ORAS - post-Greninja - Metagame Discussion

Status
Not open for further replies.
Synchronation I'm afraid that I am not experienced enough to intelligently discuss/dispute your predictions on the meta effects of the removal of Goth, Scoli, and Smeargle, so for the sake of argument let us presume that you are correct and that these quick bans, if taken, would have a relatively small impact on the overall meta. My main gripe with your solution actually has very little to do with the short term impact on the meta and much more to do with the long term impact of this decision on Smogon's banning and tiering policy. As stated before, quick banning these mons as you have suggested will mark the first time in OU since the suspect process became a thing that the OU council quick banned a mon that was arguably broken as opposed to obviously broken. Maybe I'm being overcautious here, but I could see this considerably undermining the credibility of the suspect test system if the OU council decides to give itself the ability to bypass it so easily.

I kinda figured that your idea was at least somewhat influenced by the writings of the UU tiering council, but do we really want the OU council to follow in their footsteps? While I do believe that the suspect system can be improved upon (and I would love to host a discussion on it if permitted to), I do not believe the correct answer is to bypass it, even temporarily.
Sorry that I couldn't reply earlier.
Now we are at the point I was heading to:
The current way suspect tests are executed are completely (I am sorry) garbage. I know the mods and admins are trying to keep the threads and tests as good and qualitative as possible but as we could see (again) in the last suspect test it just doesn't work. The mods had to delete so many posts and the thread was STILL a total chaos. I don't blame them because I doubt it could be handled any better but it showed that this method of testing is so flawed that it is hard to trust the outcome of these tests.
Greninja was kind of a clear case but what if we test Mega-Metagross or Mega-Sableye now like always? The threads will be full of "just use Skarm and counter GG" or "this monster can setup and I can't use toxic or whirlwind that is broken clearly BAN" but both of them are more difficult cases which NEEDS good and informed discussion.
I know that UU's way of testing is not perfect either but as I can see for now it is better than OU's, as unbelievable as it sounds. Since I doubt we have time to discuss how to improve this madness I suggested my idea of a fast and hopefully effective way of dealing with this problem.
But as you said, if we are allowed to discuss how to improve the suspect tests I am all in.

I was thinking for a while and I didn't come up with the perfect solution yet but the roots of the problem are these:

1. How to acquire the right to vote

The first problem is who is allowed to vote. Having a GXE of 70 (if you managed to hold that it is just a matter of time when you get your COIL) is not difficult to achieve but some people (like me or even some mods as far as I know) who don't have the time to ladder cannot vote even it is possible that they are well-informed in regards of the suspect. On the other hand, people with alot of freetime can get the requirements easier even if they could be less informed. Doing it like UU seems wrong to me because it would exclude the community and I would like that WE are making the tiers and not a handful of players (even if they are great players).

2. The suspect thread

If people don't have the time to ladder what do they do? They try to convince others and discuss what the outcome should be hoping that they can influence it. This isn't bad, this is actually very good but many top players just don't want to discuss there anymore because it is just filled with a lot of shit which I can't call arguments. ginganigga made a great thread which should help but it didn't. Just deleting the posts didn't work so a few changes how the threads are handled could do a lot. Many new members are coming when something is suspected to defend their favorite Pokemon and are ignoring the rules of these kind of threads. Quickly informing such users seems like a good foundation to improve this.

Like I said I don't have a perfect solution for these problems. This generation has brought us MANY new players thanks to the easier breeding system and we can all see that in the suspect tests. The solution might be not that difficult as I think it is but taken care of the huge amount of new players faster and better could solve all of this.
 
Last edited:
I don't get why so many people think Mega-Sableye needs a suspect test. Its pretty weak to Fairies and cannot burn physical fire Pokemon. Pokemon with Mold Breaker shut it down with Taunt. Its Bulk is good but not amazing (50, 125, 115). 85 Special attack is pretty weak. Its none existent speed means it cannot recover in a pinch and can be victim of flinch hax. It can be burned with Scald. It wants to run more attacks than it can. (Will-O-Wisp, Recover, Taunt, Calm Mind, Foul Play, Shadow Ball, Dark Pulse, Dazzling Gleam.) It is a good Pokemon but I don't find it broken.
 
I think at this point I might actually support a Sablenite ban. Not because I suddenly think Mega Sableye is broken or uncompetitive. I find it alone to be an absolutely fine addition to the metagame that gives viability to a playstyle without fucking over every other one. The problem is... it isn't alone.
The problem is highlighted in PDC's recent interview:-
How do you feel about how ORAS plays compared to XY?
I don't really like it. I feel that XY was more balanced (although honestly I would like Greninja banned there as well!) and generally more fun for my type of play. ORAS is pretty different from XY in that the metagame seems to have shifted some Mons roles completely, while also changing general archetypes of balanced teams completely. ORAS is a metagame which I truly feel that you cannot have a counter to everything. Something is bound to sweep you 6-0, and if your opponent is lucky enough to have that mon, then you're essentially fucked.
This is the real problem which to me is overblowing Sableye's effectiveness. Sableye isn't impossible to prepare for in my opinion. It's actually kind of easy with fairies and fire-types and other 'mon which don't fit into those categories. The problem is that there are too many threats to prepare for now, and unfortunately, Mega Sableye just so happens to be one of the biggest and most effective ones. So I might be at a point where I'd support a Sablenite ban not because I think it's broken, or uncompetitive, or hard to prepare for as so many people seem to think, but because it's just one of the biggest factors in an overall bigger problem.
 

jpw234

Catastrophic Event Specialist
I think at this point I might actually support a Sablenite ban. Not because I suddenly think Mega Sableye is broken or uncompetitive. I find it alone to be an absolutely fine addition to the metagame that gives viability to a playstyle without fucking over every other one. The problem is... it isn't alone.
The problem is highlighted in PDC's recent interview:-


This is the real problem which to me is overblowing Sableye's effectiveness. Sableye isn't impossible to prepare for in my opinion. It's actually kind of easy with fairies and fire-types and other 'mon which don't fit into those categories. The problem is that there are too many threats to prepare for now, and unfortunately, Mega Sableye just so happens to be one of the biggest and most effective ones. So I might be at a point where I'd support a Sablenite ban not because I think it's broken, or uncompetitive, or hard to prepare for as so many people seem to think, but because it's just one of the biggest factors in an overall bigger problem.
Fantastic! A compelling argument for a ban of Sablenite.

On an unrelated note, I now support a Bisharp ban. It isn't impossible to prepare for in my opinion. It's actually kind of easy with fighting types and other 'mon which don't fit into those categories. The problem is that there are too many threats to prepare for now, and unfortunately, Bisharp just so happens to be one of the biggest and most effective ones. As evidence, I offer the recent usage stats, which show Bisharp at a staggering usage rate of 17.2%, almost three times as high as similarly broken pokemon like Sableye. So I might be at a point where I'd support a Bisharp ban not because I think it's broken, or uncompetitive, or hard to prepare for as so many people seem to think, but because it's just one of the biggest factors in an overall bigger problem.

Also, I lose to it a lot, but mostly what I just said. Ban Bisharp!

Edit: Since it apparently wasn't clear, yes this post is sarcastic. This reasoning is awful and makes absolutely no sense.
 
Last edited:
[/quote]
I don't get why so many people think Mega-Sableye needs a suspect test. Its pretty weak to Fairies and cannot burn physical fire Pokemon. Pokemon with Mold Breaker shut it down with Taunt. Its Bulk is good but not amazing (50, 125, 115). 85 Special attack is pretty weak. Its none existent speed means it cannot recover in a pinch and can be victim of flinch hax. It can be burned with Scald. It wants to run more attacks than it can. (Will-O-Wisp, Recover, Taunt, Calm Mind, Foul Play, Shadow Ball, Dark Pulse, Dazzling Gleam.) It is a good Pokemon but I don't find it broken.
While I am not opposing the lack off a mega Sableye suspect, there is a lot of false information in this post. Firstly, Mold breaker is not a common ability, and the only viable pokemon with Mold breaker and taunt are mega Gyarados and haxorus (which is rarley used anyway). I know mega Gyarados is common, but if your basing your argument around the fact that mega gyrados stops it. Next, 50/125/110 + great defensive + excellent defensive ability make up for its "quote and quote" subpar bulk. It also has wisp and calm mind to increase its bulk, as well, so that argument is pretty invalid (at least to me). 85 special attack is decent for a defensive mon, and it's ability to to easily boost with the use of calm mind. Flinch hax is quite uncommon so I would leave that out of your argument. Also, if your saying Mega Sableye has the 4mss, then you are completely wrong. Those moves are used on different sets, and just because a pokemon has more then 4 good moves in its arsenal does not mean 4mss. Finally, don't use dazzling gleam Sableye. Please.
 
I think at this point I might actually support a Sablenite ban. Not because I suddenly think Mega Sableye is broken or uncompetitive. I find it alone to be an absolutely fine addition to the metagame that gives viability to a playstyle without fucking over every other one. The problem is... it isn't alone.
The problem is highlighted in PDC's recent interview:-


This is the real problem which to me is overblowing Sableye's effectiveness. Sableye isn't impossible to prepare for in my opinion. It's actually kind of easy with fairies and fire-types and other 'mon which don't fit into those categories. The problem is that there are too many threats to prepare for now, and unfortunately, Mega Sableye just so happens to be one of the biggest and most effective ones. So I might be at a point where I'd support a Sablenite ban not because I think it's broken, or uncompetitive, or hard to prepare for as so many people seem to think, but because it's just one of the biggest factors in an overall bigger problem.
I agree and would like to go further:
Since we CANNOT prepare for everything at all, we even have to consider banning not broken Pokemon. Even if we suddenly would agree that Metagross is not broken I would still like to see it banned because that means one threat less. We just have too many threats!

To solve this we have 3 options:

1. Nobody likes to hear that but: Unbanning or at least retesting Aegislash. I still won't say too much but while it is centralizing it is not broken (unlike Lugia or Giratina) and is checked pretty much by default. It is still a option that should be looked at and discussed in a retest because this thread is not a suspect thread.

2. Banning possible non-broken Pokemon. We have too many threats? Just reduce them! But since a few of them are maybe not broken it is hard to justify their ban. More opinions on this matter is required.

3. Accepting that you can't prepare for everything. Bad solution in my opinion because it takes skill away from the game as it is more match-up dependant.
 
I think at this point I might actually support a Sablenite ban. Not because I suddenly think Mega Sableye is broken or uncompetitive. I find it alone to be an absolutely fine addition to the metagame that gives viability to a playstyle without fucking over every other one. The problem is... it isn't alone.
The problem is highlighted in PDC's recent interview:-


This is the real problem which to me is overblowing Sableye's effectiveness. Sableye isn't impossible to prepare for in my opinion. It's actually kind of easy with fairies and fire-types and other 'mon which don't fit into those categories. The problem is that there are too many threats to prepare for now, and unfortunately, Mega Sableye just so happens to be one of the biggest and most effective ones. So I might be at a point where I'd support a Sablenite ban not because I think it's broken, or uncompetitive, or hard to prepare for as so many people seem to think, but because it's just one of the biggest factors in an overall bigger problem.
I agree with this but I'm interested to know something, is this thing crucial to the balance of the current metagame? Now that probably sounds odd but look at it this way; mega sableye gave stall something that it desperately needed. A potent and effective wall with the ability to check/counter a large number of physical threats and to make hazard users more weery of using their stealth rocks with the fear that they could be potentially bounced back. Sableye is what is keeping stall viable, if we get rid of it there's a very large possibility that the metagame will go back to an offensive spam fest. Like you said, sableye is not that hard to deal with. Fairies are the bane of its existence and fire types can easily switch in because of their immunity to will-o-wisp.

It just doesn't seem sensible at this point in time to ban something that is helping the non-offensive play styles alive. I know it seems like an exaggeration but just think about it. Without mega sableye stall will be forced to go back to the venu/tran core or use slowbro to stop physical threats. It's not necessarily bad but the power creep is so intense that even those pokes can't check everything. Mega sableye is used because it's safe. It can easily deal with many of the new megas that are running rampant but isn't impossible to deal with. Getting rid of it I foresee that the metagame will return to the early-XY hyper offense spam fest.

At the current stage of the metagame I believe that we focus more on what's actually broken rather than things that are annoying. Sableye is annoying, yes, but is easy to deal with with rather common OU pokes. Just let it stay until the meta settles down, if it gets to the point that sableye is overwhelming then we should consider banning it. Until that day comes just let it stay.
 
This is the real problem which to me is overblowing Sableye's effectiveness. Sableye isn't impossible to prepare for in my opinion. It's actually kind of easy with fairies and fire-types and other 'mon which don't fit into those categories. The problem is that there are too many threats to prepare for now, and unfortunately, Mega Sableye just so happens to be one of the biggest and most effective ones. So I might be at a point where I'd support a Sablenite ban not because I think it's broken, or uncompetitive, or hard to prepare for as so many people seem to think, but because it's just one of the biggest factors in an overall bigger problem.
I'm pretty sure I don't like this reasoning although I also wouldn't really know what kind of alternative solution to propose. But basically the reasoning here is

>it's impossible to prepare for everything
>therefor we should ban stuff until it is possible.

Before Mega Sableye it was already the case that your team was under prepared for 2 or more threats depending on your team building. I don't think M-Sableye is the one thing that tipped the scale too far.

But even beyond that, we're looking at now banning a Pokemon that you think isn't broken. So why that one specific Pokemon? We're arriving at a subjective mess. If we plan to limit the number of threats you prepare for by banning non-broken mons, then how you select the threats to remove is just pure preference.
I'm not sure if jpw234 was being sarcastic (and making the same point as me) or serious but either way he's perfectly making my case. If you want to ban something in order to limit threats then we could ban ANY threat and accomplish that end goal so why hurt stall by doing it to Sableye? Why not Bisharp instead? or why not Zard X? Or why hurt some other team set by doing it to some other threat? Which ever threat you remove also directly impacts the effectiveness of other mons and usefulness of certain checks. So the metagame could have all sorts of maybe desirable but subjectively different outcomes. I don't think it's a good way to approach match up issues...
 
Last edited:
The logic in some of the above posts are really confusing me. So 1) the metagame is now so diverse that you can't prepare for everything and this is an issue because skill cannot always overcome bad matchup. That seems fair enough, except 2) an Aegislash retest is being protested against as it leads to centralisation of mons to the point that 100% preparation is possible and the metagame becomes static. You cannot argue 1) without rejecting 2) under these assumptions.

I think we need to make up our minds as a community about what we really want. Is the fact that 6 mons can't take on the entire meta really that bad? To me the above is going to become more and more likely the longer Pokemon continues as a franchise. On the other hand, if we want to be able to prepare for everything, then Aegislash reducing the pool of viable mons is actually a beneficial thing and becomes pro-retest rather than anti-retest. I don't have a strong view either way as I never considered diversity an issue until now, but maybe this should be discussed further. I completely disagree with banning non-broken mons to be able to prepare for everything when we can drop one mon and resolve this issue, IF it is even considered one, and that's a big if.
 
Last edited:
Would it be a viable option to ban Iron Defense/Cotton Guard/Geomancy combined with baton pass? I feel like this could potentially be an option to minimize legitimate sets injured but still stop baton pass teams from being a thing. If the magic bounce Pokemon don't have increased defenses it shouldn't be be as cancerous. The only options to boost defenses would be cosmic power, bulk up, amnesia, and calm mind. If any of these became problems couldn't we give them the same treatment? While this would be a complex ban, I feel like the legitimate applications of baton pass are valuable enough to warrant putting extra work in to keep the move itself, but cripple baton pass teams.
I kind of doubt it. You are falling into the same trap that the folks who came up with BP clause fell into: You are assuming that Scolipass and geopass are the only broken BP teams atm and that by nerfing them, no other broken BP teams will arise. This is simply horrible logic to go by. Instead, what we need is a set of standards by which we can judge broken baton passers so that when broken BP teams arise again (and they probably will, much like how broken sweepers get released every single generation), we are capable of identifying the broken member of the team and banning it.

The heart of the problem seems to be HerbPass. power herb and mental herb are what push Smeargle and Scolipede over in most cases, since Mental Herb is what allows Scolipede to both boost its defense and pass so reliably, and power herb is what makes geopass smeargle not a laughable piece of shit. Less importantly but still definitely in the spirit of what I'm talking about, White Herb allows Gorebyss and Huntail to bypass the drawbacks of Shell Smash when passing.

There's no reasonable yet definitive nerf to the BP playstyle that isn't a complex ban, but when all you have is a scalpel, banning HerbPass (probably not white herb, but definitely the other two) seems like the most elegant way to nip it in the tuminescent hate-on BP players have for class and style bud.
There really isn't anything wrong with mental herb, white herb or power herb though. Hawlucha for example is a perfectly balanced mon that uses power herb very well.

The most reasonable nerf is to ban the broken passers.

The only problem I have is whether or not we can constitute BP as a major problem in OU.. I'm not seeing players shooting up the ladder because they have a scolipede on their team (idk, because he's BL hinting his usage?) it's not like past BP teams that we're literally running haze quagsire as a method of countering.. now it's pretty much just a gimmick and scolipede just so happens to be a good contender for the gimmick. Hell, after we ban scolipede, are we going to start bitching about ninjask next? Cause we've been through how many BP related suspects, quick bans, (I remember even after the suspect test, we randomly ignored the vote and test entirely and just limited BP even more so) and we're still complaining about something nerfed.

Theoretically, we ban things to attempt to create a balanced metagame.. if something is overdominant, overcentralizing, uncompetitive, or overwhelming for the tier, we take action. This describes the early stages of BP when it pretty much was the following..

Overdominant: People shot up the ladder like nothing and it was common to see a BP team every few games.

Overcentralizing: People ran haze greninja and quagsire upper on the ladder as a means to counter.

Uncompetitive: BP was very uncompetitive in that games were pretty much decided at team preview. If you lacked the specific counter (haze) you know you lost.

Overwhelming: Most teams on balanced, stall, and HO suffered and lacks appropriate answers to fully built BP team.

In this metagame.. we cannot necessarily say BP is a problem.. we can only say the certain BP users are.. however.

Is scolipede overdominant?: No, It's BL, it's usage is very poor and I don't see scolipede being the reason teams shoot up the ladder like in the past.

Is scolipede overcentralizing?: No, who says "I run this pokemon just for scolipede?" other than extremely desperate players. and again.. he's BL.

Is scolipede uncompetitive?: This is a hard one to answer as the definition of "uncompetitive" is rather difficult to grasp. Scolipede doesn't necessarily take skill out of the game, there is no specific RNG involved and the user has to be very cautious with their plays making predictions. There are 50 / 50 mind games with protect vs. ID on switch vs. BP for momentum.. but there are plenty of those elsewhere. This is hard for me to explain.. so I'll just say I don't believe he is but he's pretty.. BL on being uncompetitive (pun intended).

Is scolipede overwhelming?: To a small degree yes... but technically on his own, no. It's the sweeper receiving the boost.. this one is a little tricky to understand, but whether it's scolipede, ninjask, venomoth, whatever, the boost they make and receive don't make them threatening (bar moth) but the receiver they're giving the boost to.. They're not pokemon you can just slap on any team either, they all have poor synergy with other pokemon in the tier. They require the team to be built to support them, when it could instead be built to support the sweeper, capable of sweeping/lategame cleaning on it's own without the passer, causing a major opportunity cost when shut down.

Smeargle you can say the same.. but I always found smeargle to just be broken in general with it's movepool. It can literally do anything with it's versatility, and I'm not saying ban is because it gets every move.. I'm saying ban it because it can fill many support roles for a team. It can tweet it's set to take counters, checks, or potential shutdowns by surprise such as gastro acid to ignore magic bounce and setup hazards, magic coat/mental herb to screw taunt, dark void over spore to surprise grass types, it's just the idea that it can completely screw opponents with mind games that bothers me... however just like scolipede, it's not some overdominating threat, it's not overcentralizing, however it is indeed overwhelming not in a BP sense but as a supporter like deoxys.
This is an excellent post, but I think it's overly broad. It can be applied to pretty much any potentially broken mon. We already have standards for evaluating various broken mons with the excellent portrait of an uber Policy Review topic. I have already argued for Scolipede's (and Smeargle's) brokenness under the Support Characteristic, which I quoted directly from the linked topic.

However, BP teams, due to their synergy heavy nature, are difficult to analyze properly. Therefore, I would like to propose an extension of the support characteristic to make it easier to identify broken baton passers.


All Baton Passers have 2 defining characteristics, whether it be dry pass vaporeon, BP ninjask or geopass smeargle. Those two characteristics are the reliability of the pass, meaning how easily can the BPer in question pull off a BP / how difficult is it to stop the BPer from using BP, and the magnitude of the pass, or how devastating the sweeper that receives the pass is.

So, let's analyze a few BPers just to see how this standard holds up.

Example 1:

Dry Pass Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Baton Pass
- Wish
- Roar
- Scald

Reliability of Pass: Vap is actually pretty bulky, especially by BPer standards. It's very difficult to OHKO, meaning to stop it from BPing, you'll need to taunt it or hit it with a fairly powerful SE attack. However, it's also very slow, meaning that it will probably have to take a hit to pass, making it unlikely to be able to pass more then once during a game. Furthermore, the only thing it has to discourage opposing setup sweepers is roar, meaning that if something tries to setup in front of vap before she passes, she either needs to be able to take a hit before roaring it out or BP to something that can check it (and still probably take a hit).

Magnitude of Pass: Not much tbh. You might be able to use BP to get a weakened mon in for free to recieve a wish pass, but that's pretty much the end of it. You might also be able to nab some free momentum by BPing on a switch or by BPing into a faster mon that can check the opposing mon. Overall, the effect is very small.

So on one end of the spectrum, we have a mon that can fairly reliably pull off a pass once or twice during a match, but the result of the pass is very, very small. You would be hard pressed to argue that this mon is broken.

Now let's look at a mon on the other end of the spectrum:

Example 2:

Geopass Smeargle @ Power Herb
Ability: Own Tempo
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spore/Taunt/Magic Coat
- Geomancy
- Baton Pass
- Cotton Guard


Reliability of Pass: Actually very poor. As it has been noted by virtually everyone familiar with Geopass, Smeargle is pretty much incapable of setting up on his own power barring a written invitation (like a non-twave chansey or tauntless m-sable for instance). However, he's not entirely helpless. Things that would normally stop smeargle cold like taunt-thundy or roartran can be stopped by being spored or taunted on the switch. After forcing a switch with spore/taunt, he can nullify priority abusers with cotton guard and special mons with geomancy. Once he forces a swap, he's actually pretty reliable, but on his own Smeargle cannot force anything out, meaning that he needs significant team support to get him that forced swap for that vital free turn of setup.

Magnitude of Pass: Positively devastating. At minimum(ie: given 1 turn of setup), he will grant a sweeper with +2 speed, +2 special attack, and +2 special defense (aka a geomancy). This alone is frequently enough to clean out an entire team. However, every additional turn he is not forced to pass, he can boost his defense by 3 stages, easily outstripping any physical setup sweeper. By adding +3 defense to the equation, the sweeper goes from "powerful, but killable with priority" to "pretty much invincible, hope you get a crit or have sash-endeavor on your team". Give him even 2 turns of setup and the game is for all intents and purposes over.


What Smeargle shows us is that an excessively large payoff can easily make up for poor to mediocre reliability. When the payoff for passing successfully is for all intents and purposes "win the game", then teams will be made to take advantage of that win con.


Example 3:

Quickpass Scolipede @ Mental Herb
Ability: Speed Boost
EVs: 248 HP / 252 Def / 8 SpD
Serious Nature
- Baton Pass
- Protect
- Iron Defense
- Substitute


Reliability of Pass: Scolipede is a tricky one to analyze because he has so many different ways to boost. He can Protect(+1 speed), Iron Defense(+1 speed, +2 defense) or Subs(+1 speed, subs). He can protect-pass in front of pretty much anything except for Talonflame, a handful of scarfers(like scarfnape), phazers, and a few opposing speed boosters(like RP lando-I). He can setup ID in front of an impressive array of physical attackers, including Adamant Garchomp, Lando-T, Azumaril, Scizor and M-Scizor, and Gyara to name a few. He has a very difficult time setting up subs prior to some ID boosts, but if he gets ahead in the boost wars he can easily find some time to sneak in a subs in front of a physical attacking opponent. He cannot setup subs or ID in front of most special attackers without a fair bit of team support. Note that taunt, even prankster taunt, will fail to prevent him from passing out due to mental herb.

Magnitude of Pass: Once again it depends on the type of boosting he gets away with. If he is only able to protect pass, he not only gives his opponent a free turn while protecting, but when he passes out, the recipient takes a free hit in exchange for +1 speed. +1 speed is nice, but you are not sweeping any games with it any time soon. An ID pass is much more powerful however. It gives the recipient both speed and extra physical bulk. Assuming that the recipient can beat whatever scared Scoli out (not always a given), he will have speed to bypass fast offensive checks like scarf lando, mega diancie, and m-lopunny while at the same time giving him a great deal of priority resistance thanks to the ID. In fact, at even +2 defense, only the most powerful super effective priority hits will even dent the sweeper. However, the stats Scolipede grants are not offensive, meaning that the recipient will either need respectable base power (ie: m-gard, m-medi, or m-zard-x) or the ability to setup further (ie: espeon, manaphy, or m-zard-x), which will, of course, take one or more additional turns. If he manages to work a subs into his pass, it basically means at minimum, that the recipient will get in for free. As with any sub-sweeper, the longer the subs remains unbroken, the more devastating it is. Given that Scolipede's boosts are primarily defensive, he actually synergyzes well with subs. It's also worth noting that many sweepers do not have an efficient means of boosting their defenses and/or speed, but are very good at boosting their power, making the boosts Scolipede provides much more valuable.

TL;DR the longer Scoli gets to setup, the more effective his passes are, and it's pretty difficult to prevent him from setting up. Just how difficult is a key factor to whether or not he's broken.




This is my first attempt at something like this, so there's probably room for improvement (most notably I struggled quite a bit trying to describe Scoli's power under these standards, despite my extensive experience building teams around him and using them), but I think it's a valid start.
 
Last edited:
The logic in some of the above posts are really confusing me. So 1) the metagame is now so diverse that you can't prepare for everything and this is an issue because skill cannot always overcome bad matchup. That seems fair enough, except 2) an Aegislash retest is being protested against as it leads to centralisation of mons to the point that 100% preparation is possible and the metagame becomes static. You cannot argue 1 without supporting Aegislash under these assumptions.

I think we need to make up our minds as a community about what we really want. Is the fact that 6 mons can't take on the entire meta really that bad? To me the above is going to become more and more likely the longer Pokemon continues as a franchise. On the other hand, if we want to be able to prepare for everything, then Aegislash reducing the pool of viable mons is actually a beneficial thing and becomes pro-retest rather than anti-retest. I don't have a strong view either way as I never considered diversity an issue until now, but maybe this should be discussed further.
Meanwhile the logic here is baffling to me because you're suggesting the metagame can either be one of two extremes - it either becomes impossible to prepare for anything, or it becomes stale and non-diverse. As late XY showed, a good metagame is neither of these. A good metagame has a good, balanced, diverse style of plays without fucking you over through matchup alone.
In addition, what you state in 2) seems to be a variation on the "broken checking broken" scenario. Again, this isn't a good argument even against what I said.
I admit that my proposal was perhaps a bit undeveloped and incorrect in many places, but please don't come at me with the one of two extremes argument.
 
Meanwhile the logic here is baffling to me because you're suggesting the metagame can either be one of two extremes - it either becomes impossible to prepare for anything, or it becomes stale and non-diverse. As late XY showed, a good metagame is neither of these. A good metagame has a good, balanced, diverse style of plays without fucking you over through matchup alone.
In addition, what you state in 2) seems to be a variation on the "broken checking broken" scenario. Again, this isn't a good argument even against what I said.
I admit that my proposal was perhaps a bit undeveloped and incorrect in many places, but please don't come at me with the one of two extremes argument.
Well that's what I'm trying to understand, because it's baffling to me that we're talking about banning mons we do not consider broken. As I say, I don't really agree with any of the above options and I probably took it to extremes myself but at the end of the day I can't see anything good coming from a precedent like the above.

Please note I don't necessarily support Aegi's return nor do I believe it is necessary to resolve the matchup issue; I just think we need to gauge as a community what is considered desirable before we consider these scenarios. I believe a balance like your reply is possible, it's just some of these arguments are not compatible with one another.
 
Well that's what I'm trying to understand, because it's baffling to me that we're talking about banning mons we do not consider broken. As I say, I don't really agree with any of the above options and I probably took it to extremes myself but at the end of the day I can't see anything good coming from a precedent like the above.

Please note I don't necessarily support Aegi's return nor do I believe it is necessary to resolve the matchup issue; I just think we need to gauge as a community what is considered desirable before we consider these scenarios. I believe a balance like your reply is possible, it's just some of these arguments are not compatible with one another.
Mm. Admittedly I do consider what I said perhaps a little... extreme; a last-case scenario if anything. I think if Metagross goes - and luckily I believe there's a good case for that being broken and uncompetitive - then we could see a significant metagame change to the extent that what I said is no longer a problem.
 
Sorry that I couldn't reply earlier.
Now we are at the point I was heading to:
The current way suspect tests are executed are completely (I am sorry) garbage. I know the mods and admins are trying to keep the threads and tests as good and qualitative as possible but as we could see (again) in the last suspect test it just doesn't work. The mods had to delete so many posts and the thread was STILL a total chaos. I don't blame them because I doubt it could be handled any better but it showed that this method of testing is so flawed that it is hard to trust the outcome of these tests.
Greninja was kind of a clear case but what if we test Mega-Metagross or Mega-Sableye now like always? The threads will be full of "just use Skarm and counter GG" or "this monster can setup and I can't use toxic or whirlwind that is broken clearly BAN" but both of them are more difficult cases which NEEDS good and informed discussion.
I know that UU's way of testing is not perfect either but as I can see for now it is better than OU's, as unbelievable as it sounds. Since I doubt we have time to discuss how to improve this madness I suggested my idea of a fast and hopefully effective way of dealing with this problem.
But as you said, if we are allowed to discuss how to improve the suspect tests I am all in.

I was thinking for a while and I didn't come up with the perfect solution yet but the roots of the problem are these:

1. How to acquire the right to vote

The first problem is who is allowed to vote. Having a GXE of 70 (if you managed to hold that it is just a matter of time when you get your COIL) is not difficult to achieve but some people (like me or even some mods as far as I know) who don't have the time to ladder cannot vote even it is possible that they are well-informed in regards of the suspect. On the other hand, people with alot of freetime can get the requirements easier even if they could be less informed. Doing it like UU seems wrong to me because it would exclude the community and I would like that WE are making the tiers and not a handful of players (even if they are great players).

2. The suspect thread

If people don't have the time to ladder what do they do? They try to convince others and discuss what the outcome should be hoping that they can influence it. This isn't bad, this is actually very good but many top players just don't want to discuss there anymore because it is just filled with a lot of shit which I can't call arguments. ginganigga made a great thread which should help but it didn't. Just deleting the posts didn't work so a few changes how the threads are handled could do a lot. Many new members are coming when something is suspected to defend their favorite Pokemon and are ignoring the rules of these kind of threads. Quickly informing such users seems like a good foundation to improve this.

Like I said I don't have a perfect solution for these problems. This generation has brought us MANY new players thanks to the easier breeding system and we can all see that in the suspect tests. The solution might be not that difficult as I think it is but taken care of the huge amount of new players faster and better could solve all of this.

This is a very interesting and important topic that I believe merits its own thread. That being said, I see no reason not to continue here unless told otherwise.

Your points for one are good. In my limited experience, I have noted that the overall quality of the players on the suspect ladder is generally greater then the quality of players on the regular OU ladder. I base this on the fact that during the BP suspect, I struggled to maintain a GXE above 60 and actually failed to make reqs (not from lack of trying mind you, played ~500 games on that living hell we called a ladder). On the OU ladder I have little to no difficulty maintaining a GXE above 80, even on off days. Granted, I am a much better player now then I was 9 months ago, but that's all I really have to base my opinion on the matter on.

As far as I can tell, the COIL system (which is the rating system typically used for suspects) is fine for determining reqs, provided that whoever sets the variables that determine the win rate to number of battles ratio picks something reasonable (it's a bit more complicated then that, better explaination here) for the amount of time the suspect lasts. This does, however, leave out intelligent players that do not have the time to ladder. However, how do we determine if someone is knowledgeable enough about the suspect to bypass, at least partially, the ladder requirements? One of the more controversial features of the ubers shadow tag suspect was that votes needed to have a paragraph submitted alongside them to show that they were knowledgeable of the suspect. However, the review process fell victim to a great deal of subjectivity and controversy, eventually leading to the result of the suspect being reversed by chaos himself (aka the guy who owns this site). The OU council does allow for "exemption applications" which is essentially a screenshot of your current ladder ranking accompanied by a paragraph explaining why you should still be allowed to vote despite not making the ladder requirements. I actually went through the process once during the aforementioned BP suspect. On the surface this doesn't seem all that dissimilar to the paragraph requirement used in the ubers shadow tag suspect. IIRC, the requirements for said paragraph were kind of vague and I wasn't entirely sure what the council was looking for, so maybe improvement could start with the clarification of those requirements?(or maybe that clarification exists and I just don't know where to find them, that's entirely possible too)


As for two, frankly this site is a haven compared to a lot of websites (I dare you to try having a topic similar to this one on the Hearthstone forums, see if you get even a quarter of the useful discussion you're getting here). The mods do an extremely good job of filtering out blatantly antagonistic, useless, off topic, or just plain incorrect posts before we even see them. It's a big part of the reason why I stick around. That being said, suspect threads tend to receive much higher traffic then most other threads, so it is worth wondering if the moderation team isn't enough. One thing we could do is restrict the members that can post on the suspect threads, we even have a method of doing this via the VR forums. However, I think it would be much too restrictive to make suspect discussions solely on VR (for starters, I wouldn't be able to post #selfinterest), so I think a softer restriction may be in order. Maybe something akin to the autoconfirmed status on PS?(easily obtained status to discourage botting and ban evasion) Something like "has 50 un-deleted posts on the OU forum" seems reasonable. If we need to do anything at all (like I said, this place is amazing compared to most other sites I frequent), it would be a tiny restriction to prevent new members from flooding the suspect thread.
 
I feel like one of the problems with all these new megas is, that you can't possibly prepare for every single one. i think if Mega Gross and MegaSab are banned, it will definitely help out and free teambuilding more than Greninja's ban did.
Let's hope so. But if not I would like to discuss what we should do to balance out the meta.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
If you could prepare for everything wouldn't every team look the same?

I wasn't here for the XY metagame (left during BW came back for ORAS) but I never thought it was possible to prepare for everything in any of the metagames I played in - every team had a weakness. I don't really see how that makes the tier unbalanced in fact it means there's a lot of variation. It makes games matchup dependent but it's always been that way in my experience. Maybe a little moreso now but hey we have more pokemon than ever, it seems silly to be able to make a team that can deal with every threat very well. Symptoms of a bad metagame to me are when there are a few things that simply cannot be dealt with without resorting to extreme methods (using Porygon2 to handle Greninja), not the inability to cover all threats with multiple checks

EDIT: To elaborate I don't mean that every team should be 6-0'd by something, but it doesn't make sense to be able to run multiple checks for every threat. Some things you will only have 1 check/counter for and you have to be careful with it
 
Last edited:
The logic in some of the above posts are really confusing me. So 1) the metagame is now so diverse that you can't prepare for everything and this is an issue because skill cannot always overcome bad matchup. That seems fair enough, except 2) an Aegislash retest is being protested against as it leads to centralisation of mons to the point that 100% preparation is possible and the metagame becomes static. You cannot argue 1 without supporting Aegislash under these assumptions.

I think we need to make up our minds as a community about what we really want. Is the fact that 6 mons can't take on the entire meta really that bad? To me the above is going to become more and more likely the longer Pokemon continues as a franchise. On the other hand, if we want to be able to prepare for everything, then Aegislash reducing the pool of viable mons is actually a beneficial thing and becomes pro-retest rather than anti-retest. I don't have a strong view either way as I never considered diversity an issue until now, but maybe this should be discussed further.
Whether or not a metagame in which we can prepare for everything, bringing back Aegislash is not going to do that. From a defensive standpoint, it's really hard to design a team that can reliably deal with Life Orb Aegislash without using Mandibuzz. From an offensive standpoint, it's also really difficult to deal with something like Sub Toxic/2 attacks Aegislash, especially when it's backed by stuff like Gliscor and Heatran and Mega Sableye. Back to the first point, I think we need to back up even further and define "preparing for everything". If everything can be answered defensively, that would probably create stalemates and a tier dominated by stall and semi-stall. If everything can be answered offensively, that most likely implies that we have a lot of strong revenge killing options as well as strong resists, both of which encompass all standard team archetypes. I think not only that this is an ideal goal to strive for in competitive play, but I think we've actually achieved this to an extent. It's true that stuff like Mega Metagross, Baton Pass cheese and possibly Mega Sableye might be compromising the competitive metagame we envision, and that's why we're having these discussions.



I don't know if that all makes sense, but I'm gonna use it to segway into another topic that I believe warrants some discussion: Blaziken



A few pages back, the idea of letting Blaziken back was briefly tossed around with something along the lines of "what if we just ban Blaziken with Speed Boost?" No, I don't think there needs to be anymore discussion on that. Instead, I'm trying to envision the current metagame with Blaziken and all of its assets allowed back (obviously with the exception of Blazikenite). Blaziken was one of the first pokemon quick-banned in early XY, and for a good reason. My own interpretation of the reason isn't really important since it was explained pretty clearly by McMeghan and the OU Council at the time:

[12:15:36] <Nachos> the only way you stop it is either talonflame, azumarill, recoil, guessing when its gonna hjk and send in a ghost, or hope hjk misss
[12:15:41] <Nachos> otherwise it clean 6-0s a team
[12:16:02] <Nachos> misses*
[12:16:25] <Nachos> stuff like jellicent and slowbro dont work in this metagame
[12:16:25] <Haunter> oh yeah Blaziken is gonna get the boot too
[12:16:28] <Haunter> n_n
[12:16:31] <Nachos> especially with everyone using rotom-w
[12:16:36] <Nachos> which is ohkoed by hjk lol
[12:16:44] <Nachos> even the phys def set everyone is using
[12:16:52] <Nachos> after +2 lo which is what i use
[12:17:02] <Nachos> i used a dual screen deo-s team with 5 sweepers
[12:17:12] <Nachos> and it felt like blaziken + 4 average mons
[12:17:24] <Nachos> despite those average mons being shit like shift gear genesect
[12:17:47] <Nachos> and nasty plot thund

[17:49:28] <Nachos> it literally 6-0s teams by itself
[17:49:41] <Nachos> and i mean a clean 6-0 with next to no effort


13:27:48] <MDragon> free blaziken!
[13:28:04] <MDragon> in ubers i mean
[13:28:17] <MDragon> its baton pass
[13:28:24] <MDragon> what makes it ridiculous

After extensive play-knowledge and observation, the council agrees on 3 vital points: getting a Speed Boost is trivial (with Protect), getting a Swords Dance is not as trivial but still highly probable, and Blaziken can either sweep a significant portion of the metagame late-game with just a Speed Boost or sweep a significant portion of the metagame at any point in a battle with a Speed Boost and Swords Dance.

  • The first point hopefully doesn't require too much explanation; simply bring Blaziken in, and choose to either Protect, Substitute, or simply KO various popularly used Pokemon, such as Aegislash, Scizor, Tyranitar, or Ferrothorn.
  • The second point is more obvious when looking at the current metagame. Aegislash does not OHKO Blaziken, so even if you guess wrong, you still have +1 Speed and +2 Attack. Tyranitar, Scizor, and Ferrothorn are near certain switch-outs in most cases, so that is a strong Swords Dance opportunity. Greninja is faster, but after a Protect, Blaziken is faster, which introduces another opportunity to either KO or Swords Dance. This point is actually important as well. After a Protect boosting Blaziken's Speed, many popular threats that formerly scared it, such as Greninja or Gengar, are now OHKOed, which introduces more chances to safely use Swords Dance. After viewing and playing battles ourselves and confirming with the usage statistics, we determined that, while it wasn't as easy as the free +1 Speed boost, it still was not too difficult to get a Swords Dance in to get +2 Attack with Blaziken.
With those two points in mind (that getting at least a single Speed Boost is trivial and at least a single Swords Dance is usually not an issue) it's clear that it's nearly impossible to stop a +2 Attack and +1 Speed, 339 Attack and 284 Speed, and STAB on both Flare Blitz and High Jump Kick Pokemon from sweeping the majority of the metagame. Blaziken has very niche counters (Slowbro is the closest thing to a counter and, even then, it falls to mixed Blaziken variants) and most of the time players must choose to sacrifice one of their Pokémon in order to bring in their revenge killer (Talonflame/Azumarill are omnipresent in today's metagame even because of Blaziken) and force Blaziken out. For the above reasons, the council determined that it would require enormous over-preparation to deal with Blaziken, so meeting that requirement hinders team building and provides an overall negative presence in the metagame.

Though the council doesn't use previous generation comparisons (at all) in determining a Pokemon's status, it might help to view it in a similar context. Blaziken was banned in Gen 5, and Gen 6 has nerfed potential checks like infinite rain via Drizzle, introduced Pokemon weak to Blaziken, such as Aegislash and Klefki, that are popularly used, and given Blaziken newer tools, such as Mega Evolution and the ability to Baton Pass boosts. The latter tool is particularly significant, as it introduces a whole new archetype of threat to prepare for (Baton Pass) that is often dealt with in a completely different manner than the standard methods to check Blaziken. New checks like Talonflame and Azumarill are certainly viable checks, but we felt that these checks, along with the ones that already existed, like High Jump Kick mindgames and recoil, were not enough to trump the ability to get Speed and Attack boosts relatively easily and subsequently (mindlessly) sweep a majority of the metagame.
(disclaimer lol) First off, I'm relatively neutral on the subject right now - I'm not pushing for its return to OU so please don't assume that's the case. Admittedly, I don't know if a suspect test is a good idea, I don't know if/how broken this thing would be in ORAS OU, and I don't know what kind of impact it would have on the metagame. This is why I want at least some discussion on something that hasn't been brought up in a pretty long time.

The first thing I noticed from McMeghan's post is how different the current ORAS OU metagame is from early XY OU. Here are a few concrete differences:
-There are obviously a few more potential answers/switch-ins than Talonflame and Azumarill
-Slowbro does work in the metagame (rip jellicent)
-Rotom-W is no longer omnipresent
-Deo-S dual screens isn't a thing
-Aegislash, Genesect and Greninja aren't around to get destroyed by Blaziken

Obviously none of these points really address Blaziken's ability to sweep in ORAS OU, but it does sort of imply that switch-ins are needed to reliably stop Blaziken as long as you're using something like Tyranitar or Ferrothorn. Thus, the conclusion was that teams need to over-prepare to deal with Blaziken, and it was powerful and threatening enough to be over-centralizing by discouraging the use of some pokemon while turning others (Talonflame, Azumarill, Slowbro) into a necessity. I suppose the first question in regards to the current OU metagame is whether or not Blaziken is still just as centralizing as it once was. The most logical approach to answering this question would be to consult the ORAS OU Viability Ranking thread in attempt to see what naturally deals with the standard Adamant LO set (upon switching in or revenge killing) and what doesn't.

S Rank: Reserved for Pokemon that are the pinnacle of the OU metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon define the metagame.

S Rank

No
No
No

A Rank: Reserved for Pokemon that are fantastic in the OU metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be compensated for when compared to their positive traits. These Pokemon exert a strong presence in the metagame.

A+ Rank

Yes
Yes
No, but LO sucker does 40 - 47.6%
Not really
Potentially with Unaware
No
No
Potentially
Yes, pre-evo
No
No
Defensive=Yes, Scarf=Potentially
Not without sub
Potentially
Yes
Yes
No, but can stop with Twave

A Rank

No
Not really
No
No
No
Potentially (def chomp)
No
Potentially
No
No, but intimidate pivoting can be useful
Yes
No
No
Yes
No
Potentially


A- Rank

No
No, but LO quick attack does 49 - 57.9%
Yes
No
Potentially
No
No
Not unless sashed
Potentially
No


While it may not be enough to justify its return, the current meta is definitely more resilient to Blaziken than the early XY meta was. In my opinion, the biggest issue with Blaziken was its ability to utilize 50/50 situations in its favor by grabbing KOs or a free Swords Dance. A fair number of pokemon in the current metagame can afford to switch in on any of Blaziken's typical sweeping-set moves and either scare it off or survive a boosted hit and KO back. I am aware that Adamant LO physical sweeping isn't all Blaziken can do, and in order to truly prepare for Blaziken you would need to consider all of its viable sets. As far as I know, these are the ones to consider:

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Swords Dance
- Protect
Standard sweeper. We already know its strengths, but I suppose I should also mention its weaknesses. First off, between its mediocre defenses and LO and Flare Blitz recoil, this set isn't terribly difficult to KO as long as you get a chance to hit it back. High Jump Kick in itself is a risky move that often forces both players into a 50/50 situation. Even though it resists common priority in Sucker Punch and Bullet Punch, these moves are still capable of KOing Blaziken if it has taken enough damage from recoil and hazards. You could definitely argue, however, that if Blaziken has taken that much recoil damage then it has probably done its job already. Who knows. We already know that frailty doesn't mean shit when you have amazing coverage and speed (Greninja), but Blaziken is a bit different. Its speed isn't immediate, and its coverage is less of a factor than its raw power, which comes with a share of downsides.

Blaziken @ Leftovers
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Substitute
- Protect
- Baton Pass
Blaziken makes a terrifying speed passer, and would only further contribute to the Baton Pass issues we're currently facing. There isn't really any necessary preparation for this set that you wouldn't consider for the LO sweeper set. In terms of theorizing the impact of this set on the current meta, we should probably wait until we reach a decision on what to do about Baton Pass strategies in general.

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive/Jolly Nature
- High Jump Kick / Vacuum Wave(?)
- Flare Blitz / Fire Blast
- Stone Edge / Thunder Punch / Poison Jab
- Substitute / Swords Dance / Protect
You'll have to excuse me here, because I'm not really sure what the optimal mixed/special Blaziken set is. The purpose of this set is to lure potential checks and take full advantage of free turns it gets by forcing switches. I'm sure there are multiple viable coverage options to choose from.

-----

I kinda lost my train of thought and I'm tired of throwing ideas into this post lol. Like I said, I'm not trying to make any effort to get this thing unbanned. It still seems stupidly powerful in a lot of situations, but I feel that the metagame has changed enough to warrant this kind of discussion. By letting it back into the metagame, there is no doubt that it would change things up a bit. It might be over-centralizing and it might have an unhealthy effect on offense and balance teams, but it's difficult for me to come to conclusions about something I only directly experienced in OU for a very short time over a year ago.




no im not drunk
 
Last edited:
If you could prepare for everything wouldn't every team look the same?

I wasn't here for the XY metagame (left during BW came back for ORAS) but I never thought it was possible to prepare for everything in any of the metagames I played in - every team had a weakness. I don't really see how that makes the tier unbalanced in fact it means there's a lot of variation. It makes games matchup dependent but it's always been that way in my experience. Maybe a little moreso now but hey we have more pokemon than ever, it seems silly to be able to make a team that can deal with every threat very well. Symptoms of a bad metagame to me are when there are a few things that simply cannot be dealt with without resorting to extreme methods (using Porygon2 to handle Greninja), not the inability to cover all threats with multiple checks

EDIT: To elaborate I don't mean that every team should be 6-0'd by something, but it doesn't make sense to be able to run multiple checks for every threat. Some things you will only have 1 check/counter for and you have to be careful with it
Seconding this. I like the idea of keeping pokemon like mega Sableye and meg Metagross, as it gives the tier variety. Every team will be weak to something, and it's the players job to make up for this weakness by using strategy. Unless something is completely broken (which most of the suspects were) I really don't have much of an issue with them. I can see why people want to suspect megagross and megaeye, but banning them seems quite extreme. Also, agreeing that these pokemon are checked by pokemon that have viability out side of checking them, like Slowbro for megagross and mega gardvoir for Sableye.
 
Whether or not a metagame in which we can prepare for everything, bringing back Aegislash is not going to do that. From a defensive standpoint, it's really hard to design a team that can reliably deal with Life Orb Aegislash without using Mandibuzz. From an offensive standpoint, it's also really difficult to deal with something like Sub Toxic/2 attacks Aegislash, especially when it's backed by stuff like Gliscor and Heatran and Mega Sableye. Back to the first point, I think we need to back up even further and define "preparing for everything". If everything can be answered defensively, that would probably create stalemates and a tier dominated by stall and semi-stall. If everything can be answered offensively, that most likely implies that we have a lot of strong revenge killing options as well as strong resists, both of which encompass all standard team archetypes. I think not only that this is an ideal goal to strive for in competitive play, but I think we've actually achieved this to an extent. It's true that stuff like Mega Metagross, Baton Pass cheese and possibly Mega Sableye might be compromising the competitive metagame we envision, and that's why we're having these discussions.



I don't know if that all makes sense, but I'm gonna use it to segway into another topic that I believe warrants some discussion: Blaziken



A few pages back, the idea of letting Blaziken back was briefly tossed around with something along the lines of "what if we just ban Blaziken with Speed Boost?" No, I don't think there needs to be anymore discussion on that. Instead, I'm trying to envision the current metagame with Blaziken and all of its assets allowed back (obviously with the exception of Blazikenite). Blaziken was one of the first pokemon quick-banned in early XY, and for a good reason. My own interpretation of the reason isn't really important since it was explained pretty clearly by McMeghan and the OU Council at the time:



(disclaimer lol) First off, I'm relatively neutral on the subject right now - I'm not pushing for its return to OU so please don't assume that's the case. Admittedly, I don't know if a suspect test is a good idea, I don't know if/how broken this thing would be in ORAS OU, and I don't know what kind of impact it would have on the metagame. This is why I want at least some discussion on something that hasn't been brought up in a pretty long time.

The first thing I noticed from McMeghan's post is how different the current ORAS OU metagame is from early XY OU. Here are a few concrete differences:
-There are obviously a few more potential answers/switch-ins than Talonflame and Azumarill
-Slowbro does work in the metagame (rip jellicent)
-Rotom-W is no longer omnipresent
-Deo-S dual screens isn't a thing
-Aegislash, Genesect and Greninja aren't around to get destroyed by Blaziken

Obviously none of these points really address Blaziken's ability to sweep in ORAS OU, but it does sort of imply that switch-ins are needed to reliably stop Blaziken as long as you're using something like Tyranitar or Ferrothorn. Thus, the conclusion was that teams need to over-prepare to deal with Blaziken, and it was powerful and threatening enough to be over-centralizing by discouraging the use of some pokemon while turning others (Talonflame, Azumarill, Slowbro) into a necessity. I suppose the first question in regards to the current OU metagame is whether or not Blaziken is still just as centralizing as it once was. The most logical approach to answering this question would be to consult the ORAS OU Viability Ranking thread in attempt to see what naturally deals with the standard Adamant LO set (upon switching in or revenge killing) and what doesn't.

S Rank: Reserved for Pokemon that are the pinnacle of the OU metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon define the metagame.

S Rank

No
No
No

A Rank: Reserved for Pokemon that are fantastic in the OU metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be compensated for when compared to their positive traits. These Pokemon exert a strong presence in the metagame.

A+ Rank

Yes
Yes
No, but LO sucker does 40 - 47.6%
Not really
Potentially with Unaware
No
No
Potentially
Yes, pre-evo
No
No
Defensive=Yes, Scarf=Potentially
Not without sub
Potentially
Yes
Yes
No, but can stop with Twave

A Rank

No
Not really
No
No
No
Potentially (def chomp)
No
Potentially
No
No, but intimidate pivoting can be useful
Yes
No
No
Yes
No
Potentially


A- Rank

No
No, but LO quick attack does 49 - 57.9%
Yes
No
Potentially
No
No
Not unless sashed
Potentially
No


While it may not be enough to justify its return, the current meta is definitely more resilient to Blaziken than the early XY meta was. In my opinion, the biggest issue with Blaziken was its ability to utilize 50/50 situations in its favor by grabbing KOs or a free Swords Dance. A fair number of pokemon in the current metagame can afford to switch in on any of Blaziken's typical sweeping-set moves and either scare it off or survive a boosted hit and KO back. I am aware that Adamant LO physical sweeping isn't all Blaziken can do, and in order to truly prepare for Blaziken you would need to consider all of its viable sets. As far as I know, these are the ones to consider:



Standard sweeper. We already know its strengths, but I suppose I should also mention its weaknesses. First off, between its mediocre defenses and LO and Flare Blitz recoil, this set isn't terribly difficult to KO as long as you get a chance to hit it back. High Jump Kick in itself is a risky move that often forces both players into a 50/50 situation. Even though it resists common priority in Sucker Punch and Bullet Punch, these moves are still capable of KOing Blaziken if it has taken enough damage from recoil and hazards. You could definitely argue, however, that if Blaziken has taken that much recoil damage then it has probably done its job already. Who knows. We already know that frailty doesn't mean shit when you have amazing coverage and speed (Greninja), but Blaziken is a bit different. Its speed isn't immediate, and its coverage is less of a factor than its raw power, which comes with a share of downsides.



Blaziken makes a terrifying speed passer, and would only further contribute to the Baton Pass issues we're currently facing. There isn't really any necessary preparation for this set that you wouldn't consider for the LO sweeper set. In terms of theorizing the impact of this set on the current meta, we should probably wait until we reach a decision on what to do about Baton Pass strategies in general.



You'll have to excuse me here, because I'm not really sure what the optimal mixed/special Blaziken set is. The purpose of this set is to lure potential checks and take full advantage of free turns it gets by forcing switches. I'm sure there are multiple viable coverage options to choose from.

-----

I kinda lost my train of thought and I'm tired of throwing ideas into this post lol. Like I said, I'm not trying to make any effort to get this thing unbanned. It still seems stupidly powerful in a lot of situations, but I feel that the metagame has changed enough to warrant this kind of discussion. By letting it back into the metagame, there is no doubt that it would change things up a bit. It might be over-centralizing and it might have an unhealthy effect on offense and balance teams, but it's difficult for me to come to conclusions about something I only directly experienced in OU for a very short time over a year ago.




no im not drunk
I just...this..you..this no...just...can't................what

No but seriously there is no way blaziken can be let back in. Out of anything that could be unbanned I'd rather see genesect, aegislash, mega-khan, mega-luke and mega mawile come back before I'd ever see a logical reason to bring this monstrosity back.

Keep the unholiness away from us.
 
Whether or not a metagame in which we can prepare for everything, bringing back Aegislash is not going to do that. From a defensive standpoint, it's really hard to design a team that can reliably deal with Life Orb Aegislash without using Mandibuzz. From an offensive standpoint, it's also really difficult to deal with something like Sub Toxic/2 attacks Aegislash, especially when it's backed by stuff like Gliscor and Heatran and Mega Sableye. Back to the first point, I think we need to back up even further and define "preparing for everything". If everything can be answered defensively, that would probably create stalemates and a tier dominated by stall and semi-stall. If everything can be answered offensively, that most likely implies that we have a lot of strong revenge killing options as well as strong resists, both of which encompass all standard team archetypes. I think not only that this is an ideal goal to strive for in competitive play, but I think we've actually achieved this to an extent. It's true that stuff like Mega Metagross, Baton Pass cheese and possibly Mega Sableye might be compromising the competitive metagame we envision, and that's why we're having these discussions.



I don't know if that all makes sense, but I'm gonna use it to segway into another topic that I believe warrants some discussion: Blaziken



A few pages back, the idea of letting Blaziken back was briefly tossed around with something along the lines of "what if we just ban Blaziken with Speed Boost?" No, I don't think there needs to be anymore discussion on that. Instead, I'm trying to envision the current metagame with Blaziken and all of its assets allowed back (obviously with the exception of Blazikenite). Blaziken was one of the first pokemon quick-banned in early XY, and for a good reason. My own interpretation of the reason isn't really important since it was explained pretty clearly by McMeghan and the OU Council at the time:



(disclaimer lol) First off, I'm relatively neutral on the subject right now - I'm not pushing for its return to OU so please don't assume that's the case. Admittedly, I don't know if a suspect test is a good idea, I don't know if/how broken this thing would be in ORAS OU, and I don't know what kind of impact it would have on the metagame. This is why I want at least some discussion on something that hasn't been brought up in a pretty long time.

The first thing I noticed from McMeghan's post is how different the current ORAS OU metagame is from early XY OU. Here are a few concrete differences:
-There are obviously a few more potential answers/switch-ins than Talonflame and Azumarill
-Slowbro does work in the metagame (rip jellicent)
-Rotom-W is no longer omnipresent
-Deo-S dual screens isn't a thing
-Aegislash, Genesect and Greninja aren't around to get destroyed by Blaziken

Obviously none of these points really address Blaziken's ability to sweep in ORAS OU, but it does sort of imply that switch-ins are needed to reliably stop Blaziken as long as you're using something like Tyranitar or Ferrothorn. Thus, the conclusion was that teams need to over-prepare to deal with Blaziken, and it was powerful and threatening enough to be over-centralizing by discouraging the use of some pokemon while turning others (Talonflame, Azumarill, Slowbro) into a necessity. I suppose the first question in regards to the current OU metagame is whether or not Blaziken is still just as centralizing as it once was. The most logical approach to answering this question would be to consult the ORAS OU Viability Ranking thread in attempt to see what naturally deals with the standard Adamant LO set (upon switching in or revenge killing) and what doesn't.

S Rank: Reserved for Pokemon that are the pinnacle of the OU metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon define the metagame.

S Rank

No
No
No

A Rank: Reserved for Pokemon that are fantastic in the OU metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be compensated for when compared to their positive traits. These Pokemon exert a strong presence in the metagame.

A+ Rank

Yes
Yes
No, but LO sucker does 40 - 47.6%
Not really
Potentially with Unaware
No
No
Potentially
Yes, pre-evo
No
No
Defensive=Yes, Scarf=Potentially
Not without sub
Potentially
Yes
Yes
No, but can stop with Twave

A Rank

No
Not really
No
No
No
Potentially (def chomp)
No
Potentially
No
No, but intimidate pivoting can be useful
Yes
No
No
Yes
No
Potentially


A- Rank

No
No, but LO quick attack does 49 - 57.9%
Yes
No
Potentially
No
No
Not unless sashed
Potentially
No


While it may not be enough to justify its return, the current meta is definitely more resilient to Blaziken than the early XY meta was. In my opinion, the biggest issue with Blaziken was its ability to utilize 50/50 situations in its favor by grabbing KOs or a free Swords Dance. A fair number of pokemon in the current metagame can afford to switch in on any of Blaziken's typical sweeping-set moves and either scare it off or survive a boosted hit and KO back. I am aware that Adamant LO physical sweeping isn't all Blaziken can do, and in order to truly prepare for Blaziken you would need to consider all of its viable sets. As far as I know, these are the ones to consider:



Standard sweeper. We already know its strengths, but I suppose I should also mention its weaknesses. First off, between its mediocre defenses and LO and Flare Blitz recoil, this set isn't terribly difficult to KO as long as you get a chance to hit it back. High Jump Kick in itself is a risky move that often forces both players into a 50/50 situation. Even though it resists common priority in Sucker Punch and Bullet Punch, these moves are still capable of KOing Blaziken if it has taken enough damage from recoil and hazards. You could definitely argue, however, that if Blaziken has taken that much recoil damage then it has probably done its job already. Who knows. We already know that frailty doesn't mean shit when you have amazing coverage and speed (Greninja), but Blaziken is a bit different. Its speed isn't immediate, and its coverage is less of a factor than its raw power, which comes with a share of downsides.



Blaziken makes a terrifying speed passer, and would only further contribute to the Baton Pass issues we're currently facing. There isn't really any necessary preparation for this set that you wouldn't consider for the LO sweeper set. In terms of theorizing the impact of this set on the current meta, we should probably wait until we reach a decision on what to do about Baton Pass strategies in general.



You'll have to excuse me here, because I'm not really sure what the optimal mixed/special Blaziken set is. The purpose of this set is to lure potential checks and take full advantage of free turns it gets by forcing switches. I'm sure there are multiple viable coverage options to choose from.

-----

I kinda lost my train of thought and I'm tired of throwing ideas into this post lol. Like I said, I'm not trying to make any effort to get this thing unbanned. It still seems stupidly powerful in a lot of situations, but I feel that the metagame has changed enough to warrant this kind of discussion. By letting it back into the metagame, there is no doubt that it would change things up a bit. It might be over-centralizing and it might have an unhealthy effect on offense and balance teams, but it's difficult for me to come to conclusions about something I only directly experienced in OU for a very short time over a year ago.




no im not drunk
i mean, when i started reading this, i was like WOAH BLAZIKIEN NORETEST, but after reading it you do make some valid points? it definitely wouldnt be AS killer as it wouldve been in xy was in oras, but i think itd be too powerful to warrant a retest. it certainly has new counters/checks in the form of mega alt and slowbro, and some of his already existing checks, like vanillagyara and azu, got better. but i think that its still TOO strong for the meta. on stall, teams would be forced to give up megasable in favor of megabro, and thats super overcentralizing and stuff. that was an example ofc, but it just shows how unhealthy its be.
sorry if this is trash, my computers still broke
 

Merritt

no comment
is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
Obviously the best solution to the issue of not being able to prepare for every threat is just to ban everything but Donphan.

More seriously, it's an issue provided by the people we have zero say in: Game Freak/Nintendo. Every single generation provides more and more viable Pokemon that you do have to prepare for, more broken mons/synergies and overall a more diverse metagame. Saying that we should attempt to reduce the number of mons by banning ones that aren't broken (or suspect testing them, which is arguably worse) shows disturbing similarities to the "Genwunner" argument. If you really despise a meta where you can't prepare for every threat I would suggest going and trying RBY OU. You'll have a much shorter list to prepare for. Then again, I find current OU much more interesting and competitive than RBY.


If a Pokemon is put to suspect test, how do you think it looks if the argument is "well it's not broken per se but there's so many threats to prepare for that we might as well ban this" for banning? For some bizarre reason I don't think it'll go too well.

On a more relevant issue, is baton pass (move) uncompetitive? No, not in the slightest. Baton pass (strategy) or "Cancerpass" as it's called a lot is far closer to the definition. Banning baton pass in order to deal with cancerpass isn't the right way to go in my opinion. It seems similar to the argument of banning protean instead of Greninja in order to keep subpar sets of Pokemon around in OU. Is Torrent Greninja broken? No, hell it's not even OU level. Was the decision simply to ban Protean instead of Greninja? Don't answer that please, it's rhetorical.

If Baton Pass makes Scolipede and Smeargle broken as support mons, then they should be kicked to Ubers instead of banning Baton Pass in order to keep them. Certainly they have workable sets without utilizing cancerpass but it is objectively the best set for letting you win games. We ban based on best sets, not on some idea of keeping Pokemon in OU.

The obvious response is that we banned things like Evasion abilities or Moody instead of banning Pokemon with those abilities, even though that ability was its "best set" at any point. The difference is that those abilities were by themselves uncompetitive. We banned the actual broken thing, not the individuals. Baton Pass, as is easily demonstrable, is not broken or uncompetitive as a move. To make a drastic comparison (and probably get shouted down for it) it would be like banning Outrage in order to keep Salamence OU in DPP. It leaves a bad taste in my mouth, and overall sets a bad precedent which I feel is being understated.

The only other solution I see is a complex ban, which is not particularly desirable. Something like Baton Pass and boosting more than one stat in a single turn maybe. It'd eliminate SmashPass, GeoPass, and anything beyond SubPass on speed boost Pokemon, although they can still pass speed. Of course, there are workarounds to this, which is why I'm not particularly favorable to it.

Shadow Tag is in a similar boat. It's not inherently broken (see: Wobbuffet) but specific users (see: Gothitelle) are broken with it.

As for MegaGross and MegaEye sure, suspect them. There are enough people concerned about them for a suspect, even if not a ban. Suspect =/= Ban, after all.


As for Blaziken...

+2 252+ Atk Life Orb Blaziken Shadow Claw vs. 252 HP / 252+ Def Mega Slowbro: 192-229 (48.7 - 58.1%) -- 96.1% chance to 2HKO

The sweeper returns. Even if it is, in general, a good answer.

(And yep, MegaBro does OHKO most of the time with scald. Normal Bro... Not so much.)
 
Last edited:
Blaziken got better if anything in the ORAS meta. Sableye just lets it setup, and blaziken can easily destroy metagross (or forced 50 / 50s facing agility sets deciding to protect or not). Talonflame wasn't enough to keep it OU before and it's certainly not now.

Mega bro is one counter introduced.. but in return it gave multiple pokemon countered or checked by blaziken enabling easier sweeps.

EDIT: Yeah I see that shadow claw calc, but bro can still come in on sword's dance and threaten with scald or something.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Whether or not a metagame in which we can prepare for everything, bringing back Aegislash is not going to do that. From a defensive standpoint, it's really hard to design a team that can reliably deal with Life Orb Aegislash without using Mandibuzz. From an offensive standpoint, it's also really difficult to deal with something like Sub Toxic/2 attacks Aegislash, especially when it's backed by stuff like Gliscor and Heatran and Mega Sableye. Back to the first point, I think we need to back up even further and define "preparing for everything". If everything can be answered defensively, that would probably create stalemates and a tier dominated by stall and semi-stall. If everything can be answered offensively, that most likely implies that we have a lot of strong revenge killing options as well as strong resists, both of which encompass all standard team archetypes. I think not only that this is an ideal goal to strive for in competitive play, but I think we've actually achieved this to an extent. It's true that stuff like Mega Metagross, Baton Pass cheese and possibly Mega Sableye might be compromising the competitive metagame we envision, and that's why we're having these discussions.



I don't know if that all makes sense, but I'm gonna use it to segway into another topic that I believe warrants some discussion: Blaziken



A few pages back, the idea of letting Blaziken back was briefly tossed around with something along the lines of "what if we just ban Blaziken with Speed Boost?" No, I don't think there needs to be anymore discussion on that. Instead, I'm trying to envision the current metagame with Blaziken and all of its assets allowed back (obviously with the exception of Blazikenite). Blaziken was one of the first pokemon quick-banned in early XY, and for a good reason. My own interpretation of the reason isn't really important since it was explained pretty clearly by McMeghan and the OU Council at the time:



(disclaimer lol) First off, I'm relatively neutral on the subject right now - I'm not pushing for its return to OU so please don't assume that's the case. Admittedly, I don't know if a suspect test is a good idea, I don't know if/how broken this thing would be in ORAS OU, and I don't know what kind of impact it would have on the metagame. This is why I want at least some discussion on something that hasn't been brought up in a pretty long time.

The first thing I noticed from McMeghan's post is how different the current ORAS OU metagame is from early XY OU. Here are a few concrete differences:
-There are obviously a few more potential answers/switch-ins than Talonflame and Azumarill
-Slowbro does work in the metagame (rip jellicent)
-Rotom-W is no longer omnipresent
-Deo-S dual screens isn't a thing
-Aegislash, Genesect and Greninja aren't around to get destroyed by Blaziken

Obviously none of these points really address Blaziken's ability to sweep in ORAS OU, but it does sort of imply that switch-ins are needed to reliably stop Blaziken as long as you're using something like Tyranitar or Ferrothorn. Thus, the conclusion was that teams need to over-prepare to deal with Blaziken, and it was powerful and threatening enough to be over-centralizing by discouraging the use of some pokemon while turning others (Talonflame, Azumarill, Slowbro) into a necessity. I suppose the first question in regards to the current OU metagame is whether or not Blaziken is still just as centralizing as it once was. The most logical approach to answering this question would be to consult the ORAS OU Viability Ranking thread in attempt to see what naturally deals with the standard Adamant LO set (upon switching in or revenge killing) and what doesn't.

S Rank: Reserved for Pokemon that are the pinnacle of the OU metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon define the metagame.

S Rank

No
No
No

A Rank: Reserved for Pokemon that are fantastic in the OU metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be compensated for when compared to their positive traits. These Pokemon exert a strong presence in the metagame.

A+ Rank

Yes
Yes
No, but LO sucker does 40 - 47.6%
Not really
Potentially with Unaware
No
No
Potentially
Yes, pre-evo
No
No
Defensive=Yes, Scarf=Potentially
Not without sub
Potentially
Yes
Yes
No, but can stop with Twave

A Rank

No
Not really
No
No
No
Potentially (def chomp)
No
Potentially
No
No, but intimidate pivoting can be useful
Yes
No
No
Yes
No
Potentially


A- Rank

No
No, but LO quick attack does 49 - 57.9%
Yes
No
Potentially
No
No
Not unless sashed
Potentially
No


While it may not be enough to justify its return, the current meta is definitely more resilient to Blaziken than the early XY meta was. In my opinion, the biggest issue with Blaziken was its ability to utilize 50/50 situations in its favor by grabbing KOs or a free Swords Dance. A fair number of pokemon in the current metagame can afford to switch in on any of Blaziken's typical sweeping-set moves and either scare it off or survive a boosted hit and KO back. I am aware that Adamant LO physical sweeping isn't all Blaziken can do, and in order to truly prepare for Blaziken you would need to consider all of its viable sets. As far as I know, these are the ones to consider:



Standard sweeper. We already know its strengths, but I suppose I should also mention its weaknesses. First off, between its mediocre defenses and LO and Flare Blitz recoil, this set isn't terribly difficult to KO as long as you get a chance to hit it back. High Jump Kick in itself is a risky move that often forces both players into a 50/50 situation. Even though it resists common priority in Sucker Punch and Bullet Punch, these moves are still capable of KOing Blaziken if it has taken enough damage from recoil and hazards. You could definitely argue, however, that if Blaziken has taken that much recoil damage then it has probably done its job already. Who knows. We already know that frailty doesn't mean shit when you have amazing coverage and speed (Greninja), but Blaziken is a bit different. Its speed isn't immediate, and its coverage is less of a factor than its raw power, which comes with a share of downsides.



Blaziken makes a terrifying speed passer, and would only further contribute to the Baton Pass issues we're currently facing. There isn't really any necessary preparation for this set that you wouldn't consider for the LO sweeper set. In terms of theorizing the impact of this set on the current meta, we should probably wait until we reach a decision on what to do about Baton Pass strategies in general.



You'll have to excuse me here, because I'm not really sure what the optimal mixed/special Blaziken set is. The purpose of this set is to lure potential checks and take full advantage of free turns it gets by forcing switches. I'm sure there are multiple viable coverage options to choose from.

-----

I kinda lost my train of thought and I'm tired of throwing ideas into this post lol. Like I said, I'm not trying to make any effort to get this thing unbanned. It still seems stupidly powerful in a lot of situations, but I feel that the metagame has changed enough to warrant this kind of discussion. By letting it back into the metagame, there is no doubt that it would change things up a bit. It might be over-centralizing and it might have an unhealthy effect on offense and balance teams, but it's difficult for me to come to conclusions about something I only directly experienced in OU for a very short time over a year ago.




no im not drunk
"No I'm not drunk" lol.

In all seriousness though I think you're highly underestimating Blaziken's capabilities both from an offensive and support stand-point. You also missed something extremely important about Blaziken in all of those movesets in its ability to run Knock Off, which just turns Starmie and many defensive cores into liabilities now. Then you need to consider that its quick passing traits just amplifies team support that not only gives it the edge on so much stuff, but whatever checklist portion that explained its traditional checks and counters go completely out the window when you factor in its quickpassing traits. This is on top of the fact you add in something that has a very high offensive presence further supplying dangerous threats, think M-Gross and Azumarill as examples, speed boosts added to their already strong offensive presence.

I'm mostly going off of what I've seen in the past in Ubers because these traits transfer itself pretty well in practice, but if we're just gonna talk theory I would say Blaziken would just increase the match-up issue that has already been described by others to a much more extreme level based on its quick passing utility alone on top of its offensive capabilities. Considering that a lot of those top tier threats are being beat by just Blaziken all at once should give you an idea of how good it actually is.
 
Last edited:
So what exactly happens next gen when we get, let's assume, ten more top-tier megas/pokemon? Or fifteen? Most or all of them being fast, powerful sweepers with few checks, of course, because the power creep ain't gonna stop. Do we just ban a bunch of the most dangerous pokemon solely so that "there's less to prepare for?" Do we bring Lugia and Giratina down from ubers to check everything?

If Mega Metagross/Sableye aren't broken, then don't ban them. Too many pokemon to prepare for isn't solely the fault of either of them, it's the fault of... too many pokemon. The existence of Keldeo/Latios/Azumarill/Talonflame/Gliscor/Lando-I/Thundurus/Gardevoir/etc. etc. etc. all add up to a meta where you just can't have checks to everything, and this supposed problem is only going to get worse as the number of good/viable pokemon increases. Instead of banning things just to relieve a bit of the strain on teambuilding, people should just accept that this is going to be an issue with >700 pokemon, and only ban the worst offenders (cough dragon of balance cough.) A pretty common and shitty argument on /vp/ is that "smogon just bans the best mon, and then something takes it place and then also gets banned until we're just left with magikarp;" that literally sounds like "let's ban the best pokemon so that there's less things to handle." Except the part about Magikarp.

Anyway, as for the actual suspect-mentions:
-Mega Metagross: really strong and hard to check, but in my experience using it, it constantly misses KOs on healthy pokemon. Idk maybe it's just me. No capability to boost (sans Meteor Mash, which is not very reliable) really hurts its potential. Furthermore, its checks rely on on what coverage moves it carries: yeah I know that you could have said the same about Greninja, but Metagross' moveset is easier to predict, cause it'll never run Hammer Arm+Earthquake and will never run Ice Punch+Grass Knot, unless you're just dropping a STAB move which would probably open you up to other stuff. Running "luxury" moves like Agility, Bullet Punch, Pursuit, etc. only make its coverage issues worse.

Yeah it's bulky as sin but at the same time it's relied on to check a good number of common pokemon. Sure, it can survive Lando-T's EQ, but realistically it's not going to be at full health, and its special bulk is not as good as its physical.

It's undeniably an excellent pokemon though, with a mix of bulk, power, speed, and good moves, so a suspect isn't totally out of the question but it's not something I support getting banned.

-Mega Sableye: I don't think it's remotely suspect worthy. I think it's something that the meta has adapted to pretty well. Not like Aegislash where everything that had Earthquake ran it, but just an increase in things with the ability to break Mega Sableye as well as hazard setters that are able to get past it.

-Baton Pass: I seriously do not give a fuck, too much time has been spent about it but whatever is done, don't actually ban the move. Whenever someone refers to BP being broken they're only talking about Scolipede or Smeargle. SubPass Lopunny is not broken. NastyPass Celebi is not broken, its ability to evade Pursuit is not broken. SDPass Gliscor is not broken. No one in RU is complaining about SubPass Jolteon (ban in OU effects all tiers below, btw.) I honestly haven't even heard anything about SmashPass. It's obvious that there's only two problematic passers (I don't think Scoli is that bad though) so those are the only ones that should be looked at. Banning BP cause of two mons is like banning Swords Dance because it was a problem on Blaziken and Mega Lucario.
 
I trust the opinion of someone who has used/seen Blaziken in ubers, since admittedly I haven't. Hell, I didn't even know it gets Knock Off lol

I'm fairly convinced that this thing is a bit too powerful and influential, and now I'm almost sure that 90% of the community shudders at the very mention of its name in the context of OU (understandably i guess). Besides Knock Off and speed pass, which I sort of brushed aside as a different issue, I don't really think I'm underestimating Blaziken. I pretty much laid all of its cards on the table, but I never gave my stance on how broken it is because I didn't want to jump straight to conclusions.

Thanks for the insight though guys. More discussion is welcome, whether or not you feel it is necessary.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top