Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3465855

3 UC going towards me buying this guy


Sneasel(Glacies Rex)(Male)
Type: Ice/Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

Abilities:

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket(DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 133(115*1.15)(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17



Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attacks
Fury Swipes
Agility

Egg Moves:
Counter
Crush Claw
Ice Punch

TM/HM Moves:
Dig
Shadow Claw
X-Scissor


I also have a total of 2 CC and will buy a Protowatt with them


Protowatt(Female)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0
Spe: 110(95*1.5)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Level Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Egg Moves:
Counter
Mirror Coat
Muddy Water

TM/HM Moves:
Ice Beam
Thunder Bolt
Double Team
 
Stupid brawls.

I get 4 CC

Flamestrike the Magmortar gets 3 MC, he'll grab Focus Blast (BW TM) and stock the remaining MC.

Raptorstrike the Staraptor gets 3 MC and 2 KOC which go into MC and he also gets 2 MC from me having bought Double Team as a TM move when he gets it by pre-level 25 level up, he'll grab Pursuit (Egg Move), Tailwind (Past gen Tutor) and stock the remaining MC.

Steelstrike the Steelix gets 2 MC and 2 DC (Lucky Egg), he'll get Crunch and Curse, both level-up.

Shurikenstrike the Starmie also gets 2 MC and 2 DC, it'll get Protect (BW TM).

Axestrike the Haxorus gets 1 DC and 3 MC (Exp. Share), he'll get Reversal (Egg Move).

Finally, Vinestrike the Venusaur gets 4 MC. She'll get Light Screen (BW TM) and Earthquake (BW TM).
 
Claiming from the same battles as Complications
My Axew gets 6MC, 3EC and 3DC The KOC goes in to the EC and DC
Bringing my EC to 4, DC to 4, MC to 7
I buy Guillotine,Hone Claws,Taunt,Swords Dance,X Scissor

So Evolution time!!!!!!!!!!!!!!!
[pimg]641[/pimg]
Fraxure [Bloodshed] (M)
Nature:Adamant (+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC:0
DC:4/5

Attacks:
Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
Egg Moves - Endure, Reversal, Endeaver


I also get 4CC from the matches I buy Pyro the Houndour and Pwneape the Mankey
[pimg]228[/pimg]
Houndour [Pyro](F)
Nature: Naive(+Spe, -SpD +13%Acc)
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities

Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve:[Type: Innate]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 75(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC 0/6
MC 0
DC 0/5

Attacks
Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up
TM/HM - Fire Blast, Will o Wisp, Double Team
Egg Moves - Sucker Punch, Nasty Plot, Counter

[pimg]56[/pimg]
Mankey[Pwneape](M)
Nature: Jolly(+Spe,-SpD,+15%Acc)
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities

Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 81(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Attacks
Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop
TM/HM - Rock Slide, Dig, Acrobatics
Egg Moves - Endure, Reversal, Counter


I put 1UC into Mankey's MC to teach it Cross Chop
 
So close... :'(

Let's see what I get...

IAR: 10 CC
Choragon: 12 MC, 2 KO
Shovril: 15 MC, 3 KO
Raiza: 12 MC, 2 KO
Meklord: 2 MC, 1 DC, 1 KO
-1 Heal Ball
-5 Sport Ball
-5 Timer Ball
-2 Potion
-2 Ether
+1 Float Stone
+2 Mental Herb
+1 Bronzong

Honouring everything & claiming the Bronzong.
---

Garchomp [Choragon] (M)
EC: 9/9
MC: 14 (+12 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Rain Dance, Frustration, Rock Tomb, Round, False Swipe, Giga Impact, & Stone Edge (All BW TM)
---

Excadrill [Shovrill] (M)
EC: 6/6
MC: 27 (+15 MC, +3 KO Counters, +8 UC) > 0
DC: 5/5
-Learns Horn Drill, Slash (Both BW Level-Up), Attract, Round, Fling, Giga Impact, Poison Jab, Swagger, Cut, Strength (All BW TM), Iron Defence, Metal Sound, & Rock Climb (All BW Egg Moves)

Excadrill [Shovrill] (M)
NATURE: Jolly (+12% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (50/50)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Drill Run
Earthquake
Facade
Fissure
Fling
Frustration
Fury Swipes
Giga Impact
Horn Drill
Metal Claw
Poison Jab
Rapid Spin
Return
Rock Climb
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Stone Edge
Strength
Submission
X-Scissor

SPECIAL
Earth Power
Focus Blast
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Round
Sludge Bomb

OTHER

Attract
Double Team
Hone Claws
Iron Defence
Metal Sound
Mud Sport
Protect
Rest
Sandstorm
Substitute
Swagger
Swords Dance
Toxic

---

Tomohawk [Raiza] (M)
EC: 6/6
MC: 14 (+12 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Toxic, Hidden Power (Ice, 7), Hyper Beam, Safeguard, Double Team, Reflect, & Grass Knot (All BW TM)
---
Now, for my shiny new Bronzong. It uses its KOC towards its DC, & moves learned through its acquired MC are denoted by (-x MC).

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

ATTACKS (16)
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Future Sight (-1 MC)
Heavy Slam (-1 MC)

Endure
Iron Head
Signal Beam

Earthquake
Grass Knot
Trick Room

---
That's all.

97-8=89 UC
 
1 UC bringing it to 22UC
From the same battle as Jessus

EDIT using 3 UC to teach Houndour Heat Wave bringing me to 19 and using Aipoms 9MC to teach it Ice Punch, Thunder Punch, Acrobatics and Double Hit
 
Claiming new mons for 2CC Each

Foongus (Shitake) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Effect Spore: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Regenerator (DW Locked): Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (13.04347826086957 Rounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
D: 0/5

Attacks:

Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

Endure
PoisonPowder
Stun Spore

Protect
Energy Ball
Substitute
 

LouisCyphre

heralds disaster.
The Royal Guard, Ragnarokalex, Elevator Music, SubwayJ, Complications, Galladiator, Waterwarrior, Leethoof. AOPSUSer, EspyOwner, EndQuote, Pwnemon, Argetlam, Ziposaki, Flamestrike, Complications (again), Wobbanaut, IAR (0.2), Jesseus, Wobbanaut (again), Duck, Ranger (foongus) approved.

3.4

Ranger is apparently editing in another mon, so he should bother me on IRC to look at it later.
 
Another mon claim for 2CC

Staryu (Patrick) (U)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Illuminate: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Natural Cure: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW Locked): Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+) (97.75 Rounded)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Aurora Beam
Barrier
Supersonic

Ice Beam
Protect
Surf
 

LouisCyphre

heralds disaster.
Ranger approved. 3.5

I tried to message you, but you disregarded it and left!

LouisCyphre has pressed for DQ.

AOPSUser gets 3 UC.

I get 2 CC.
Montoya earns 3 MC, 1 DC, and 1 EC.
Aphetto earns 2 MC, 1 DC, 1 EC, and 1 KOC.
I reach 2 CC.

Montoya stockpiles all counters. Despite hitting 9 / 9 EC, all of his matches so far have had him as a Ralts, so he does not evolve.

Aphetto puts his KOC into MC and buys Ice Punch (3).

Self-Approved.
 
Vs. IAR

Goddamnit.

2 CC.

Brrr the Tomohawk gains 2 MC, 1 DC and 1 KOC. I put the KOC into DC to max it out. Coulomb the Galvantula gains 3 MC, stockpiling.

Vs. dogfish

2 CC.

Necturine goes to 1/2/1. Using 9 UC to max out EC and DC. Evolvin. Also buying Horn Leech and Power Whip with the MC.


Necturna "Pearl" (F)
Nature: Quiet (+SpA, -Spd, -10% Eva)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Levelup
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Thunder Fang
Poison Fang
Super Fang
Horn Leech (-1 MC)
Power Whip (-1 MC)

TM
Toxic
Protect
Torment

Egg
Sketch
Giga Drain
Leaf Storm
 
With 5CC and 5UC I buy these 5 eevees (approvers they are NOT the same)
This leaves me with 1 UC


Mrs. Peacock the Eevee (F)
Nature: Modest (+SpAtk, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Mild Nature)

HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round

Colonel Mustard the Eevee (M)
Nature: Mild (+SpAtk, -Def)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Mild Nature)

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Stored Power
Yawn

Protect
Work Up
Round

Professor Plum the Eevee (M)
Nature: Modest (+SpAtk, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Naive Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round

Mr. Green the Eevee (M)
Nature: Adamant (+Atk, -Sp Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Naive Nature)

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Flail
Yawn

Protect
Work Up
Round

Mrs. White the Eevee (F)
Nature: Calm (+SpDef, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Calm Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Stored Power
Yawn
Endure

Protect
Work Up
Round
 
Another win!

2 CC & an imminent UC Splurge...
---

Eelektross [Sheeldon] (M)
EC: 9/9
MC: 16 (+3 MC, +2 KO Counters, +11 UC) > 0
DC: N/A
-Learns Frustration, Attract, Round, Giga Impact, Flash, Swagger, Rock Smash, & Cut (All BW TM)

Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (51/51)
PHYSICAL
Acrobatics
Bind
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Facade
Frustration
Giga Impact
Headbutt
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Tackle
Thrash
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER

Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Protect
Rain Dance
Rest
Roar
Substitute
Swagger
Thunder Wave
Toxic

---

Steelix [Iron Chain] (M)
EC: 6/6
MC: 60 (+3 MC, +57 UC) > 0
DC: 5/5
-Learns Autotomise, Rock Polish (BW Level-Up), Roar, Toxic, Double Team, Torment, Facade, Rest, Explosion, Bulldoze, Rock Slide, Swagger, Flash Cannon (All BW TM), Endure, Dragon Pulse, Dark Pulse, Sleep Talk, Magnet Rise, Aqua Tail, Earth Power, Iron Head, Twister, SelfDestruct, Body Slam, & Bide (All Past-Gen Moves)
---
That's all.

89-(11+57)=89-68=21 UC
 
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