Personally, I don't care about warp. It could be helpful, but here are the points.
1. While it is a creative game, Notch implemented an RPG characteristic into minecraft with fighting mobs for exp and killing the final boss of minecraft: the ender dragon.
2. Going to what I said with point 1, if this is supposed to have a more RPG feel to it, then warping would be kinda pointless. I keep on hearing you guys talk about exp grinding with spawners, and you can do that in an RPG as well. Visit certain dungeons over and over again, even when the storyline has progressed. Warping would be bringing something that doesn't fit the RPG characteristics. In an RPG, you can't just warp out. You either run away and bring your strength back when your weak, or you die fighting and boom! Game over.
Now I know minecraft was meant to be a creative sandbox game. Not an RPG. But Notch has pretty much made it like so, so I don't think that warping should be used. You chose to build far away from spawn? Well guess what. Too bad, so sad. You chose to put yourself there when we couldn't warp.
Right now I'm more ticked about the insane amount of mobs that come at night. Seriously, my house is always getting griefed by creepers.
EDIT: Oh ya, and going back to what I said, if you are still arguing saying this is a creative game, remember this. You would teleport when fighting monsters or when you are lost in a cave and you are afraid you could die from monsters right? Well, that would be a more RPG esque side of the game, and warping would be taking advantage of the RPG side, not the creative side.
1. While it is a creative game, Notch implemented an RPG characteristic into minecraft with fighting mobs for exp and killing the final boss of minecraft: the ender dragon.
2. Going to what I said with point 1, if this is supposed to have a more RPG feel to it, then warping would be kinda pointless. I keep on hearing you guys talk about exp grinding with spawners, and you can do that in an RPG as well. Visit certain dungeons over and over again, even when the storyline has progressed. Warping would be bringing something that doesn't fit the RPG characteristics. In an RPG, you can't just warp out. You either run away and bring your strength back when your weak, or you die fighting and boom! Game over.
Now I know minecraft was meant to be a creative sandbox game. Not an RPG. But Notch has pretty much made it like so, so I don't think that warping should be used. You chose to build far away from spawn? Well guess what. Too bad, so sad. You chose to put yourself there when we couldn't warp.
Right now I'm more ticked about the insane amount of mobs that come at night. Seriously, my house is always getting griefed by creepers.
EDIT: Oh ya, and going back to what I said, if you are still arguing saying this is a creative game, remember this. You would teleport when fighting monsters or when you are lost in a cave and you are afraid you could die from monsters right? Well, that would be a more RPG esque side of the game, and warping would be taking advantage of the RPG side, not the creative side.