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League of Legends: Let's Talk About uhhh??

Ezreal ult is better for sniping, applies his passive, and does a lot more damage; Ashe ult snipes look cooler and her ult comes with cc. It also has like twice the cooldown when you factor in Mystic Shot's passive.

If you just want a global ult and don't like anything else about Ezreal's R/kit then, sure, get Ashe... but Ezreal is a lot more fun than Ashe for other reasons, imo, and his ult is pretty different from hers as far as global projectiles go...
 
Ashe is also 450 IP, Ezreal is a 6300. ;o

I'm something like 3-16 the past 48 hours. The three games I won I played Graves, Karthus and Ashe. Coincidence? No, no it is fucking not. :evan:
 
I just purchased Anivia today, but I haven't mastered her completely yet. I just learned that you have to press 'r' again when you're using her ult (after killing stuff) if you don't want to waste all of your mana. Controlling a magic user is a lot harder than a player you can just go hack n slash with. Does anyone know any good combos to try with her?? Recommended items??
 
I just purchased Anivia today, but I haven't mastered her completely yet. I just learned that you have to press 'r' again when you're using her ult (after killing stuff) if you don't want to waste all of your mana. Controlling a magic user is a lot harder than a player you can just go hack n slash with. Does anyone know any good combos to try with her?? Recommended items??
Typical skill order is QEEQER, then maxing your ult first, followed by E, Q, and W last. You don't really need your W pre-6 because it's used mainly for ganks and to split the enemy team in mid/late-game fights. It's not incredibly useful in lane, so it's usually better to go for the extra damage that rank 2 Flash Frost offers.

Max E first for the huge burst damage it offers but take Q level 1 because E at level 1 is worthless and Q has a stun, making it great for lane harass and level 1 fights.

Once you hit level 2, you can start trying to poke the enemy down - you can hit an enemy twice with Q; once when it passes over them and once when you detonate it by pressing Q again. Q+E is generally a HUGE chunk of health.

Anivia's got a great autoattack range so don't hesitate to AA them whenever you can, as long as you stay at a safe distance. At level 6 you can chunk enemies easily with R+E, canceling your ulti almost immediately after you use it.

In terms of item builds, the typical opening is boots+3 pots followed by a Catalyst as soon as possible (around 8:30 is a good benchmark). Rush RoA and get that in the 12-15 minute mark, then go for Deathcap, building Void Staff for Damage, Abyssal Scepter against double AP, and oddly enough, Warmog's for general survivability. Warmog's is a strange choice on an AP carry but it's tried and true.

Froggen of CLG.eu is arguably the best Anivia player in the world at the moment and he's tried some weird builds, many of which work. He's gone early GP10, building a Heart of Gold and getting a Randuin's late game along with AP gear. He's gone the glass cannon/sustain build, going Tear+Revolver early game and going for a Spirit Visage later.

If you're just learning Anivia, though, you can't really go wrong with Boots-Catalyst-RoA-Deathcap-Void Staff.

[youtube]r52FgLZOUEY[/youtube]

This video is one of Froggen's games on Anivia, on the Korean servers. It's pretty much a stomp - he's 5/0 five minutes into the game, but it demonstrates how a masterful Anivia player can dominate their lane. His build is pretty trolly this game, so don't go by that.

Hope I helped.
 
i like to max W first on anivia because its her most fun skill. i prefer to play her as a support/tank role and troll the opponents with walls, stuns and slows while my team mates clean up.
 
a good wall can actually make it pretty fucking hard to avoid getting stunned in lane sometimes, helps a lot when counterjungling/ganking around mid is involved, etc
 
I'm a little confused about builds. Item builds I mean. Like, if an item has items under it, is it better to just buy the item (without buying the ones under it), or buy the items under it (do you automatically get the above item after doing this). Sorry if this makes no sense.
 
I'm a little confused about builds. Item builds I mean. Like, if an item has items under it, is it better to just buy the item (without buying the ones under it), or buy the items under it (do you automatically get the above item after doing this). Sorry if this makes no sense.

If an item has an item under it, that means the items under it can be combined (with some gold) to make the higher item.

For example, Catalyst the Protector can be made with some gold, a Ruby Crystal, and a Sapphire Crystal.
 
@ atlas playing anivia as a tank isn't that smart because she has so much burst potential. I do agree about her usefulness as tanky AP carry for endgame it's smarter to transition her into that role. My personal item build is mana item/deathcap/tanky ap items. Anyways, she can still do everything supportive from her without being tanky.

Froggen is easily the best mid laner right now. No one can play anivia like he can and the same with AP kog.
 
Typical skill order is QEEQER, then maxing your ult first, followed by E, Q, and W last. You don't really need your W pre-6 because it's used mainly for ganks and to split the enemy team in mid/late-game fights. It's not incredibly useful in lane
bad.

QEEWER. The early W is VERY good if your ganking jungler shows up, because you can easily control the path of the enemy, or force their flash. You can even pick up W at lv3 if you want to force their flash after QE chunks them, and then with 2 more levels in E at lv5 or something, get a free kill.

If the enemy jungler/mid doesn't have a gap closer you can wall them away from you to buy you time to escape, or wall them into your turret if they dive, making them think twice about it.

Her wall is always useful because of the versatility of things you can do with it.

The #1 Anivia item is Rabadon's Deathcap, need dat AP. Other good early choices are Catalyst and/or Tear and/or Chalice, but not all 3. Pick up Tear on your first buy to start stacking it if you intend to go Tear-->AA, in my opinion. Cata is also a good first buy because the longer you have it to level up with, the better.

Cata into RoA, Tear into ArchAngels Staff, Chalice into Athene's Unholy Grail - all 3 are good. Then DCap, or if you need to make a defensive purchase to account for your lane opponent, do so. You'll want to pick up a Void Staff ONLY after you notice the enemy players have picked up a notable quantity of Magic Resist - rushing Void when nobody has any MR is a waste of money. Rylai's is sort of a dumb item because she already slows everyone, there are better AP item picks.

WotA can be good just because lol sit there with your ult on spell vamp all the minions. Warmogs is a fairly common item if you want to be beefier since Anivia has great base damage.

Once you get more practice with her, combo is launch E then quickly drop R, so by the time E lands, the R chill is in effect, then Q to hold them in your ult, E again, W goes in somewhere to either force them into your Q or keep them in after if you have an easy hit. As long as the chill effect is on them from Q or R, EEEEEE whenever it's off cooldown.

Also yes, her ult is a toggle - drop your R over an entire minion wave once they stop moving, send out Q to knock the back 3 or 4 minions' health down faster, ????, profit. Try to get the enemy team to sit in it - it does damage and slows and makes E do double damage.

Rarely do you use E without the chill effect on first - if R isn't hitting them anymore and Q is on CD but you know E will kill them with base damage sans chill, then use it of course, but don't use E to harass if the chill isn't on - not enough damage for the mana cost really.

Playing Anivia as a tank is MacLaren tier btw, and is like playing tank Vayne - they do not have the base defenses to warrant you sacrificing their damage to tank. Even if tank Anivia has a free GA when she is egged tanking, why do they focus your egg when you do no damage. Well you still do damage because Anivia has sick frags base damage but if they have AoE they just forget about you and let you die to that. Building Warmogs on her or something is ok because she can do with a tankier item or two and still have incredible damage but why would you ever go full tank? Also support Anivia is dumb, her ult pushes the lane if you use it for the slow or damage as harass, she will not be getting blue to sustain her mana if she pokes, her E is essentially useless because she does not have the farm to buy relevant mana items to sustain heavy harass/poke.. just why. Go mid with her, farm all day because you have an incredible kit for farming, and do damage. Don't support `-`
 
lmitchell, literally anything that has ap, health, or mana is good on anivia (resists are good too); if you ever see froggen play anivia he'll build just about anything on her.

I dont like support anivia either because she needs farm to be useful. her ult is essentially useless because it's main appeal is for farming, farming, farming, and clearing waves quick at tower.

and yeah what yeti said

ALSO F*** AKALI and naut for that matter
 
Mangodangos 3 months ago
i think im gonna start to play Anivia any tips?





Froggen 3 months ago
dont go dumb builds. play roa-> deathcap with a chalice and play relatively safe on lane.

and please stop suggesting warmogs on anivia to anyone who is trying to learn her and hell to anyone who is under platinum. the build that froggen used warmogs on was tear, mejais, warmog, because he feels it is more powerful and cost efficient than the RoA build but with the liability of using mejais. there is no reason to build warmogs if you are building RoA, which you should be.
 
Courtesy of Phiddlesticks and Korea, next week's rotation!

Annie
Fiddlesticks
Gangplank
Jayce
Lulu
Malphite
Nocturne
Skarner
Urgot
Vayne

NO RIOT WHY
 
do not watch or listen to froggen if you are picking up anivia. he maxes q, builds gun + visage and doesnt smartcast because he is one of the best players in the world and can get away with it

just go rod hat like a normal player
 
hey, can anybody give me some tips on how to jungle in player games without seeming like a retard (as well as possibly some tips for easy beginner junglers)? I own a couple of champions that can jungle but i've only played them in bots but it's a totally different kettle of fish (like they don't pick flash ever)
 
hey, can anybody give me some tips on how to jungle in player games without seeming like a retard (as well as possibly some tips for easy beginner junglers)? I own a couple of champions that can jungle but i've only played them in bots but it's a totally different kettle of fish (like they don't pick flash ever)
Armor + Health Potions. Kill Blue Golem, continue around until you reach Lizard Elder. Kill it, continue killing jungle. Boots are first after Cloth Armor + 5 Health Potions.

I tried Boots + 3 Potion Nocturne, but it fell short. Though that might be due to not having a leash.
 
Armor + Health Potions. Kill Blue Golem, Gank, continue around until you reach Lizard Elder. Kill it, Gank, continue killing jungle. Boots are first after Cloth Armor + 5 Health Potions.

I tried Boots + 3 Potion Nocturne, but it fell short. Though that might be due to not having a leash.

fixed
 
The only way to learn to truly jungle is through pvp games. Bots will help you figure out a jungle route and get your clear down, but everything else (ganking, counterjungling, etc) can't really be learned by playing against bots.

I have found that the vast majority of junglers can be sorted into two categories: farm junglers and ganking junglers, though there are exceptions (Warwick, for example, starts as a farm jungler until level 6, when he becomes a ganking jungler). The two categories are pretty much self-explanatory: a farm jungler focuses primarily on csing from jungle creeps, while a ganking jungler ganks as soon and often as possible. Farm junglers (who also make the best counter junglers) usually have some sort of high-damage aoe ability that allows them to clear camps very quickly, though their ganking tools may be subpar. Prime examples of farming junglers are Mundo, Shyvana, and Udyr. If there is an easy tank available, they should go for it, but I wouldnt recommend sitting in a bush for 5 minutes waiting for one to open up.

Ganking junglers have the ability to make spectacular ganks, and as a result should be doing so as often as possible. Ganking junglers include such types as Alistar, Nocturne, and Nautilus. These junglers don't have amazing clear speeds, so generally they only farm on their way to their next gank (especially Alistar).

As for how to gank, the easiest way is to wait for a lane to push up, then come from the river and fuck em up. When doing this, you'll want to lead in with some reliable cc from either you or your laner; if you have a gap closer, save it for when the cc wears off and the enemy tries to escape. If the enemy flashes out, do not follow with your own flash unless you are absolutely certain you can get the kill.

If the enemy is smart (no guarantees on that), then they should start warding. There are a few workarounds to this. If the ward is very close to the lane, wait for them to push to tower and gank anyways; this way they'll be too pushed up to react in time. Champions that can go over walls such as Nocturne and Hecarim can be more creative with their location, ganking from places where wards are not. You can also gank through the enemy tribush (top if you're blue team and bot if you're purple) if they don't ward it. Hell, ganking through the tribush works 99% anyways, and if you're playing alistar on blue team it's one of the easiest ways to get first blood.

I'd go over counterjungling but I suck at it X_X

As one final tip, try to keep track of your buff timers so that you can snatch them up for your team when they spawn. Red and blue buffs respawn every 5 minutes, dragon every 6, and baron every 7.

dear god typing that on a phone was hard

EDIT: also, starting builds vary from jungler to jungler. Boots+3 pots is fine on noct with a leash. On that note, try to always get a leash and start wolves->blue on mana junglers; if you can't get leash, try going wraiths->wolves->blue.

For runes, flat armor seals are your best friends. The rest of your page will vary, but flat armor yellows are mandatory.

I SWEAR IM DONE NOW (maybe)
 
Counterjungling requires an awareness of the enemy jungler's route.

Easiest method is Shyvana starting at your blue and then running straight to the red of an enemy mana jungler, because they NEED to start at their blue, so she can steal their red and be back out before they get there safely. Then she picks up her own red.

Counterjungling requires some knowledge of when their buff will pop back up as well, also warding the buff so you can see if they are there and it's safe to go in (enemy jungler is low hp and picking up their red before they back). You also want to let your team know especially in solo q so if you get caught there, they will run to help you, particularly if the enemy laners run in too. The second you see one (or both botlaners) retreating into the jungle, even if your jungler is winning, you need to follow or they will get 1v2+'d and die.

If you know the enemy jungler will start red and you're Mundo, start your red then take his blue.

You can also invade, but you have to look very carefully at each team's level 1 and consider the possible CC - invade if you have Blitz or Ahri takes Charm, but if your lv1 is weaker/you have no real CC at lv1 because the lanes will get dunked if they start their CC or w/e, consider not invading.

If you get invaded as a jungler, you can do one of two things:
1. If you are not mana and thus blue-reliant, go to your red and start there.
2. If you are mana and thus blue-reliant, go to their blue. You should see all 5 of their team coming for yours, and if 1 or 2 of them b, they might check their blue on their way to lane, they might not. You take some of your team w/ you to theirs so you will outnumber them if they do drop in, get their blue while yours is stolen, and then get your red, and it's fairly even, assuming nobody died.

Just queue with some Smogoners who will play heavy-CC champs to help you in your early ganks or don't mind if they have to lane sans ganks while you learn jungling, better than solo q and having ragers whine Y U NO GANK Y U NO INVADE Y U NO HELP.
 
Smogoners still whine, they just whine a bit less.

Yeti is better qualified to explain counterjungling than i am, since she plays farm junglers (read: Shyvana) and I play gank junglers.
 
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