got to #1 on suspect ladder using this team
http://pastebin.com/t3SzbMcD
i really dont think either deoxys are broken tbh.
deo-d is always hazard stacking and the only other utility it offers is red carding out something behind a sub or a new bp chain. sometimes I wish I had just used a sash sr mon like garchomp that would actually trade blows with the opponent when i really needed it. also im required to run magic coat on this thing because then I can run enough defence to live bisharp knockoff among other things. not running magic coat is just asking to lose deo-d vs deo-d lead matchups which i encountered a lot of on the ladder. i had to use taunt in the 4th slot to ensure i wasnt set up fodder for stuff like mega-maw and sd bisharp. i just dont think its really as versaitile as people claim.
the only 2 deo-s sets i saw on ladder were dual screens and 3 att life orb. dual screens is a bit annoying but i think 3 att lo only seemed broken to begin with because it caught people offguard when usually all deo-s did was lead with hazards. thats the set i expect now and its really not worth banning even though it is powerful.
gonna vote no ban on both
Wont really comment on Deo-S because I get where youre coming from, and I respect that and see your side. However, what you said about Deo-D is what I dont agree with.
As of this second I started typing this, Im at #15 on the ladder. Im only a few games away from getting reqs (ladder wont work >:( ), and Ive been using the standard af Deosharp team of double genie / Deosharp / M-Mawile / Balloon Aegi. Ive run into a crapton of CTs, ranging from anti leads to Magic Coat mons that shouldnt really be using the move (or even be in OU anyways like Jirachi), and Ive been abe to beat most of them. Im not the greatest player out there, but the fact that
I have been able to use a team that Ive never delved into and stay in the top 50 consistently when Ive never been able to do that before with any team is something I find a bit ridiculous. The team really runs itself. And Deo-D can run moves to take out would be counters. For example, Superpower with 28 EVS gets the OHKO on most Bisharp. Yeah, that trick is pretty well known right now, but even then, your opponent doesnt know if you have it or not. Mirror Coat screw Aegi up, and T-Wave (my personal fave) can render opposing sweepers useless 1/4 of the time and cripple them completely. Starting the game 5-5 with a ton of hazards on your field guarantees a win if you play smart, and its really easy to prevent Defog / Rapid Spin. So thats the versatility people are talking about.
Anyways, Against opposing Deosharp, theylee either A) Lead with their Magic Coat Deo-D in an attempt to CL your Deo-D, or B) Lead with Aegi/Bisharp to Kill your Deo-D before you can stack. In the case of the former (which is what Ive found to be the most common scenario), simply leading with NP T-Wave Thundy will almost guarantee a win. Deo-S cant do anything except Taunt, and after 2 boosts, it OHKOes and ignores the Red Card. From there, the opponent has to rush to defeat Thundy else they get swept, which puts all momentum in your hands. Bisharps SP doesnt even OHKO after LO, and is OHKOed by Thunderbolt (though LO kills you). From there, the match is 5-4 in your favor (or even 6-4 if you play Mind Games correctly with T-Wave and SP).
On the other hand, they might just decide to CL you with Bisharp / Aegi. Aegi is more difficult to deal with (since Bisharp is OHKOed by Superpower and theyll never SP), but Youre guaranteed rocks bar a crit, and T-Wave can cripple him if you choose to take that risk.
Now, that may not be
entirely OP, but it sure as hell is overcentralizing. The beginnings of every match simply boil down to: Do I CL his Deo-D? Or do I take the risk of getting stacked while getting my own rocks up? I dont find this fun at all, nor do I think this should be in a healthy metagame. Lead diversity is all but gone, and I find that overcentralizing.
Ban Deo-D.