Fusion Evolution V3 (Voting Phase)

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christ what is your issue with the ground type?
jokes aside, the abilities are bit unimaginative although the fusions themselves are fine.
Considering the fact that the lake trio all have Levitate and the dog trio all have Pressure, yeah I knew the abilities were going to be unimaginative. Do you have any suggestions for better abilities?
 
Considering the fact that the lake trio all have Levitate and the dog trio all have Pressure, yeah I knew the abilities were going to be unimaginative. Do you have any suggestions for better abilities?
maybe 'This Pokemon is immune to ground type moves. The opponent takes doubled damage from Ground type moves'.
This makes HP Ground or Bulldoze really strong coverage moves.
 
maybe 'This Pokemon is immune to ground type moves. The opponent takes doubled damage from Ground type moves'.
This makes HP Ground or Bulldoze really strong coverage moves.
I would never come up with something like that, thanks! Also, I think your subs’ abilities are really cool too. But WTF the name of that first one :P
 
eelektrik.gif
hooh.gif

You'll wish you could equake it...
Parents: Eelektross & Ho-Oh
Shared egg group: DNA (yeah, again)
Offspring name: Eel-Lee
New type: Electric/Fire
New base stats:
90 Hp (+5)/110 Atk (+3)/90 Def (+10)/100 SpA (+8)/120 SpD (+8)/71 Spe (+6)=581 BST (+40)
New ability and desc: Ground Leecher:
Wielder heals 1/3 of its maximum HP when when hit by a ground attack and on switching out.
Notable moves:
-Physical:
Sacred Fire, Wild Charge, Rock Slide, Brave Bird, Aqua Tail, U-turn, Flame Charge, Super Fang, Zen Headbutt.
-Special: Fire Blast, Flamethrower, Thunderbolt, Thunder, Earth Power, Overheat, Giga Drain, Discharge, Volt Switch, Acid Spray, Grass Knot, Flash Cannon, Charge Beam, Signal Beam, Psychic.
-Status: Recover, Roost, Will-O-Wisp, Defog, Thunder Wave, Calm Mind, Tailwind, Light Screen, Reflect, Z-CELEBRATE BOIS.
Role identification: A really cool pivot with a great defensive typing with 8 resistances, only 2 weaknesses and a Ground inmunity thanks to its unique ability on Ground Leecher, wich also lets this guy to be a great special or physical defensive tank thanks to access to recovery options and utilty moves as WOW or a great (and weird) "Regenvester" with access to both Volt Switch and U-Turn, wich can switch into offensive ground type mons lacking Rock-type coverage. It also doesn't lack offensive presence thanks to great mixed offenses and a HUGE offensive movepool (JUST LOOK THE LIST ABOVE), but is hindered a bit by its lackluster speed. Definetly a very fun FE to use.
Fixed. Now, thoughts on it?
 
is it actually immune to ground attacks?
also I like how, even though it's pretty different, it reminds me of my first ever winning fusion, vikarona, which is also an electric/fire type with ground protection/immunity

also the parents section still says eelektross not eelektrik
Yeah, it's inmune to Ground attacks, also i was desesperated for making ma boi legal, the reason why i forgot to fix the parents :P
 
Resubmissions:

He's back!
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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:
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New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Leech Life, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 6 types thanks to its ability (Fire, Rock, Flying, Dark, Ghost, Bug). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.

Shewt @ Life Orb / Buginium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Zen Headbutt
- Drain Punch / Earthquake

With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.
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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:
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New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Leech Life, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, plenty of coverage that hits almost everything at least neutrally and Swords Dance Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.

Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Drain Punch
- Fire Punch / Ice Punch / Thunder Punch

A simple Swords Dance set that threatens especially stall and balance teams.
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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:
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New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Bug Buzz, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.

Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Bug Buzz
- Aura Sphere / Focus Blast
- Fire Blast / Ice Beam / Calm Mind

An all-out attacker set. Psychic and Bug Buzz are STABs and some coverage attacks to hit steel Pokemon are mandatory.
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DNA donors: Xurkitree / Octillery
Offspring name: Octix
New type:
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New base stats:
79 HP / 97 Atk / 83 Def / 139 SpA / 83 SpD / 84 Spe (+10 Def +10 SpD +20 Spe) (BST: 565)
New ability and desc: Quick Charge (Beast Boost + Moody) - This Pokemon's highest stat is raised by 1 at the end of each turn.
Notable moves: Hydro Pump, Surf, Scald, Water Spout, Thunderbolt, Thunder, Ice Beam, Fire Blast, Flamethrower, Energy Ball, Protect, Tail Glow, Z-Hypnosis, Z-Rain Dance
Role Identification: Octix is a scary sweeper and wallbreaker that just keeps getting stronger and stronger thanks to its ability. It can utilize Z-Hypnosis or Z-Rain Dance to boost its Speed and then snowball through unprepared teams. Protect is also very useful.

Octix @ Psychium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hydro Pump
- Thunderbolt
- Ice Beam

A Z-Hypnosis sweeper set.

Octix @ Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Thunder
- Ice Beam

A Z-Rain Dance sweeper set.

Octix @ Leftovers / Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Pump
- Thunderbolt
- Ice Beam

A wallbreaker set.
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DNA donors: Kyurem / Wishiwashi
Offspring name: Kyushi
New type:
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New base stats:
105 HP / 135 Atk / 110 Def / 155 SpA / 112 SpD / 62 Spe (+20 HP +20 SpA) (BST: 679)
New base stats (Melted Forme): 105 HP / 19 Atk / 18 Def / 31 SpA / 22 SpD / 72 Spe (BST: 267)
New ability and desc: Frozen Blood (Pressure + Schooling) - If Kyushi is hit by an attack and its HP drops below 1/4, Kyushi changes to Melted Forme and the attack loses all of its PP.
Notable moves: Hydro Pump, Ice Beam, Scald, Surf, Waterfall, Glaciate, Earth Power, Earthquake, Focus Blast, Flash Cannon, U-turn, Endeavor, Roost, Reflect, Light Screen
Role Identification: Kyushi is a very strong and bulky wallbreaker with reliable recovery. Its ability punishes foes that would try to kill it by removing their PP. Kyushi is quite slow, but Glaciate can drop the opponent's Speed so Kyushi can then nuke him with a strong Hydro Pump.

Kyushi @ Waterium Z / Leftovers
Ability: Frozen Blood
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Glaciate / Ice Beam
- Earth Power / Scald
- Roost
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Parents: Tyrantrum / Marowak-Alola
Shared egg group: Monster
Offspring name: Tyranwak
New type:
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New base stats:
81 HP / 110 Atk / 124 Def / 69 SpA / 79 SpD / 68 Spe (BST: 531)
New ability and desc: Enchanted Skull (Strong Jaw + Rock Head) - This Pokemon's attacks with recoil damage have 1.5x power and the recoil damage is nullified.
Notable moves: Head Smash, Flare Blitz, Double-Edge, Shadow Bone, Bonemerang, Earthquake, Superpower, Dragon Dance, Rock Polish, Stealth Rock, Hone Claws, Will-O-Wisp
Role Identification: H E A D S M A S H. That shit got 225 power before STAB.

Tyranwak @ Life Orb
Ability: Enchanted Skull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Head Smash
- Flare Blitz
- Double-Edge / Stealth Rock

Just click DD and destroy everything slower with Head Smash.

Tyranwak @ Life Orb / Focus Sash
Ability: Enchanted Skull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Rock Polish
- Hone Claws
- Head Smash
- Flare Blitz

A double set up set that can be a threat to faster teams with Rock Polish.

New fusions:
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DNA donors: Uxie / Shuckle
Offspring name: Shuxie
New type:
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New base stats:
67 HP / 42 Atk / 180 Def / 42 SpA / 200 SpD / 50 Spe (+20 HP +20 SpD) (BST: 581)
New ability and desc: Underground (Levitate + Contrary) - This Pokemon is immune to Flying moves.
Notable moves: Sticky Web, Stealth Rock, U-turn, Memento, Knock Off, Encore, Magic Coat, Reflect, Light Screen, Knock Off, Heal Bell, Foul Play, Toxic, Infestation, Rest
Role Identification: Shuxie is a nice defensive Pokemon with a very special immunity to Flying-type moves. It can set up Sticky Web and Stealth Rock and then pivot around with U-turn or prepare a sweep with Memento or screens.

Shuxie @ Leftovers
Ability: Underground
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- U-turn
- Encore / Knock Off / Memento

Shuxie @ Light Clay
Ability: Underground
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Reflect
- Light Screen
- U-turn
- Encore / Knock Off / Memento
Oi, an imposter of an imposter!
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DNA donors: Ditto / Mimikyu
Offspring name: Mimitto
New type:
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New base stats:
71 HP / 89 Atk / 64 Def / 49 SpA / 76 SpD / 72 Spe (+20 HP +20 Atk) (BST: 421)
New ability and desc: Hide-and-Seek (Disguise + Imposter) - This Pokemon takes no damage from the first hit in a battle. When its Disguise is broken, it Transforms into the opposing Pokemon for the rest of the battle.
Notable moves: Play Rough, Return, Swords Dance, Taunt, Will-O-Wisp, Transform, Toxic, Bulk Up
Role Identification: Mimitto basically has at least one free turn to do whatever it wants before Transforming into the opponent. It can boost up with Swords Dance, burn the foe with Will-O-Wisp, Taunt the foe etc. In problematic situations it can switch in, take a hit and Transform immediately.

Mimitto @ Leftovers / Choice Scarf / Life Orb
Ability: Hide-and-Seek
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return / Play Rough
- Swords Dance
- Will-O-Wisp
- Taunt
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Parents: Serperior / Meowstic-F
Shared egg group: Field
Offspring name: Serpstic
New type:
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New base stats:
84 HP / 71 Atk / 95 Def / 89 SpA / 98 SpD / 118 Spe (BST: 555)
New ability and desc: Smart Guard (Infiltrator + Contrary) - On switch-in, this Pokemon takes 1/4 its max HP to put in a Substitute. If it has less than 1/4 max HP, this ability doesn't activate.
Notable moves: Giga Drain, Psyshock, Psychic, Stored Power, Energy Ball, Leaf Storm, Hidden Power Fire, Thunderbolt, Shadow Ball, Leech Seed, Calm Mind, Taunt, Glare, Synthesis, Heal Bell, Knock Off, Reflect, Light Screen, Barrier, Grassy Terrain, Swagger
Role Identification: Serpstic can be used as an annoying pivot or a set up sweeper. It gets a free Substitute every time it switches in and doesn't really care about losing 25% of its HP because it can easily heal up with Giga Drain, Leech Seed or Synthesis. A Calm Mind+Stored Power set up sweeper set might work too.

Serpstic @ Leftovers
Ability: Smart Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Giga Drain
- Leech Seed
- Knock Off
- Taunt / Glare / Psyshock

Serpstic @ Leftovers
Ability: Smart Guard
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Barrier
- Giga Drain / Synthesis
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DNA donors: Zygarde / Scolipede
Offspring name: Scoligarde
New type:
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New base stats:
104 HP / 120 Atk / 105 Def / 68 SpA / 82 SpD / 103 Spe (+20 HP +20 Atk) (BST: 582)
New ability and desc: Slow Motion (Speed Boost + Aura Break) - While this Pokemon is active, Speed of opposing Pokemon is lowered by 1 stage at the end of every turn.
Notable moves: Megahorn, Outrage, Thousand Arrows, Poison Jab, Superpower, Extreme Speed, Swords Dance, Coil, Dragon Dance, Spikes, Toxic Spikes, Glare, Substitute
Role Identification: Scoligarde can be used as a threatening set up sweeper or a Spike stacking lead. If Scoligarde's amazing ability is paired with Protect, it can become really hard to revenge kill, because it can just protect itself and outspeed the foe on the next turn.

Scoligarde @ Life Orb / Dragonium Z
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance / Coil
- Outrage
- Megahorn
- Thousand Arrows / Protect

Scoligarde @ Leftovers
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Spikes
- Toxic Spikes
- Outrage
- Megahorn / Protect / Glare

I have finished my submissions!
 
swellow.gif
deoxys-attack.gif

One, two, three, four, five...
Parents: Swellow & Deoxys-Attack
Shared egg group: DNA
Offspring name: Syx-A
New type: Normal/Psychic
New base stats:
55 Hp/146 Atk (+14)/40 Def/140 SpA (+13)/35 SpD/150 Spe (+13)=566 BST (+40)
New ability and desc: The Adventurous' Pressure (Pressure + Scrappy)->
Enemy attacks lose 1 extra PP.
If the wielder hits the enemy with a normal or fighting move, the last one will lose 1 extra PP of the last move used. Can hit Ghost-types with Fighting- and Normal-type moves.
Notable moves:
-Physical:
EXTREME SPEED, Double Edge, Return, Zen Headbutt, Knock Off, Superpower, U-turn, Drain + Elemental punches, Pursuit, Rock Slide, Low and Mega Kick, Meteor Smash, Poison Jab.
-Special: BOOMBURST, Psycho Boost, Psychic, Psyshock, Focus Miss Blast, Ice Beam, Heat Wave, Thunderbolt, Thunder, Dark Pulse, Shadow Ball, Energy Ball, Grass Knot, Signal Beam.
-Status: Nasty Plot, Taunt, Spikes, Stealth Rock, Trick, Defog, Thunder Wave, Tailwind, Recover, Roost.
Role identification: Even with a shitty typing, this pokemon is probably the best offensive normal type you've ever seen. Why? Well, it has acces to the best offensive normal moves (boomburst and espeed) in tamdem with huge mixed offenses and great speed. Also, it can't be walled by steel 'mons thanks to its huge number of coverage options. Oh, have fun trying to switch into this guy if it uses nasty plot or it set up hazards like stealth rocks or spikes. At least it can't tank anything due to its paper defenses.
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Switch-Ins? What the hell are those?
Parents: Slurpuff & Azumarill
Shared egg group: Fairy
Offspring name: Bluff
New type: Fairy/Water
New base stats:
110 Hp (+19)/65 Atk/100 Def (+17)/72 SpA/100 SpD +23)/62 Spe (+1)=509 BST (+60)
New ability and desc: Fast and Furious (Unburden + Huge Power)->
Doubles attack and speed.
Notable moves:
-Physical:
Play Rough, Waterfall, Aqua Jet, Aqua Tail, Ice Punch, Knock Off, Drain Punch, Superpower.
-Special: Hydro Pump, Surf, Scald, Dazzling Gleam, Flamethrower, Thunderbolt, Energy Ball, Psychic, Draining Kiss, Wirlpool
-Status: BELLY DRUM, Heal Bell, Aromatherapy, Perish Song.
Role identification: The first thing someone would think about this guy is that is another useless cute Fairy, but this thing is a beast of destruction that can make almost every pokemon to faint thanks to its OP ability Fast and Furious, wich makes this lil guy a great bulky and hard hitter sweeper.
Thoughts on these?
 
I'll probably make another FE to replace Bluff but could we please talk about Syx-A
PD: Bluff has STAB on Acua Jet ; ]
 
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swellow.gif
deoxys-attack.gif

One, two, three, four, five...
Parents: Swellow & Deoxys-Attack
Shared egg group: DNA
Offspring name: Syx-A
New type: Normal/Psychic
New base stats:
55 Hp/146 Atk (+14)/40 Def/140 SpA (+13)/35 SpD/150 Spe (+13)=566 BST (+40)
New ability and desc: The Adventurous' Pressure (Pressure + Scrappy)->
Enemy attacks lose 1 extra PP.
If the wielder hits the enemy with a normal or fighting move, the last one will lose 1 extra PP of the last move used. Can hit Ghost-types with Fighting- and Normal-type moves.
Notable moves:
-Physical:
EXTREME SPEED, Double Edge, Return, Zen Headbutt, Knock Off, Superpower, U-turn, Drain + Elemental punches, Pursuit, Rock Slide, Low and Mega Kick, Meteor Smash, Poison Jab.
-Special: BOOMBURST, Psycho Boost, Psychic, Psyshock, Focus Miss Blast, Ice Beam, Heat Wave, Thunderbolt, Thunder, Dark Pulse, Shadow Ball, Energy Ball, Grass Knot, Signal Beam.
-Status: Nasty Plot, Taunt, Spikes, Stealth Rock, Trick, Defog, Thunder Wave, Tailwind, Recover, Roost.
Role identification: Even with a shitty typing, this pokemon is probably the best offensive normal type you've ever seen. Why? Well, it has acces to the best offensive normal moves (boomburst and espeed) in tamdem with huge mixed offenses and great speed. Also, it can't be walled by steel 'mons thanks to its huge number of coverage options. Oh, have fun trying to switch into this guy if it uses nasty plot or it set up hazards like stealth rocks or spikes. At least it can't tank anything due to its paper defenses.
porygon.gif
giratina.gif

The ghost/normal hype is baaaaaaaaaaack:
Parents: Porygon & Giratina
Shared egg group: DNA
Offspring name: Gon
New type: Normal/Ghost
New base stats:
110 Hp (+3)/80 Atk/110 Def (+15)/101 SpA (+9)/110 SpD (+13)/65 Spe=576 BST (+40)
New ability and desc: Mimic Pression (Trace + Pressure)->
Both effects combined (HOW F*CKING ORIGINAL :D)
Notable moves:
-Physical:
Shadow Claw & Sneak, Return, Earthquake, Stone Edge, Dragon Tail, Iron Head, Zen Headbutt.
-Special: Shadow Ball, Hyper Voice, Tri Attack, Hex, Ice Beam, Earth Power, Tunderbolt, Psychic, Psyshock, Icy Wind.
-Status (these are useful): Recover, Defog, Will-O-Wisp-, Thunder Wave, Calm Mind, Trick Room, Z-CONVERSION
Role identification: BULK: Thanks to its great defenses, Hp, Typing and access to reliable recovery options this fat thing can switch into almost anything, then it just clicks recover, dtail or howhever the fuck you want to do with it.
R.I.P. Bluff U.U
Thoughts on these?
 
they're real good but the pp reduction from shuriken's ability is a bit random. where'd 1 to 5 come from? should just be -1 PP to all moves which is an established thing by now I believe.

In past!me's defence, it wasn't at the time, and I tend to limit myself to renaming fusions when it comes to resubmitting them (or correcting the stats). To do any more than that seems like it's not in the spirit of the resubmission format. =]
 
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