Project Metagame Workshop

Please forgive me if someone has suggested something near identical to this idea, the other day I realised that if you wanted to make an OM with a custom stat you could use the number of unused EVs for that custom stat, and this was my first immediate idea. I know this idea is similar to the not allowed "Consistency mons" idea, but I would argue that this incarnation of the idea is easy to understand and somewhat balanced.

Luckmons
Have you ever been annoyed at luck based effects and wished you could improve your odds and make new strategies that are otherwise too improbable to use? You can in Luckmons, unused EV points form a new luck stat that boosts the chance of luck based mechanics all the way up to 3x for no EVs used!

Rules:
Mechanic: Unused EV points linearly improve the chance of chance based effects from 1x at all 508 EVs invested to a maximum of 3x at 0 EVs invested.
Clauses: Standard OMs, Sleep moves clause, Terastal clause.
Bans: Razor fang, King's rock, Quick claw, Serene grace, (Most fast pokemon that could abuse flinchmaxxing annoying flinching), maybe the focus band as you could get a 30% chance to survive each hit, although I think player usage would have to be measured on this.

Strategy:
With inconsistent effects able to be more consistent at the cost of power and/or speed, new strategies emerge and new kinds of counterplay are possible.

Increased viability: Pokemon who try to inflict non voliatile status conditions without using status based moves, e.g Salazzle can invest half its EVs in speed, and poison almost any pokemon, including Gholdengo who would normally wall status based methods of inflicting poison. (I need help in thinking of what is better in this section)

Decreased viability: Gholdengo - effects inflicted by moves, Most status moves as an attack can likely do the same role but better.

Q&A:
Q:
What is the exact formula for how luck affects things?
A: Effect base chance * (1 + Unused EVs / 254)
Q: What about moves that exceed 100% chance after being boosted?
A: Its capped at 100%, You should invest some of those EVs.
Q: If an attack triggers two different chance based effects how does luck affect them?
A: They are each individually boosted before the calculation.
Q: Does luck affect or reduce the chance of my opponent's effects from activating
A: Unfortunately not.
Q: Does luck affect accuracy.
A: Unfortunately not.

I would like to know if you think this is a viable idea and shakes up the metagame enough whilst being simple enough to understand.
I would also like to know if the general premise of unused EVs contributing to a custom stat is a unique idea or not, and what else you personally think the idea could be used for.
 
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that went completely over my head please explai
Basically if a pokemon like salazzle uses gunk shot, which has a 30% chance to poison the foe, the chance would be increased the less EV points you use.
You have 508 EVs available to invest in each pokemon, so if we invested 252 of them on salazzle's speed (the max available to invest on any one stat), and then invested none of the other 256 EVs remaining, the 30% chance would be increased by 256/254 or 100.7% essentially doubling the chance to poison the foe to 60.2%.

I hope this explains what you are confused about, if this didn't help, please specify what specifically you didn't understand.
 
i think that goes against the formulamons rule, and generally only applies to certain moves / mons so i would not accept the idea personally, but the remaining evs concept is cool, keep being creative and awesome!
 
You can in Luckmons, unused EV points form a new luck stat that boosts the chance of luck based mechanics all the way up to 3x for no EVs used!
Unfortunately this isn’t possible on Showdown and would be beyond OMs since its an entirely new stat.
You can instead do “Haxmons” (not to be confused with Hackmons) where Hax is guaranteed. I believe that was an OM years ago. It ironically made the game less luck based since anything that can miss would miss and anything that would flinch would flinch every time.
 
Maybe each unused EV could become +1% to accuracy and hax? Like you don't use 4 EVs, so your Iron Head goes from a 30% flinch rate to a 34% flinch rate. Idk how hard that would be to code tho
 
Please forgive me if someone has suggested something near identical to this idea, the other day I realised that if you wanted to make an OM with a custom stat you could use the number of unused EVs for that custom stat, and this was my first immediate idea. I know this idea is similar to the not allowed "Consistency mons" idea, but I would argue that this incarnation of the idea is easy to understand and somewhat balanced.

Luckmons
Have you ever been annoyed at luck based effects and wished you could improve your odds and make new strategies that are otherwise too improbable to use? You can in Luckmons, unused EV points form a new luck stat that boosts the chance of luck based mechanics all the way up to 3x for no EVs used!

Rules:
Mechanic: Unused EV points linearly improve the chance of chance based effects from 1x at all EVs invested to a maximum of 3x at no EVs invested.
Clauses: Standard OMs, Sleep moves clause, Terastal clause.
Bans: Razor fang, King's rock, Quick claw, Serene grace, (Most fast pokemon that could abuse flinchmaxxing annoying flinching)

Strategy:
With inconsistent effects able to be more consistent at the cost of power and/or speed, new strategies emerge and new kinds of counterplay are possible.

Increased viability: Pokemon who try to inflict non voliatile status conditions without using status based moves, e.g Salazzle can invest half its EVs in speed, and poison almost any pokemon, including Gholdengo who would normally wall status based methods of inflicting poison. (I need help in thinking of what is better in this section)

Decreased viability: Gholdengo - effects inflicted by moves, Most status moves as an attack can likely do the same role but better.

Q&A:
Q:
What is the exact formula for how luck affects things?
A: Effect base chance * (1 + Unused EVs / 254)
Q: What about moves that exceed 100% chance after being boosted?
A: Its capped at 100%, You should invest some of those EVs.
Q: If an attack triggers two different chance based effects how does luck affect them?
A: They are each individually boosted before the calculation.
Q: Does luck affect or reduce the chance of my opponent's effects from activating
A: Unfortunately not.
Q: Does luck affect accuracy.
A: Unfortunately not.

I would like to know if you think this is a viable idea and shakes up the metagame enough whilst being simple enough to understand.
I would also like to know if the general premise of unused EVs contributing to a custom stat is a unique idea or not, and what else you personally think the idea could be used for.
Covert Cloak looks like it has steeply increased viability in this meta, as 3x a 0% chance is still a 0% chance. Of course, the Cloak users aren't wearing Boots, and Knock Off does away with both items, so I'd leave Covert Cloak unbanned for now.
 
would it be crazy to have a format called "Ban-Hammer" where you bring 6 or 8 mons then you ban 2 of the opponents and then battle? now writing this i realize it wouldnt really be its own meta except mons who have a couple bad weaknesses and are rock solid otherwise
 
since its an entirely new stat.
It just the absence of EVs out of 508, we can measure that at any hook in the simulator, such as before the secondary chance of moves occurs, change the number of rolls the RNG system uses appropriately and this OM would essentially be done.
I only say its a new stat because functionally it would behave like one for luck based scenarios.
If I have some free time this weekend, I'll look into coding this concept to work in the simulator.
 
It just the absence of EVs out of 508, we can measure that at any hook in the simulator, such as before the secondary chance of moves occurs, change the number of rolls the RNG system uses appropriately and this OM would essentially be done.
I only say its a new stat because functionally it would behave like one for luck based scenarios.
If I have some free time this weekend, I'll look into coding this concept to work in the simulator.
That's just a fancy way of saying a new stat. It's still some number that you can measure and alter by distributing EVs. It is effectively the same as any other stat, but invisible and can invest more into it than other stats.
 
Devoteemon

Metagame premise: The player is required to choose one Arceus for their team (only 1), then the other 5 Pokémon must be of the same type as the Arceus the player chose; Pokémon with 2 types can only be chosen based on their primary type, for example, a Swampert can only be part of a Water-type Arceus team, not a Ground-type one.

Tera is allowed, to add more excitement to the matches.
 
Metagame premise: The player is required to choose one Arceus for their team (only 1), then the other 5 Pokémon must be of the same type as the Arceus the player chose; Pokémon with 2 types can only be chosen based on their primary type, for example, a Swampert can only be part of a Water-type Arceus team, not a Ground-type one.
This is just Monotype with extra steps. Forcing you to use an Arceus also feels a little less inspired.
 
Devoteemon

Metagame premise:
The player is required to choose one Arceus for their team (only 1), then the other 5 Pokémon must be of the same type as the Arceus the player chose; Pokémon with 2 types can only be chosen based on their primary type, for example, a Swampert can only be part of a Water-type Arceus team, not a Ground-type one.

Tera is allowed, to add more excitement to the matches.
I think you can improve apon the idea with a simple change.
Arceus or a Pokemon holding plate changes your team’s typing. Preferably a Pokemon holding a plate as Arceus is a top tier Uber for good reason.
And there is some flexibility in this idea too. You could have the type change only apply to Pokemon to the right of the Plate Holder’s team slot. Have the type change be an added 3rd type. Maybe all Pokemon can hold the plate and that changes their secondary typing.
That would be more interesting than Monotype ft. Arceus.
 
generally stray away from more restrictive versions of existing oms and sms with the obvious exception being bh. i really liked your anygen goes idea though CROSSOVER GEN
Thank you very much :)

I really wish Anything Gen would join the game!

I think you can improve apon the idea with a simple change.
Arceus or a Pokemon holding plate changes your team’s typing. Preferably a Pokemon holding a plate as Arceus is a top tier Uber for good reason.
And there is some flexibility in this idea too. You could have the type change only apply to Pokemon to the right of the Plate Holder’s team slot. Have the type change be an added 3rd type. Maybe all Pokemon can hold the plate and that changes their secondary typing.
That would be more interesting than Monotype ft. Arceus.
I understand, that's a much better idea. What if we swapped Arceus for Silvally (which isn't broken) and changed the rest of your team to the type of Memory held by Silvally?
 
Thank you very much :)

I really wish Anything Gen would join the game!


I understand, that's a much better idea. What if we swapped Arceus for Silvally (which isn't broken) and changed the rest of your team to the type of Memory held by Silvally?
I think that any Pokemon holding a Plate/Memory would be the right call. With plates replacing the secondary type and memories adding a third type.
 
Devoteemon

Metagame premise:
The player is required to choose one Arceus for their team (only 1), then the other 5 Pokémon must be of the same type as the Arceus the player chose; Pokémon with 2 types can only be chosen based on their primary type, for example, a Swampert can only be part of a Water-type Arceus team, not a Ground-type one.

Tera is allowed, to add more excitement to the matches.
There is already a more flexible version of this metagame from past gens that goes under the name Gods and Followers.
 
generally stray away from more restrictive versions of existing oms and sms with the obvious exception being bh. i really liked your anygen goes idea though CROSSOVER GEN
I have limited time to participate in the forum and manage a meta-project, so would you be interested in keeping the Anygen Goes idea alive and managing it, especially since you understand programming?
 
i also cant lol but i would love to... im just happy to help in some way and am honored. i am not allowed by my parents to be on PS! unfortunately. but again, very honored.
 
Name: Boss Mons (May be changed)
Concept: Only pokemon used in boss battles can be used
Rules: Pokemon used by: Gym Leaders, elite four members, champions, evil team leaders, their 'second in commands', trial captains, titans, totems, final bosses outside of their powered up forms( non eternamax eternatus and non ultra necrozma), rogue megas, and all other plot important battles
 
Uno Reverse:
All stat changes have their effect AND target reversed.

This means that stat changes that normally raise stats will lower them and effects that target the user will now target the opponent, as well as vice versa. For example, Growl will now raise the users attack by one stage. Assume that accuracy is “- -“ for all moves that change their target / self range.

This will largely affect set up sweepers, as moves like Swords Dance, Trailblaze, and Nasty Plot no longer can be used on sweepers. Instead, moves like Feather Dance, Low Sweep, and Eerie Impulse take their place. Other moves like Belly Drum, Parting Shot, and Defog have drastic changes. This OM also affects abilities and items, so Intimidate and Electric Seed, for example, see offensive buffs.


Sets:
Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Feather Dance
- Acrobatics
- Close Combat
- Encore

Grassy Seed will lower the target’s Defense, activate Unburden like usual, then Feather Dance in leu of Swords Dance for sweeping.

Persian-Alola @ Heavy-Duty Boots
Ability: Fur Coat
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Dark Pulse
- Thunderbolt
- Burning Jealousy

Parting Shot now targets the user, so in the same vein of using Parting Shot on a Magic Bounce target, it will now force the foe to switch, and raise the users Atk and Spa by one stage. Alolan Persain and others can Parting Shot to shuffle foes while netting offensive buffs all the while.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Belly Drum
- Future Sight
- Sludge Bomb
- Chilly Reception

Now this is just silly. Belly Drum lowers the target’s Atk by 6 stages and halves their health. Great way for a special wall like Glowbro to nerf physical attackers while also doing consistent damage.

Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Eerie Impulse
- Thunderclap
- Dragon Pulse
- Thunderbolt

Buff over CM. Zapdos gets Eerie Impulse too.

Hatterene (F) @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 100 SpA / 104 SpD / 52 Spe
Modest Nature
- Mystical Fire
- Draining Kiss
- Psyshock
- Nuzzle

+1 Spa per Mystical Fire, could be good for stallbreaking.


Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Low Sweep
- Encore

Tera to lower the target’s Def by one stage, great for wallbreaking. Low Sweep to hit Steel-types and for the Spe raise for cleaning

Landorus-Therian @ Soft Sand
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulldoze / Scary Face
- Stone Edge
- Tera Blast
- Taunt / Earthquake

Intimidate is broken, right? Well, lando t can also use Bulldoze or Scary Face for Spe buffs.

Lokix @ Silver Powder
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Lunge
- Sucker Punch
- First Impression
- U-turn

Lunge can be used to both attack and setup, then allowing for a late-game Sucker Punch sweep.

Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Heavy Slam
- Stone Edge

One time to lower target’s Def and hit hard. However, no Body Press sets would be a huge nerf.

Bans, watchlist, unbans:
-Memento: would target foe, KO them, and raise users Atk and Soa. lol no.
-Defog: targets the user, raises evasion. Banned under evasion clause. LMAO.
-Intimidate: probably broken, or we can see if a couple abusers like Lando T and Arcanine can go first before banning the ability.
-Parting Shot and Belly Drum: not sure if either are broken yet.
-Volcarona, Espartha, Flutter Mane, Roaring Moon, Magearna, Gouging Fire, Ogerpon-Hearthstone, and Spectrier: unbanned as they now lack crucial setup moves / abilities.

Check here for all moves that affected:
https://m.bulbapedia.bulbagarden.net/wiki/Category:Moves_by_stat_modification
 
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