I'd say no. It would work like Mega Stones or Z-Crystals, where it can't be removed by stuff like Knock Off or Trick.Would disguised Pokemon count as being truly itemless, for the purpose of powering up Acrobatics?
I'd say no. It would work like Mega Stones or Z-Crystals, where it can't be removed by stuff like Knock Off or Trick.Would disguised Pokemon count as being truly itemless, for the purpose of powering up Acrobatics?
Full Effect Role Compendium:
Bug:
-Steamroller (130 bp, -- ac, 30% chance to flinch)
-First Impression(90 bp, 100 ac, +2 priority, works every turn)
-Fell Stinger (50 bp, 100 ac, +3 attack on hit)
Dark:
-Malicious Moonsault (360 bp, -- ac, can be used by any Pokemon with Darkest Lariat and the correct Z move)
-Assurance (120 bp, 100 ac)
-Payback (100 bp, 100 ac)
-Knock Off (97.5 bp, 100 ac, knocks off item)
-Pursuit (80 bp, 100 ac, hits switching out targets)
-Sucker Punch (70 bp, 100 ac, +1 priority, never fails)
Dragon:
-Twister (80 bp, 100 ac, 20% chance to flinch)
Electric:
-10,000,000 Volt Thunderbolt (195, -- ac, +2 crit ratio, used by any Pokemon with Thunderbolt and the correct Z move)
-Stoked Sparksurfer (175 bp, --ac, 100% chance to paralyze, used by any Pokemon with Thunderbolt and the correct Z move)
-Thunder (110 bp, -- ac, 30% chance to paralyze)
Fairy:
-Let's Snuggle Forever (190, -- ac, can be used by any Pokemon with Play Rough and the correct Z move)
Fighting:
-Wake Up Slap (140 bp, 100 ac, wakes up sleeping targets)
Fire:
-NA
Flying:
-Hurricane (110 bp, -- ac, 30% chance to confuse)
-Acrobatics (110 bp, 100 ac)
-Beak Blast (100 bp, 100 ac, burns enemies that target it before the user attacks)
-Gust (80 bp, 100 ac)
Ghost
-Hex (130 bp, 100 ac)
Grass
-Solar Blade (125 bp, 100 ac, one turn attack)
-Solar Beam (120 bp, 100 ac, one turn attack)
Ground
-Stomping Tantrum (150 bp, 100 ac)
Ice
-Blizzard (110 bp, -- ac, 10% chance to freeze)
-Avalanche (120 bp, 100 ac, -4 priority)
Normal
-Pulverizing Pancake (210 bp, -- ac, used by any Pokemon with Giga Impact and the correct Z move)
-Last Resort (140 bp, 100 ac, works even with other moves not selected)
-Facade (140 bp, 100 ac)
-Retaliate (140 bp, 100 ac)
-Smelling Salts (140 bp, 100 ac, cures paralysis)
-Round (120 bp, 100 ac)
-Snore (50 bp, 100 ac, 30% chance to flinch, does not need to be asleep)
Posion
-Venoshock (130 bp, 100 ac)
-Belch (120 bp, 90 ac, no berry needs to be consumed)
Psychic
-Genesis Supernova (185 bp, -- ac, summons Psychic Terrain for 5 turns, used by any Pokemon with Psychic and the correct Z move)
-Synchronoise (120 bp, 100 ac, can be any type)*
-Dream Eater (100 bp, 100 ac, 50% health recovered, target does not need to be asleep)
Rock
-Splinterd Stoneshards (190 bp, -- ac, can be used by any Pokemon with Stone Edge and the correct Z move)
Steel
-NA
Water
-Brine (130 bp, 100 ac)
Yup! That is because the last check for the activation of Rocky Helmet and other adverse contact effects is a “contact” check. With that gone, they now only have a “target” check, meaning when any apposing Pokemon attacks them with any physical/special/status attack, they will now activate. Note that chance based effects like Static and FlameQuestion: Rocky Helmet and its cohorts specifically activate off contact, not physical moves (Don't tell me someone's never switched a RH Ferrothorn in on your Starmie GK'ing. 40% recoil for like, 3% damage), so these Abilities and items now activate when targetted by any move?
It's Full Potential but it doesn't make attacking stats irrelevant XD.Idk if this was already done, but I was wondering one night: Wouldn't be cool to give Koko a better way to use it's movepool? Well, this is what I came into that (almost) sleepless night:
Optimised Categories
Metagame Premise: To put it simple, every move now has the Photon Geyser effect (be either physical or special based on your mon's stats). That means that Tapu Koko can now use it's 115 base Attack stat into work with physical Thunderbolts, Landorus-T now can use unironically Sludge Wave, and Charizard-Y/Mega Latios has access to special Earthquake.
Potencial Bans & Threats: Kyurem-B is pretty much confirmed to get quickbanned, given how strong physical Ice Beam would be. Mega Mawile now has access to more powerful coverage (Flamethrower/Fire Blast & Ice Beam), and Overheat Charizard-X definitely sounds scary. So, Draco Meteor and Overheat also could be suspect worthy, given how spammeable they are as physical moves.
Questions for the community:
- I personally find the name to be a bit unclear. Should it be renamed?
Yeah totally rename it. It can be called something like “Photon Power” or “Giga Geyser” if you like what I’m getting at. Anyways, it’s not the worst idea, it does kinda remind me of both Full Potential and that one OM that switched the physical/special catagory of moves. Ik that neither of these OMs does exactly what this one does, but it might be too close to pass. Anyways, here’s some sets:Idk if this was already done, but I was wondering one night: Wouldn't be cool to give Koko a better way to use it's movepool? Well, this is what I came into that (almost) sleepless night:
Optimised Categories
Metagame Premise: To put it simple, every move now has the Photon Geyser effect (be either physical or special based on your mon's stats). That means that Tapu Koko can now use it's 115 base Attack stat into work with physical Thunderbolts, Landorus-T now can use unironically Sludge Wave, and Charizard-Y/Mega Latios has access to special Earthquake.
Potencial Bans & Threats: Kyurem-B is pretty much confirmed to get quickbanned, given how strong physical Ice Beam would be. Mega Mawile now has access to more powerful coverage options (Flamethrower/Fire Blast & Ice Beam), and Overheat Charizard-X definitely sounds scary. So, Draco Meteor and Overheat also could be suspect worthy, given how spammeable they are as physical moves.
Questions for the community:
- I personally find the name to be a bit unclear. Should it be renamed?
It's a cool idea, but this part right here is reminding me of Shared Power, which is setting off some major red flags. Just ban these moves altogether or don't ban them at all.Moves that can't be added as effects: Nuzzle, Zap Cannon, Chatter, Dynamic Punch, Inferno, Priority Moves, Power-Up Punch, Flame Charge, Flinching moves, Mud Slap
Pinchmons
Metagame premise: All Pokemon get a Torrent/Overgrow/Blaze/Swarm ability alongside whatever other ability they're using. Their primary typing decides the type of the ability.
Potential bans and threats: Mons that get low a lot, things that like to use Endure, Pinch berries (Hitmonlee comes to mind)
Questions for the community: N/A
oh im stupid, apologies, ignore that thenLmao. This is the actual sample metagame idea in the OM submission guide.
Ok, after some shower troughs and meditating, I decided to update some of my metagame idea, and other changes to make it more unique:
Photonic Moves (previous name: Optimised Categories).
Changes: Moves that decrease offensive stats (Overheat, Superpower, etc) now decrease the higher offensive stat of the user (Physical Overheat now decrease Attack instead of Special A.) (This is kinda hard to program into the game, but I guess will make things a bit more balanced).
Clauses: Standard OU
Banlist: Kyurem-B, Gyarados (possible unban in the future).
New question: Are the new mechanics too complicated to implement?
Also, something I discovered:
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Meloetta @ Life Orb
Ability: Serene Grace
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Relic Song
- Close Combat
- Psychic
- Dazzling Gleam
Meloetta is probably the mon that best enbodies the term of mixed attacker. Relic Song transforms Melo from a bulky special attacker into a fast physical attacker, and thanks to this OM mechanics, it's able to exploit those changes at full, surpricing most switchins. However, ithout a Life Orb to boost it's attacks, it's damage output is kinda underwhelming.
Yeah, I was to ask if the changes were OK, but I guess that changing a move's effect to balance out something is far too complicated. Also, Optimised Categories is renamed as Photonic Moves officially (by me) (They are the same OM). I will erase my post above and edit the original tho', as well as updating the banlist.Wait, so its the same rules as “optimized catagories” but with the added change of moves that lower attack/special attack now corresponding to the new category? If so, you’re stepping into Pet Mod territory. It’s one thing to make a meta have an overall change, but its another to subjectively nerf a handful of moves/abilities/items/whatever purely to balance some of what that meta change did. If Overheat and Superpower are too centralizing, you would have to ban them, not inherently change the format of the OM.
Having a few movea banned isn’t bad at all, and you can mess around with either banning the moves or the abusers to how you see fit. The old idea for Optimized Catagories is fine as is. Don’t muddle it with an extra mechanic change that is only meant to nerf a couple moves; that is what bans or suspects are for.
Yeah, I was to ask if the changes were OK, but I guess that changing a move's effect to balance out something is far too complicated. Also, Optimised Categories is renamed as Photonic Moves officially (by me) (They are the same OM). I will erase my post above and edit the original tho', as well as updating the banlist.
To Serperior? Do I need to run anything else on my team?Victini: donates V-create
To Serperior? Do I need to run anything else on my team?
Here's a team built around Blacephalon.This was an idea I had, I shared the basic premise a while back but I've had a chance to refine it a bit more since then.
Name: Secret Slot
Premise: Wouldn't it be cool if your Pokemon could use 5 moves? Well now it can. The final move in your Pokemon's moveslot will be passed along to the next Pokemon in line, giving them an extra move. Example:
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Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Dragon Dance
Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pin Missile
- Rock Blast
- Bullet Seed
- Close Combat
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Ice Shard
- Icicle Crash
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Earth Power
- Roost
- Hidden Power [Fire]
- Fusion Bolt
Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 20 HP / 252 Atk / 20 SpD / 216 Spe
Jolly Nature
- Defog
- Taunt
- Roost
- U-turn
Skarmory has Brave Bird in the final slot, so Salamence gains a very stong Flying-type STAB. Salamence has Dragon Dance in its final slot, giving Mega Heracross a way to cricumvent its average Speed - it also no longer has to run a boosting move, freeing the slot up for more coverage. Heracross has Close Combat in the final slot, letting Weavile run its favoured combination while still having a reliable way to hit bulky Steel types. Weavile gives Kyurem-B Icicle Crash, letting it have the physical Ice STAB it always wanted. It also doesn't have to run Ice Beam anymore, freeing the slot up for more coverage. It gives Fusion Bolt to Tapu Koko, so it can use its higher Attack stat. Lastly, Tapu Koko donates U-turn to Skarmory, giving it a way to scout switch ins and escape Magnezone without having to run Shed Shell.
Banlist
OU Banlist, OU Clauses
Ash-Greninja - yeah it can now have Tail Glow or Nasty Plot, as well as extra coverage.
Moves that can't be shared
Shell Smash, Shift Gear, Belly Drum, Extreme Speed, Spore, Geomancy
Note: Pokemon who learn these moves naturally can still use them.
Buffed Pokemon
Smeargle: donates just about anything you could ever want.
Manaphy: donates Tail Glow, appreciates the extra coverage
Salamence: appreciates getting Flying STAB, can donate Dragon Dance
Victini: donates V-create, Blue Flare, Bolt Strike and even Trick Room. Appreciates getting Ground or Fighting coverage.
Strategy
While this meta may seem very offensively inclined, actually stall can thrive here as you can give reliable recovery to stuff like Celesteela and Mega Aggron. Trick Room is also much better here, as theoretically all 6 of your Pokemon could set it up for themselves.
Q&A
How do items interract with the newly gained moves?
Same as they normally do. Z crystals will affect the newly gained moves, while you will be unable to use gained status moves if your Pokemon is holding an Assault Vest.
If the Pokemon goes down, will it still donate the moves?
Yes.
What about Hidden Power?
If passed, it will be the deafault Dark type Hidden Power unless you change the IVs. But why would you pass Hidden Power when almost everything learns it already?
Quiver Dance
Stored Power
The problem with Swoobat is that it's super frail, but it's certainly a more offensively-inclined option over Mega Latias. Passing Shell Smash onto Krook would be effective if Shell Smash wasn't banned from being passed.How about if you pass Quiver Dance to Swoobat so you get 140BP at +2 after 1 turn, or get something to pass Shell Smash to Krookodile, or maybe get Krookodile to pass Power Trip to Malamar, so that it can make full use of its Superpower boosts?