Planning to propose this when submission thread reopens, so I would like any feedback.
Pet Mod: Bust a Move (name is WIP)
Pet Mod Concept: Like how ViAbilities seeks to buff all abilities to have some use in singles competitive, this mod seeks to make every move (that is not a weaker version of an already good move) competitively viable in singles on at least one Pokemon.
Example
Move: X-Scissor
BP: 80
PP: 15 (max 24)
Accuracy: 100%
Secondary Effect: None-> High critical hit ratio.
Explanation: This mod will be based on NatDex because I feel giving the mod access to more move-users will make the stated mission of this Pet Mod easier to achieve. However, we will have an occasional foray into Ubers since there are several moves in need of a buff that are exclusive to mons in that tier (ie Aeroblast, Eternabeam). Not counting a few restrictions, submitters will be free to take the move in any direction they like in order to make it viable. They may choose to either make it generally useful, or may choose to buff it in a way that specifically works in tandem with (a) specific mon(s) (ie making BP just enough to be useful on a Technician mon); if they choose they latter option, however, they will be required to specifically list at least one user they have in mind. While buffs should try to stick to the generic flavor of the move, we won't be too restrictive about flavor so as to encourage more creativity with buffs (as long as they don't go completely off base). As seen in the example, submissions will list the basics of the move, highlighting any changes made; it doesn't have to be exactly like that, but submitters do need to clearly state any changes. Some rules I have thought up:
1. Submitters may not change the move's designation (physical, special, status) and will only be allowed to change its type if specifically deemed acceptable by the leaders/council. There are a few cases (such as the 20 or so multi-hit Normal moves) where changing typing may be necessary to differentiate a move or ensure a move doesn't violate Rule 2. This will be determined on a case by case basis, and any type change does still need to reflect the moves' flavor.
2. Moves may not be buffed in a way that would make them a clone of a pre-existing move or make an already good move obsolete. The latter half of this rule is to prevent the mod from being locked in an eternal cycle where our buffs end up forcing us to buff other moves. As for the former half, I want to refrain from just copying pre-existing moves, as that may not give the buffed move a chance to really stand out (also I'd find that really boring). This is why we're probably not going to bother with weaker versions of already good moves like Mega Drain, since it'd be hard to buff that without invalidating Giga Drain. I'd also like to avoid making a move "this move but a different type" unless it's already the different-typed counterpart to another move we end up buffing.
3. Moves may not be given a specific effect when used with a particular mon. This would be both arbitrary and basically cheating, so no "x move does this particular thing when Rhyperior uses it" for instance.
4. Moves must be balanced and not involve uncompetitive tactics. Pretty simple. In some cases, users may be expected to nerf certain aspects of moves in order to keep it balanced (for example, the recharge moves will likely end up losing some BP considering recharge will be removed as a factor). An effect like lowering accuracy or freezing is only permissible if the move already does that.
5. Move distribution will only be changed as a last resort. Depending on how certain buffs turn out, it may be necessary to change the distribution of certain moves so as to give these new moves a chance. However, this will likely be banned in the initial planning phase and only permitted if the move still struggles to find relevance.
While I am still mulling over how to segment slates, my current idea is that each slate will focus on buffing moves from certain categories based on why they are unviable (ie a recharge move slate, a Doubles move slate, an exclusive move slate), which I feel would be a good balance between giving submitters lots of options without the thread just devolving into chaos. This is the part I am least sure of, so I would especially like feedback on how I should handle submission slates and voting (how many will be chosen per slate, how many revised moves each user can vote for). I will probably restrict self-voting to second at most. Another thing I'm unsure of is how to handle "second-place moves"- moves that only see serious use because they're a mon's only option (Swift on Regeleki, for instance); I don't think it's fair to forbid those moves from being buffed, but it may be hard to segment them without being arbitrary.
I do want a council for this mod, as I feel the competitive aspect would benefit from multiple perspectives and I'd like things to stay on track in case I'm unavailable. Also, I'm not very good at programming, so I'd definitely need help with that. I'm not making any final decisions on other council members yet, but I intend to start looking once the thread is open or sooner.