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Official TPCI Pokemon Tournament 2009 | Congrats to all who participated!!

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Due to the fact that there is not a single site that focuses on Double Battles, user PokemonBattleBrain has created a site and forums dedicated to Double Battles. The site is new, and user FiveKRunner, one of the innovators of the successful Imprison Dusclops Strategy for JAA, is an admin on the forums and his advance double battle guide is up on the site. There are currently a few analysis' completed, and one article completed. A few more analysis' and an article is currently on the way, but it's an up and comming site and it would be cool if a few people wouldn't mind helping out with the site. If you have any questions about the site, you can ask PokemonBattleBrain since he created it, but FiveKRunner and myself might have the answers.
Hmm... first time I've heard about that site too. Looks great, though! I look forward to seeing it develop and prosper!

I hope to be at one of the qualifiers this year!
 
Is Sunny Day possible in this Rain/Trick Room-driven Environment? It might screw up Rain Dancers, and if you wanted to be silly, Sunflora could take both Sunny Day and Trick Room (Would TR overwrite Sunny Day?). Or would the amount of Rain Dancers screw it up?
 
Is Sunny Day possible in this Rain/Trick Room-driven Environment? It might screw up Rain Dancers, and if you wanted to be silly, Sunflora could take both Sunny Day and Trick Room (Would TR overwrite Sunny Day?). Or would the amount of Rain Dancers screw it up?
i heard the Sunnyday teams are under used. but you'll never know unless you try it for yourself.
 
i heard the Sunnyday teams are under used. but you'll never know unless you try it for yourself.
I'm surprised they haven't been used more, Shiftry can use Fake Out to allow Dusknoir or whoever sets up Sunny Day to put it into play. I'm really surprised they haven't been used.
 
Due to the fact that there is not a single site that focuses on Double Battles, user PokemonBattleBrain has created a site and forums dedicated to Double Battles. The site is new, and user FiveKRunner, one of the innovators of the successful Imprison Dusclops Strategy for JAA, is an admin on the forums and his advance double battle guide is up on the site. There are currently a few analysis' completed, and one article completed. A few more analysis' and an article is currently on the way, but it's an up and comming site and it would be cool if a few people wouldn't mind helping out with the site. If you have any questions about the site, you can ask PokemonBattleBrain since he created it, but FiveKRunner and myself might have the answers.
Lol, FiveK thought of Imprison Dusclops? I thought Ima and I both did...I know Ima at least got to use it since he went to JAA finals though. When did FiveK think about it though? Don't remember him mentioning it...

Also, when did PBB revive that old freewebs site? Looks much better...he never told me he was working on it at all. Funny, how it just started as a freeweb alternative when Battlefrontier was acting dumb...
 
It was never a freewebs site in the first place. freewebs was only that piece of crap forum that I had before. And we don't need to reopen past wounds, so let's just leave it at that.


Yes, FiveKRunner had thought of Imprison Dusclops. He and Ima thought of it at around the same time, just not in conjuction with each other. That was back when exploding teams were more effective in doubles.
 
Obi-mode was the name given to the strategy used for JAA by smogon moderator Obi. He easily won the Denver stop, but was later removed from the national tournament for undisclosed reasons (the most popular story was that the cart he had used had been previously hacked on). It involved leading with Smeargle and a pokemon with Explosion or Self-Destruct. Obi used Mewtwo, while Skarm, who employed the strategy in his victory in the Chicago stop, used Snorlax. Smeargle used Endure turn 1 and had a Salac Berry attached. Salac would activate and a pokemon with Fake Out would be sent in to replace the exploder. Smeargle would use Spore on one opponent while the other pokemon used Fake Out on the other pokemon. The Fake Out user would preferably be fast, faster than the opponent so that Smeargle could use Endeavor and they could finish off the non-sleeping pokemon before they could move. This strategy obviously would be ruined by an opponent with Fake Out or another priority move, but in JAA the two players were able to see which 6 pokemon the opponent had (but not their moves and other stuff) before choosing the 4 they would use in battle. This allowed the player to have two strategies, Obi Mode and another backup plan. They would choose which plan to use depending on which pokemon their opponent had.

Also, thanks for the link to that site. I hadn't heard about it at all either, but I am pretty interested in the double battles metagame.
 
Obi-mode was the name given to the strategy used for JAA by smogon moderator Obi. He easily won the Denver stop, but was later removed from the national tournament for undisclosed reasons (the most popular story was that the cart he had used had been previously hacked on). It involved leading with Smeargle and a pokemon with Explosion or Self-Destruct. Obi used Mewtwo, while Skarm, who employed the strategy in his victory in the Chicago stop, used Snorlax. Smeargle used Endure turn 1 and had a Salac Berry attached. Salac would activate and a pokemon with Fake Out would be sent in to replace the exploder. Smeargle would use Spore on one opponent while the other pokemon used Fake Out on the other pokemon. The Fake Out user would preferably be fast, faster than the opponent so that Smeargle could use Endeavor and they could finish off the non-sleeping pokemon before they could move. This strategy obviously would be ruined by an opponent with Fake Out or another priority move, but in JAA the two players were able to see which 6 pokemon the opponent had (but not their moves and other stuff) before choosing the 4 they would use in battle. This allowed the player to have two strategies, Obi Mode and another backup plan. They would choose which plan to use depending on which pokemon their opponent had.

Also, thanks for the link to that site. I hadn't heard about it at all either, but I am pretty interested in the double battles metagame.
that sounds awsome. =D

thank you.
 
basically what it says. a team of good stuff. its a team of pokemon that works well together and can function in almost any environment, but doesnt rely on an underlying strategy (such as rain dance, trickroom, sunny day, etc) to win
 
basically what it says. a team of good stuff. its a team of pokemon that works well together and can function in almost any environment, but doesnt rely on an underlying strategy (such as rain dance, trickroom, sunny day, etc) to win
correct, its basically 4 pokemon that work well together and doesnt have a strategy just snyergy.
 
Agree or disagree, JAA rules (Lv. 100 Ubers) allows for a more strategic metagame as compared to showdown rules (Lv. 50 Non-Ubers). I personally think that JAA rules are the perfect environment for the doubles metagame.
These are just my feelings, how about you guys?

On another note...I think Rain Dance is going to be very popular this year, considering if you put enough thought into your moveset/items you can beat Trick Room pretty consistently.

Also... I'm totally psyched for Champs 09', it should be a fun time. I hope to see some of you guys at the tournaments.
 
Agree or disagree, JAA rules (Lv. 100 Ubers) allows for a more strategic metagame as compared to showdown rules (Lv. 50 Non-Ubers). I personally think that JAA rules are the perfect environment for the doubles metagame.
These are just my feelings, how about you guys?

On another note...I think Rain Dance is going to be very popular this year, considering if you put enough thought into your moveset/items you can beat Trick Room pretty consistently.

Also... I'm totally psyched for Champs 09', it should be a fun time. I hope to see some of you guys at the tournaments.
Really? I couldn't really see people agreeing with the JAA rules. When I was there all there was were Kyogres and Mewtwos, now it is a little more variety which I think is what Nintendo really wanted from their tournaments.
 
I agree, JAA was essentially an ubers slugfest for the most part; given the choice of using ubers or regular Pokemon, most will opt for ubers I think.
 
Really? I couldn't really see people agreeing with the JAA rules. When I was there all there was were Kyogres and Mewtwos, now it is a little more variety which I think is what Nintendo really wanted from their tournaments.

I can see the angle your coming from. But what really struck me about JAA rules was that you were able to see your opponents lineup before the battle, and that you had six Poke'mon to choose from. Therefore, you could use multiple strategies in your lineup of six; and based on your opponents lineup of Poke'mon, you would choose your strategy accordingly.

But yeah I agree that just about every team consisted of the same 3-4 Poke'mon, but the other two or three that you picked in your lineup of six could really make all the difference. My JAA team had only two ubers (Mewtwo and Groudon) and it seemed to work out very well for me. I just feel as if the showdown rules make the metagame really stale because of the dominance of Trick Room.
 
what do you guys think of this doubles combo

Togekiss @ burn orb
Bold, 252 def/252 spdef
psycho shift
roost
air slash/trick
protect/thunderwave

Basically on turn one protect to scout moves/ stop fake out and activate burn orb. Turn two psycho shift burn to one opposing pokemon. Turn three you can either go for paralysis, trick orb to another pokemon or roost to scout. Has potential cause it stops sleep leads, cripples all attack based pokemon and ones using exxplosion plus steals item from them with trick to help with status recovery(assuming most leads you go against have lum berry) Air slash is there for attacking option

Paired with

Latias @ Toxic Orb/Leftovers
Bold 55hp/200def/255spdef
psycho shift
roost
trick/protect
dragon pulse/refresh

This is a little different seeing if all goes well with togekiss. Turn one use dragon pulse to score some damage or protect if you feel comfortable to activate toxic orb. Turn two psycho shift toxic to opposing pokemon. Turn three is tricky(no pun intended) assuming you have trick get rid of toxic orb. Afterwards you are left to personal preference: psycho shift to get rid of status on switch or refresh, dragon pulse for damage, roost to restore hp


Imo the only thing that can mess this up is if you are not paying attention to residual damage. its risky to have toxic orb on latias in doubles cause depending on the situation he is a prime target. also with opposing items turn two can go horrible if theres a lum berry involved so use best judgement on this one.

Tell me what you guys think
 
Your goal is to status the opposing Pokemon. Your strategy takes 3 turns to setup whereas anyone else can do this in one turn. You only have two Pokemon in reserve that can do any kind of real damage at this point. Not only do these Pokemon have to kill your crippled opponents they have to be able to take out the two Pokes in reserve. If your opponent's leads don't even care about burn or they can kill you before your minimum speed togekiss can switch items with them, you're basically playing this battle with two Pokemon.
 
Your goal is to status the opposing Pokemon. Your strategy takes 3 turns to setup whereas anyone else can do this in one turn. You only have two Pokemon in reserve that can do any kind of real damage at this point. Not only do these Pokemon have to kill your crippled opponents they have to be able to take out the two Pokes in reserve. If your opponent's leads don't even care about burn or they can kill you before your minimum speed togekiss can switch items with them, you're basically playing this battle with two Pokemon.

With protect being used on the first turn by both pokemon this is actually a two turn setup while scouting opponents moves. psycho shift burn/toxic on turn 2 to cripple. i can swap items with trick to further my agenda. protect is used for two reasons: 1-scout and foil fake out and 2- block opposing status
i.e scarf smeargle with dark void,thunder wave togekiss, etc.

Minimum speed togekiss at best can help in trick room scenarios, while crippling rain dance kindra with burn/tricking orb on it.

Latias can toxic stall with protect, tricking toxic orb,and roost
Burn cripples power of explosion

Let me know if im missing something
 
Not really strategy related, but do they give Pokemon out at the finals? I remember last year that some people got a Lucario from it.

I'm asking because I do live in San Diego, and I will be attending the finals. :P
 
They probably will; last year, as you said, there was a Lucario. The year before, when it was still just a TCG event, there was a Surfing Pikachu.
 
i have recently obtained a cresselia with the IV's of: 31/26/31/30/30/31 bold with HP ground 70 and wish to learn of its legality. i obtained this cresselia though someone i know on IRC named 'pokeplayer18'. i know this find is too good to be true but in the small hope it is true i would like to try and find out if it is so.
 
i have recently obtained a cresselia with the IV's of: 31/26/31/30/30/31 bold with HP ground 70 and wish to learn of its legality. i obtained this cresselia though someone i know on IRC named 'pokeplayer18'. i know this find is too good to be true but in the small hope it is true i would like to try and find out if it is so.
Using x-acts calculator, it appears to be legit.
http://users.smogon.com/X-Act/IVtoPID.html
remember, we cant discuss hacking.
 
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