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Data Prize Claiming Thread (Update 5-09-13)

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Also on my previous claim, I talked to Flora and she said it was fine, and i didnt hear anything from Deck. And i still havent gotten an answer from anybody about where this ruling is coming from, ive combed the battle tower, data audit thread, and referee training grounds and I havent seen any kind of ruling on brawl battles like this at all, let alone any rulings saying u need to PM actions to the Ref, so could someone link me this ruling so i can finally find it and stop feeling blind.

As this same ruling would apply to me, if anyone does have said info, if they could link me in as well, it would be appreciated.


That being said, even without that battle for now, I have 9 TC, and I would like to spend 2 of them to get myself a Pansage:

511.png

Pansage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment

Leaf Storm
Low Kick
Nasty Plot

Dig
Energy Ball
Shadow Claw
 
Same Battle as Temperantia

4 TC to Stockpile.
---
603.png

Eelektrik Sheeldon (M)
EC: 7/9 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: N/A
-Learns Acid Spray & Gastro Acid (Both BW Level-Up)
---
42.png

Golbat Flapper (M)
EC: 9/9 (+1 EC, +3 KO Counters)
MC: 2 (+2 MC) > 0
DC: 3/5 (+1 DC)
-Evolves into Crobat
-Learns Cross Poison upon Evolution
-Learns Hyper Beam (BW TM)
169.png

Crobat Flapper (M)
Nature: Mild

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Screech
Cross Poison

Zen Headbutt
Faint Attack
Giga Drain

Shadow Ball
Sludge Bomb
Venoshock
Toxic
Hyper Beam
---
That's all.
 
Claiming prizes from me vs. Hyperbeem (lost)

Mentalist the Ralts (using MC to claim Hypnosis and Dream Eater)
EC: 1/9
MC: 0
DC: 1/5

Treewig the Turtwig (scored KO counter, putting KO counter into EC. Purchasing Leech Seed and Synthesis with MC)
EC: 2/9
MC: 0
DC: 1/5

I'm going to save my TCs for later.
 
I currently have 4 TC, which I will spend on the following Porygon, leaving me with 0.
137.png

Porygon (Zim)
Nature: Modest (+SpA -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Discharge
Tri Attack
Magic Coat

Ice Beam
Shadow Ball
Protect
 
http://www.smogon.com/forums/showpost.php?p=3686128&postcount=85

Claiming the non-BP stuff here.

I just found Cyclohm gets Weather Ball at Lvl 0 in Gen 5, so I'll add that now.

All KOC -> MC.

Cyclohm gets pumped to 15 MC. I spend it on Thunder, Taunt, Substitute, Heal Bell, Thunder Wave, Protect and Light Screen, which push it back to 0.

Staraptor gets 4 MC, which go into Giga Impact and U-turn.

Nidoking gets 4 MC, which go into Bide and the last one is saved.

Nidoking gets 4 MC
 
http://www.smogon.com/forums/showthread.php?t=3449268&page=9

Hall challenge ended and I got these:

Prizes

Flora: 8 TC, 8 BP
Cypress: 16 HC

Storing the TC. Some of the 16 HC will buy Ralts (Cypress):
- Trick Room (2, BW TM)
- Psyshock (2, BW TM)
- Shadow Sneak (3, Egg Move)
- Grass Knot (2, BW TM)

Okay, so that's 9 used, so 7 left. Using 5 of them as EC and evolving Ralts into Kirlia. The remaining 2 will be used as DCs.

281.png

Kirlia (Cypress) (F) (OT Kaxstar)
Nature: Modest (+SpA | -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 8/9
MC: 0
DC: 2/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Future Sight

Encore
Will-o-Wisp
Disable
Shadow Sneak

Psyshock
Thunderbolt
Psychic
Thunder Wave
Protect
Endure
Reflect
Light Screen
Shock Wave
Shadow Ball
Substitute
Taunt
Snatch
Rest
Sleep Talk
Skill Swap
Telekinesis
Safeguard
Toxic
Grass Knot
Trick Room

Pain Split
Signal Beam
Icy Wind
 
#3257 to #3288 are approved.

That makes me end up with 3 AC and 4 remaining.

Also claiming from this battle.

Kaxtar said:
Rewards: Alch/Engineer- 2 TC
Purrlion- 1 EC, 2 MC, 1 DC
509.png

Purrloin [Frankie] (F)
EC: 1/6
MC: 2
DC: 1/5

I'll then add 5 of my 8 accumulated AC to its EC, evolving it.

510.png

Liepard [Frankie] (F)
Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:


HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 106

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Charm
Encore
Yawn
Taunt
Thunder Wave
Grass Knot
Night Slash
Sucker Punch
Hidden Power [Fighting] [7]

Using its 2 MC combined with an AC to get it Sucker Punch (BW Lvl) and Hidden Power (BW TM). That leaves me with 2 AC.
 
Okay, claiming from two battles.

Rewards!

Smashlloyd20:
2 TC

Nohface: 1 EC, 2 MC, 1 DC
Drilbur: 1 EC, 2 MC, 1 DC, 1 KO counter

Drilbur's KOc will go into its EC. All other counters will be stockpiled.

Ok, we have a draw in this ridiculously long battle.

2 TC: smashlloyd20, Banryu
1 EC, 2 MC, 1 DC: Litwick, Shieldon, Archen, Bronzor, Chikorita, Nohface
KOC: Litwick (1), Archen (1), Bronzor (1), Chikorita (1)

I get 4 RC.

Look at my little Rolf when he was still a Bronzor...

Anyway, Litwick's KOC will go into its EC.

Stockpiling everything else.
 
Claiming from yet another loss. I really need to find my mojo again...

Raptorstrike the Starly gets 1 EC, 2 MC and 1 DC, he'll get U-Turn (BW TM) with the MC.
Gatorstrike the Totodile gets the same, he'll grab Protect (BW TM) with his MC.
Aquastrike the Oshawott also gets the same, he'll also get Protect with his MC, keeping the 1 MC he already had in reserve.
Finally, Thornstrike the Ferroseed gets the same as the others plus 2 KOC. These both go into his EC, and I'll toss my last RC in there as well to evolve him into a Ferrothorn! He gains Rock Climb as a level-up move, and the MC he had stored will go towards Power Whip, another level-up move, while the 2 MC from the match will buy him Rest (BW TM)

598.png

Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)

EC: 2/6 -> 5/6 -> 6/6
MC: 1 -> 3 -> 0

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Ingrain
Power Whip

Bullet Seed
Leech Seed
Worry Seed

Toxic
Protect
Rest
Payback
I also get 3 TC, which I'll save. My new wall needs some passive recovery! :D
 
Claiming from this nearly successful Battle Subway challenge: http://www.smogon.com/forums/showthread.php?t=3449427.

I get 6 BP, which I'll save.

Neville (Colossoil) gets 12 MC and 3 KOC, effectively giving him 15 MC. I'll spend it all on Encore, Fake Out, Sand Tomb, Screech, and Dive (BW Egg), leaving him with 0 MC.

Draco (Salamence) gets the same as Neville. I'll purchase Endure (BW Egg), Aqua Tail, Heat Wave, Outrage, and Tailwind (HGSS Move Tutor), leaving him with 0 MC.

Harry (Volcarona) gets 3 MC, which I'll spend on Amnesia (BW Level-Up) and Will-O-Wisp (BW TM), leaving him with 0 MC.

Dobby (Krillowatt) gets 3 MC, of which I'll spend 2 on Rain Dance (BW TM), leaving him with 1 MC. I would also like to change his nature from Mild to Modest.
 
Rising_Dusk and Dummy007 are APPROVED

8

EDIT: SimonSays, Dragonair, doesn't learn Giga Impact, so you'll have to either replace that or stock the MC APPROVED provided this is changed.

9
 
I won a Doubles! Link

TC: 3 -> 5
Spr_5b_147.png

Hermes (now Ace) Dratini, (F)
EC: 3/9 -> 4/9
MC: 0 -> 2
DC: 2/5 - > 3/5
58.png

EC: 3/6 -> 5/6 (+KOC)
MC: 2 -> 4
DC: 2/5 -> 3/5


Ohh yes, and Ace can evolve now? =]
148.png

Dragonair (*) Ace
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70


EC: 4/9
MC: 2 -> 0
DC: 3/5


Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard
Learns Blizzard (BW TM), setting her MC back to 0.
 
I'm going to spend 2 TC on a Nohface, leaving me with 5.

Nohface.png

<Nohface> [Kit-Kat] (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Foul Play

Payback
Gyro Ball
Rock Slide
 
Claiming from this battle

I gain 2 TC, making my total 16 TC

Truffles the Piloswine earned himself 1EC 2MC and 1KOC (it will go to his evolution)

because Piloswine was at 7/9, and this battle gives him 2EC, he is now 9/9, which means...............

It's Mamoswine Time!

Mamoswine learns Ancient Power and Peck after evolving.
Also, i am going to change the Nature of Mamoswine from Modest (+spa -atk) to Sassy (+spd -spe). phew that took forever deciding the nature, hopefully that will be better haha.

I will also be using the 2MC mamoswine has to give it the BW TM Light Screen

473.gif



Mamoswine(*) [Truffles] (Male)

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Info on Truffles: As a trainee tradition in the E.K.G, Glacier Knight received his first pokemon based on which elemental path he chose, and his other two based on his parent's pokemon. Because he chose ice as is path, he received Truffles, the runt of the ice master's Mamoswine's litter. not caring if he wasn't the toughest or strongest, G.K took Truffles in and gave the swine all the love and care he could muster. as the main power house on his team G.K knows that Truffles can take a beating and dish out ten-fold. Truffles himself is quite like his owner, always trying his best and making sure the job gets done. Truffles enjoys get ear rubs from his trainer and making ice sculptures with his ice beam (and then pummeling them with mud bombs)


Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 69 (-)

EC: 9/9
MC: 2
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang

Curse*
Body Slam*
Icicle Spear*
Fissure

Ice Beam*
Toxic*
Hail*
Dig
 
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