Oh wow! I wonder if, each and every pokemon will get an alternate ability! ;3 I can't wait to find out what the starters abilities will be.Serebii just announced a Kanto Starter promotion from the dream world.
They confirmed that there will be different abilities, but did not specify!!
I can't really thing what would be an improvement, but probably anything for those 3!
-ninja'd-
Yeah, the clouds are def hiding a lot, but I'm not so sure about the white (and the brownish, to the left of the white) square on the mountain. Looks a bit... squarish to me.They're hiding something, actually a lot, under the fog around the mountains on the east side of the map. If you look closely, there's a white square in the fog just east of the carnival city, and there are clearly paths east of both the carnival city and the evil-fortress city (north of the lake) that go off into the fog on the east side of the eastern river. You can also see a path east of the eastern mountains where the fog breaks up; the only other places without trees are obviously walkable, so that area will be, too.
not 100% on it, but i think its just the white forest.In the "National Park" like area right smack dab in the middle of the region, the map art has an interesting cyclone structure.
Probs just Shell Armour for Blastoise lol. Would love to see Intimidate on Charizard.Charizard - Intimidate/Flash Fire?
Venasaur - Natural Cure?
Blastoise - Swift Swim?
Probably not, it will likely be restricted to pokemon who currently have only 1 ability. Otherwise, upon evolution the ability would change back to what it would have been normally. We're not likely to see a new Scizor, for example, but Dragonite is plausible.Oh wow! I wonder if, each and every pokemon will get an alternate ability! ;3 I can't wait to find out what the starters abilities will be.
I remember reading somewhere that it was the high link place... i could be wrong.not 100% on it, but i think its just the white forest.
I think if they were going to split the region into a "modern side" and "simple side", then they wouldn't have any exceptions. The windmills on the same side as the airport kind of ruin that theory.Some things I've noticed:
The icy mountain on the west side of the map - There are two entrances to it, one of them seems open while the other has something which looks like spider web blocking it?
Also, the desert above hiun city - The ruins there seem rather modern... also, if just using geographic features, you can pretty much split the region into two halves vertically and it'll be about equal. Perhaps the desert in the middle was place of some epic battle between Reshiram and Zekrom which both ruled half of sinnoh equally? Also, there's a town/building a bit above the tornado thingy or whatever it is, which seems to be half black and half blue, with black structure in the middle. Perhaps one half of the region is highly technological while the other is sort of nature based? (If that's true, it would support theory of black town and white forest being in other places). It seems that west side is technological (well, maybe with the exception of windmills) as it has rather modern looking port, airport, etc. while the east side is more nature based, as the only hints of technology are the 100 year old railway and the abandoned (heh, wonder why it was abandoned)
Also, there are some squares (white and red/orange) behind the clouds on the east ice mountain. Perhaps just a graphical error on the map, but it might be something interesting...
That would explain why the city in the top is half black and half white (or pale blue). It's probably the city in the screenshots that just changes how it looks depending on the versionWhat I think is likely is that the map we see is kind of a combination of features in Black and White. If the map was specifically for the gameplay of either Black OR White there would be some significant differences. Although that's just a theory.
I would like another Dragon resist, but please no more Grass resists. It's already a shitty offensive type. I feel that if the type chart is changed it should be changed so that the types are more balanced, not to make shitty types even worse.Speaking of improving Hail, Ice types should really resist Dragon and Grass as well. Ice resisting Dragon immediately takes it from a horrible defensive type to 'situationally manageable', and resisting Grass makes perfect sense with planets not wanting to hit frost/ice.
Oh fuck no. I totally agree with Ice resisting Dragon, but do you seriously want Grass being resisted by EIGHT types? Nah. I dare say resisting Dragon, having their Defense boosted during Hail and Close Combat, Draco Meteor and Outrage all having their Base Power reduced by 20 would be enough to make Ice a bad type (nowadays it's abysmal).Speaking of improving Hail, Ice types should really resist Dragon and Grass as well. Ice resisting Dragon immediately takes it from a horrible defensive type to 'situationally manageable', and resisting Grass makes perfect sense with planets not wanting to hit frost/ice.
This is likely, but with GF you never know. I would love to see swift swim on blastoise thoughProbs just Shell Armour for Blastoise lol. Would love to see Intimidate on Charizard.
OK I agree with you on lowering the BP of Draco Meteor and Outrage, but why Close Combat? Earthquake has 100 BP, with absolutely no side effects. Ground is resisted by Bug, Flying, Grass, and Levitate. Fighting is resisted by Bug, Flying, Ghost, Poison, and Psychic. The lowering of both defenses is why Close Combat has the extra 20 BP.Oh fuck no. I totally agree with Ice resisting Dragon, but do you seriously want Grass being resisted by EIGHT types? Nah. I dare say resisting Dragon, having their Defense boosted during Hail and Close Combat, Draco Meteor and Outrage all having their Base Power reduced by 20 would be enough to make Ice a bad type (nowadays it's abysmal).