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Pokemon Showdown bug reports

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The Attract message stays even after the other mon is KOed.

Dq2Aj.png
 
I know it's not a bug but a glitch on my end, but i still need a solution. I seem to stall out whenever i try using the server on chrome, but not on firefox. The problem comes where i can't reach my teams, if there was even a way i could temporarily reach my teams i haven't backed on PO (because i didn't feel the need) i could then do so and never have this problem again. open to suggestions.
 
Code:
Turn 3
The foe's Latios used Psyshock!
Jolteon's substitute faded!
Jolteon used Hidden Power!
It's super-effective! The foe's Latios lost 43% of its health!
Jolteon restored HP using its Leftovers!
Turn 4
Verminator called Latios back!
Verminator sent out Qwilfish!
RCM called Jolteon back!
RCM sent out Bronzong!
The foe's Qwilfish intimidates Bronzong!
Bronzong's Intimidate lowered its Attack!

Since latios was faster shouldn't the intimidate have been on jolteon and not on bronzong?
 
Code:
Turn 3
The foe's Latios used Psyshock!
Jolteon's substitute faded!
Jolteon used Hidden Power!
It's super-effective! The foe's Latios lost 43% of its health!
Jolteon restored HP using its Leftovers!
Turn 4
Verminator called Latios back!
Verminator sent out Qwilfish!
RCM called Jolteon back!
RCM sent out Bronzong!
The foe's Qwilfish intimidates Bronzong!
Bronzong's Intimidate lowered its Attack!

Since latios was faster shouldn't the intimidate have been on jolteon and not on bronzong?

Nope. This is the way it works in-game.
 
Not sure if it'd be considered a bug or not, but multi-hit attacks like Rock Blast, etc, lag massively.

They'll do the damage, and then the animation plays AFTER all the damage is dealt, which just ends with a very odd looking scene.
 
Nope. This is the way it works in-game.

False.

Code:
Turn 3
The foe's Latios used Psyshock!
Jolteon's substitute faded!
Jolteon used Hidden Power!
It's super-effective! The foe's Latios lost 43% of its health!
Jolteon restored HP using its Leftovers!
Turn 4
Verminator called Latios back!
Verminator sent out Qwilfish!
RCM called Jolteon back!
RCM sent out Bronzong!
The foe's Qwilfish intimidates Bronzong!
Bronzong's Intimidate lowered its Attack!
Since latios was faster shouldn't the intimidate have been on jolteon and not on bronzong?

Jolteon should have been Intimidated because Qwilfish came onto the field before it switched out; Abilities activate when a Pokemon becomes active. The only time they wait for another Pokemon to switch in is on the first turn of a battle or after both active Pokemon faint and two new Pokemon are sent out. It's a bug that we are aware of, but thank you for bringing it up.
 
coolbiz joined.
Pokeeeer joined.
Format: OU
Rated battle
Rule: Sleep Clause
Rule: Species Clause
coolbiz's team:
Landorus-Therian / Donphan / Heatran / Gyarados / Jolteon / Keldeo
Pokeeeer's team:
Tornadus-Therian / Claydol / Terrakion / Skarmory / Heatran / Haxorus
Battle between coolbiz and Pokeeeer started!
coolbiz sent out Donphan!
Pokeeeer sent out Tornadus-Therian!
Turn 1
The foe's Tornadus-Therian used Taunt!
Donphan fell for the taunt!
Donphan can't use Stealth Rock after the taunt!
Turn 2
Pokeeeer called Tornadus-Therian back!
Pokeeeer sent out Terrakion!
coolbiz called Donphan back!
coolbiz sent out Gyarados!
Turn 3
The foe's Terrakion used Substitute!
The foe's Terrakion made a substitute!
The foe's Terrakion lost 25% of its health!
Gyarados used Dragon Dance!
Gyarados's Attack rose!
Gyarados's Speed rose!
The foe's Terrakion restored HP using its Leftovers!
Turn 4
Quanyails joined.
Gyarados used Waterfall!
It's super-effective! The foe's Terrakion's substitute faded!
The foe's Terrakion used Stone Edge!
The attack of the foe's Terrakion missed!
The foe's Terrakion restored HP using its Leftovers!
Turn 5
Pokeeeer called Terrakion back!
Pokeeeer sent out Skarmory!
Gyarados used Waterfall!
The foe's Skarmory lost 47% of its health!
The foe's Skarmory restored HP using its Leftovers!
Turn 6
Gyarados used Waterfall!
The foe's Skarmory lost 50% of its health!
The foe's Skarmory used Whirlwind!
The foe's Skarmory restored HP using its Leftovers!
Turn 7
Shottyrain joined.
The foe's Skarmory used Roost!
The foe's Skarmory regained health!
Donphan used Stealth Rock!
Pointed stones float in the air around the foe's team!
The foe's Skarmory restored HP using its Leftovers!
Turn 8
The foe's Skarmory used Spikes!
Spikes were scattered all around the feet of your team!
Donphan used Earthquake!
It had no effect!
The foe's Skarmory restored HP using its Leftovers!
Turn 9
The foe's Skarmory used Spikes!
Spikes were scattered all around the feet of your team!
Donphan used Rapid Spin!
It's not very effective... The foe's Skarmory lost 3% of its health!
The spikes disappeared from around your team's feet!
The foe's Skarmory restored HP using its Leftovers!
Turn 10
Shottyrain left.
coolbiz called Donphan back!
coolbiz sent out Keldeo!
Pokeeeer called Skarmory back!
Pokeeeer sent out Claydol!
Pointed stones dug into the foe's Claydol!
The foe's Claydol restored HP using its Leftovers!
Turn 11
Keldeo used Calm Mind!
Keldeo's Special Attack rose!
Keldeo's Special Defense rose!
The foe's Claydol used Light Screen!
Light Screen raised the foe's team's special defense!
Turn 12
Keldeo used Calm Mind!
Keldeo's Special Attack rose!
Keldeo's Special Defense rose!
The foe's Claydol used Rapid Spin!
Keldeo lost 4% of its health!
The pointed stones disappeared from around the foe's team!
Turn 13
Pokeeeer called Claydol back!
Pokeeeer sent out Tornadus-Therian!
Keldeo used Hydro Pump!
The foe's Tornadus-Therian lost 81% of its health!
Turn 14
coolbiz called Keldeo back!
coolbiz sent out Heatran!
Heatran is floating on a balloon!
Error parsing: -prepare | p2: Tornadus-Therian | Sky Drop | p1: Heatran
TypeError: Cannot call method 'getLowerName' of undefined
at Object.prepareMessage (http://play.pokemonshowdown.com/data/graphics.js?v0.6:2053:47)

On the last turn thats what it said when they used sky drop.
 


Yeah, I don't really know what this is. I became my opponent, but the controls still controlled my Pokemon. The "opposing" Pokemon also disappeared.
 
The same thing that happened to pwnemon and ace emerald also happened to me, only in random battle. I could only see and switch between pokemon of the opponent that I had already seen. Refreshing the page solved the problem, letting me see my team, not only control it. I'm not sure if my avatar was on the left side again, though.
screenshot20120629at221z.png
 
I was watching a battle of my friend Metal Bagon.

Code:
Turn 20
Metal Bagon called Now, u rage back!
Metal Bagon sent out Destruction (Kyurem-Black)!
Destruction is hurt by the spikes!
Pointed stones dug into Destruction!
Destruction is radiating a bursting aura!
The foe's XD001 used Reflect!
Destruction restored HP using its Leftovers!
The foe's XD001 restored HP using its Leftovers!
Turn 21
pokemon0078: and run sd/outrage/eq/v-create
pokemon0078: wreck everything :)
The foe's XD001 used Reflect!
The foe's XD001 restored HP using its Leftovers!
Destruction restored HP using its Leftovers!
Turn 22
Destruction used Freeze Shock!
It's super-effective! The foe's XD001 lost 47% of its health!
The foe's XD001 used Reflect!
The foe's XD001 restored HP using its Leftovers!
Destruction restored HP using its Leftovers!
The foe's XD001's Encore ended!
As you can see, Freeze Shock doesn't show the charge turn.

I tested all of the other charge moves, and they showed charge turns:
Turn 14
pokemon0078: that's a bug
Killowat: what
pokemon0078: skull bash should increase defense by +1
Killowat: it did
pokemon0078: and that would be 0.67x
pokemon0078: or not
pokemon0078: woops
Killowat: :D
pokemon0078: isn't it 1.4x though?
Killowat: dunno
pokemon0078: I'll ask around for that
The foe's Kyogre used Sleep Talk!
But it failed!
Smeargle absorbed light!
Turn 15
Killowat: why does it say placeholder
The foe's Kyogre used Sleep Talk!
But it failed!
Smeargle used SolarBeam!
It's super-effective! The foe's Kyogre lost 8% of its health!
Turn 12
The foe's Kyogre used Sleep Talk!
But it failed!
Smeargle tucked in its head! (placeholder)
Smeargle's Defense rose!
Turn 13
The foe's Kyogre used Sleep Talk!
But it failed!
Smeargle used Skull Bash!
The foe's Kyogre lost 13% of its health!
Turn 10
The foe's Arceus used Swords Dance!
Smeargle created a whirlwind!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 11
The foe's Arceus used Swords Dance!
Smeargle used Razor Wind!
A critical hit! The foe's Arceus lost 15% of its health!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
The foe's Arceus fainted!
pokemon0078: good
Killowat sent out Kyogre!
The foe's Kyogre's Drizzle made it rain!
Turn 7
pokemon0078: to make sure the message shows for the charge turn
Killowat: ah
pokemon0078: freeze shock doesn't show
pokemon0078: so I wanted to test the other moves
The foe's Arceus used Swords Dance!
Smeargle hid underwater!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 8
pokemon0078: this is okay
Killowat: Cool
pokemon0078: alright
The foe's Arceus used Swords Dance!
Smeargle used Dive!
The foe's Arceus lost 5% of its health!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 5
pokemon0078: no ill check sky attack
pokemon0078: good
The foe's Arceus used Swords Dance!
Smeargle burrowed its way under the ground!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 6
Killowat: why are u testing these
The foe's Arceus used Swords Dance!
Smeargle used Dig!
The foe's Arceus lost 4% of its health!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 3
pokemon0078: alright
pokemon0078: so ice burn is okay
Killowat: holy shit i'm tempted to sweep
The foe's Arceus used Swords Dance!
The foe's Arceus's Attack sharply rose!
Smeargle became cloaked in a harsh light!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 4
Killowat: i wont
The foe's Arceus used Swords Dance!
Smeargle used Sky Attack!
The foe's Arceus lost 8% of its health!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Turn 1
pokemon0078: there
pokemon0078: im testing charge moves
Killowat: tell me what to do
pokemon0078: ok
pokemon0078: don't damage me
Killowat: kk
The foe's Arceus used Swords Dance!
The foe's Arceus's Attack sharply rose!
Smeargle became cloaked in freezing air!
Turn 2
The foe's Arceus used Swords Dance!
The foe's Arceus's Attack sharply rose!
Smeargle used Ice Burn!
The foe's Arceus lost 9% of its health!
The foe's Arceus was burned!
The foe's Arceus restored HP using its Leftovers!
The foe's Arceus was hurt by its burn!
Another thing: the message for Skull Bash says (placeholder). You should probably take that out.

Will report one more thing another time.

EDIT: Here's my other bug:
Untitled.jpg


I am pokemon0078.
So essentially, first turn Politoed vs. Politoed. I go first and Toxic. He Encores. Then, we both switch sides and have each others' teams. I think Encore is bugged in general and can test that if needed.
 
The foe's Houndoom used Pursuit!
A critical hit! Rotom-Mow lost 30% of its health!
Rotom-Mow used Volt Switch!
The foe's Houndoom lost 18% of its health!
Rotom-Mow is being sent back!
The foe's Houndoom used Pursuit!
A critical hit! Rotom-Mow lost 58% of its health!
Haunter called Rotom-Mow back!
Haunter sent out Purugly!

So I used volt switch and my opponent managed to hit with pursuit twice in the same turn.
 
I was battling Boorah in LC, and I used Mienfoo. I forgot to put Regenerator on it (...), and as I switched out with 14% left, it told Boorah that I have 47% when he hovered with his mouse above the Mienfoo icon.
 
10000308 called Ralts back!
10000308 sent out Scizor!
The foe's Wynaut is fast asleep.
Turn 4
Scizor used Bug Bite!
It's super-effective! The foe's Wynaut lost 41% of its health!
The foe's Wynaut fainted!
Wynaut took its attacker down with it! (placeholder)
Scizor fainted!

soo destiny bond worked even though its user was asleep, and thus didn't use the move, and I'm pretty sure that is not supposed to happen.
it is
iirc dbond only stops working once you use something else other than it
 
Turn 6
Natu used FeatherDance!
The foe's Stunky's Attack sharply fell!
The foe's Stunky used Crunch!
It's super-effective! Natu lost 43% of its health!
Turn 7
Natu used FeatherDance!
The foe's Stunky's Attack sharply fell!
The foe's Stunky used Crunch!
It's super-effective! Natu lost 43% of its health!
 
If you use Ditto to transform into another Pokemon with boosts and BP the boosts out, Ditto's sprite still stays under the active Pokemon.

t7omc9.png
 
That is a known bug with Imposter. It isn't hurting anything and it's rather entertaining to look at, so it won't be fixed for a while. There are more important things to attend to.
 
There is a very...INTERESTING bug regarding Deoxys-D's learnset. I suppose this has to do with the fact that each of its formes has a different move list, making this extremely difficult to implement. However, given its utility in the niche role of a lead hazard stacker, this might need fixing pretty damn quickly.

http://i1209.photobucket.com/albums/cc397/Zyrahiro/Deoxys.png

Love the chrome app, though. Now whenever I'm feeling masochistic, new tab, a couple of clicks and I'm ready to go!
 
Turn 6
Natu used FeatherDance!
The foe's Stunky's Attack sharply fell!
The foe's Stunky used Crunch!
It's super-effective! Natu lost 43% of its health!
Turn 7
Natu used FeatherDance!
The foe's Stunky's Attack sharply fell!
The foe's Stunky used Crunch!
It's super-effective! Natu lost 43% of its health!

Just tested it exactly how you did it and it worked fine, damage correctly decreased.
 
Happiness cannot be set at 0 in Pokemon Showdown's teambuilder. Setting it to 0 resets it to 255, similar to inputting a number higher than 255 or symbols.
 
This isn't strictly a bug, but the replay viewer doesn't work with PS logs...seeing as it's now an official Smogon simulator, is there any chance we could see replay support for PS if it doesn't take forever to implement?
 
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