Well, my team still need some editing so I need it rated.
First off, here as some of the major points of my team:
1. Only Dragonite and Rotom-H has to fear SR as for the rest of my team it takes neutral damage at the most.
2. Half of my team is imune to a sandstorm.
3. Most of the greatest threats in the OU teir can be countered.
4. My team is a mix of offencive/ bluky pokemon.
Changes in green.
Team at a Glance:
1.
2.
Lead:
Suicide Lead
Jolly, Pressure
4 HP/ 252 Atk/ 252 Spe
Focus Sash
-Earthquake
-Stone Edge
-Taunt
-Stealth Rocks
In my opinion this is the best lead in the game and has never failed me when using taunt and sr. Because of its amazing speed I can sometimes KO an opponite while seting up sr.
Sweeper:
Trick Specs
Timid, Synchronize
252 SpAtk/ 6 SpDef/ 252 Spe
Choice Specs
-Psychic
-Focus Blast
-Signal Beam
-HP Grass
Alakazam is one of the games greatest special sweepers. With its base 135 SpAtk and with Choice Specs equiped it can revenge kill almost any pokemon that does not resist it and has taken prior damage. To top the off with a base speed of 120 this almost ensures that you will attack first. Alakazam also has a wide range of attacks. A STAB Psychic with 135 base SpAtk and Choice Specs will shoot fear into most pokemon in the game. Focus Blast is great for taking out steels and darks that would normally resist it. Signal Beam is great for taking out other psychics, scoring 4x damage on a celebi, grass types, and also darks. Trick can come in handy when you find yourself in a prediciment allowing you to switch items with your opponite, most likely forcing a switch. Finally I have HP Grass in the final slot also because my team lacks a swampert counter.
Salamence/ Gyrados Counter:
Timid, Pressure
80 Hp/ 252 SpAtk/ 176 Spe
Choice Scarf
-Thunderbolt
-HP Ice
-Heat Wave
-U-Turn
I need to make a description for Zapdos. Below this is the description for Magnezone.
[Walling all of salamence and gyrados's attacks with the exception of eq and fireblast this thing can really cause some pain to those two and stop their sweeping dead in its tracks. Chioce Scarf really makes up for the low base speed with a speed of 360. Once again I have signal beam to add extra coverage from dark types trying to KO Alakazam and Rotom-H and covering Swampert from grass types. Also, signal beam can be used to KO Latias before a sweep. Thunderbolt as Magnezone's most relible STAB move inflicting 4x damage on Gyrados and 2x damage on Salamence. HP Ice is helpful against dragon types, scoring a hefty 4x damage on most of them, and for ground types. Flash Cannon can help as a STAB move and can score 2x damage on Wevile, Mamoswine, and Rhyperior.]
Bulky Attacker:
Adamant, Torrent
252 Hp/ 252 Atk/ 6 Def
Leftovers
-Earthquake
-Waterfall
-Avalanche
-Stone Edge
Swampert is an amazing pokemon and with the best typing in the game in my opinion with only a weakness of grass this is surly a great member to have on a team. Earthquake is Swampert's best STAB move and is great for taking out steels and fire types along with other pokemon that are already weakened thatd not resist it. Waterfall is great for other ground types. Having avalanche on Swampert allows it to be a back-up dragon counter while defending itself from grass types. Originally I had roar in the final slot but that allows Swampert's greatest downfall to occur. One thing I have noticed it the everytime I sent out my Swampert if my opponite has a Gyrados they will sent it out because Swampert has little effect to it and that is why I replaced roar with stone edge because after sr damage stone edge will finish it off. I changed the evs and the nature to max out Swamperts attack show it could be a powerhouse and it still can take so hits from neutral attacks.
Bulky Back-Up:
Bold, Levitate
252 Hp/ 168 Def/ 88 Spe
Leftovers
-Overheat
-Shadow Ball
-Will-o-wisp
-HP Fighting
As the best spin blocker in the OUs this is a must have. With WoW and high defenses this can easliy burn multiple pokemon on the enemies team. Overheat while it lowers SpAtk is a back-up move for Celebi, Mamoswine and others weak to it. Shadow Ball acts as a defence for Gengar, Alakazam, and others. Finally, HP Fighting is used for dark types, hitting 4x damage on Wevile and Tyranitar, while also hitting other ice, steel, and rock types for atleast 2x.
Support Wall:
Careful, Inner Focus
248 Hp/ 216 SpDef/ 44 Spe
Leftovers
-Light Screen
-Roost
-Thunder Wave
-Dragon Claw
I had to add this to my team as most people would never expect a pokemon with a base 134 Atk to wall something. Dragonite while it has high attack it also has a base 95 Def and a base 100 SpDef to fendoff attacks. The idea behide this pkemon is simple, first thunderwave your opponite then screen the special attacks. Next roost/ dragon claw do defeat them. One of the key selling points about this set is thunder wave because it allows pokemon like Swampert and Rotom-H to attack first.
First off, here as some of the major points of my team:
1. Only Dragonite and Rotom-H has to fear SR as for the rest of my team it takes neutral damage at the most.
2. Half of my team is imune to a sandstorm.
3. Most of the greatest threats in the OU teir can be countered.
4. My team is a mix of offencive/ bluky pokemon.
Changes in green.
Team at a Glance:
1.






2.






Lead:

Suicide Lead
Jolly, Pressure
4 HP/ 252 Atk/ 252 Spe
Focus Sash
-Earthquake
-Stone Edge
-Taunt
-Stealth Rocks
In my opinion this is the best lead in the game and has never failed me when using taunt and sr. Because of its amazing speed I can sometimes KO an opponite while seting up sr.
Sweeper:

Trick Specs
Timid, Synchronize
252 SpAtk/ 6 SpDef/ 252 Spe
Choice Specs
-Psychic
-Focus Blast
-Signal Beam
-HP Grass
Alakazam is one of the games greatest special sweepers. With its base 135 SpAtk and with Choice Specs equiped it can revenge kill almost any pokemon that does not resist it and has taken prior damage. To top the off with a base speed of 120 this almost ensures that you will attack first. Alakazam also has a wide range of attacks. A STAB Psychic with 135 base SpAtk and Choice Specs will shoot fear into most pokemon in the game. Focus Blast is great for taking out steels and darks that would normally resist it. Signal Beam is great for taking out other psychics, scoring 4x damage on a celebi, grass types, and also darks. Trick can come in handy when you find yourself in a prediciment allowing you to switch items with your opponite, most likely forcing a switch. Finally I have HP Grass in the final slot also because my team lacks a swampert counter.
Salamence/ Gyrados Counter:

Timid, Pressure
80 Hp/ 252 SpAtk/ 176 Spe
Choice Scarf
-Thunderbolt
-HP Ice
-Heat Wave
-U-Turn
I need to make a description for Zapdos. Below this is the description for Magnezone.
[Walling all of salamence and gyrados's attacks with the exception of eq and fireblast this thing can really cause some pain to those two and stop their sweeping dead in its tracks. Chioce Scarf really makes up for the low base speed with a speed of 360. Once again I have signal beam to add extra coverage from dark types trying to KO Alakazam and Rotom-H and covering Swampert from grass types. Also, signal beam can be used to KO Latias before a sweep. Thunderbolt as Magnezone's most relible STAB move inflicting 4x damage on Gyrados and 2x damage on Salamence. HP Ice is helpful against dragon types, scoring a hefty 4x damage on most of them, and for ground types. Flash Cannon can help as a STAB move and can score 2x damage on Wevile, Mamoswine, and Rhyperior.]
Bulky Attacker:

Adamant, Torrent
252 Hp/ 252 Atk/ 6 Def
Leftovers
-Earthquake
-Waterfall
-Avalanche
-Stone Edge
Swampert is an amazing pokemon and with the best typing in the game in my opinion with only a weakness of grass this is surly a great member to have on a team. Earthquake is Swampert's best STAB move and is great for taking out steels and fire types along with other pokemon that are already weakened thatd not resist it. Waterfall is great for other ground types. Having avalanche on Swampert allows it to be a back-up dragon counter while defending itself from grass types. Originally I had roar in the final slot but that allows Swampert's greatest downfall to occur. One thing I have noticed it the everytime I sent out my Swampert if my opponite has a Gyrados they will sent it out because Swampert has little effect to it and that is why I replaced roar with stone edge because after sr damage stone edge will finish it off. I changed the evs and the nature to max out Swamperts attack show it could be a powerhouse and it still can take so hits from neutral attacks.
Bulky Back-Up:

Bold, Levitate
252 Hp/ 168 Def/ 88 Spe
Leftovers
-Overheat
-Shadow Ball
-Will-o-wisp
-HP Fighting
As the best spin blocker in the OUs this is a must have. With WoW and high defenses this can easliy burn multiple pokemon on the enemies team. Overheat while it lowers SpAtk is a back-up move for Celebi, Mamoswine and others weak to it. Shadow Ball acts as a defence for Gengar, Alakazam, and others. Finally, HP Fighting is used for dark types, hitting 4x damage on Wevile and Tyranitar, while also hitting other ice, steel, and rock types for atleast 2x.
Support Wall:

Careful, Inner Focus
248 Hp/ 216 SpDef/ 44 Spe
Leftovers
-Light Screen
-Roost
-Thunder Wave
-Dragon Claw
I had to add this to my team as most people would never expect a pokemon with a base 134 Atk to wall something. Dragonite while it has high attack it also has a base 95 Def and a base 100 SpDef to fendoff attacks. The idea behide this pkemon is simple, first thunderwave your opponite then screen the special attacks. Next roost/ dragon claw do defeat them. One of the key selling points about this set is thunder wave because it allows pokemon like Swampert and Rotom-H to attack first.