Notice that it was a satire? I continued it a bit to make a point, but that whole comparison was a satire to show how ridiculous such claims are.This is totally pointless:
The whole point of it is that you could sub Platinum with SR and then people would call it valid. What's the difference? Both are (1) untrue and (2) invalid, both share an ulterior motive ("I like it better the other way"), and both are dumb.
The difference is that you compare one gamebreaking move with countless little changes, a.k.a. totally no comparison.
It's not a win-win situation when you look at the bigger picture. We have plenty of other things we have on the agenda to test, and possibly retests. To test SR would be time we aren't testing those. For something to be a suspect there has to be reasonable evidence that it's broken, which nothing in this thread makes SR appear to be. To put something up for potential banning, particularly in as ban-happy of a community as Smogon can be (see Skymin), there needs to be good reason besides "it would be interesting" and "I don't like playing with SR" to do so.It would just be a test anyway so it is a win-win situation. If we get a more interesting metagame GREAT. If it is not too different at all than this discussion stops and we learn more also GREAT.
...Yea Stealth Rock is very annoying i have an awesome team and then it has no SR so im always thinking "aww crap what do i change" to myself =\. So my amazing team has gone the gutter and must give my sr to a scarf heatran or something offensive lol. Stealth Rock is relied on many people these days and i would love to test a metagame without stealth rocks.
When did that happen? You can actually stop Dragon moves, there is Steel-types, and a lot of them too, if you're going to bring up the "there is a limited ammount of Steel-types" arguement, I would suggest taking it to a PM, not here, lets not shit this thread up this thread more.Because not being able to stop a move from working is never a rationale to test it? It's like saying because nothing will stop a Dragon move from doing damage that we should test the type. Come on, there are better reasons for both...
I would say that leads are almost exclusively centralized around Stealth Rock, which is 1/6th of our team. I'm pretty sure most people would agree...being able to stop Stealth Rock is irrelevant because both players can use it. That being the case, what we have to worry about is the game's strategy centralizing around Stealth Rock entirely, which it hasn't done.
1/6th of your team maybe, but not 1/6th of your decisions by a long shot. Also, this isn't really true in the first place so whatever; suicide leads can be effective but even they end up performing other duties. So saying that it's "1/6th of our team" is rather misleading.Phizzlax said:I would say that leads are almost exclusively centralized around Stealth Rock, which is 1/6th of our team. I'm pretty sure most people would agree...
This doesn't matter for reasons many people have brought up throughout this entire thread, myself included.Stealth Rock is a move that you used once that can easily do 100-150% damage in a game (or more if it's a long game).
How so?The best move in the game is switching. That's the beauty of Pokemon.
True or not: so what? It's not like this is the CaP server and we just invented a move that changes everything Pokemon has ever been about. This is the 4th gen, you can't somehow say that "this isn't how Pokemon should be" when it pretty much by definition is, until we actually find something wrong with the way the game is working right now. I'd say that competitive Pokemon is losing its roots by trying to remove an aspect of the game that has thus far failed, miserably, to prove broken, or even "unskillful" (in the sense that it brings no net strategy to the game, so don't say "but it's so easy to use," that's besides the point).Stealth Rock makes that a lot less true. Pokemon is losing it's roots.
I could easily argue that a hyper offensive metagame is actually a good thing (and in fact I do believe this, and I don't even really enjoy using that strategy), especially considering that we all know that stall is still perfectly viable.The game is becoming hyper offensive partially because defensive teams can't afford to switch in and out countless times with SR on the field.