Hello PU!! Since PU is the tier I care the most for, I decided it was time for me to share my thoughts on current PU. I also want to write it because I feel like the vast majority of the posts here are posts to: request a ban on something, voice concerns about something, support the two previous kind of posts. I think I can safely describe myself as an anti-ban person in swshPU (although I'm very strongly proban in swshOU, and was mostly on the fence with a ban tendency in SMPU so dont judge my takes as too biased, my mind isnt set in stone at all).
I'll first talk about brokenness today. It's going to be a bit long, read what you want, only the TLDR, whatever. If you read one word I'll be happy.
1) About the concept of "broken"/"broke"
The problem with the adjective "broke" is, it is applied way too often (or "too much for the tier", "problematic"). Here are the different cases where "broke" (or these adjectives) is often applied:
a) The true broken. You just need to try it out for 5 games before having a definitive opinion on it. It is literally busted, OP, dumb as f***, you cant do anything vs it but using it too. Players dont give a damn about its role in the tier, they just use it because it's too good, period.
b) Broken on paper. Described as problematic when it has near 0 results in tournaments, or no convincing results yet. Except for theorymonning or judging it on an early impression, you can't justify banning it.
c) Good mons. Described as broken mostly because they are super hyped and aren't prepped for despite being threats to always consider, which ends up in painful losses. Usually this good mons were underrated shortly ago, and not taken too seriously.
d) Excellent mons. Described as broken because they require a certain amount of preparation, and it ends up being simplified as over-centralizing. Sometimes they are very (near too much) strong at one point in the meta, and despite getting worse due to meta adaptation, this past impression remains in the mind.
2) What is broken in the current metagame (according to me/ktut/the guy with long af posts)?
Let me share my opinion on the meta by applying what I just defined:
a) True broken. Lurantis (Superpower+Leafstorm+Synthesis+Aromatherapy/Knock Off). Probably Liepard (Choice Band set)
Lurantis. Except for roselia, it's impossible to switch into. You can't revenge kill it except by getting your Unfezant, Mr rime, Heatmor, Flareon or Drifblim seriously weakened. It can also abuse staples like Stunfisk and Sandslash and just snowball from there. I have no clue out to check this thing except pack Icebeam/Fireblast/Bird moves everywhere or pretend that it's not an issue by using roselia. You never know if it's PhysDef or SpDef, so you can't really hard Unfezant since +1 PhysDef Lurantis sure as hell doesnt care too much about Brave Bird. Once I tried Specs Apple to check it and it turned out to be AV with leechlife. Maybe not the best set though.
252 Atk Unfezant Brave Bird vs. +1 248 HP / 252+ Def Lurantis: 186-222 (54.2 - 64.7%)
Liepard is too fast (faster than Rapidash/Manectric=too fast), has an absurdly powerful, spammable stab Knock off, and ability Limber to ignore Stunfisk's Static. It can revengekill anything after some chip damage, U-Turn if it needs the chip damage, and has Playrough for Throh. Switchins just dont exist, only scarfers outspeed... It's dumb.
b) Broken on paper. Lilligant (QuiverDance+GigaDrain+SleepPower+Pollen Puff) and Bouffalant (SD+BodySlam+Earthquake/Throat Chop+Substitute).
-Lilligant: 0 results in tours, barely used on the ladder. Not used much at all. Sweeps at times.
-Bouffalant. I called it "broken af" when it was released. But in practice it was disappointing. So slow, hurt by the helmets, and with 4MSS (needs sub or EQ for stunfisk, needs sub for gourgeists, needs sub AND throat chop for drifblim. Needs EQ for Klinklang). It's super hard to kill though, but the 4MSS problem is quite an issue. I could be wrong ofc, but right now it doesnt impress me too much, especially because of throh's surge in popularity (Physically Defensive). If you dont run sub, Gourgeists just burn you, too.
c) Good mons. RapidashG (Swords Dance/Calm Mind+PlayRough/Psychic+High Horsepower/Mystical Fire+Morning Sun) and Throh (Rest+Sleeptalk+Circle Throw+Knock Off).
-Rapidash is annoying vs teams without scarfers/Liepard/Boltund that also have something that lets it setup like Appletun or Throh. It is pressured by most threats and the ever-so-common Stunfisk/Sandslash/Klinklang. CM Sets bypass the Sandslash issue but struggle vs Klinklang and have 0 firepower without CM and LifeOrb. Any random scarfer beats it easily. You mostly justify using it because it is fast AND checks throh. Competes with Liepard, Manectric and Boltund otherwise.
-Offensive throh can't setup on much and loses to the ubiquitous Gourgeists and Rapidash, as well as unfezant. Physical Def Resttalk is a very useful
to check Liepard, Klinklang and Bouffalant.
Are they problematic?
If you ask me, not at all. Not only because I never particularly prep or struggle vs them, but on top of that you never see them wrecking a team. They probably seem "too strong" because on paper nothing beats them, but in practice, the usual offensive pressure is enough to handle them.
d) Excellent mons. Klinklang (Gear Grind+Shift Gear+Toxic+Protect).
Broken? Well let's look at it.
-What kind of pokemon is it: mostly defensive with a setup move.
-So, does it often sweep? Almost never, except vs teams lacking: both Stunfisk/Throh, steel resists, and that let Klinklang in too easily (which is absurd, because in that case you add a hard check to it like fisk): so nowadays, no real team.
-Is it difficult to wear down? Not that much, it relies on leftovers+protect recovery and is hurt by the rockyhelmets badly. Most toptiers can dent it without a problem (Rapidash, Golduck, Rime/Mime etc all pressure it a lot for instance).
-Is it hard to pivot on it? Well, yes that's the problem, since Toxic absorbers are scarce. However Rest Stunfisk is probably the best mon in the tier and literally invalidates Klinklang. Throh is also a counter and prevents Klink from making any progress.
-But then (the forgotten question), is it able to switchin easily in the current meta? Not really. Only unfezant, defensive Mr Rime, and Choice Locked mr Rime give it opportunities to switchin. It loses to Stunfisk, Sandslash, Throh, Rapidash, Golduck, Drednaw, Lurantis, Bouffalant, Heatmor, Focusblast Mime Galar, Manectric. It gets bodypressed by the apple, burned/tricked by the gourgs, Knocked by mawile. Knocked hard by Liepard.
-Is it splashable? Yes as one of the few Bird and Ice resists in the tier.
Thus, I think that overall, Klinklang does more good than bad. Next time you think about Klinklang pros and cons, keep in mind all the mons that dont let it switchin vs those who do: not in Klink's favor. I know ToxicTect+Shiftgear can be problematic late game, but it is, imo, sufficiently pressured (or literally countered in many teams by Stunfisk and Throh). Don't get me wrong, ToxicTect Klink is very hard to deal with: it's just a matter of having a counter (fisk throh) or pressuring it enough.
I understand the pro-Klink-ban stance, because I shared it in the past, and may share it again soon, who knows. But right now, there's too much against Klink; especially, that the ratio what-klink-checks/what-it-doesnt is not in its favor at all. And I think that its ability to check Unfezant/Rime/Gmime/CM rapidash is really useful (you're gonna tell me "use stunfisk everywhere for unfezant": eh). Mawile even spdef is too frail to really take on offensive Rime and Rapidash.
edit: in case you believe using Rest on Stunfisk proves that Klink is unhealthy, Resttalk throh and now Liepard give you a true reason to use Rest. Overall Rest is great on a mon that doesnt need a 4th move with Helmet and Static: asleep but not passive.
3) Talking about the past a bit to further explain my stance
I am pretty sure many of you won't agree with my detailed opinion above. I just tried to be as unbiased as possible, and based what I said on watching PU games and playing PU seriously every week. In case it nuances my view, here are my past opinions (like 3 weeks ago or more):
-in the past I thought Klinklang was too annoying but nowadays, I find it annoying not in the same sense, but because it doesnt really check what it is supposed to check and I cant send it on anything without being punished (focusblast MimeG and rime, Lurantis/Bouff/Liepard dent it hard, Gourgs run wisp more often etc)
-throh is something I sincerely have no clue about why it was used (except for checking Klinklang) until Liepard and Bouff were freed. Now it is good, but nothing crazy if you ask me. Very useful to check Liepard/Bouff/Klink right now though.
-rapidash, i barely used it, but now with all the throhs around, I like it more. Hard to switchin though, but if you manage to SD and not get staticed, good output. CM is good too but weak and sort of walled by Liepard...
TL;DR: My opinion on the metagame.
In my opinion, the current metagame is in a very good and enjoyable place except for Lurantis (hate that thing). I havent enjoyed PU like that for months and I'm glad it is as it is. As far as I'm concerned, I really like how Throh and Klinklang balance the metagame by role compressing the defensive utility of taking on Klink/Liepard/Bouff and Unfezant/Mr Rime/Gmime/Drifblim which are hard to check otherwise. I used to find Klinklang cancerous but the current meta isnt kind to it and it is not very splashable anymore, especially with Lurantis and Bouff which give it a hard time. Also I don't like how dumb Liepard is, which absolutely requires using Rest Throh or Rest Stunfisk.
Final Words
I think that's all I had to say. I hope my post was enjoyable, disgusting, boring and interesting: as long as you read some of it, I'm happy. I like to share my thoughts on the tier even though it's long and weird sometimes. Feel free to reply, keep the discussion up and... bye!!
-ktut
edit: oh my god, I put Klinklang in the good mons and rapidash/throh in excellent, which isnt what I meant, as you can see if you read their respective parts. Sorry I got confused and didnt notice it even after re-reading it. My bad, I just exchanged them back to their right place.
I'll first talk about brokenness today. It's going to be a bit long, read what you want, only the TLDR, whatever. If you read one word I'll be happy.
1) About the concept of "broken"/"broke"
The problem with the adjective "broke" is, it is applied way too often (or "too much for the tier", "problematic"). Here are the different cases where "broke" (or these adjectives) is often applied:
a) The true broken. You just need to try it out for 5 games before having a definitive opinion on it. It is literally busted, OP, dumb as f***, you cant do anything vs it but using it too. Players dont give a damn about its role in the tier, they just use it because it's too good, period.
b) Broken on paper. Described as problematic when it has near 0 results in tournaments, or no convincing results yet. Except for theorymonning or judging it on an early impression, you can't justify banning it.
c) Good mons. Described as broken mostly because they are super hyped and aren't prepped for despite being threats to always consider, which ends up in painful losses. Usually this good mons were underrated shortly ago, and not taken too seriously.
d) Excellent mons. Described as broken because they require a certain amount of preparation, and it ends up being simplified as over-centralizing. Sometimes they are very (near too much) strong at one point in the meta, and despite getting worse due to meta adaptation, this past impression remains in the mind.
2) What is broken in the current metagame (according to me/ktut/the guy with long af posts)?
Let me share my opinion on the meta by applying what I just defined:
a) True broken. Lurantis (Superpower+Leafstorm+Synthesis+Aromatherapy/Knock Off). Probably Liepard (Choice Band set)
Lurantis. Except for roselia, it's impossible to switch into. You can't revenge kill it except by getting your Unfezant, Mr rime, Heatmor, Flareon or Drifblim seriously weakened. It can also abuse staples like Stunfisk and Sandslash and just snowball from there. I have no clue out to check this thing except pack Icebeam/Fireblast/Bird moves everywhere or pretend that it's not an issue by using roselia. You never know if it's PhysDef or SpDef, so you can't really hard Unfezant since +1 PhysDef Lurantis sure as hell doesnt care too much about Brave Bird. Once I tried Specs Apple to check it and it turned out to be AV with leechlife. Maybe not the best set though.
252 Atk Unfezant Brave Bird vs. +1 248 HP / 252+ Def Lurantis: 186-222 (54.2 - 64.7%)
Liepard is too fast (faster than Rapidash/Manectric=too fast), has an absurdly powerful, spammable stab Knock off, and ability Limber to ignore Stunfisk's Static. It can revengekill anything after some chip damage, U-Turn if it needs the chip damage, and has Playrough for Throh. Switchins just dont exist, only scarfers outspeed... It's dumb.
b) Broken on paper. Lilligant (QuiverDance+GigaDrain+SleepPower+Pollen Puff) and Bouffalant (SD+BodySlam+Earthquake/Throat Chop+Substitute).
-Lilligant: 0 results in tours, barely used on the ladder. Not used much at all. Sweeps at times.
-Bouffalant. I called it "broken af" when it was released. But in practice it was disappointing. So slow, hurt by the helmets, and with 4MSS (needs sub or EQ for stunfisk, needs sub for gourgeists, needs sub AND throat chop for drifblim. Needs EQ for Klinklang). It's super hard to kill though, but the 4MSS problem is quite an issue. I could be wrong ofc, but right now it doesnt impress me too much, especially because of throh's surge in popularity (Physically Defensive). If you dont run sub, Gourgeists just burn you, too.
c) Good mons. RapidashG (Swords Dance/Calm Mind+PlayRough/Psychic+High Horsepower/Mystical Fire+Morning Sun) and Throh (Rest+Sleeptalk+Circle Throw+Knock Off).
-Rapidash is annoying vs teams without scarfers/Liepard/Boltund that also have something that lets it setup like Appletun or Throh. It is pressured by most threats and the ever-so-common Stunfisk/Sandslash/Klinklang. CM Sets bypass the Sandslash issue but struggle vs Klinklang and have 0 firepower without CM and LifeOrb. Any random scarfer beats it easily. You mostly justify using it because it is fast AND checks throh. Competes with Liepard, Manectric and Boltund otherwise.
-Offensive throh can't setup on much and loses to the ubiquitous Gourgeists and Rapidash, as well as unfezant. Physical Def Resttalk is a very useful
to check Liepard, Klinklang and Bouffalant.
Are they problematic?
If you ask me, not at all. Not only because I never particularly prep or struggle vs them, but on top of that you never see them wrecking a team. They probably seem "too strong" because on paper nothing beats them, but in practice, the usual offensive pressure is enough to handle them.
d) Excellent mons. Klinklang (Gear Grind+Shift Gear+Toxic+Protect).
Broken? Well let's look at it.
-What kind of pokemon is it: mostly defensive with a setup move.
-So, does it often sweep? Almost never, except vs teams lacking: both Stunfisk/Throh, steel resists, and that let Klinklang in too easily (which is absurd, because in that case you add a hard check to it like fisk): so nowadays, no real team.
-Is it difficult to wear down? Not that much, it relies on leftovers+protect recovery and is hurt by the rockyhelmets badly. Most toptiers can dent it without a problem (Rapidash, Golduck, Rime/Mime etc all pressure it a lot for instance).
-Is it hard to pivot on it? Well, yes that's the problem, since Toxic absorbers are scarce. However Rest Stunfisk is probably the best mon in the tier and literally invalidates Klinklang. Throh is also a counter and prevents Klink from making any progress.
-But then (the forgotten question), is it able to switchin easily in the current meta? Not really. Only unfezant, defensive Mr Rime, and Choice Locked mr Rime give it opportunities to switchin. It loses to Stunfisk, Sandslash, Throh, Rapidash, Golduck, Drednaw, Lurantis, Bouffalant, Heatmor, Focusblast Mime Galar, Manectric. It gets bodypressed by the apple, burned/tricked by the gourgs, Knocked by mawile. Knocked hard by Liepard.
-Is it splashable? Yes as one of the few Bird and Ice resists in the tier.
Thus, I think that overall, Klinklang does more good than bad. Next time you think about Klinklang pros and cons, keep in mind all the mons that dont let it switchin vs those who do: not in Klink's favor. I know ToxicTect+Shiftgear can be problematic late game, but it is, imo, sufficiently pressured (or literally countered in many teams by Stunfisk and Throh). Don't get me wrong, ToxicTect Klink is very hard to deal with: it's just a matter of having a counter (fisk throh) or pressuring it enough.
I understand the pro-Klink-ban stance, because I shared it in the past, and may share it again soon, who knows. But right now, there's too much against Klink; especially, that the ratio what-klink-checks/what-it-doesnt is not in its favor at all. And I think that its ability to check Unfezant/Rime/Gmime/CM rapidash is really useful (you're gonna tell me "use stunfisk everywhere for unfezant": eh). Mawile even spdef is too frail to really take on offensive Rime and Rapidash.
edit: in case you believe using Rest on Stunfisk proves that Klink is unhealthy, Resttalk throh and now Liepard give you a true reason to use Rest. Overall Rest is great on a mon that doesnt need a 4th move with Helmet and Static: asleep but not passive.
3) Talking about the past a bit to further explain my stance
I am pretty sure many of you won't agree with my detailed opinion above. I just tried to be as unbiased as possible, and based what I said on watching PU games and playing PU seriously every week. In case it nuances my view, here are my past opinions (like 3 weeks ago or more):
-in the past I thought Klinklang was too annoying but nowadays, I find it annoying not in the same sense, but because it doesnt really check what it is supposed to check and I cant send it on anything without being punished (focusblast MimeG and rime, Lurantis/Bouff/Liepard dent it hard, Gourgs run wisp more often etc)
-throh is something I sincerely have no clue about why it was used (except for checking Klinklang) until Liepard and Bouff were freed. Now it is good, but nothing crazy if you ask me. Very useful to check Liepard/Bouff/Klink right now though.
-rapidash, i barely used it, but now with all the throhs around, I like it more. Hard to switchin though, but if you manage to SD and not get staticed, good output. CM is good too but weak and sort of walled by Liepard...
TL;DR: My opinion on the metagame.
In my opinion, the current metagame is in a very good and enjoyable place except for Lurantis (hate that thing). I havent enjoyed PU like that for months and I'm glad it is as it is. As far as I'm concerned, I really like how Throh and Klinklang balance the metagame by role compressing the defensive utility of taking on Klink/Liepard/Bouff and Unfezant/Mr Rime/Gmime/Drifblim which are hard to check otherwise. I used to find Klinklang cancerous but the current meta isnt kind to it and it is not very splashable anymore, especially with Lurantis and Bouff which give it a hard time. Also I don't like how dumb Liepard is, which absolutely requires using Rest Throh or Rest Stunfisk.
Final Words
I think that's all I had to say. I hope my post was enjoyable, disgusting, boring and interesting: as long as you read some of it, I'm happy. I like to share my thoughts on the tier even though it's long and weird sometimes. Feel free to reply, keep the discussion up and... bye!!
-ktut
edit: oh my god, I put Klinklang in the good mons and rapidash/throh in excellent, which isnt what I meant, as you can see if you read their respective parts. Sorry I got confused and didnt notice it even after re-reading it. My bad, I just exchanged them back to their right place.
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