Pet Mod [Gen 8] Crossover Chaos


Congratulations to Cookie Butter and Neosonic97 for winning with Possessed Dedede, Shadow the Hedgehog and Scathach-Skadi. Neosonic97 has earned the title, Poker Night at the Inventory.

No slate bonus this week, you may sub any character you like.

As always submissions for the current slate close in one week.
Have fun!
 
While it's on my mind here's a slightly updated Agent 8 resub

Pokemon: Agent 8
Franchise:
Splatoon
Type:


Ability: Inky Surge, Corrosion

Notable Moves: Octobrush, Inky Terrain, Sludge Wave, Sludge Bomb, Gunk Shot, Clear Smog, Shell Side Arm, Baneful Bunker, Toxic Spikes, Venom Drench, Agility, Hydro Pump, Flamethrower, Acid Armour, Amnesia, Parting Shot, Taunt, Nasty Plot, universal moves such as Substitute.
Octobrush: 50 BP | 100% Accuracy |
|
| 10(16) PP | +1 Priority in Inky Terrain | Removes Toxic Spikes from users side | Doubles damage against poisoned target.
Inky Terrain: -- BP | --% Accuracy |
|
| 10(16) PP | Sets Inky Terrain (Electric Terrain clone)
Exclusive Z-Move: Inkjet: 100 BP | --% Accuracy |
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| Requires Octobrush | Hits twice | Grants levitate for five turns

Stats: 86 / 78 / 63 / 123 / 82 / 108 (540 BST)

Reasoning: Agent 8 is the Octoling who fought against the Inklings for the Octarian Army but ultimately had a change of heart after hearing Fresh Beatz. This urged Agent 8 to seek life on the surface to live a life of Turf Wars in peace with the Squids as the playable character in Splatoon 2's Octo Expansion. Taking inspiration from Brodaha's Inkling sub from the first V2 slate, Agent 8 has a range of Poison-type moves at their disposal. The offensive moves come from their ink-shooting weapons while status moves come from other aspects of the game such as gear, in-game taunting the fact Agent 8 lost their memories. Corrosion is one of their abilities due to Ink from Splatoon being damaging to other 'Poison types'. I chose Octobrush to be their new signature move as it is shown in their official artwork and their Z-Move, Inkjet, is the special associated with that weapon. Octobrush's Toxic Spike removal effect is based on inking over enemy ink in Splatoon
 
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Bird Resub

"A month later, we came to this conclusion: There was no such 'beast' in the forest."
Pokémon: Big Bird
Type: Dark
Abilities: Compound Eyes / Illuminate / Keen Eye
Moves: Hypnosis, Dazzling Gleam, Flash, Flash Cannon, Shadow Ball, Night Daze, Night Shade, Dark Pulse, Shadow Claw, Crunch, Psychic Fangs, Fire Punch, Pluck, Peck, Drill Peck, Flamethrower, Hyper Fang, Confuse Ray, Assurance, Throat Chop, Gyro Ball, Nasty Plot, Follow Me, Will-O-Wisp
Stats: 120/93/100/100/67/50 [BST 530]
Reasoning: Compound Eyes and Keen Eye because of its myriads of eyes, which allow it to see clean through the forest. It carries a lantern that it used up its feathers on to see in the dark, so that's Illuminate, Will-O-Wisp, and Fire Punch. (Flamethrower too, considering its JP name is Flame Emission and I can imagine a piece of the flame coming loose) Speaking of the dark, if this thing breaches, it plunges the entire department it's in into darkness, so that's the Ghost and Dark moves. (minus Crunch, but we'll get to that...) In fact, it also helps explain the Dark typing, not to mention this thing's basically if Absol became a serial killer to prevent victims from suffering worse fates, so Assurance might be it trying to beat another possible cause of death to the punch, the motives themselves being NP. It uses its lantern to enchant employees, and eventually they're rendered out of control and head towards Big Bird if not evacuated in time, allowing Big Bird to behead them, hence Confuse Ray, Follow Me, and Hypnosis.
Big Bird is slow and bulky, just like in Lobotomy Corporation when breaching. Crunch, Psychic Fangs, Pluck, Drill Peck, Hyper Fang, and Peck are from how it splits open people's necks with its beak due to the aforementioned reason of preventing said people from suffering worse fates. (Psychic Fangs in particular... Arrokuda and Lillipup both happen to get that move.) There's five tiers of Abnormality in Lobotomy Corporation, Big Bird being a WAW. Considering that WAWs are the second-highest tier of Abnormality, they'd probably best be comparable to mons like Gyarados and Dusknoir, so a BST in 520s-550s would work.
As for how its bulk is distributed and why it's a mixed attacker, here's four damage categories in Lobotomy Corporation: Red, White, Black, and Pale, which respectively pretty much translates into Physical Attacks, Mental Attacks, Physical+Mental complexes that manifest as pain in both the area of damage and the mind, and Death powers respectively. Big Bird deals Black damage in containment, so though it may be a bit murky, moves that could be considered Special are more likely to end up as Black damage than as Red damage, so it has fair SpA. Of course, the decapitation habits mean its Attack isn't far behind, and when on the loose, it's stronger against Black and Red damage (erosion and physical harm respectively), but weaker against mental and soul-based attacks, the latter category very easily pointing towards a lower SpD. (Defense is 80 / Red Damage Multiplier (0.8), SpD is 80 / White Damage Multiplier (1.2), with said damage multipliers being the most tame resist and weakness respectively) Finally, light moves are attributed to its lantern and how its eyes can be seen in the dark, but along with its 120 HP not being higher, they're also a surprise tool that'll help us later.
As for Gyro Ball, many circular mons get it, as well as things like Skwovet. Fair game for Big Bird.

And have a possessed puppet too

"I serve... a higher power..."
Pokémon: Geno/♡♪!?
Type: Psychic/Grass
Abilities: Long Reach
New Move: Geno Whirl (Special Psychic-type Horn Drill clone.)
New Move: Handgun (Physical Steel-type Snipe Shot.)
Moves: Mega Punch, Dazzling Gleam, Cosmic Power, Psybeam, Wood Hammer, Psycho Cut, Swift, Meteor Beam, Zap Cannon, Wish, Healing Wish, Aura Sphere, Signal Beam, Zap Cannon, Bullet Seed, Poltergeist
Stats: 78/131/100/101/71/119 [BST 600]
Reasoning: Psychic because he's pretty much a puppet possessed by a star and those things are associated with the Psychic typing, something that also helps him get Wish and Healing Wish due to their connections to Star Road, hello Jirachi and Starmie. Grass because ♡♪!?'s vessel is a wooden doll. Statline is from him being the fastest of the cast and hitting a bit harder than Bowser in terms of physical power, plus boasting some nice Defense and Magic Attack too, though Magic Defense is also comparable to Bowser, so Attack and Special Defense are both just above that of the latter. Geno Whirl's basically an instakill move. Hand Gun is a fun double meaning referring to how he uses his hands as guns but also helps futureproof things, plus Bullet Seed ties into that too. He gets moves based on his weapons and skills, Long Reach referring to how he always uses ranged attack animations and not melee. Also Poltergeist because he's pretty much a possessed puppet.
 
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T.I.A.

formerly Ticktock


Pokémon
: Mega Titan (Kirby and the Amazing Mirror)
Type: Steel
Abilities: Mega Titan: Titan Armor (Takes half damage from direct sources and is immune to Ground-type moves. Electric-type moves ignore the effect. When reaching 0 HP, restores to 100% and converts to Titan Head.)
Titan Head: Levitate
Moves: Mega Punch, Bullet Punch, Comet Punch, Superpower, Iron Head, Deploy Missiles, Mach Punch, Sky Uppercut, Lunge, Meteor Mash, Heavy Slam, Thunderbolt, Iron Defense
Stats: Mega Titan: 110/90/130/70/100/50 [BST 550]
Mega Titan: 40/110/40/90/40/130 [BST 450]
Reasoning: Steel is self-explanatory. Titan Armor refers to the fact that it takes no damage barring electric moves and that it also levitates around, hence that effect. It mostly just uses it's 4 flying fists to punch things, so a lot of general punching moves are displayed as well as Lunge (which shouldn't be Bug-type, TBH). Iron Head, Heavy Slam, and Iron Defense all also refer to it's hulking armor as some kind of reasoning. Thunderbolt is for the 2 electric walls surrounding it's fight area. When it reaches 0 HP, it disengages the armor and becomes the faster, but much frailer Titan Head, who uses missiles to destroy his opponents, which is the reason why Deploy Missiles is here.
 
Reworked

Pokémon: Alfyn
Type: Poison/Ice
Ability: Wonder Skin / Heightened Healing*
*The user, when regaining HP or PP, regains 1.3* the norm. (e.g. Recover heals 65%, Leppa Berry restores 13)
Signature Moves:
  • Amputation - Poison, Physical, 95 BP, 100% Acc, 15 PP | Non-contact.
  • Last Stand - non-contact, 10 PP Reversal variant that targets all adjacent foes
  • Flaming Cloud - Fire, Special, 10 BP, 100% Acc, 20 PP | Hits all adjacent foes twice, with each hit having a 20% chance to poison.
  • Freezing Cloud - as above but Ice-type and sleep-inducing
  • Luminous Cloud - as above but Fairy-type and confusion-inducing
  • Gusting Cloud - as above but Flying-type and Defense-lowering
  • Shocking Cloud - as above but Electric-type and Special Defense-lowering
  • Shadow Cloud - as above but Dark-type and Speed-lowering
  • Gusting Incense - as above but Flying-type and evasion-lowering
  • Bizarre Incense - Dark, Special, 30 BP, 10 PP | Clear Smog variant that targets all adjacent foes
  • Nameless Panacea - Normal, Other, 10 PP | Aqua Ring variant that targets the user's side
Other Moves: Axe Strike (from Camilla), Slash, Ice Beam, Ice Shard, Acid Spray, Pollen Puff, Toxic, Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard, Life Dew, Aromatherapy, Protect, Quash, After You
Stats: 100/100/100/70/100/70 | 540 BST
Reasoning: Representative of the Apothecary Job in Octopath Traveler. Apothecaries have a means of poisoning (Toxic) and an Ice spell (Ice Beam) at their disposal and fight with axes (Axe Strike, Slash). They are also capable healers (Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard) with niche support skills in Resist Ailments (Wonder Skin) and Heightened Healing. Alfyn in particular boasts a Talent called Concoct, a means of aiding allies and harming foes, explaining the rest of his movepool.

Resubmissions

Pokémon: Kragg
Type: Bug/Rock
Ability: Control Earth (Terrain counterpart of Cloud Nine) / Mountaineer (from CAP)
Signature Moves:
  • Wall Run: Rock, Physical, 70 BP, 100% Acc, 20 PP | The user curls up into a ball and performs a rolling technique intended to scale walls. | U-turn clone.
  • Earth Pillar: Rock, Physical, 100 BP, 95% Acc, 5 PP | The user jumps above the target and creates a pillar of earth beneath its feet. | Has a 50% chance to raise both defenses by 1 stage each. Cannot be used under Gravity.
Other Moves: Stone Edge, Rock Blast, Rock Slide, Earthquake, Megahorn, First Impression, U-turn, Steamroller, High Jump Kick, Close Combat, Superpower, Low Kick, Accelerock, Sucker Punch, Knock Off, Rock Climb, Rapid Spin, Smart Strike, Sky Uppercut, Body Press, Seismic Toss, Circle Throw, Brick Break, Low Sweep, Bulldoze, Rock Tomb, Smack Down, Rock Throw, Rollout, Reversal, Fling, Ancient Power, Nature Power, Stealth Rock, Spikes, Shore Up, Wide Guard
Stats: 100/99/120/55/85/76 | 535 BST
Reasoning: "RIVALS OF AETHER is an indie fighting game set in a world where civilizations wage war by summoning the power of Fire, Water, Air, and Earth." - official website
The characters of the game are anthropomorphic animals, and logic says that Kragg is a rhino beetle, therefore Bug-type. His capability of controlling the earth translates to Rock typing. He's classified as a Wall Runner, sporting a massive body but being able to roll around at high speeds. His movepool and Abilities are extrapolated from his profile.


Pokémon: Uni
Type: Fire/Steel
Ability: Sniper / Skill Link
Signature Moves:
  • Brave Cannon - Steel-type Bone Rush variant
  • Venom Shot - Steel-type Poison Jab variant that does not make contact but is blocked by Bulletproof
  • Paralysis Shot - As above, but inflicts paralysis instead of poison
  • High Grenade - Fire, Physical, 30 BP, 95% Acc, 10 PP | Hits 2-4 times. Blocked by Bulletproof.
  • Volcano Bullet - Fire-type special Rock Blast variant
  • Icicle Bullet - As above, but Ice-type
  • Multi Support - Steel, Other, 15 PP | Raises the Attack, Defense, and Speed of the user or an adjacent ally.
Other Moves: Pyro Ball, Magnet Bomb, Fire Blast, Flamethrower, Flash Cannon, Seed Bomb, Bullet Seed, Rock Blast, Pin Missile, Spike Cannon, Barrage, Aura Sphere, Thunderbolt, Ice Beam, Air Slash, Lock-On, Agility, String Shot, Teleport
Stats: 80/100/90/70/70/90 | 500 BST


Form: Uni-Black-Sister (Ultra Burst form with Black Candidate Memory)
Ability: Levitate
Z-Move: EXE Drive: NGP - Steel, Physical, 210 BP | Has combined efficacy with Fire. (Does not trigger Flash Fire.) | Base: Brave Cannon
Stats: 80/120/105/90/80/125 (+20 Atk, +15 Def, +20 SpA, +10 SpD, +35 Spe) | 600 BST

Reasoning: A perfectionist firearm geek, Uni is the CPU (Console Patron Unit) Candidate of Lastation. She specializes in fire attacks, and Lastation is a land known for its industry, hence Fire/Steel. She is evidently a Sniper, and she has her fair share of rapid-fire attacks, thus Skill Link.
In-game, she plays the role of a ranged attacker, and Megadimension Neptunia VII gave her a handy boosting move in Multi Support. Her movepool reflects her weaponry and her in-game skill set. (That's why she has so many signature moves.)


Pokémon: Vert
Type: Grass
Ability: Kinestra Winds (another Flying-type Steelworker variant)
Signature Moves:
  • Sylhet Spear - Grass, Special, 85 BP, 100% Acc, 15 PP | Has a 30% chance to disable the target's last used move.
  • Kinestra Slash - Flying, Special, 120 BP, 75% Acc, 5 PP | Targets all adjacent foes. 20% chance to lower each target's Speed.
Other Moves: Hurricane, Air Slash, Drill Peck, Energy Ball, Power Whip, Leaf Blade, Bullet Seed, Ice Beam, Sludge Bomb, Aura Sphere, Scald, Body Slam, Slash, Fury Attack, Smart Strike, Nasty Plot, Agility, Cotton Spore, Teleport
Stats: 60/80/70/115/75/120 | 520 BST


Form: Vert-Green-Heart (Ultra Burst form with Green CPU Memory)
Type: Grass/Flying
Ability: Levitate (Rotom-Fan gets it, so why not?)
Z-Move: EXE Drive: Spiral Break - Grass, Special, 200 BP | Has combined efficacy with Flying. Lowers the target's Speed. | Base: Sylhet Spear
Stats: 60/100/80/140/100/140 (+20 Atk, +10 Def, +25 SpA, +25 SpD, +20 Spe) | 620 BST

Reasoning: Well-endowed, vain, and always coveting her friends' sisters, Vert is the CPU (Console Patron Unit) of Leanbox. Leanbox is a land known for its nature, thus Grass. Vert specializes in wind attacks, although making her base form Flying-type would be inaccurate. She is also a tea enthusiast, hence Scald.
In-game, she plays the role of a speedy magic attacker with a few tools of sabotage. She is lacking in coverage compared to her peers, being limited to wind and ice, but her damage output is nothing to scoff at.
 
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Ah, Shadow won? I have one thing that must absolutely be said about that.



Anyway... time to resub two.



Pokémon: Eirin Yagokoro
Franchise/Origin: Touhou Eiyashou ~ Imperishable Night
Type: Water/Poison
Ability: Healer/Hourai Immortal (HA)
Signature Ability: Hourai Immortal- Upon being switched out, the user heals 25% of their maximum hp and is cured of all status ailments. Basically Natural Cure and Regenerator condensed into one ability.
Notable moves: Peerless Patriot's Elixir, Spirit Shackle, Electroweb, Toxic, Recover, Snipe Shot, Sludge Bomb, Parting Shot, Toxic Spikes, Arrow Shot, Life Dew, Future Sight. DOES NOT get Protect or Detect!
Signature move: Peerless Patriot's Elixir: Poison-Type, Status, 10 PP. Can only be used on targets on the user's side of the field. Raises all of the target's stats by 1 stage, but gives them a counter of three turns (starting the turn after Peerless Patriot's Elixir is used). If the counter hits 0, the target is immediately forced to use Explosion. Explosion used in this way does typeless damage, and is calculated from the exploder's higher offensive stat. Using Peerless Patriot's Elixir on a target already counting down due to the effect of Peerless Patriot's Elixir will cause the counter to accelerate by one turn. This counter is removed upon switching out (unless the user is switched out due to the effects of Baton Pass or similar stat-passing).
Stats: 130 HP/75 Atk/120 Def/75 SpA/130 SpD/40 Spe (BST: 570)

Reasoning: Eirin Yagokoro is a Lunarian Hourai Immortal who faithfully serves her close friend, Kaguya Houraisan. She appears as one of the two final bosses of Imperishable Night. As the former brain of the moon, she is one of its most brilliant scientists and doctors. She is responsible for brewing the Hourai Elixir with assistance from Kaguya, and this act, combined with consuming the elixir, is what got them exiled from the moon to begin with.

Eirin's typing is not based on any particular trait in canon. What it is instead based on are the typing of Eirin Puppets in Touhou Puppet Play and Touhou Puppet Dance Performance, Touhou fangames styled after Pokemon (well, the former is a ROM hack). Specifically, it's based on the typing of HEirin in TPP, and the Normal and Assist Eirin styles in TPDP. Her abilities, though, are. Her first ability, Healer, references the fact that, well, she's a doctor, and her hidden ability, Hourai Immortal, is due to the fact that, while it's not explicitly mentioned, Eirin did drink the Hourai Elixir herself to ensure that she could stay with Kaguya, so she herself is an immortal. Unlike, say, Mokou, however, due to the fact that she's NOT constantly blowing herself up, her regeneration is best seen outside of battle, so therefore she has Natural Cure and Regenerator condensed into one ability.

Stat-wise, Eirin is a doctor, not a fighter, and thus doesn't have many offensive options, to go with her low offensive stats. Being a Hourai Immortal grants her great durability, though. Her Moveset takes a bit of explaining. Spirit Shackle is a double-reference. Effect-wise, it was chosen for its similarity to some of Eirin's spell cards, like her Astronomical Entombing (which is also the basis for Electroweb), while the animation of the effect references that bow Eirin wields. The same goes for Snipe Shot. Parting Shot is referencing her tendency to dip in and out of battle during the final stage of Imperishable Night, Recover is standard fare for Hourai Immortals, and Sludge Bomb, Toxic Spikes, Toxic, Life Dew and her signature Peerless Patriot's Elixir are references to her nature as a pharmacist (which can create medicines to heal and strengthen or poisons to debilitate). Thing is, Peerless Patriot's Elixir actually... isn't a move Eirin uses in Touhou canon. It's actually a move used by her subordinate, Reisen Udongein Inaba. The drug itself was made by Eirin, though, so she should by all means have access to it. It behaves much like it does in Scarlet Weather Rhapsody, with the one difference being that it sets the user on a timer.

See, in Scarlet Weather Rhapsody, Reisen could use Peerless Patriot's Elixir multiple times. The first three doses were safe and grant Reisen all around stat boosts. Should Reisen take a fourth dose, though, she, well, explodes, dealing damage to herself and everybody nearby. This manifests itself in the time limit before the target goes boom, and can be accelerated by feeding them more doses of the elixir. Even ghosts are affected by the explosion, though (such as Yuyuko and Youmu), so the PPE explosion does Typeless damage. Eirin does not get Protect or Detect to balance this out- she can't just turn her teammate into a bomb (KILLER QUEEN: DAI ICHI NO BAKUDAN) through multiple uses of the move, and then nullify the damage she would take. I just thought I should emphasise that (and also make a JoJoke). Eirin is much more suited to Double Battles than Single Battles, though, as even with a boost (or even two) from her signature move, she won't hit very hard. With that being said, enemies will not take Eirin's Shady New Drug (without Snatch anyway) so only allies can be targeted with the move. The number of doses before Reisen explodes is where the time limit comes from.

Future Sight is a reference to the Ultramarine Orb Elixir from Legacy of Lunatic Kingdom, which has similar effects, granting the person who consumes something akin to future-vision. Again, it's not something she actually uses in canon (She instead administers it to the heroines, those being Reimu, Marisa, Reisen and Sanae), but she should, by all means, have access to it.



Pokémon: Artoria-Alter
Transforms from Artoria through usage of Grail's Corruption. Unlike regular Artoria, CANNOT use Avalon. If the move is known, forgets Invisible Air upon switching to Alter form.
Franchise/Origin: Fate/Stay Night
Type: Steel/Dark
Ability: Saber Class/Unlimited Mana Burst (HA)
Signature Ability: Unlimited Mana Burst: The user's Attack and Defense are increased by 1.2x.
Notable moves: Artoria's moveset (except Invisible Air) Vortigern, Night Slash.
Signature move: Vortigern- Dark-type, Physical, 90 BP, 100 Accuracy, 10 PP. Boosted by Saber Class. 30% chance to reduce the target's Defense by 1 stage.
G-Max Move, Z-Move, Mega Evolution, etc.: Excalibur Morgan, Sword of Promised Victory- Dark-type, 230 BP, Special. Boosted by Saber Class. Physical if Atk>SpA. Upgraded from Artoria-Alter's Vortigern with Altorium Z.
Stats: 100 HP/120 Atk/110 Def/150 SpA/90 SpD/40 Spe (BST: 610)

Reasoning: Meet Artoria Alter, a version of Artoria who was corrupted by the Holy Grail's mud during the Heaven's Feel route of Fate/Stay Night. As far as Artoria Alter's stats go, it should immediately be clear that they're based on her base form. Specifically, she sacrifices some Special Defense and a lot of Speed for a boost in every other stat (Owing to the fact that her Magic Resistance goes down to B-rank from regular Artoria's A-Rank). Artoria Alter also cannot use Avalon nor Invisible Air, instead gaining a new move signature to her, Vortigern. Its Base Power is identical to Invisible Air's, but it gives up the SE effect against Dark-types to instead have a 30% chance to drop the enemy's defense. This is actually based on the Craft Essence gained for increasing Artoria Alter's Bond Level to 10 in Fate/Grand Order, which, when equipped to Artoria Alter, gives her a 30% chance to reduce the defense of any enemy she hits with an attack.

Artoria Alter's ability is based on the Mana Burst technique that Artoria makes usage of in Fate/Stay Night, which uses her magical energy to amplify her physical characteristics. While regular Artoria has to be more careful with her usage of it in Fate/Stay Night due to her unique circumstances (and the fact that Shirou is not a good Master), being tainted by the Grail also gave Artoria to its nigh-unlimited Mana supply, allowing Artoria Alter to keep it up basically 24/7, hence why it manifests as her hidden ability, providing a simple boost to her attack and defense.

Lastly, there's her Z-Move, Excalibur Morgan. Stat-wise, it's a slightly stronger Excalibur to make up for the lack of a bonus effect, and explained through Artoria Alter's vastly larger mana reserves. Normally, she would be able to spam this to her heart's content, but THAT wouldn't be balanced at all.

And actually, I'm feeling ambitious, so it's time for me to do another Digimon!

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Pokémon: Veemon
Franchise/Origin: Digimon
Type: Dragon/Fighting
Ability: Victory Star/Iron Fist
Notable moves: Close Combat, Dynamic Punch, Zen Headbutt, Iron Head, Head Smash, Headbutt, Bulk Up, Meteor Mash, Mega Punch, Dual Chop
Stats: 50 HP/80 Atk/50 Def/25 SpA/45 SpD/60 Spe (BST: 320)
Reasoning: Agumon was the star of the first season of Digimon and perhaps the most popular of all time, but another really popular evolutionary line in Digimon is the Veemon Line. When you consider that Veemon itself may have the highest number of canon digivolutions of any Digimon (It has no less than five evolved forms used in various canons), it's clear that the people in charge loved this one a lot. It's also perhaps the most iconic user of a particular type of digivolution, which we'll get into in just a second. However, for the sake of keeping time, Magnamon and the Veedramon line will not appear in this submission (Though I may submit them at a later date).
Evolves into Flamedramon using Digimental of Courage.
Evolves into Raidramon using Digimental of Friendship.
Evolves into ExVeemon at level 25 with a high personality value, a la Wurmple.


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Pokémon: Flamedramon
Franchise/Origin: Digimon
Type: Dragon/Fire
Ability: Burning Courage
Signature Ability- Burning Courage: User's Fire-type moves have their power increased by 1.5 times when the user is below 50% hp. If the user takes an attack that puts them below 50% hp, their attack is raised by 1 stage. The user is immune to Intimidate.
Notable moves: Veemon's moveset, plus Fire Rocket, Blaze Kick, Fire Punch Fire Blast, Flamethrower, Heat Wave, Dragon Claw
Signature Move- Fire Rocket: Fire-type, Physical, Base 130 Power, 90 Accuracy, 10 PP. 10% chance to burn. If the move fails for whatever reason, the user takes recoil damage equal to half their maximum HP.
Stats: 70 HP/130 Atk/70 Def/100 SpA/65 SpD/100 Spe (BST: 535)
Reasoning: Here's the special digivolution type that Veemon is most known for: Armor Digivolution! This involves using a special item known as a Digimental to digivolve to a state of power that is typically on par with Ultimate Level Digimon, in spite of typically being a form achieved from the Rookie level. In this case, Flamedramon uses the Digimental of Courage. As you may or may not have guessed from the name and appearance, Flamedramon also gains access to potent pyrokinesis, granting it a Fire-typing. Its signature move, Fire Rocket, has it cloak itself in flame and perform a reckless charge towards the opponent, which, for the purposes of this slate as well as giving Flamedramon a niche, is a Fire-type version of High Jump Kick. This grants Flamedramon the strongest Physical Fire STAB in the game, and if boosted by his Burning Courage ability (a reference to the Digimental used to evolve, as well as its link to the Agumon line [In the Digimon Adventure 02 anime, when Veemon digivolves into Flamedramon, the entire Agumon line actually appears as part of the evolution sequence!]), hits like an absolute nuke on anything that's not a quad resist or immunity.

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Pokémon: Raidramon
Franchise/Origin: Digimon
Type: Dragon/Electric
Ability: Electrifying Friendship
Signature Ability- Electrifying Friendship: User's Electric-type moves are boosted by 1.5 times when below 50% hp. Additionally, all of the user's moves get a power boost up to 1.5 times, based on the how friendly the user is with the trainer.
Notable moves: Veemon's moveset, plus Lightning Blade, Thunderbolt, Bolt Strike, Thunder Fang, Discharge, Dragon Claw.
Signature Move- Lightning Blade: Electric-type, Physical, Base 80 Power, 100 Accuracy, 10 PP. 50% chance to raise the user's attack by one stage.
Stats: 70 HP/100 Atk/70 Def/100 SpA/65 Spd/130 Spe (BST: 535)
Reasoning: Raidramon is the other Armor form that Veemon achieves in the Digimon Adventure 02 canon. It's not as strictly powerful offensively as Flamedramon is, but it's a hell of a lot faster. The Return effect on everything is of course based on the fact that the form of Raidramon is achieved through the Digimental of Friendship. Otherwise, it has the enhanced pinch-ability effect just like Flamedramon does. Lightning Blade, which involves unleashing lightning-charged strikes from the bolt-shaped blade on its head, has been fluffed as an Electric-type, Physical Fiery Dance.

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Pokémon: ExVeemon
Franchise/Origin: Digimon
Type: Dragon/Fighting
Ability: Victory Star/Iron Fist
Notable moves: Veemon's moveset, plus Dragon Claw, Dragon Pulse, plus it can actually make use of its access to Draco Meteor now.
Stats: 60 HP/100 Atk/60 Def/100 SpA/55 SpD/100 Spe (BST: 475)
Reasoning: ExVeemon is Veemon's regular Champion form. There's... really not a whole lot to say here. It's Veemon, but better. The biggest change is that it actually has a respectable special attack, owing to the fact that unlike the purely physical-based Veemon, ExVeemon actually is notable for using energy attacks in its movepool (most notably its signature Vee Laser).

Evolves into Paildramon with Stingmon DDNA.

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Pokémon: Paildramon
Franchise/Origin: Digimon
Type: Dragon/Bug
Ability: Skill Link
Notable moves: ExVeemon's moveset, plus Rock Blast, Bullet Seed, Spike Cannon, Fell Stinger, Twineedle.
Stats: 70 HP/120 Atk/70 Def/120 SpA/65 SpD/120 Spe (BST: 565)
Reasoning: Now we have ANOTHER special type of Digivolution to deal with: DNA Digivolution! This one involves two Digimon fusing to become one far stronger digimon, of which Paildramon is perhaps the second most famous example, being a fusion of ExVeemon and Stingmon (And is canonically the Ultimate that Veemon becomes in Digimon Adventure 02). Skill Link, plus Rock Blast, Bullet Seed and Spike Cannon, are references to Paildramon's signature move, Desperado Blaster, where it fires the two guns on its hips like Machine Guns. It also has a move called Sting Strike, where it extends the spikes on its arms to, well, sting the opponent, taken from Stingmon, the other half of the digivolution (This is also where Paildramon's bug-typing comes from!), which translates into Fell Stinger and Twineedle.

Evolves into Imperialdramon at Level 70.

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Imperialdramon-Dragon

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Imperialdramon-Fighter

Pokémon: Imperialdramon
Franchise/Origin: Digimon
Type: Dragon (Dragon Mode)
Dragon/Fighting (Fighter Mode)
Ability: Fighter Mode
Signature Ability- Fighter Mode: Upon scoring a KO, Imperialdramon changes into Fighter Mode. Once transformed, the user's moves deal 1.1x damage.
Notable moves: Paildramon's moveset, plus Heat Wave, Positron Laser.
Signature Move- Positron Laser: Dragon-type, Special. 120 BP, 90 Accuracy, 5 PP. No additional effect.
Stats: 100 HP/130 Atk/90 Def/130 SpA/80 SpD/130 Spe (BST: 660. Dragon Mode.)
100 HP/150 Atk/90 Def/150 SpA/80 SpD/140 SpE (BST: 710. Fighter Mode.)
Reasoning: Here's the mega level of the ExVeemon line, DNA digivolved with Stingmon, and Adventure 02's strongest Digimon, Imperialdramon. Imperialdramon actually has three forms, though I'm only going over two of them here, those being the Dragon and Fighter modes. The third mode is closer to a full-on evolution than a form change, considering it requires Fighter Mode to be loaned the power of another DNA Digivolved Mega. Anyway, Imperialdramon Dragon Mode is fairly bog-standard as far as typing goes, and its two new moves from Paildramon are based on techniques it has access to. Eternal Zeal lets loose a maelstrom of fire from Imperialdramon's body, which is represented by Heat Wave. I think this animation, from Digimon: Digital Card Battle, should show why it was Heat Wave. The other move is Positron Laser, its signature move, which is basically a Dragon-type, Special version of Pyro Ball. These techniques are both available to Imperialdramon in Dragon Mode, but in Adventure '02, when Imperialdramon Dragon Mode's efforts proved to not be enough, receiving energy from others allowed it to change into the stronger Fighter Mode. Fighter Mode is generally all around stronger, gaining bonuses to its offenses and speed. It's not a huge change, but it is something.

Evolves into Imperialdramon-Paladin by using the item Omnimon DDNA on it while it's at Level 100.

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Pokémon: Imperialdramon-Paladin
Franchise/Origin: Digimon
Type: Dragon/Fighting
Ability: Victory Star
Notable moves: Imperialdramon's moveset, plus Omega Blade.
Signature Move- Omega Blade: Fighting-type, Physical, 120 BP, 100% Accuracy, 10 PP. Fails unless used by Imperialdramon-Paladin. Ignores the target's stat changes. Can hit Ghost-type Pokemon and removes their immunity to Normal- and Fighting-type moves. Slash-Based.
Stats: 120 HP/170 Atk/110 Def/170 SpA/90 SpD/140 Spe (BST: 800)
Reasoning: And here we have it. The apex of the Veemon line as a whole. Imperialdramon Paladin Mode. This thing is designed for Ubers if not AG due to the sheer amount of power it has it its disposal. Imperialdramon Paladin Mode is the founder of the Royal Knights, a group of thirteen extremely powerful Digimon who serve King Drasil, the god of the Digimon World. By all rights, it should be more powerful than most of them, (in fact, one of them, Omnimon, is actually the Digimon required to give Imperialdramon its power in order to actually change into Paladin Mode). Considering Omnimon at its most powerful was capable of destroying the entire Digital World at once, this is saying a lot. Moveset wise, it only gets one new move but hoooo boy is that move a doozy. Imperialdramon Paladin Mode's signature move is Omega Blade, which is it swinging the absolutely massive sword you see in its artwork (A sword filled with Omnimon's power). In practice, this results in a MASSIVELY beefed up Sacred Sword, which not only has much greater power, but also doesn't fail against Ghost-types. Given how powerful Imperialdramon-Paladin actually is, there's no way this thing would fit into an ordinary metagame and still be accurate to its depiction in-series.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Doing alot of PvZ resubs.


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Pokémon: Hypno-Shroom (Plants v. Zombies)
Type: Poison / Psychic
Ability: Contrary / Telepathy
Stats: 100 / 60 / 70 / 120 / 130 / 70 | BST: 550
Moves: Hypnosis, Spore, Calm Mind, Psychic, Sludge Bomb, Sludge Wave, Psyshock, Acid Spray, Toxic Spikes, Skill Swap, Psycho Shift, Topsy-Turvy, Earth Power, Recover, Stun Spore
Sample Sets:
Hypono-Shroom @ Black Sludge
EVs: 252 HP / 4 Def / 252 SpD
Ability: Contrary
Calm Nature
- Toxic Spikes / Spore
- Sludge Bomb
- Recover
- Psychic
Justification: Hypno-Shroom is a mushroom in PvZ, which forces the zombies to fight for the plants. This hypnotic powers, which can most likely be attributed to a toxin, led me to the Psychic/Poison typing. It uses Spore to cripple threats, or it can set up Toxic Spikes quite easily, racking up damage over time.

Pokémon: Witch Hazel (Plants v. Zombies)
Type: Grass / Fairy
Ability: Trace
Stats: 85 / 50 / 80 / 125 / 100 / 95 | BST: 535
Moves: Moonblast, Moonlight, Giga Drain, Magical Leaf, Power Whip, Taunt, Forest's Curse, Solar Beam, Energy Ball, Focus Blast, Grassy Terrain, Misty Terrain, Synthesis, Recover, Dazzling Gleam, Leaf Storm, Psychic, Toxic, Nasty Plot
Sample Sets:
Witch Hazel @ Life Orb / Fairium Z
EVs: 252 SpA / 252 Spe
Ability: Trace
Timid Nature
- Focus Blast
- Moonblast
- Energy Ball / Leaf Storm
- Nasty Plot
Justification: Witch Hazel is a PvZ plant that's special ability is turning zombies into mushrooms (Forest's Curse). Witch Hazel is a powerful special attacker that can bust up walls with a set up sweeping set. It can also do stallbreaking with Taunt Toxic and be a general pain in the ass to face (also beats certain variants of Heatran!)



Pokémon: Mii Fighter (SSB)
Type: Electric | Fighting | Steel (Gunner, Brawler and Swordmaster respectively)
Ability: Mii Mode - Switches between formes depending on what signature move is present.
Stats:
Gunner: 110 / 70 / 100 / 125 / 70 / 65 | BST: 540
Brawler: 70 / 110 / 100 / 65 / 70 / 125 | BST: 540
Swordfighter: 80 / 110 / 90 / 80 / 100 / 80 | BST: 540
Signature Move(s):
Brawler - Flashing Mach Punch | Fighting | Physical | 110 BP | 10 PP | 100% Acc | 20% chance to flinch. Punch Move.

Swordfighter - Blurring Blade | Steel | Physical | 100 BP | 10 PP | 90% Acc | 20% chance to burn.

Gunner - Charge Blast | Electric | Special | 110 BP | 10 PP | 100% Acc | 20% chance to Confuse. Bomb move.

Z-move:
Omega Blitz | Required move: Flashing Mach Punch | 190 BP | Higher critical hit ratio. Grounds Foe if airborne. | Punch move | Z-Crystal: Miilium Z

Final Edge | Required move: Blurring Blade | 190 BP | Raises all stats by one stage. | Z-Crystal: Miilium Z

Full Blast | Required move: Charge Blast | 190 BP | Hits all adjacent foes. Paralyzes targets. | Bomb move | Z-Crystal: Miilium Z

Other Moves: Close Combat, Sky Uppercut, Swords Dance, Agility, Mach Punch, Focus Blast, Flash Cannon, Thunderbolt, Thunder, Thunder Punch, Ice Punch, Blaze Kick, High Jump Kick, Fire Punch, Sacred Sword, Leaf Blade, Smart Strike, Bounce, Bulk Up, Dazzling Gleam, Knock Off, U-turn, Water Shuriken,
Sample Sets:

Mii Brawler @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Mii Mode
Jolly Nature
- Flashing Mach Punch
- Thunder Punch
- Swords Dance
- Knock Off

Mii Gunner @ Choice Specs
EVs: 252 HP / 252 SpA / 4 Spe
Ability: Mii Mode
Modest Nature
- Charge Blast
- Focus Blast
- U-turn
- Flash Cannon

Mii Swordfighter @ Miilium Z
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Mii Mode
Jolly Nature
- Swords Dance
- Blurring Blade
- Close Combat
- Knock Off

Justification: Mii Fighter is a playable fighter in the Super Smash Bros series, which can alternate between three different formes before battle. Being carried over to Pokemon, Mii Fighter essentially can do the same thing. Each signature move is based on an attack each fighter class learns. And their signature Z Moves are based on their Final Smash. The rest of their movepool has attacks that best translate from SSB.


Pokémon: Bonk Choy (Plants v. Zombies)
Type: Grass / Fighting
Ability: Iron Fist
Stats: 70 / 125 / 100 / 65 / 70 / 80 | BST: 510
Signature Move(s): Bok Punch | Grass | Physical | 90 BP | 10 PP | 90% Acc | 20% chance to confuse foe. Punch Move.
Z-move: Bok Choy Barrage | Required move: Pak Punch | 190 BP | Higher critical hit ratio | Punch move | Z-Crystal: Bonkium Z
Other Moves: Close Combat, Sky Uppercut, Seed Bomb, Mach Punch, Razor Leaf, Drain Punch, Thunder Punch, Bullet Punch, Hammer Arm, Earthquake, Rock Slide, Bulk Up, Taunt, Synthesis
Sample Sets:
Bonk Choy @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Iron Fist
Adamant Nature
- Bok Punch
- Close Combat
- Thunder Punch / Rock Slide
- Mach Punch / Bullet Punch / Synthesis

Bonk Choy @ Bonkium Z
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Iron Fist
Adamant Nature
- Bulk Up
- Bok Punch
- Close Combat
- Earthquake / Thunder Punch
Justification: Bonk Choy is a playable plant in PvZ, which defeats zombies by unleashing a barrage of punches at them. Its sole ability is Iron Fist, reflecting how plants generally only have one specialty, in this case to punch hard. Its moves are all punch based barring Earthquake and Rock Slide, which I added for complimentary coverage. Synthesis is added as Sun is a major part of all plants in PvS.
 

Cookie Butter

formerly the someone
Uhm. Rawr.
Pokémon: Furion
Origin/Franchise: Monster Racers
Type: Fire / Dragon
Ability: Speed Boost / Dragon's Fury
Signature Ability: Dragon's Fury - At 1/2 or less of its max HP, this Pokemon's Speed is doubled.
Stats: 80/105/85/95/85/150 (600)
Moves:
Viable: Flare Blitz, Extreme Speed, Wild Charge, Outrage, Dragon Claw, U-Turn, Burn Up, Earthquake, Flare Blitz, Roost
Flavor: Flame Charge, Fury Attack, Fury Cutter, Fury Swipes, Final Gambit, Agility
Signature Z-Move: Burning Impact - (175 BP | Fire | Physical | requires Flare Blitz and Turboflamium-Z | 100% burn chance)
Reasoning: The legendary and mascot of another monster catching game, Monster Racers. It's the fastest of all monsters in that game, therefore it gets great speed. In Monster Racers, it has a signature skill that increases its Speed when it's losing a race. Since Pokemon isn't about racing, but rather battling, "losing" becomes low HP. Roost come from it being able to grow fire wings whenever it wants, and being able to glide and so forth. The typing should be pretty self-explanatory, and the move choices as well. Burning Impact comes from Turbo, a special move that every monster has.

Sample Set:
Recoil Abuser
Furion @ Turboflamium-Z
Ability: Dragon's Fury
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Earthquake
- Roost
Pokémon: Tiamat-Femme Fatale
Franchise/Origin: Fate/Grand Order
Type: Water/Dragon
Ability: Parental Bond
Moves: Sing, Perish Song, Noble Roar, Disarming Voice, all TMs/HMs/TRs/Tutors
Stats: 110/90/110/120/110/20 (560)

Pokémon: Tiamat-Dragonoid
Franchise/Origin: Fate
Type: Water/Dragon
Ability: Primordial Sea
Can Gigantamax
G-Max Move:
(G-Max) Nammu Duranki: Water-type | Prevents the target's stats from being raised for one time.
Stats: 140/120/140/130/140/50 (720)

Reasoning: Type: Tiamat is a saltwater dragon goddess whose "true body" is the ocean itself.
Moves: Gets all teachable moves because Tiamat is the ancestor to all life on Earth, similar to Mew who (according to Dex entries) is the ancestor of all Pokémon.
Stats: As a Beast, Tiamat is on the same league as Nine-Tailed Tamamo, Kama-Mara and Goetia, who are multiversal threats of the Fate series. She has infinite energy and exists across space-time. However, she has a weaker, humanoid form where she holds back to not kill her "children" (every living thing on Earth). This humanoid form is just the brain of the Dragonoid form deep in the ocean, like the tip of an iceberg.
Abilities: Parental Bond because Tiamat is the mother of all life on Earth, and her main method of attacking is giving birth to Magical Beasts to attack for her.
Tiamat's Profile said:
The body of the Second Beast is the ocean itself, so it cannot move onto land. Instead, it is her children’s role to mop up the human race.
As for Dragonoid Tiamat, Primordial Sea (Japanese: Sea of the Beginning) is a perfect fit. In F/GO, she has the "Sea of Life: EX" Skill to display the fact that the "The Second Beast itself is the sea which gives rise to life".

Pokémon: Katsuragi
Typing: Normal/Dragon
Ability: Prankster / Unburden
Moves:
Physical: Return/Frustration, Quick Attack, Dragon Hammer, Outrage, Dragon Tail, High Jump Kick, Rapid Spin, Acrobatics, Smart Strike, Drill Run
Special: Draco Meteor, Hurricane, Focus Blast, Aura Sphere
Status: Attract, Dragon Dance, Charm, Torment, Taunt
For Flavor: Revenge, Mega Kick, Stomp, Rolling Kick, Dragon Claw, Dragon Rush, Dual Chop, Gyro Ball, Dragon Breath, Twister
Stats: 85/105/75/85/65/85 (500)

Form: Katsuragi-Shinobi Transformation (works like Ultra Necrozma, must be holding Katsuragi's Ninja Art Scroll and can use Z-Move after transforming) (HP increase works like Complete Zygarde)
Ability: Dragon Rebellion (Scrappy clone for Dragon-type)
Stats: 105/115/80/105/80/115 (600)
Z-Move: Dead Screw Dragon (200 BP | Dragon | upgraded from Dragon Hammer | No additional effect.)

Reasoning:
  • Katsuragi is a Shinobi in training, studying at Hanzo National Academy.
  • Katsuragi's Dragon type comes from her guardian beast, a Dragon that she utilizes in her attacks. She is a normal student girl (as normal as ninjas can be) and doesn't always materialize her dragon, so she also gets Normal type.
  • Unburden is based on Frantic mode, a mechanic in all Senran Kagura games where a character strips most of their clothes and gains more power and speed. Pransker is based on Katsuragi's comic relief moments where she harasses her classmates.
  • Katsuragi's moves often rely on kicking, but she can also utilize aura attacks and can manifest a dragon. Her weaponized boots also produce wind for certain attacks, such as her Tornado Spindle.
  • Shinobi Transformation comes from another mechanic in Senran Kagura games, where a character gains a boost in attack and speed, but keeps their clothes. In certain games, characters recover HP when transforming. Only transformed characters can use their Secret Ninja Arts. Dead Screw Dragon is Katsuragi's strongest Secret Ninja Art.
  • Dragon Rebellion is the name of Katsuragi's transforming boots, which are her main weapons. Wouldn't make much sense for mechanical iron greaves to not be able to hit Fairies, even if they have a dragon aura in them.
Sample Sets:
Katsuragi @ Katsuragi's Ninja Art Scroll
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Taunt / Return
- Dragon Hammer

Pokémon: Iku Nagae
Franchise/Origin: Touhou Project
Type: Electric/Dragon
Ability: Forecast* / Levitate / Swift Swim
*Same as Castform except Fire/Dragon in Sun, Water/Dragon in Rain, Ice/Dragon in Hail
Moves: Thunderbolt, Thunder, Wild Charge, Rising Voltage, Volt Switch, Discharge, Electro Ball, Shock Wave, Thunder Wave, Scale Shot, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Dance, Outrage, Gust, Twister, Heat Wave, Icy Wind, Hurricane, Fly, Bounce, Tailwind, Weather Ball, Drill Run, Surf, Aqua Ring, Aqua Tail, Signal Beam, Mean Look, Electric Terrain, Swift, Flash, Calm Mind, Coil, Counter, Slack Off
Stats: 90/105/80/110/100/45 (530)
Reasoning:
  • Iku is a messenger of the Dragon Palace, being able to borrow the power of dragons. Almost all of her attacks involve electricity, most likely because she's also an oarfish youkai.
  • Forecast has to do with Iku's ability to read the atmosphere and read the flow of air. On her profile it is stated "she can read the mood of a place, and adapt to it right away. She doesn't try to break the mood unless there's a very urgent reason. Flexibility is stronger than stiffness." She also has the "Veils Like Water/Wind/Sky/Time" skills to change herself in-battle in the fighting games. Although she doesn't have something like "Veils Like Fire" we are translating stuff to Pokemon here, and weather and Forecast are like that. One can also reasonably argue Sunny Day -> Clear Sky in JP -> Veils Like Sky.
  • Levitate is because of her veil, which grants her the ability to fly. "Rumor says that if a human wears this veil, they will be able to fly through the sky."
  • Swift Swim because she's an oarfish, and because she spends most of her time swimming (through clouds). Some of her spellcards and skills also mention swimming.
  • Her moves are a combination of her spell cards involving electric and dragon powers, her usage of drills, her ability to manipulate the flow of air, danmaku lasers, moves relating to her being a fish and lastly Calm Mind/Slack Off because of her personality.



Pokémon: Blader Dragon
Franchise/Origin: Jewel Master
Typing: Dragon
Ability: Pressure / Anger Point / Sturdy
Moves: Outrage, Thrash, Dragon Rage, Dragon Pulse, Rage, Fly, Dual Wingbeat, Defog, Fire Blast, Shadow Bone, Skull Bash, Bone Rush, Dragon Tail, Breaking Swipe, Draco Meteor, Scale Shot, Dragon Claw, Megahorn, Fireball (See Bowser), Reanimate (See Dry Bones)
Stats: 100/90/90/110/100/80 (570)

By holding the Chaos Orb, the Blade Dragon can transform into the Chaos Dragon.
Form: Chaos Dragon
Franchise/Origin: Jewel Master
Typing: Dragon/Ghost
Ability: Dragon Stubbornness - Effect of Solid Rock, but when the types Fire, Water, Ground and Flying are combined into a move, it becomes weak to all of those types.
Stats: 200/90/70/110/80/120 (670)

Reasoning: This enemy is unnamed in the game. The name "Blader Dragon" comes from the game's Japanese manual (ブレイダードラゴン) though it is called "DragonSpawn" in inlay notes. "Chaos Dragon" comes from the second form's theme name and inlay notes.
In the Japanese manual, the Blader Dragon is called the strongest dragon in the demon world. In the US manual, it's called the Dragon king, so I figured it should be decently strong. It mostly attacks by spitting fireballs but it can also fly around. And I gave it Dragon-type TMs and some TMs that winged creatures get.
The inlay notes mention how its "immense size and speed" are troublesome for the player, but its speed only really picks up in the 2nd form.
The Chaos Dragon has the highest HP in the game by far, around 12 per segment. It is even higher than the final boss. However, it dies in two hits from the Blade weapon, the sword that combines the elemental rings of fire, earth, wind and water.
 
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Submissions are closed. You have one week to vote for your three favourite submissions.
ToadBrigade's Agent 8
KirbyRider1337's Big Bird
KirbyRider1337's Geno
Ticktock's Mega Titan
Mygavolt's Alfyn
Mygavolt's Kragg
Mygavolt's Uni
Mygavolt's
Vert
Neosonic97's Eirin Yagokoro
Neosonic97's Artoria-Alter
Neosonic97's Veemon line
G-Luke's Hypnoshroom
G-Luke's Witch Hazel
G-Luke's Mii Fighter
G-Luke's Bonk Choy
Cookie Butter's Furion
Cookie Butter's Tiamat
Cookie Butter's Katsuragi
Cookie Butter's Iku Nagae
Cookie Butter's Blader Dragon
 

Congratulations to KirbyRider1337, Cookie Butter and G-Luke for winning with Big Bird, Katsuragi (who has no decent sfw art) and Hypno-Shroom. G-Luke has earned the title, Parodius.

This slate's bonus is for any character that is related to food. They can be known for cooking food (such as Cooking Mama), being food (such as Bread from I am Bread) or simply having an affinity with food (such as Kirby).
Please indicate your sub is eligible for the bonus slate like this **Pikachu**.

As always submissions for the current slate close in one week.
Have fun!​
 
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Asked about this in the CC discord, turns out having a specialty dish is enough to qualify somebody for slate bonus, even with every playable char in his game having one.
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“Fighting talk. I love it! Now, let’s see you live up to it.”
Pokémon: Tartaglia
Origin: Genshin Impact
Type: Water
Ability: Riptide (Non-contact STABs inflict Riptide on the target. A move matching the type that inflicted it will cause Flame Burst damage to that target and all its adjacent allies.) / Liquefy (Water -ate)
Notable moves: Water Pulse, Slash, Smack Down, Protect, Wild Charge, Slash, Counter, Fury Cutter, Sacred Sword, Surf, Waterfall, Quick Attack, X-Scissor, Teleport, Liquidation, Rising Voltage, Discharge, Double-Edge, Thunderbolt, Thunder, Lash Out, Snipe Shot, Close Combat
Stats: 70/120/110/110/50/110 [BST 570]

Pokémon: Tartaglia-Mega
Type: Water/Electric
Ability: Riptide
Stats: 70/150/120/140/90/100 [BST 670]

Reasoning: First up, where's Arrow Shot? Simple, he only uses non-elemental arrows in flurries of very weak projectiles. That better fits Smack Down than anything, plus the weapon he's least experienced with is the bow in the first place and he gets Snipe Shot for his elemental arrow. Water because his Vision is Hydro. He gets Electric coverage and a Water/Electric Mega because of his Delusion, a counterfeit Vision forged by the Fatui. His Mega is his Foul Legacy transformation since using it for too long strains his body, just like some Megas. Of course, he can split his bow into water daggers and change it back. His rather high BST is because of the Tsaritsa putting him on the level of her fellow Archons, and he's actually one of the most dangerous fighters among her Harbingers. Riptide is his thing and the effects are based on his playable incarnation, but in his boss fight his Electro attacks inflict it too, so that's why it isn't just Water moves. Liquefy is because all of his attacks in his playable form that aren't the aforementioned flurry of weak arrows are infused with the Hydro element. Defense is on the higher side of things due to him having the second-highest defense growth, but he might take a fair beating in close quarters.
I realized this resub got slate bonus too so uh

"My X-ray specs allow me to see your ignorance!"
Pokémon: Palutena
Type: Psychic/Fairy
Abilities: Prankster / Telepathy
New Move: Heavenly Light (Fairy-type Status move, 15-24PP. For three turns, at the end of each turn (counting the turn this move is used), all adjacent enemies lose 12.5% of their Max HP at the end of each turn. This effect ends if the user switches out.)
Moves: Mystical Fire, Bounce, Black Hole (from True Zeromus), Hyper Beam, Flash Cannon, Counter, Mirror Coat, Magic Coat, Reflect, Light Screen, Recover, Refresh, Agility, Toxic, Ice Beam, Expanding Force, Dazzling Gleam, Teleport, Magnet Rise, Telekinesis, Psychic, Play Rough, Heal Pulse, Lock-On, Focus Energy, Tri Attack, Protect, Substitute, Double-Edge, Flame Charge, Meteor Beam, Foresight, Confuse Ray, Mimic, Reversal, Mine (from Austin Carter), Self-Destruct, Explosion, Pay Day, Iron Defense, Metronome, Detect, Expanding Force, Endure
Stats: 100/88/60/150/130/72 [BST 600]
Reasoning: Psychic typing, Telepathy, Telekinesis, and Psychic because she's got telepathy, psychokinesis, clairvoyance, and all other sorts of ESP, plus the Power of Flight (hello Magnet Rise). Expanding Force for similar reasons. Fairy because she's a holy presence and is in opposition to the dark forces of the Underworld. Her being the Goddess of Light also helps for both typings, as well as Expanding Force. Heavenly Light damages everything around you for constant, minor damage after use in both Sm4sh and KI:U. This also ties into Dazzling Gleam. Play Rough and Prankster (JP: Frolic and Teasing Heart, respectively) because she has a twisted sense of humor in her interactions with Pit, even going so far as to make a severed Hewdraw head fight Pit for her own amusement (though she likely knew that Pit would come out on top anyway). Heal Pulse from her ability to provide healing orbs during the aerial phase of each stage. Stats lean towards a slower spread, but specially oriented and can deal severe damage because take too long against the Hewdraw and Palutena will annihilate it with the "Sacred Goddess Clobberlaser". Everything else draws from Powers in KI:U, Tri Attack being kinda like a standard attack in conjunction with some of the powers that temporarily add status effects to your attacks.
 
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Well, time to try something new.


Pokémon: Angelo Oscar Vincenzo Olivier Panettone
Type: Fairy/Fire
Ability: Harvest / Ripen
Signature Moves:
  • Flambé - Fire, Physical, 100 BP, 100% Acc, 20 PP | Base Power is multiplied by the ratio of the target's current PP to maximum PP, but no less than 25. Targets all adjacent foes.
  • Piestorm - Fairy, Other, 10 PP | Four times, a random adjacent foe is chosen to randomly have Attack, Defense, Special Attack, or Special Defense lowered.
  • Bon Appétit - Fairy, Other, 15 PP | (Natural Gift variant) Inflicts a status condition on the target based on the user's held Berry, which is consumed after use.
Cheri Berry: Inflicts paralysis
Chesto Berry: Inflicts sleep
Pecha Berry: Inflicts poison
Rawst Berry: Inflicts burn
Aspear Berry: 50% chance to freeze
Leppa Berry: Spite effect
HP-related Berry (Oran, Sitrus, Pomeg, Enigma, Figy, etc.): Applies Heal Block to the target
Persim Berry: Inflicts confusion
Lum Berry: Randomly inflicts paralysis, poison, burn, sleep, freeze, or confusion
Kelpsy/Liechi/Jaboca Berry: Sharply lowers Attack
Qualot/Ganlon/Kee Berry: Sharply lowers Defense
Hondew/Petaya/Rowap Berry: Sharply lowers Special Attack
Grepa/Apicot/Maranga Berry: Sharply lowers Special Defense
Tamato/Salac/Custap Berry: Sharply lowers Speed
Super-effective Berry (Occa, Passho, Wacan, etc.): Makes the target weak to the associated type
Chilan Berry: Odor Sleuth effect
Lansat Berry: Prevents the target from getting critical hits
Starf Berry: Drastically lowers one of the target's main five stats
Micle Berry: Lowers accuracy

Other Moves: Dazzling Gleam, Play Rough, Flamethrower, Incinerate, Throat Chop, Smart Strike, Poison Jab, Haze, Recycle, Wish, Spotlight, Aromatherapy, Sweet Scent, Attract, Bestow
Stats: 80/80/80/100/100/100 | 540 BST
Reasoning: Angelo, holder of the Patissier asterisk, is a professional sweets maker, thus Fairy-type like Slurpuff and Alcremie. Patissiers have a fire attack called Flambé, which explains the Fire typing and moves. In terms of Abilities, Harvest is the name of another Patissier technique (which also explains Recycle), while Ripen is translated from Glacé (as are Wish and Bestow extrapolated). Bon Appétit and Piestorm are other Patissier techniques; Throat Chop, Smart Strike, and Poison Jab come from dagger proficiency; Haze is translated from Digestion; Spotlight is translated from Decoration (albeit named similarly to Alcremie's signature move); Aromatherapy and Sweet Scent are based on sweets in general; and Attract is what he did with his sweets prior to his first meeting with the main quartet.
 
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Pokemon: Android 21
Type: Fairy/Dark
Abilities: Regenerator/Dark Aura
Signature Move: Connoisseur Cut
- Type: Dark
- Classification: Physical
- Power: 80
- Accuracy: 100
- PP: 15 (max 24)
- Effect: Each time this move strikes an opposing Pokemon (up to three times), a secondary effect based on their primary type is added to the move for its next use. Once the move is used again, the effect will be removed, and a new effect will be added if applicable.
Normal & Fighting: Increases the move's base power by 40.​
Fire: 30% burn chance​
Water: Recovers half of the damage dealt​
Grass: 30% chance to apply Leech Seed​
Electric: 30% paralysis chance​
Ice: 20% freeze chance​
Poison: 30% poison chance​
Rock: 30% flinch chance​
Ground: Grounds the foe.​
Steel: 30% chance to raise Defense 1 stage​
Ghost: 30% confusion chance​
Dark: 30% Taunt chance​
Psychic: 20% sleep chance​
Bug: 30% Infestation chance​
Flying: 30% chance to apply Tailwind​
Dragon: 30% chance to raise Attack one stage​
Fairy: 30% infatuation chance​
Stats: 84/121/84/121/84/121 (Total: 615)
Notable Moveset: Play Rough, Moonblast, Dark Pulse, Knock Off, Night Slash, Close Combat, Aura Sphere, Focus Blast, Sludge Bomb, Dragon Rush, Thunderbolt, Charge Beam, U-Turn, Iron Tail, Smart Strike, Earth Power, Dragon Tail, Fake Out, Mimic, Copycat, Drain Punch, Quick Attack, Recover, Work Up, Nasty Plot, Taunt, Chocolate Beam (See Majin Buu, CCEX)
Overview: Android 21 is a character created specifically for Dragon Ball FighterZ, and is (in the game) the final android created by Dr. Gero. However, she is not just a robot, but is in fact a bio-android, and in particular possesses the cells of Majin Buu, who is very dangerous due to his raw power and regenerative capabilities, which translates to the Regenerator ability. Her typing comes from the fact that she is part Majin Buu (who by nature craves destruction) and that she is an evil fighter (the evil version, at least) that manifests wicked black ki attacks. Her signature move comes from an actual move she can use, in which she steals a technique from the opponent to use herself. She can function as a Nasty Plot special sweeper, a mixed pivot with U-Turn and Regen, or a Dark Aura physical attacker that abuses Connoisseur Cut to spread a variety of ailments. (Something to note is that she is female, and so if she absorbs Fairy from Connoisseur Cut she will only infatuate male Pokemon.)


88908EE9-CBA3-411C-996B-3B1DC3DF8F71.png

Pokemon: Maya Fey
Type: Psychic/Fairy
Ability: Fey Mystic (Ghost moves become Psychic type and receive a 1.3x boost in power. The user takes half damage from Ghost moves.)
Signature Move: Spirit Channel
- Type: Psychic
- Classification: Status
- Accuracy: --
- PP: 10 (max 16)
- Effect: Calls upon the move in the same slot of the first Ghost type within the party (even if they have fainted), and uses it for this move. For example, if this move is in third slot, and it calls upon a Lunala with Roost in the third slot, Maya will use Roost. (Moves called in this manner are not affected by Fey Mystic)
Stats: 75 / 65 / 65 / 135 / 125 / 95 (Total: 560)
Notable Moveset: Psychic, Moonblast, Shadow Ball, Calm Mind, Imprison, Aura Sphere, Mystical Fire, Energy Ball, Flail, Uproar, Snatch, Taunt, Trick Room, Reflect, Light Screen, Psych Up, Work Up, Misty Terrain, Stored Power, Stockpile, Spit Up, Swallow, Meditate, Night Shade, Cheering Support (see Isabelle), Will-o-Wisp, Helping Hand
Overview: The partner to Phoenix Wright, Maya Fey possesses an incredible well of spiritual power (thanks to her status as master of the Fey clan). The Psychic type comes from her status as a mystic, and while the Fairy type is also drawn from this, it also comes from her last name, "Fey", which refers to fairies. Her signature ability and move comes from her spiritual power to channel spirits. She's biased towards the special side, because of her highly notable spiritual prowess, and that her physical feats aren't as notable. Her moves include basic coverage that someone with mystic powers should get, as well as some tricky moves (as Maya is in general a troublemaker) and screens (which comes from MvC3, in which she puts up a barrier to protect Phoenix).
 
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[Waddle Dees are/were] so popular with the team we ended up putting them in similar roles in other parts of the game too - for example, manning the Lollipop Tank or building the giant bonfire that you extinguish using the water bowl.
Pokémon: Lollipop Tank
Origin: Kirby: Triple Deluxe
Type: Fairy
Ability: Sweet Veil / Long Reach
Stats: 90/110/115/55/115/65 (550)
Notable Moves: Candy Cannon*, Rock Smash, Rock Blast, Rock Wrecker, Steel Roller, Heavy Slam, Rapid Spin, Gyro Ball, Aromatherapy, Sweet Scent
*Candy Cannon: Physical Fairy, 120 BP, 90% Accuracy, 5/8 PP. No additional effect. Ballistic.
Reasoning: Just... a tank, but with more candy (and piloted by a Waddle Dee). Like Slurpuff and Alcremie, who are also sweets-based, it's Fairy-type and has both Aromatherapy and Sweet Scent. Candy Cannon is there because it needed some sort of physical Fairy STAB, and there's not much in the way of Fairy moves that represent shooting candy at people. Rock Blast and Rock Wrecker because a giant jawbreaker is *basically* the same thing as a boulder, except arguably tastier. Rock Smash and Steel Roller because it can crush blocks by rolling over them. Heavy Slam because it can also crush blocks when falling to its doom. Rapid Spin and Gyro Ball because its treads have wheels in them that spin fast, and Carkoal gets Rapid Spin and Gyro Ball. Its speed is just a bit below Kirby's, and its Special Attack is low because it only attacks with cannonballs and massive weight.
 

Magmajudis

Title pending
NPC_Breadbug.jpg

Pokemon: Breadbug
Origin: Pikmin
Type: Normal
Ability: Pushing Contest*
*At the end of each turn this Pokemon's on the field the effect of Pain Split is applied.
Stats: 200-20-70-20-70-20 (BST:400)
Notable moves: Recover, Mirror Coat, Counter, Protect, Substitute, Heal Pulse (so it's healed more if it's low on HP)
Description: Made to reflect how ridiculously hilarious those things are, by trying to push away from your ship the things you're bringing back at it. It could get a bit annoying, but that also stats in spirit with the origin. The ability is i think the best way of reflecting that.

Wait ToadBrigade are you the same person as the girl on Reddit who started a Paper Mario chapter ranking ? Bc she was named ToadBrigade5
 
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"Wha?! Ta-Tatsu not taste like chicken! Tatsu taste like poop! And p-poison! Tatsu taste like poison poop!"
Pokemon: Tatsu
Franchise:
Xenoblade
Type:

Ability: Wimp Out, Follow Ball
Follow Ball
: If this Pokemon is forced out (by moves such as Dragon Tail or items such as Eject Button), the opposing Pokemon is also forced to switch.
Notable Moves: Potato Bomb, Double Hit, Body Slam, Hyper Voice, Stockpile, Spit Up, Swallow, Belly Drum, Follow Me, Swagger, Taunt, Poison Fang, Belch, Sludge Bomb, universal moves such as Substitute.
Potato Bomb: 20 BP | 90% Accuracy |
|
| 10(16) PP | Hits 1-3 times with increasing power each hit (Triple Axel clone).

Stats: 232 / 84 / 46 / 84 / 46 / 28 (520 BST)

Reasoning: The loud, obnoxious and almost always oblivious Tatsu is the head of BLADE. Well at least he says he is. In reality he's just waiting to be an ingredient in one of Lin's main courses and excels in getting in the way such as getting the main party set upon a pack of Tainted. His one redeeming quality is he gives access to the Follow Ball, a tool used to guide the player to the next goal in a quest. Most of his moves come from his one bonus battle in Xenoblade 2 as well as his personality and how he acts throughout Xenoblade X. For a character who's the butt of many jokes, his stat spread is also a joke.
 
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Cookie Butter

formerly the someone

Pokémon: **Pac-Man**
Origin: Pac-Man
Typing: Normal
Ability: Gluttony / Strong Jaw
Moves: Bite, Crunch, Hyper Fang, Ice Fang, Fire Fang, Thunder Fang, Rapid Spin, Rollout, Quick Attack, Extreme Speed, Bounce
Signature Item: Power Pellet - If the holder is Pac-Man, before the holder hits a Ghost-type with a Normal-type move, this item is consumed. For 5 turns, Pac-Man then hits Ghost-type super-effectively with Normal-type moves.
Stats: 90/90/90/60/60/90 (480)
Reasoning: He Pac. He Man.
Pokemon: Big Cookie
Franchise/Origin: Cookie Clicker
Type: Fairy
Ability: Cookie Creation / Sweet Veil / Aroma Veil / Serene Grace (event)
Cookie Creation: If the user doesn't have an item, gains a cookie item*. If a Pokemon makes contact with the user, the same thing happens to them. While this ability is active, cookie items are consumable by all Pokemon, like Berries. This ability can't be ignored.
*Lava Cookie and Shalour Sable.
Notable moves:
Physical: Present, Heart Stamp, Rock Tomb, Sky Drop, Seed Bomb, Egg Bomb
Special: Aura Sphere, Shadow Ball, Spacial Rend, Draco Meteor, Apple Acid, Ancient Power, Lava Plume, Overheat, Prismatic Laser
Status: Decorate, Celebrate, Sweet Scent, Milk Drink, Acupressure, Ingrain, Growth, Spore, Curse, Magic Powder, Rock Polish, Metronome, Iron Defense, Pay Day, Cosmic Power, Teleport, Chocolate Beam (See Majin Buu from Crossover Chaos Expanded)
Probably much, much more.
Stats: 250/100/100/100/100/100 (750)

Reasoning: Fairy because Slurpuff, Alcremie and Decorate.
The ability Cookie Creation comes from the mechanics of Cookie Clicker. Cookies are made by clicking (contact) but also passively (at the end of each turn) by buildings or occasionally Golden Cookies.
Serene Grace (Heavenly Blessing in Japanese) being an event ability comes from the Ascension mechanic, where you have to soft-reset your game, but you gain Heavenly Chips for doing so. You can buy many different upgrades with these Heavenly Chips, a group of them is called the Angels and Demons upgrade. Even God is a purchasable upgrade through Ascension.
Milk Drink comes from the Milk mechanic and the Cookie-dunker achievement.
Aura Sphere comes from the Aura mechanic, something given to the Big Cookie by Krumblor the cookie dragon.
Self-Destruct and Explosion come from the Ascension mechanic animation, where the Big Cookie cracks and explodes before its rebirth.
Acupressure comes from the Clicker building.
Ingrain and Growth come from the Farm building, where cookies are grown like plants.
Rock Polish, Rock Tomb and Iron Defense come from the Mine building, where cookies are mined.
Pay Day comes from the Bank building.
Magic Powder comes from the Wizard building.
Cosmic Power comes from the Shipment building.
Chocolate Beam (Expanded custom move) comes from Alchemy Lab, where things are converted into cookies or cookie materials.
Teleport comes from the Portal building.
Ancient Power comes from the Time Machine building, where cookies come from the past.
Shadow Ball comes from the Antimatter Condenser building, where cookies are made from antimatter. Giratina is Ghost-type and represents antimatter.
Prismatic Laser comes from the Prism building
Metronome comes from Chancemaker building
Present comes from Present Biscuits upgrade (available during Christmas season).
Heart Stamp comes from the Heart Cookie series of upgrades.
Apple Acid comes from the Apple Pie upgrade.
Draco Meteor comes from the Dragon Cookie upgrade.
Overheat comes from the Burnt Cookie upgrade.
Celebrate comes from Birthday Cookie upgrade.
Spacial Rend come from this:
Embedded microportals - Own 400 portals - We've found out that if we bake the portals into the cookies themselves, we can transport people's taste buds straight into the taste dimension! Good thing your army of lawyers got rid of the FDA a while ago!
Spore comes from this:
Fudge fungus - Own 200 farms - A sugary parasite whose tendrils help cookie growth. Please do not breathe in the spores. In case of spore ingestion, seek medical help within the next 36 seconds.
Lava Plume comes from this:
You've finally dug a tunnel down to the Earth's core. It's pretty warm down here.
Moonblast and Moonlight come from these two:
Asteroid mining - As per the 1974 United Cosmic Convention, comets, moons, and inhabited planetoids are no longer legally excavatable.
But hey, a space bribe goes a long way.
Elder Pledge - This is simple ritual involving anti-aging cream, cookie batter mixed in the moonlight, and a live chicken.
Probably much, much more.

"But Cookie Butter, why is Big Cookie so strong?"
Well...
Upgrade description said:
Restaurants at the end of the universe - Own 350 shipments - Since the universe is spatially infinite, and therefore can be construed to have infinite ends, you've opened an infinite chain of restaurants where your space truckers can rest and partake in some home-brand cookie-based meals.
Upgrade description said:
Beige goo - Own 250 alchemy labs - Well now you've done it. Good job. Very nice. That's 3 galaxies you've just converted into cookies. Good thing you can hop from universe to universe.
Upgrade description said:
Brane transplant - Own 100 portals - This refers to the practice of merging higher dimensional universes, or "branes", with our own, in order to facilitate transit (and harvesting of precious cookie dough).
News Ticker said:
100,000,000,000 cookies baked - Elder gods from the whole cosmos have awoken to taste your cookies.
500,000,000,000 cookies baked - Beings from other dimensions lapse into existence just to get a taste of your cookies.
5,000,000,000,000 cookies baked - The universe has now turned into cookie dough, to the molecular level.
10,000,000,000,000 cookies baked - Your cookies are rewriting the fundamental laws of the universe.
Achievements said:
Haven't even begun to peak - Bake 1 tredecillion cookies per second. (((That's 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000 cookies per second)))
"But Cookie, Big Cookie isn't a character!"
News Ticker said:
1,000,000,000,000 cookies baked - Your cookies have achieved sentience.
Pokémon: Yuri Lowell (Tales of Vesperia)
Type: Dark/Fighting
Ability: Justified/Skill Link
Moves: Dragon Swarm, Lone Wolf Charge, Fury Swipes, Arm Thrust, Comet Punch, Night Slash, Blaze Kick, Icicle Crash, Sacred Sword, Close Combat, Smack Down, Knock Off, Pursuit, Sucker Punch, Mach Punch, Sky Uppercut, Force Palm, Psycho Cut, Air Slash, Aerial Ace, Dual Chop, Shadow Claw, Vacuum Wave, Swords Dance, Focus Energy
Signature Moves
Dragon Swarm: Physical, Fighting-type, 25 BP, 100 Accuracy, 15 PP. Hits 2-5 times.
Lone Wolf Charge: Physical, Dark-type, 90 BP, 100 Accuracy. 20% chance to Flinch.
Signature Z-Moves:
Savage Wolf Fury - Upgrades from Yuri's Lone Wolf Charge with Abyssionium Z. Dark-type, base 40 power. Hits 5 times.
Heavenly Bladewing - Upgrades from Yuri's Psycho Cut with Vesperium Z. Psychic-type, base 200 power. Super-effective against Dark-types.
Stats: 90/120/80/60/80/130 (560)
Reasoning: Dark/Fighting type because he's a vigilante, a hoodlum like Scrafty and uses swords and axes in combat.
560 BST because another Tales of protagonist (Lloyd) has the same BST. Low SpA because he doesn't use magic at all.
Justified because of his actions as a vigilante.
Skill Link because he's the only character who can do infinite combos.
Moves are based on his moveset in his game of origin.
Z-Moves are based on his Mystic Artes AKA very strong attacks that can be used with certain conditions like Z-moves.

PIZZA TIME
Pokémon: The Puppet
The Puppet has different forms. Similar to Basculin, the forms share everything except Ability.
Typing: Ghost
Abilities:
Fragile Circuitry - Adds Steel-type to this Pokemon if it doesn't have it, but also gives a weakness to Water-type and if the weather is Rain, and loses 1/8 of its maximum HP, rounded down.
Bad Dreams (Nightmarionette)
Shadow Tag (Phantom Puppet)
Moves: Damaging - Present, Secret Power, Pursuit, Foul Play, Hex, Beat Up, Night Shade, Knock Off, Punishment, Retaliate, Thrash, Outrage, Crunch, Close Combat, Flamethrower, Fire Blast
Status - Metronome, Perish Song, Destiny Bond, Curse, Pain Split, Nasty Plot, Hone Claws, Trick-or-Treat
Signature Moves:
Jumpscare - Ghost-type Glare clone. Z-Power Effect: Curses target.
Give Gifts Give Life -
|
| 0 BP | 10 PP | 100% | At the end of the next turn, the Pokemon at the user's position has 1/2 of its maximum HP restored to it. Never-Ending Nightmare BP: 200.
Shove Into Suit -
|
| 90 BP | 10 PP | 100% | Causes the target to become a Steel type.
Stats: 70/90/60/80/90/110 (500)



"Shhhhhh, there is room for one more."
Changes into the Lefty form when holding the L.E.F.T.E. (Lure Encapsulate Fuse Transport and Extract)
Form: Lefty
Typing: Ghost/Steel
Abilities: Disguise
Stats: 70/130/120/80/110/90 (600)

Reasoning: The Puppet does things.
Slate bonus because The Puppet is a merciless animatronic that kills innocent security guards and burns down buildings just to get one man, the serial killer who killed her and other children.
 
Submissions are closed. You have one week to vote for your three favourite submissions.
KirbyRider1337's Childe
KirbyRider1337's Palutena
Mygavolt's Angelo
KeeganSkymin4444's Android 21
KeeganSkymin4444's Maya Fey
Pika Xreme's Lollipop Tank
Magmajudis' Breadbug
ToadBrigade's Tatsu
CookieButter's Pac-Man
CookieButter's Big Cookie
CookieButter's Yuri Lowell
CookieButter's The Puppet
 

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