• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Time for me to buy a Monohm!

Monohm.png

Monohm (Bahamut) (M)
Nature: Modest (Attack lowered by *; Special Attack raised by *)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe 60

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Charge (Level)
Dragon Rage (Level)
Flamethrower (TM)
Growl (Level)
Heal Bell (Egg)
Hydro Pump (Egg)
Leer (Level)
Rain Dance (Level)
Signal Beam (Egg)
Sonicboom (Level)
Spark (Level)
Tackle (Level)
Taunt (TM)
Thunderbolt (TM)
Thundershock (Level)
Twister (Level)
 
Whoops, forgot one last thing. I'd like to purchase a new team member, if I may. Say herro to Paul the Slowpoke!

Spr_4h_079.png


Slowpoke [Paul] (Male)
Nature: Sassy
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.

Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

EC: 0/6
MC: 0
DC: 1/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Zen Headbutt
Me First
Mud Sport

Surf
Psychic
Calm Mind
 
claiming from here

I get 2 MC on Cyclohm + 2 KOC, which is also an MC, bringing its count to 6. Using them on Draco Meteor (Tutor), Taunt (TM), and Zap Cannon (LU), and I have 1 leftover.

Heracross gets 2 MC and 1 DC. I'll use 1 MC on Close Combat, a level-up move.

edit: I always forgot this part: 2 TC and a win on my record
 
Gettin me an Aerodactyl

142.png

Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130

MC: 1
DC: 0/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt

Stored Ac goes in MC
 
Claiming 4 RT from this battle: http://www.smogon.com/forums/showthread.php?t=3447797

Putting 3 into Eclipse's MC and purchasing Heat Wave with 3 MC (Past gen Tutor)
Putting 1 into Eclipse's EC to evolve him

430.png

Murkrow- Eclipse (M)
Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 110
Atk(+): 6
Def(-): 1
SpA: 4
SpD: 2
Spe: 71


EC: 6/6
MC: 0
DC: 3/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Taunt
Nasty Plot
Dark Pulse

Roost
Sky Attack
Psycho Shift

Heat Wave

Thunder Wave
Snarl
Toxic

Spending 1 MC on Dark Pulse (LV), and 1 MC on Nasty Plot (LV)
(Both from my reserve MC)
 
Claiming my prizes from this battle.
Torchic(Blazer) Gets
1 EC-> 1/9
2MC-> 2
1DC-> 1/5
and he gets a KO counter which I'm putting towards EC so 2/9

Winger
1 EC- 1/9
2 MC- 2
1 DW- 1/5

I claim 2 TC as well and would like to use one of my Move counters to teach Torchic Shadow Claw(TM) and use of of Winger's Move counters to teach him Acrobatics(Level), Putting them both down to 1 Move counter Thanks!
 
I'm not sure how to post this since I have never evolved a Pokemon in battle before, but my Mudkip had 3 EC going into the battle and I immediately evolved it, automatically giving it Mud Shot and Mud Bomb:

259.png

Mudkip* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Spd: 50

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
 
http://www.smogon.com/forums/showthread.php?t=3447804

Darkamber8828: 2 TC
Seismitoad: 1 EC, 2MC, 1 DC, 1 KOC

KOC goes in MC, it learns Protect, it unlocks DW ability, and it EVOLVES

seismitoad.png

Seismitoad (*) Squashy (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Water / Ground

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 74

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Rain Dance
Hydro Pump

Mud Bomb
Earth Power
Refresh

Toxic
Surf
Sludge Wave
Protect
 
Claiming from 2TC from this as well as:
Bahamut:
EC: 1/9
MC: 2
DC: 1/5

Using the move counters to learn draco meteor

Using the 2 TC to buy this guy:

Syclar [Loki] (M)
Syclar.png

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Counter

Blizzard
Double Team
Acrobatics
 
C$, Terrador, Spenstar, DA, Travel, and Kaxypoo are approved.

Travel, make sure you add the top line with Syclar's nick, species, and gender.

5

AC in Brave Bird MC
 
rt/bt claiming tiem

I got 2 BTs from the Dojo and 4 RTs from this match.

Spending 3 to evolve Lairon into Aggron!

306.png

Aggron(*) Shogun (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle(*)
Harden(*)
Mud-Slap(*)
Headbutt(*)
Metal Claw(*)
Iron Defense(*)
Take Down(*)
Double-Edge
Heavy Slam

Head Smash(*)
Screech(*)
Iron Head(*)

Hone Claws(*)
Earthquake(*)
Shadow Claw(*)
Dig

Also, 2 more counters are going into Pupitar's EC! It's evolving into TYRANITAR RAWRRRR

[PIMG]248[/PIMG]
Tyranitar - Gilgamesh (M)

Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 52 (-15%)

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Thunder Fang
Ice Fang
Fire Fang

Ancientpower
Pursuit
Iron Defense

Dig
Toxic
Protect

It gets the 3 Elemental Fangs for free on evolution.

I'm also spending a counter to teach Shuckle Gastro Acid. (level up)
 
Status
Not open for further replies.
Back
Top