Quagsires strides finally over to where everyone else is, glad that he is finally allowed to do an update rather than be delegated to send pms to everyone else. He sees the confusion between
King Emerald and
Kingofongs in particular.
"I CAN HELP YOU, YOU DON'T ALL NEED ME DEAD" screams
King Emerald, desperately needing an ally with someone to win the game.
Of course, his response is the terse discussion between everyone else, followed by the screams of
Flamestrike rushing at him like a true beserker, with
Lifeadmiral doing just enough damage after him to finish him off.
And thus
King Emerald died.
Dear King Emerald,
You are a White Wizard.
“Priests who use white magic to heal and protect allies”
Level: 3
HP: 9
MP: 13
Atk Power: 0
Exp: 13
Next: 8
Abilities:
MP Charge:
Restores 4 MP. However, you cannot use any other actions this turn.
Cure
(Costs 3 MP) Cure - Target USER gains 6 HP. Heals 3 HP if used on self.
Blind
(Costs 4 MP) Blind - Target USER1 must target another target USER2.(Did not level up and get)
Letters: EKM
You are holding Dark Matter. Prevents Magical Damage for one turn (One Use). Can be mixed with another item. Support.
Your enemy in this game is the Blue Wizard.
However, before
Flamestrike and
Lifeadmiral ran away for good, they looked back at
Hydrattler, the second lynch target for today, be attacked by
Kingofkongs as well as
Yeti and the corpse of
King Emerald, although
Yeti and
Kingofkongs are the only ones doing damage.
Hydrattler calmly smiles, and then prepares his own ability, asper, to use on his true enemy,
Kingofkongs...
...And then an excalibur hits him in the back of the head, killing him instantly. When you look back, it was definitely thrown by
Kingofkongs, finally realizing who his true enemy was.
Dear Hydrattler,
You are a Black Wizard.
“Wizards whose powerful black magic strikes fear into enemies”
Level: 4
HP: 10
MP: 14
Atk Power: 0
Exp: 21
Next: When the Angels win the pennant.
Abilities:
MP Charge:
Restores 4 MP. However, you cannot use any other actions this turn.
Sleep
(Costs 2 MP) - Target USER cannot use any more than one action this turn.
Poison
(Costs 4 MP) - Target USER becomes poisoned. They lose 1 HP every turn. They will continue losing HP until they are cured of Poisoning.
Asper
(Costs 3 MP) - Target USER loses 3 HP. The Black Mage Gains 3 HP.
Letters: EXD
You are holding a Gale Bow. You can’t use this item, but someone else can make use of it. Weapon.
Your enemy in this game is the Archer.
Now done watching this,
Flamestrike and
Lifeadmiral walk into the sunset, both victorious after the death of
King Emerald
Dear Flamestrike,
You are a Berserker.
“Always berserk in battle, these feral warriors sacrifice commands to gain attack strength and power”
Level: 4
HP: 17
Atk Power: 4
Exp: 0
Next: Now what?
Abilities:
Berserk:
Can only be activated once. Upon activation, you and any other members of your alliance will take 1 less damage during a lynch until one of your alliance members die. However, after 3 turns of being activated, the Berserker will begin taking 2 damage a turn.
Letters: ARS
You are holding a Goldpin. The holder of this item will half MP costs for any of their abilities. Weapon.
Your enemy in this game is the White Wizard.
Dear LifeAdmiral,
You are a Blue Wizard.
“Mages with the ability to learn monsters' special attacks”
Level: 4
HP: 12
MP: 13
Atk Power: 0
Exp: 21
Next: .
Abilities:
MP Charge:
Restores 4 MP. However, you cannot use any other actions this turn.
Scan
Reveals Target's Role PM.
Magic Hammer and Missile
(Costs 7 MP) - Halves Target USER's HP and MP.
White Wind
(Costs 13 MP) All enemies lose HP equal to the difference between the Blue Wizard's Max and Current HP. (If this ability were to kill anyone off, it leaves them at 1 HP instead)
Letters: INS
Your enemy in this game is the Time Mage.
And thus
Kingofongs walks off, as if he is going to go and host some beginner game, still not exactly sure what just happened.
Dear kingofkongs,
You are a Ninja.
“Stealthy fighters who excel at surprising enemies and can wield two weapons at once”
Level: 4
HP: 11
Atk Power: 2
Exp: 21
Next: When you put out the fire that we didn't start.
Abilities: None
Letters: ART
You are holding Masamune. The holder of this item gains the highest priority in this game for all of his actions (bar some). Weapon.
Your enemy in this game is the Black Wizard.
That leaves only
Yeti, who is still rambling on about how wiggas be jackin' her swag and not letting her win yet.
So the most sensible thing is done to the new winner by
Quagsires. He uses dynamicpunch to shoot her away from the game, and hopefully into bliss and hosting. I'm not posting that role pm again.
And thus
Acklow, Johann, Quagsires, and Unclesam all sit around, wondering what'll happen next.
CONGRATULATIONS TO YETI, KINGOFKONGS, FLAMESTRIKE, AND LIFEADMIRAL FOR WINNING FF5 MAFIA.
GAME OVER, I WILL PUT PICS IN ONCE ACKLOW GIVES THE LINKS, GOOGLE WASN'T HELPING MUCH.
GG, PROBABLY GONNA BE A POSTGAME WITH ACKLOW PROBABLY TRYING TO GET MORE ART FROM FATECRASHERS.