So I've been watching a bit of gameplay footages and commentary since they finally got provided by TPCI to the people present in UK.
The first main impression is that PLGO is indeed meant to be a mainly PvE oriented game, centered about the story (and a potential postgame).
So for the first time, I heard a positive comment about the removal of the items.
If you think about your standard in-game runs, you've not really used held items. The items that you generally obtain during the storyline are things like Magnet, Charcoal, Berries, occasionally Leftovers or Quick Claw, but that's as far as it gets. Those items essentially provide minor survivability or boost the damage of a single skill type.
All the *actual* competitive items like Life Orb, Choice items, etc, are always locked to a postgame, generally behind battle facilities or similar things, and are really only used either there or in competitive scenario.
In PLGO, not only there's no real competitive scenario (as it got confirmed that it won't even have a Battle Spot, so the only real *PvP* you'd be doing is casually dueling with friends), and there might not be any battle facility, so losing those items doesn't really matter.
Plus, due to the whole Candy system inherited from Go, which do provide "EVs" or their equivalent, you will be essentially running Pokemon that will have the EVs you desire (wild battles do not reward EV, only trainer battles and candyes do), which ultimately can easily equal to having access to those minor ingame items.
Obviously, you can't make a similar discussion for Abilities, as removing them does indeed remove a bit of the "strategy" aspect of the game and simplify in-battle decisions, though, since PLGO is a game aimed at making you play against the AI and "have fun" so to say, it definitely is an annoyance but not as much as a *disaster that makes the game crap* as people really make it look like. Expecially as most of the storyline mons, expecially gen 1 ones, don't actually have impactful non-hidden abilities.
All in all, I somewhat agree with the person, and I think the decision of keeping Natures, IV and EVs while removing Abilities and Items as "compromise" between the core series and Go is acceptable.
(I'd still have kept the abilities, obviously, but i'm not TPCI :P )
By the way,
we got a clarification on how to catch Pokémon while on portable mode. Turns out, you can aim with your joystick and press a button to throw.
However, motion controls can't be disabled.
This is a disappointment, but heh. Peace.
“Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! do not require players to use motion controls or physical gestures when in Handheld Mode. Instead, players can use the joystick on the left Joy-Con controller to aim and press the A button to throw a Poké Ball. The simulated throwing motion associated with the Joy-Con controllers or Poké Ball Plus are intended to enhance the gameplay experience, but are not required to play these games.”
Guess I'll just keep the controllers attacked.