I know I posted a Defensive Deoxys-E set a few posts ago, but I have refined it into what I think is very close to perfect. For the best feedback, I've made this as if I were to post a seperate topic for this Deoxys, including calculations and other miscellaneous notes.
Deoxys-E @ Leftovers
Ability: Pressure
Calm Nature (+SpD, -Atk): 252 HP/ 156 Def/ 60 SpD/ 40 Spe
- Cosmic Power
- Recover
- Substitute
- Seismic Toss
Stats with above EVs (assuming 31 IVs across the board):
304 HP/ 203 Atk/ 255 Def/ 226 SpA/ 254 SpD/ 406 Spe
I have vigorously tested this set on Shoddy and I have found that this is quite viable, despite 50/90/90 defenses.
With proper prediction, I have been able to actually sweep some teams lacking Ghosts with this thing. Of course, it was in the best possible scenario, in which I use Cosmic Power boost both defenses to +6, but I've been able to do that on multiple occasions against opponents who don't know what to do against this Deoxys-E
Notes:
- 304 HP Allows for perfect leftovers recovery
- EV spread allows for optimum mixed defensive stats.
- 406 allows to outspeed 405ers.
- Speed EVs can be dropped and distributed to the other defensive stats should you feel that it isn't necessary to out speed Pokemon in that range of speed.
- This is strictly for OU. If in ubers, Deoxys-L outclasses it entirely.
The Strategy:
It is quite simple actually. First, if you are in a situation where you know the opponent cannot hurt you, status you, or if they will switch, use Substitute. This guarantees at least one Cosmic Power or Seismic Toss should a counter come in.
It is straight-forward after using Substitute. If you know the opponent can only manage to break the Substitute or will fail to 2HKO in the case you don't have Substitute up, use Cosmic Power. If you have a few Cosmic Powers under your belt, you can either safely Recover HP if you are running low from Substitute, or you can whittle away the opponent's HP using Seismic Toss.
This set can be easily ruined by PHazers with substantial HP, as well as Ghost types, so here a few things to consider on a team to make Deoxys-E run smoothly on your team:
- Never open with Deoxys-E. Most common leads (Gyarados, Breloom, Gengar, Yanmega, Weavile, etc.) Will either hurt you pretty badly as you attempt to try and defend against them, or you can pretty much do nothing to them.
- A Hypnosis/Spore lead can greatly help Deoxys-E get in early if you need to, but he is best saved for Mid-Game when you know all of the opponent's team.
- Deoxys-E is a great receiver of a Defensive Baton Pass chain. In-grain Smeargle works marvelously as it prevents Deoxys-E from being PHazed by some random Skarmory.
- The more support, the better. This specific Deoxys-E isn't meant to be a wall like Cresselia or Gliscor, rather he is meant to just stall.
- Spikes and Stealth Rock are great as your opponent may have to switch a few times to take down Deoxys-E. Toxic Spikes is even better as Deoxys-E can stall until the opponent. Light Screen and Reflect are great to have on a team as well, as the double defense buys Deoxys-E some time to use Cosmic Power or substitute to prepare to stall.
Random Damage Calculations (To be edited by request): [All assume maximum attack EVs unless otherwise stated]
Weavile @ Choice Band; + Nature
Pursuit - ~63.49% - 74.67% [193 - 227 HP]: Guaranteed 2HKO
Switching out of Pursuit - Obvious OHKO
Brick Break - ~19.41% - 23.03% [59 - 70 HP]: Multiple Hit KO
@ Choice Band; Jolly
Pursuit - ~57.89% - 68.09% [176 - 207 HP]: Guaranteed 2HKO
Switching out of Pursuit - Obvious OHKO
I just did these calculations to show how Deoxys-E should NEVER stay in on Weavile. Unless you switch in on Brick Break, you will always be out sped and 2HKO'd at the minimum.
I'm posting this fairly late at night my time, so I won't post all of the calculations right now, rather I will wait and post other specific calculations upon request (i.e. user John wants to find out how much Infernape's Flare Blitz does before and after a Cosmic Power). Sorry if someone wanted to know or expected something right away, but feel free to suggest some calculations for me to do.
Anyways, so far in my battles, I have found with the proper support this Deoxys-E set can work in many situations. Please feel free to comment, rate, etc. I appreciate any help with this set.
EDIT: Erm... is it Deoxys-E or Deoxys-S? ;>.>