavile in, but Kingdra will use surf and seriously damage weavile, but won't KO it). Then Ludicolo and Kingdra are asleep. Turn 3 of this situation is where you would switch out to Machamp with Weavile and use Sheer Cold with Smeargle so that Machamp can Mimic it. Let's say Sheer Cold will miss, which is probably will. both Ludicolo and Kingdra are asleep. Turn 4 of this situation is where Machamp mimics sheer Cold and smeargle Role Plays No guard.

However, it has been the average 3 turns that sleep lasts and by this time Ludicolo has probably woken up and killed Smeargle and has damaged Machamp with Surf; you would then send out Weavile. Kingdra is asleep still. Turn 5 likely has one thing dying, but then the rain team sends out something that can seriously damage if Kingdra or Ludicolo faint, either via Sheer Cold or Machamp's brute force. Then their team just cleans up the mess they made while decimating your strategy and the majority of your team.




So, yeah, that strategy will only work if neither opponent has Lum or Chesto, or Vital Spirit/Insomnia, or Safeguard up. Obviously, it is gimicky and will really only work in a handful of situations where the sleep luck is with you and the opponent is not a smart one.
yeah, I tend to think of gimmicky things, but even so... Weavile..., Mr. Mime with Smeargle still seems a tad better... you could drop Fake Out (not the best idea but might be worth it) for Teeter Dance since they're both Egg moves that iirc Mr. Mime cannot have both at the same time, and Smeargle has Own Tempo... Own Tempo Teeter Dance Dark Void, and I'm not seeing the point of Agility on Smeargle... since you never really have the time to set that up, Protect is a lot better if you predict an attack aimed towards Smeargle. Also... Machamp probably wouldn't be 2HKO'd by Surf since Ludicolo would also always be taking a hit and therefore run into the Doubles Modifier so it would become a 3HKO... although there's still the problem of Ludicolo waking up..., either way, it's a fun team to catch people off guard
 
Moves that hit two or more opponents, such as Surf, have their power lowered to 75% of what it's original power was(you multiply the move's original power by .75 and then round down to avoid any decimals), and I factored that into my calculations against Machamp. ;)
 
Moves that hit two or more opponents, such as Surf, have their power lowered to 75% of what it's original power was(you multiply the move's original power by .75 and then round down to avoid any decimals), and I factored that into my calculations against Machamp. ;)
yes, I'm aware of that, and it's a little more than 75%, just because it's somewhat earlier in the damage calculation than other things, I just wasn't sure if you factored it in
 
Very good question, and to reply to it, i'm going to say that if someone has a dif gender and it's partner has the same gender, then it will not get any boost.

now if they both have the same genders, they'll get only 1 1.5 boost.

Does anyone remember in XD gale of darkness, where there was the last guy in the 5th colloseum, he had charizard, blastoise, sceptile and a skarmory, the 3 use their respective charge turn move (blast burn, hydro cannon etc.) to probably ohko an opponnet then skarmory uses roar on the pokemons making the pokemons like they switched out and don't have to charge...

Maybe something like specs infernape (the thoughest of the starters in sp.atk since it not only outspeeds all the 100 base speed pokemons and other stuff like mismagius, but it's special attack strat when maxed out is not far from charizard's or typhlosion's when maxed out), specs empoleon (obviously the best special attacker of the water starters), specs sceptile (obvious), giga impact slaking, roar skarmory and maybe something like specs hyper beam porygon z? Nice startegy ai?
 
No....Lol read Fling please. You can fling a poison barb making it a poison fling type move... Why do you think people fling iron balls and fossils?
 
Very good question, and to reply to it, i'm going to say that if someone has a dif gender and it's partner has the same gender, then it will not get any boost.

now if they both have the same genders, they'll get only 1 1.5 boost.

Does anyone remember in XD gale of darkness, where there was the last guy in the 5th colloseum, he had charizard, blastoise, sceptile and a skarmory, the 3 use their respective charge turn move (blast burn, hydro cannon etc.) to probably ohko an opponnet then skarmory uses roar on the pokemons making the pokemons like they switched out and don't have to charge...

Maybe something like specs infernape (the thoughest of the starters in sp.atk since it not only outspeeds all the 100 base speed pokemons and other stuff like mismagius, but it's special attack strat when maxed out is not far from charizard's or typhlosion's when maxed out), specs empoleon (obviously the best special attacker of the water starters), specs sceptile (obvious), giga impact slaking, roar skarmory and maybe something like specs hyper beam porygon z? Nice startegy ai?
to the first part of your post i'm fairly sure that it is instead that you get the effects of rivalry based on the targetof your attack, for dual targeting moves different effects would apply to different targets

also that strategy is not good, you'd be much better off using heling hand + fire blast than blast burn + ROAR

No....Lol read Fling please. You can fling a poison barb making it a poison fling type move... Why do you think people fling iron balls and fossils?
no, flinging a poison barb poisons the target, but the damage dealt is still dark type, iron balls and fossils are flung because they give high base power
 
Indeed, Fling is allways a dark type move. Iron ball has 130 base power, the fossils+hard stone have 100. The fossils don't have the negative side effect of lowering speed and putting the pokemon down.
 
On the OHKO Machamp team, what if you led with


Ambipom@Razor Fang
Fake Out
U-Turn
Fling
Return

Smeargle@Focus Sash
Sheer Cold
Fake Out
Dark Void
Memento

Machamp@Scarf
Mimic

Something else

Anyways, the idea is to double Fake Out on turn 1. This should prevent your opponent from getting any attack in. Turn 2, Smeargle DVs, and Ambipom flings the fang at whichever pokemon you think might have a Lum/Chesto Berry. Ambipom then U-turns out and Smeargle DVs again. Machamp uses Mimic on whichever of your opponents has not yet taken a turn while Smeargle takes a potshot with Sheer Cold. Machamp mimcs sheer Cold, and Smeargle mementos. You then either bring Ambipom back or your 4th, who might be another Fake Out/Flinger.

No idea if this would work any better.
 
No Guard only works on attacks used by or targeting the Pokémon holding the ability.

With everything getting trick I thought a Trick / Follow me Togekiss and a Scarf / Dark Void / Skill Swap / Sheer Cold smeargle might work.
 
Having a metagame of Double Battle's could be a lot of fun to be honest. It's cool to see how people can devise such brilliant plans using Pokemon abilities and resistances to another Pokemon. But having a doubles metagame could force a lot more prediction as you don't know what'll hit you. And! Wouldn't there have to be doubles revamps in the C&C section? xD
 
I'm really glad that people are starting to post double strategies! Anyway, this one could work in doubles...

463-m.png

Lickilicky @ Life Orb / Focus Sash / Choice Band
Ability : Own Tempo
252 HP/ 200 Atk/ 56 SpD
- Explosion
- Fire Punch / Return
- Earthquake
- ThunderPunch / Ice Punch / Return / Protect

477-m.png

Dusknoir @ Leftovers
252 HP / 156 SpD / 100 Def
- Trick Room
- Swagger
- Protect
- Night Shade / Will-O-Wisp

Well, the combo of this is pretty easy to set up and use, if your opponent can't Taunt you. Lickilicky can Protect on the first turn and allow you to set up Trick Room which puts the pieces in the puzzle on your strategy. If both have 0 speed IV's Dusknoir will go first which sets up Swagger and boosts Lickilicky's Attack without being confused. Then, you can pretty much just sweep.

It's a good combo to use, so I thought I'd just spit it out so people can use it. But it is hard to pull off if your opponent is expecting it, or if they have Taunt, it will really hurt the strategy and it will become much harder to win.
 
Ah, the ol' Lickilicky + Dusknoir Explosion and TR combo...haven't seen it around much, but it's fierce nonetheless, if not a bit predictable. I honestly do not see the need for Swagger, though, since it will confuse your partner and may ultimately screw up your strategy; I'd much rather have Swords Dance on Lickilicky somewhere (although with STAB and good attack, I have to wonder if it's really needed or if you could just go CB). That way, you can free up a move on Dusknoir so it's not utterly screwed by Taunt. Likewise, I don't think Dusknoir really needs Protect either, as what's gonna OHKO it anyway?

By the way, why are you using those EV spreads? Just curious.
 
Actually, I like Swagger over Swords Dance. It gives Lickilicky an extra turn and more slots for type coverage, which it'll need when its partner is Dusknoir. Lickilicky has Own Tempo, so it won't be confused by Swagger.
 
Wormadam-G @ Leftovers
EVed defensively
- Skill Swap
- Fissure
- Substitute
- Protect

Machamp @ Whatever
NO GUARD
- 4 Moves of Any

The point is having a defensive Wormadam that is capable of Skill Swap and then abusing No Guard Fissure. This only applies if OHKO Clause is not in play.
 
Ah, the ol' Lickilicky + Dusknoir Explosion and TR combo...haven't seen it around much, but it's fierce nonetheless, if not a bit predictable. I honestly do not see the need for Swagger, though, since it will confuse your partner and may ultimately screw up your strategy; I'd much rather have Swords Dance on Lickilicky somewhere (although with STAB and good attack, I have to wonder if it's really needed or if you could just go CB). That way, you can free up a move on Dusknoir so it's not utterly screwed by Taunt. Likewise, I don't think Dusknoir really needs Protect either, as what's gonna OHKO it anyway?

By the way, why are you using those EV spreads? Just curious.

Which was said before me, Own Tempo prevents Confusion, and here's the reason why I chose the spreads.

200 HP / 56 Def on Lickilicky
- Takes a hit from maybe Lati@s which are threats (even more so) in the Showdown. Can take more hits from Surf from Rain Dancers.

252 HP / 156 SpD / 100 Def
- I think Dusknoir is better off with more Special Defense over Defense in doubles (In my opinion). I actually use this spread and it can take Surf from Kingdra + Ludicolo. It can take a Dragon Pulse from Latias. So, I personally like it, you can really add or subtract defense EV's or SpD EV's, really, whatever works best on your team.
 
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