Yeah looks like the electric/dragon one. Dracovolt? 75 speed, sand rushIsn't one of them like base 80 in Speed with Sand Rush?
Yeah looks like the electric/dragon one. Dracovolt? 75 speed, sand rushIsn't one of them like base 80 in Speed with Sand Rush?
They all have Slush Rush/Sand Rush and either 75 or 55 Speed (about the same as Kabutops and Omastar respectively), depending on their bottom half.Isn't one of them like base 80 in Speed with Sand Rush?
Edit: Base 75 Speed. It's something.
Adjusted attack to match Rilla but should apply:I'm probably the only one thinking about how promising Rillaboom looks, but I'm extremely excited for that mon. Strong atk, workable speed, good bulk and a great movepool. Drum beating lowering speed is just an awesome effect on top of the fact he'll be able to power it up with terrain(if or when it gets it). It's no Cinderace, but it shows promise. I could see a solid life orb attacker set used for Walllbreaking, or something a little tankier.
Yeah this is gonna suck royally thenThey all have Slush Rush/Sand Rush and either 75 or 55 Speed (about the same as Kabutops and Omastar respectively), depending on their bottom half.
Ok, definitely naming this one Feyed-Rautha Harkonnen.The poison in its right hand is quick acting. The poison in its left hand is slow acting. Both are life threatening.
Lol the pokedex looks funny with all new fact
Zacian needs to hold his Sword for his Steel/Fairy form with 170 Atk, so no Life Orb.Well not with that attitude, you pessimist.
———
Onto the leaks: Is it just me, or does it seem like power creep hit this generation harder than usual? At least with the past two generations the power creep was due to the gimmick of that gen; this time, pokemon’s movepools have been vastly improved with things like Nasty Plot being a learnable move on a lot more mons.
And if the comments section would allow me, may I talk about Zacian for a little bit?
From what I understand, this thing has a 170 attack stat with an incredibly high speed stat as well, and an ability that gives it a free attack boost when it switches in. Also Swords Dance. It learns Play Rough and Crunch, which means unless I missed something and there was a Fire/Fairy type in the dex, the only things that resist that combination are G-Weezing, EDIT: Mawile and another Zacian. So with a Swords Dance boost, this thing is nigh unstoppable. In fact,
Zacian Life Orb / Lum Berry (status might be a good check otherwise?)
- Agility
- Swords Dance
- Play Rough
- Crunch
^^ Choose an appropriate boosting move for the situation and go to town. If you don’t like this set, you can swap in any of the elemental fangs, Sacred Sword or Iron Head depending on how the meta develops.
On top of what I just said, it also has objectively the best defensive type in the game (2W, 9R, 2I), pretty good defensive stats on top of that, resists Extremespeed and takes little damage from the other priority moves. And it might have a signature move too (Behemoth Blade?). Like, I thought GF would have learned its lesson with Mega Rayquaza, but apparently no. I wonder if this thing is even more broken than Mega-Ray, just because it can easily tailor its movepool to counter whatever it needs to.
I think the ability of the torment effect (that also has 140-ish BP stab to go with it) is underestimated. While it can obv mess with choice locked mons, it can *also* prevent 2hkos allowing you to freely swap in a check to an enemy after Gigamax is gone/Melmetal is gone.sounds much more consistent than a Torment-effect, but I can be swayed as that sounds like it can mess with Choice-locked Pokemon.
Sorry but I dont think you could possibly be more wrong here. This thing is slower than gren yes, but barely. 119 speed is still quite fast. It's attack stat at 116 is much higher than greninja's sp.atk at 103. As for moves to abuse, gren's sole move over 100bp was hydro pump (it had gunk shot yes but that's a physical move which wasnt greninja's main offensive stat despite the move seeing some usage). This thing has a base 120 fire move in pyro ball that doesnt really have a significant drawback (90% accuracy and 8pp are all there are and those arent big deals. It's superior to hydro pump). It has gunk shot as well and is in a far better position to abuse it. IT HAS HIGH JUMP KICK (egg move) which makes that 3 high power stab moves. It gets zen for mons like toxapex. It will be better able to abuse u-turn than gren ever was. The list of reasons why this thing is more than likely going to be more lethal than gren ever was continues. You might want to rethink your stance on that "worse greninja" claimCinderace: I actually think it might be a bit overhyped, as it is slower than Greninja, has no priority moves, and in general has a muuuuch worse movepool for abusingProteanLibero. Still it has some good stuff - Gunk Shot is wicked stuff coming off of a base 116 attacking stat and it makes Cinderace the most powerful "Poison" type in the history of the game (minus Arceus-Poison of course). Cinderance might also be able to utilize Protean defensively in a way Gren couldn't with slightly better bulk and access to a decent steel move in Iron Head - getting to become a Steel-type on the fly is pretty powerful. I think "Worse Greninja" might end up in UU...if it wasn't for his seemingly exclusive access to the hot new move Court Change on top of all this. We'll need to test to see if Court Change is lolbroken or "just okay" but on its face the ability to completely flip the script on hazards and set-up is a HUGE deal.
ok why do you need agility with 140 speed base stat ;/Well not with that attitude, you pessimist.
———
Onto the leaks: Is it just me, or does it seem like power creep hit this generation harder than usual? At least with the past two generations the power creep was due to the gimmick of that gen; this time, pokemon’s movepools have been vastly improved with things like Nasty Plot being a learnable move on a lot more mons.
And if the comments section would allow me, may I talk about Zacian for a little bit?
From what I understand, this thing has a 170 attack stat with an incredibly high speed stat as well, and an ability that gives it a free attack boost when it switches in. Also Swords Dance. It learns Play Rough and Crunch, which means unless I missed something and there was a Fire/Fairy type in the dex, the only things that resist that combination are G-Weezing, EDIT: Mawile and another Zacian. So with a Swords Dance boost, this thing is nigh unstoppable. In fact,
Zacian Life Orb / Lum Berry (status might be a good check otherwise?)
- Agility
- Swords Dance
- Play Rough
- Crunch
^^ Choose an appropriate boosting move for the situation and go to town. If you don’t like this set, you can swap in any of the elemental fangs, Sacred Sword or Iron Head depending on how the meta develops.
On top of what I just said, it also has objectively the best defensive type in the game (2W, 9R, 2I), pretty good defensive stats on top of that, resists Extremespeed and takes little damage from the other priority moves. And it might have a signature move too (Behemoth Blade?). Like, I thought GF would have learned its lesson with Mega Rayquaza, but apparently no. I wonder if this thing is even more broken than Mega-Ray, just because it can easily tailor its movepool to counter whatever it needs to.
Final comment: Why is greninja back in these games? And why does it look like a furry football player too?
WOW is not a move for physically defensive pokemon. Gengar is not a physically defensive mon. Being physically defensive does not mean you get wow even when it clearly doesnt make senseBecause Will-O-Wisp is a move for a physically defensive pokemon but the issue I think there is fire types check it anyways.
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As fun as Zen Mode is, it won't be reliable except maybe in some niche VGC/Doubles strategies. Instead I posit a band or scarf gorilla tactics set that could turn out amazing. U-Turn, Icicle Crash, and Superpower are already more than enough to make it viable. Meanwhile it has Stone Edge, Earthquake, Zen Headbutt, Iron Head, and Flare Blitz for coverage. So many great options to go with.
Critical hits bypass defense buffs of the opponent (veils, screens, stuff like acid armor) and attack nerfs (growl etc, burn not included), so if there is some advantage to this it's that it could potentially break walls who relied on buffing stats.Hi guys :)
I have a simple question for you.
To be clear, I am and will always remain a total newbie as far as competitive/minmax goes, so some of my questione will sound pretty dumb, I'm afraid.
so, I was checking Inteleon moveset, and I was reading people's opinions online and there's one detail I don't understand.
Some people online is talking about a 'possible' Critical set, running Sniper + Focus Energy + scope Lens to achieve 100% Critical Hit.
now, as I said, I'm not a competitive player, but for what I understand, Critical Hits just do x1.5 damage, right?
and likewise, having +1 stage in a stat means x1.5, is it right?
so basically, does this mean that after one Work Up, Inteleon's +1SpA Hydropump is going to inflict the same damage as a Critical Hit Hydropump?
'cause that means that a "100% Critical Hit - Build" is totally pointless/worthless... am I reading something wrong? °_°
EDIT: also, do we know the detail of the new move "Breaking Swipe" ?
IVs for G-Max is unknown and potentially random just like every other encounters else.I've been looking around Twitter and the front page of this thread, but couldn't find some info. Do we know:
◊ IVs for g-max?
◊ If the game generates new encounters when you reset? Meaning, could you soft reset for IV/HA/Abilities?
◊ Exactly what numeric changes to stats are brought by g-max and d-max, if any?
perfect, thank you :)Critical hits bypass defense buffs of the opponent (veils, screens, stuff like acid armor) and attack nerfs (growl etc, burn not included), so if there is some advantage to this it's that it could potentially break walls who relied on buffing stats.
CH builds are by itself pretty niche and more like a meme set
but do we know type/power/phys-special ...? can't find the details anywhereBreaking swipe reduces all Pokemon's ATK by 1 level if they are hit.
Sniper boosts the power of critical hit moves, making them do x2.25 damage as opposed to x1.5. Therefore Focus Energy for Inteleon acts as a pseudo Nasty Plot which can bypass the opponent's defensive stat boosts and also ignore Unaware.Hi guys :)
I have a simple question for you.
To be clear, I am and will always remain a total newbie as far as competitive/minmax goes, so some of my questione will sound pretty dumb, I'm afraid.
so, I was checking Inteleon moveset, and I was reading people's opinions online and there's one detail I don't understand.
Some people online is talking about a 'possible' Critical set, running Sniper + Focus Energy + scope Lens to achieve 100% Critical Hit.
now, as I said, I'm not a competitive player, but for what I understand, Critical Hits just do x1.5 damage, right?
and likewise, having +1 stage in a stat means x1.5, is it right?
so basically, does this mean that after one Work Up, Inteleon's +1SpA Hydropump is going to inflict the same damage as a Critical Hit Hydropump?
'cause that means that a "100% Critical Hit - Build" is totally pointless/worthless... am I reading something wrong? °_°
EDIT: also, do we know the detail of the new move "Breaking Swipe" ?
Thanks! I messed up and wasn't clear about the encounters – I was referring to raid encounters, not overworld/fishing/hidden in tall grass.IVs for G-Max is unknown and potentially random just like every other encounters else.
New encounters are unchanged afaik, ie. you can SR as long as they are not locked.
Maxes only increase HP and increases nothing else
EDIT: done goofed, admin please combine this with my post above