More debuffs: Iapapa Berry and similar types, focus sash, substitute, life orb, reversal, etc. Anything that relies on the user having low HP becomes a liability. Maybe under 20% just for the sake of iapapa and sub? idk.50 mph: A Bus Full of Explosive Pokemon
(Name based on that one movie Speed lol)
Possible Premis: Pokemon will immediatly Explode if their health reaches 25% or lower.
This is just a test idea.
I want to create a meta game where, under certian conditions, pokemon will automatically just explode. It sounds a little zany at first, I know, but it can be a practical and centralizing way to both snag KOs or get off some powerful Explosion damage.
I understand a meta like this would be fast paced, and probably means stall would be unviable. I think it can still work, and all the while be sorta fun.
Buffs: high attack stats, steel/rock/ghost/normal types, scrappy users, ect.
Debuffs: pitiful attack stats, low physical defensive mons, ect.
Bans: Damp, maybe Mega Loppuny?
Questions for the community:
What can be the condition for exploding; low heath, damage done, status conditions, super effective attacks, critical hits, or anything else?
I’m open for anything!
are -ate mons broken? if a mon uses explosion does that just make for 2 explosions? same for healing wish/lunar dance/memento
I like the idea of HP best; damage done has too much of a bias against tanky mons, status ruins a lot of slower pokemon as well as stuff like gliscor and twave/wisp/toxic/scald become broken, super effective attacks would make games way too fast, and crits would be too luck-based and make kingdra S+++ tier.