Ampharos: Not popular enough to deserve a revamp, despite being an old analysis. If we do get around to doing it, the quality of several sets needs to be questioned; particularly the latter three. Amoonguss needs a heftier mention in C&C, as HP Ice does surprisingly little to it.
Arbok: Coil set is worth a look-over, a solid anti-metagame Pokemon atm. Shed Skin makes setting up on Amoonguss + Alomomola somewhat viable, Rest + Shed Skin might be worth a look although it drastically cuts into Arbok's moveslots. Aqua Tail is probably the best coverage option alongside Gunk Shot; hits most of its resists and there's no real need for Seed Bomb anymore since Quagsire is gone (Carracosta?). Could use an entire analysis update as the Overview doesn't really play to its strengths and I'd like to see a revamped C&C section. Also, its partners mention Leavanny (wtf?).
Armaldo: Is a somewhat new analysis, but needs some updates to reflect the new metagame. Aqua Tail needs to be mentioned to get rid of Golurk; Golurk mentions throughout need to be added. A Jolly spread that outruns Adamant Golurk might be AC-worthy. Is Swift Swim the best option for all non-defensive sets? Needs QC input on this. Needs to be touted as the best spinner in the tier, as it is.
Bastiodon: Probably needs more mention of how it beats the shit out of Cinccino, which is very nice. Musharna should probably hold priority as a better cleric overall, although it doesn't have Wish-passing. Magic Coat mention somewhere, reflecting Spores and such is cool. The analysis is okay as-is, could do with a revamp though.
Beartic: The current analysis is incredibly lackluster and looks like it's been written by someone who hasn't used it before. I mean, mentions of Golem in C&C when Beartic has a STAB Icicle Crash off of base 110 Attack? Yeah... it's not like it's particularly bad either. 95 / 80 / 80 defenses are actually quite solid and with some investment, Beartic can set up subs all over stuff like Amoonguss and Tangela since neither really runs Hidden Power anymore, and it can probably do some damage given the chance. Admittedly, it still won't be -great- and still needs plenty of team support, but it deserves more than what the current analysis is giving it. Swift Swim also needs to be addressed, along with whatever move tutors it got.
Reserved by Swamp-Rocket.
Beheeyem: This is a pretty old analysis... when Analytic is released, probably need to go over its merits since it'll hit really fucking hard on the switch. There's not much else it can do that Gardevoir can't, though... Low priority. (DTC has said that Analytic is released, so we should talk about maybe a Specs set or very slow Substitute + 3 Atks set designed to force out Sawk/Gurdurr and hit something hard).
Reserved by Flashrider57.
Bibarel: This is a really unexplored Pokemon with a lot of potential and a fairly weak analysis that looks untested (how did we let these slip through the cracks?). Quagsire being gone removed its best counter in existence, really, and Bibarel has several niches like SR + Taunt + Rain Dance / Sunny Day (which nothing else in NU gets, I think?). It's something we should play around with more eventually and find better sets, since the current analysis doesn't really do it justice.
Butterfree: A lot of Butterfree checks have been moving up (Cryogonal, Magmortar) and Golem is falling in usage, so we should probably go over it as a group in QC. The analysis overall is well-written (albeit a bit lengthy), so I'd prefer to not re-write it entirely, but we can go over the sets and add some tidbits here and there, if necessary.
Cacturne: A lot of illegalities have been changed (ie stuff like Drain Punch + Water Absorb), making Water Absorb the primary ability for any set not involving Encore (or Bullet Seed), really. It's also a lot better in the new metagame (Spikes are fantastic). I'd prefer to not remove it entirely, but it needs to be adapted to the current meta.
Camerupt: Updated to remove RU Pokemon. The tank set was primarily to handle Magmortar, little reason for it to exist anymore (Electric-types aren't really popular enough...). Offensive sets need more attention/testing. Also would like the C&C section to be expanded. The analysis was written in its heyday; it's okay but not -excellent- since so much is running around that flat-out beats it, so not worth our attention atm. Once the more important stuff is handled we can work on revamping this.
Combusken: Updated to remove RU Pokemon. I'd like to see this get an update, if only because it's incredibly old and the analysis is very mediocre. I'm honestly not even sure if SD Combusken is worth it right now, although the special set is very good and this metagame is kind to it, with the downfall of Golem + Samurott. It does need a lot of work though, partners are absent throughout the analysis and the counters section is very weak.
Reserved by Raseri.
Cradily: Mediocre analysis, with little detail that the reader couldn't glean from just looking at the moves. Defensive set needs mentioning as a decent stop to Cinccino; Storm Drain also became legal with several moves. Mono-attacker and SD sets need to be re-looked at for viability. It hasn't been touched since February, so an update could be nice sometime in the near future.
Dodrio: This is a meh analysis, several parts need to be looked at more and rewritten with better quality and the current metagame in mind. Partners need to be revamped, (I don't imagine Lickilicky makes for that good of a partner...) and c&c / oo are fairly barren as well. The Overview needs to discuss how it should be used rather than saying "use Swellow/Braviary".
Reserved by ballabrown24.
Dragonair: Hasn't really been touched since March. Needs its sets to be revamped, DTC talked to me about revamping this a little while back so I'll leave this as his project for the time being. Would like to see a Marvel Scale RestTalk set, along with the current sets reworked.
Electabuzz: Quite a monster of an analysis. I'd like to go through and see what actually works, though; I've never actually seen the SubCharge set work well (never actually seen it, to be honest with you), and the current attacker set is honestly really ehhh. An Eviolite pivot sounds decent, with some decent bulk and enough speed to make it matter. The writing is quality and I'd rather not dump it entirely if we can avoid it, but it looks like it's going to need a full revamp sometime in the near future.
Reserved by Raseri.
Exeggutor: Well written throughout and analysis is mostly up to date. I want to rethink the usage of Psyshock on any/all sets, especially SubSunny Day since it's listed first; it was really only used to hit Cryo and Magmortar harder, so what purpose does it have now (aside from hitting Lickilicky harder?). Definitely benefits from the drop in Skuntank usage and rise of Absol. Not much that needs to be done, just a short discussion and a few SCMS edits. LumRest Exeggutor is superior to SubSitrus.
Flareon: I want to discuss a physical Guts set, which is now legal with Superpower. Flame Charge + Superpower + coverage sounds like a decent set. Otherwise well-written, any slight changes can just be added via SCMS.
Floatzel: Initial analysis is evidently very poor, distinctly lacking in every area and merely describing the purpose of the moves. The mixed rain set is much better in those regards. I also want to look into the viability of all sets. I anticipate that CB + rain sweeper (it gets Hydro Pump now) will likely stay, but BU / manual rain is sort of bad. A SubPass set also needs to be tested because SubPass is a fantastic strat and Floatzel is definitely fast enough to do it.
Golbat: Needs to be rewritten, as it's an old analysis. Needs mentions of stuff like Sawsbuck, Golurk and generally an update. (Checks & Counters could do with a good revamp, too.) Django wants U-turn to be mentioned as well.
Gorebyss: It's a good analysis. We need to debate whether HP Bug or HP Electric (or HP Grass, but I don't think it has any advantages over HP Elec, which hits Mantine) is now the best option since Quagsire is gone, to hit Ludicolo / Mantine respectively. I don't think anything else needs to be done, except maybe testing the viability of Substitute + 3 Attacks in and outside of rain. This wouldn't be a set all on its own, but we would just change SubSmash to Substitute and slash Shell Smash behind both of the coverage attacks and obviously talk about the merits of each. I've played a little bit with Sub + 3atks and it's solid because Gorebyss forces switches so easily after like U-turns from Regirock.
Grumpig: Its niche (beating Magmortar and Heal Bell) has kind of left it behind. Dingo wants to see a CM set, which would probably be pretty cool since it smashes the regen cores. Not sure if DS is worth it.
Hypno: Very sparse analysis. C&C sections is awful and has like two things total (there's a lot of shit that beats Hypno). Baton Pass should be the only option in the fourth slot, TR makes it outclassed entirely by Beheeyem (and even Duosion / Musharna to an extent). Insomnia needs to be more prominent. Hypno is outclassed by pretty much every Psychic-type there is except maybe Chimecho, and the analysis should say that. It just needs to be updated and fleshed out.
Kadabra: I think the main set needs some shakeups. It's not strong enough to break anything even with LO, and Sash is generally just the better item overall. I'd also really prefer to see Encore > Sub / CM, since Kadabra has no business doing either (Alomomola's Scald breaks its Sub 100% of the time... :/) and Encore at least has some utility. Skuntank needs to be in C&C.
Kangaskhan: I'd like to see the first set be changed to a bulkier spread, with Adamant as the main nature. Double-Edge should be slashed in lieu of Return as well, because the power difference is really pretty huge. I also want a lot more emphasis on what Kangaskhan brings to the table: a fuckton of priority, modest bulk, and enough speed to outrun mostly everything it needs to. A couple of people have mentioned CB, which definitely needs a mention or two as well (maybe an entire set?). Also the C&C section is awful (Ghost-types as checks? Really?).
Lapras: Hydration set? Drill Run needs to be added to DD's AC, generally detail is lacking throughout the analysis and adding some would be really good. It just needs an overall rewrite and revamp.
Lickilicky: Why is Dragon Tail slashed before Body Slam? BS is generally the superior move in most situations, hitting surprisingly hard against most everything that switches in on Lickilicky. Very few mons can actually set up in front of Lickilicky anyway, not counting stuff like Gurdurr since Lickilicky loses to it anyway. Also not sure of the viability of the mono-attacker set; it seems that SubSD does everything that it wants to do but better.
Liepard: The release of Prankster and Dark Pulse (lol it had no STAB moves prior to BW2...) make Liepard somewhat viable, and the entire analysis needs to be revamped. It should probably have a Nasty Plot set as well as a weather set (can carry both Encore and Taunt, to one-up Murkrow / Volbeat).
Luxray: Superpower + Guts being legal together is huge. Not sure about the viability of the mixed set since Quagsire is now gone and it's not such an effective lure. Defensive also lost its best niche in checking Braviary (Defiant), so not sure what we want to do with that. Not the highest priority mon that we need to revamp, but a lot of it has changed in the passing to BW2 so it'll probably need a lot of discussion.
Mantine: C&C is very poor, and I'd just like to see the writing be revamped overall.
Maractus: Storm Drain + Spikes is probably the set we're looking for, not Sunny Day + Spikes. It's still a cool niche and should go in OO, but SD is generally the best option and we should probably not be running a defensive set with Maractus (those 75/67/67 defenses, lol). LO Spikes / Synthesis / Giga Drain / coverage sounds ok. Knock Off should be mentioned in AC somewhere.
Marowak: Bonemerang needs to be mentioned to break Sturdy. A bulkier SR set needs mentioning somewhere, since it's not a bad user of it. Substitute is probably the best set overall, I'd rather use it before trying to build around TR. It's generally lacking in teammates / counters and information overall. Thunderpunch slash needs to go.
Reserved by pokemon0078.
Mawile: Needs a defensive set. Physically defensive w/ Intimidate, SR / Pain Split / Seismic Toss / Knock Off. It's good in this meta, don't knock it. Overall the writing quality is pretty poor and needs to be expanded, it needs way more checks and counters and teammates etc.
Reserved by Annoyer.
Miltank: SR being legal with Sap Sipper is huge, and Sap Sipper should be mentioned on all sets since nabbing a +1 Attack is awesome and Miltank is the bulkiest Pokemon with that ability. Mooffensive should really be only using Sap Sipper, Scrappy seems like more of a secondary thing if your team really struggles with ghosties. It doesn't necessarily need an update, just a few rewrites.
Murkrow: The current analysis is very low-quality and lacking in information. It mentions a grand total of two teammates: Swellow and a few spinners. Also the c&c section is rather poor. An update to this would be appreciated; the usefulness of Insomnia for uhhh Amoonguss needs to be emphasized, also Heat Wave is legal with Prankster now so Roost might be an ok option on the attacker set. Thunder Wave is also a good idea.
Octillery: We decided this was in need of a revamp when Ledian was mentioned as one of the top teammates. All of the sets are basically the same with a few slight changes. Raseri mentioned using a Splash Plate on the first set and with Water Spout > Surf. That'd work ok, since you still outspeed most important walls and can also work as a BP recipient. It also saves us from having to include shit like Lopunny and Ledian lol.
Reserved by pokemon0078.
Pinsir: Moxie is absolutely huge. Scarf is easily the best set, probably followed by SD or SubSalac.
Reserved by Endorphins.
Probopass: C&C is mediocre, really only mentions Fighting-types and a few random mons with CC. Torterra, Golurk, etc need to be mentioned. Tangela is like 2HKOed by offensive Flash Cannon... The offensive set that DTC posted needs to be added as well. Teammates aren't particularly relevant, and I think we can just do a general update and be ok.
Raichu: Actually mentions like no offensive partners and gives Alomomola as an option. ?_? I'm interested in a few other sets, like something to do with Sub (SubEncore, SubNP?) and I'm pretty sure we can drop GK for Focus Blast. Espeed mentions can probably also go into AC or OO.
Rampardos: This doesn't even have a CB set, which is far and away one of the best sets. Not sure on the usefulness of Scarf or Rock Polish - can it even consistently set up with either move? Special Sheer Force should be included as well if it doesn't receive approval on its own. The checks and counters section is depressingly small and the writing is of a mediocre overall - needs a full update.
Special Sheer Force set reserved by EBeast.
Simipour: The best of the Simis, but several sets have surfaced lately and they're better than the on-site ones. SubSalac is the most popular, and I'd honestly be using +Spe natures on everything if only to outrun Zangoose / Sawsbuck. It's well written but very old and needs a general update.
Solrock: Needs a bulky set - Will-o-Wisp / Morning Sun / Rock Slide / SR.
Swanna: Is in need of a full revamp. Brave Bird is no longer necessary now that Cryogonal is gone, and SubRoost is far and away the best set. Rain Dance + Roost with Hydration also sounds like a decent or outright good set. Choice might also be worthy of consideration. C&C is mediocre and doesn't really mention very much.
Tangela: Slash Synthesis next to Leech Seed and Knock Off, consider Hidden Power Ice over Hidden Power Rock as mortar left and few use Charizard (and you shouldn't really be trying to play mindgames with Charizard anyway...). For offensive, HP Rock should probably be replaced with HP Ice too, and then the Sludge Bomb slash removed and Synthesis slashed instead (first slash imo). Mention that it faces big competition from Amoonguss now and talk about its advantages / disadvantages over it - general revamp, cleanup, and addressing the current metagame.
Torkoal: Golurk mentions need to be added - anyone with SCMS access who wants to do this really quickly, please contact me! :)
Torterra: The tank set should really be 252 Atk / 252 Spe @ LO nowadays, since it demolishes Alomoonguss cores and it's probably the best set atm (WH / EQ / Synthesis / SR or Stone Edge). Ditch CB; it's mediocre and outclassed by LO. Rock Polish is o_k at best but should really be using a Jolly nature or else it misses out on Rotom-S, one of its few advantages as a booster over something like Gorebyss. Reserved by Zebraiken.
Ursaring: I really want this analysis to differentiate Ursaring from Zangoose, who is faster and carries many of the same features as Ursaring. Quick Feet, being weaker and only somewhat faster than Zangoose (only outspeeding the Simis, Charizard, and Sawsbuck), is really not worthy of a set anymore, imo. RestTalk Ursaring could be worth consideration as a status platform that can consistently switch into Amoong / Alomomola and tank statuses + hit harder as a result.