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Most Generation PRNG Help / Information

You have to hit the right delay as well as the right target time. For instance, your target time is 12:46:50 with a Delay of 2550.

If you hit:
12:46:49 with a Delay of 2550 then you've hit the wrong time although the delay is correct.

If you hit:
12:46:50 with a Delay of 2550 you 've hit the right time and delay (and therefore hit the correct seed)
 
Ok, maybe I'm just really naive at this whole process, but what is the purpose of calibrating your delay? If you're using Pikatimer, couldn't you (theoretically) hit any delay you needed to, provided you know the fastest possible amount of time that you could get in. Obviously if you can't get in game faster than 500, then you wouldn't want a delay sooner than that, but since you're not hitting A until that delay anyways, why should it matter if you have a calibrated delay or not?

Again, maybe I'm just SUPER naive.


This actually does matter a lot. Especially if you are consistently off by a second or two. If you were under by a second a lot then you lower your calibrated seconds one and it can actually help you to hit your delay. That is what I did this morning!!
 
Alright. So I just did a little check on the main part of RNGReporter.

It doesn't even show the IVs it said would be on my game. Yet, the next one down, had the IVs I wanted. Is there a reason to this?

If it shows in the seed finder, that that is a viable seed, shouldn't that seed show the IVs I wanted, as well, in the front program, after you click generate?
 
Can you be more clear on what happened?

Yes the IVs should be shown on the first screen of the reporter.

You said the one you requested was 'the next one down'? but yet you didn't see the IVs you wanted on the screen?
 
Okay, I finally hit my delay! *cheers*

But here is the thing. Since I did what, I believe Cprime said, to do, where I put my - + boxes as 99/99. And 9 seconds for the seconds box.

So when I hit my delay I had the time at 12:28:49. The box above what I want to hit is 12:27:50. Did I hit the delay or if not, should I change the seconds to 0?

Yes, you probably hit your delay, but you do need the right seconds. Every minute on the DS clock makes your time landing within the game change by one second. So adjust your DS starting minute up or down, depending on if your seconds are higher or lower than what you want. Do not change Pikatimer's wanted seconds when you do this. Keep it the same as before.

Ok, maybe I'm just really naive at this whole process, but what is the purpose of calibrating your delay? If you're using Pikatimer, couldn't you (theoretically) hit any delay you needed to, provided you know the fastest possible amount of time that you could get in. Obviously if you can't get in game faster than 500, then you wouldn't want a delay sooner than that, but since you're not hitting A until that delay anyways, why should it matter if you have a calibrated delay or not?

Again, maybe I'm just SUPER naive.

It's good to know your usual delay for each game because you can also get better seeds by going as low as you can without going beneath your possible starting delays. Some seeds have the suckiest frames to RNG imaginable. Sure it's easy to hit high delays with Pikatimer, but what if your seed is giving you a frame in the 2000 or 3000 area? If you know your usual delay, you could attempt to get a seed that has a lower delay, if generating one at a higher delay isn't working out well.
 
so if im trying to hit a delay of 605 but i usually get even delays, i should put a 3rd gen game in my ds right?

my question is, if that advances it by one, should i put a wanted delay of 604 (and the game will add one) or do i just input 605 and will it adjust automatically?

or is there an easier way to give me the delay i need?

thanks!
 
alright thanks. i know ill get this eventually. rnging gets eaiser with practice right? i hope....

well thanks again!



EDIT: @ below: oh i see. i was a little confused with that but it makes sense now. thanks.
 
Is anyone here interested in researching WonderCard PIDs? I find it to be a HUGE pain in the ass (not to mention extremely time-consuming if you're not very lucky) to RNG for a WonderCard and fluke a specific 1 of 25 natures, and I'm sure I'm not the only one that would like to at least try to figure out how the ARNG works. I only use the game cartridge, but would be happy to help any way that I can.

I made a post in the research thread with some potentially useful information regarding this subject.
 
If I don't know or want to ignore one of the first parent's IVs (I have a flawless Ditto), what do I input into RNG reporter to compensate for this?
In your aiming for 31/31/31/31/31/31, pretend you have all 0's for the uncared about parent, (A), start time finder, go to egg IVs, check the use parents IVs box, put all 0's into the IVs A column, and all 31's into the IVs B column. Then it will only give you flawless spreads.
 
I have an inquiry regarding Mattj's flawless Modest Mew: I once hack-checked it and it showed up as hacked. Is this because it's a Wonder card pkm (and PID may not match possible IV spread, etc)?
 
In hatching a shiny, does calling elm mess up the egg frames? like i call elm 9 times to see if i hit my delay but my egg frame is only 5. So are elm calls advancing something totally different than actually rejecting eggs?
 
In hatching a shiny, does calling elm mess up the egg frames? like i call elm 9 times to see if i hit my delay but my egg frame is only 5. So are elm calls advancing something totally different than actually rejecting eggs?

So are you just on the shiny part? If you are then calling Elm won't matter
 
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